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item drops on death

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Should items drop on death ?

PvP deaths ?
RvR deaths ?
PvE deaths ?

Rather see force warp and no item drop for PvP and RvR deaths, maybe a high Barr drop

Always favored items over stats, I see it myself as items lost are forever, stats you could get back
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[quote="JAHEIRA"]Should items drop on death ? PvP deaths ? RvR deaths ? PvE deaths ? Rather see force warp and no item drop for PvP and RvR deaths, maybe a high Barr drop Always favored items over stats, I see it myself as items lost are forever, stats you could get back[/quote]
Personally I don't see the need to have item drops. It's just a ball ache to regain items if it's something good.
I've returned every rvr drop iv gained (or at least offered) even when it's a raiding devil and dropping his epic grim bow -.- To be fair I think I would even during same race PvP regardless of thoughts on the person etc.

If it opens up PvP a bit I'm all for it.
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[quote="IPHIOS"]Personally I don't see the need to have item drops. It's just a ball ache to regain items if it's something good. I've returned every rvr drop iv gained (or at least offered) even when it's a raiding devil and dropping his epic grim bow -.- To be fair I think I would even during same race PvP regardless of thoughts on the person etc. If it opens up PvP a bit I'm all for it. [/quote]
With res scrolls item drop on death doesn't make sense. It should be removed completely. The only time anyone drops items is actually upon a dc which is really harsh.

I would love to see force warp in pvp to avoid people constantly respawning to join the fight and even remove griefing.

I would then change the way position works. Position is a wasted item on this server but is a good system. I would open up position to be across all pvp.
A pk = 50 position
Kill a devil = 100 position
Kill a grey = 150 position

Figures can be +/- % depending on lvl or it could be a set figure.

Then introduce a position shop per race. The items should be character bound and not anything OP. For HSoma I would do something similar to below which shouldn't take too much time implementing:

Use position to buy special crafting materials which you can't trade. Use these materials to then craft LB weapons. A 'special' gem can then be bought with position at a higher rate that would increase the success of a tagged weapon etc.
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[quote="CYROX"]With res scrolls item drop on death doesn't make sense. It should be removed completely. The only time anyone drops items is actually upon a dc which is really harsh. I would love to see force warp in pvp to avoid people constantly respawning to join the fight and even remove griefing. I would then change the way position works. Position is a wasted item on this server but is a good system. I would open up position to be across all pvp. A pk = 50 position Kill a devil = 100 position Kill a grey = 150 position Figures can be +/- % depending on lvl or it could be a set figure. Then introduce a position shop per race. The items should be character bound and not anything OP. For HSoma I would do something similar to below which shouldn't take too much time implementing: Use position to buy special crafting materials which you can't trade. Use these materials to then craft LB weapons. A 'special' gem can then be bought with position at a higher rate that would increase the success of a tagged weapon etc. [/quote]
"CYROX"With res scrolls item drop on death doesn't make sense. It should be removed completely. The only time anyone drops items is actually upon a dc which is really harsh.

I would love to see force warp in pvp to avoid people constantly respawning to join the fight and even remove griefing.

I would then change the way position works. Position is a wasted item on this server but is a good system. I would open up position to be across all pvp.
A pk = 50 position
Kill a devil = 100 position
Kill a grey = 150 position

Figures can be +/- % depending on lvl or it could be a set figure.

Then introduce a position shop per race. The items should be character bound and not anything OP. For HSoma I would do something similar to below which shouldn't take too much time implementing:

Use position to buy special crafting materials which you can't trade. Use these materials to then craft LB weapons. A 'special' gem can then be bought with position at a higher rate that would increase the success of a tagged weapon etc.


+1 also always thought pos should be a set amount, and would love assisted pos for those that can't get last kills or just there to help
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[quote="JAHEIRA"][quote="CYROX"]With res scrolls item drop on death doesn't make sense. It should be removed completely. The only time anyone drops items is actually upon a dc which is really harsh. I would love to see force warp in pvp to avoid people constantly respawning to join the fight and even remove griefing. I would then change the way position works. Position is a wasted item on this server but is a good system. I would open up position to be across all pvp. A pk = 50 position Kill a devil = 100 position Kill a grey = 150 position Figures can be +/- % depending on lvl or it could be a set figure. Then introduce a position shop per race. The items should be character bound and not anything OP. For HSoma I would do something similar to below which shouldn't take too much time implementing: Use position to buy special crafting materials which you can't trade. Use these materials to then craft LB weapons. A 'special' gem can then be bought with position at a higher rate that would increase the success of a tagged weapon etc. [/quote] +1 also always thought pos should be a set amount, and would love assisted pos for those that can't get last kills or just there to help[/quote]
although i like the idea, killing grey ppl etc will just be abused by ppl and can farm pos.
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[quote="CRONUS"]although i like the idea, killing grey ppl etc will just be abused by ppl and can farm pos.[/quote]
If you like the idea, help develop it then instead of picking holes. Be constructive.

Pking is linked to the feed on the home screen, so abuse can be monitored and reported as a banable offence. I don't really see that being too much of a problem.
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[quote="CYROX"]If you like the idea, help develop it then instead of picking holes. Be constructive. Pking is linked to the feed on the home screen, so abuse can be monitored and reported as a banable offence. I don't really see that being too much of a problem. [/quote]
In theory yes but as mentioned it's too easy to abuse and with anything that requires monitoring, it will require even more of Isylvers time to police with more pms and more moaning. Also I imagine that any idea that involves gaining Somthing for pking would promote pking also which judging by the fact pk has pretty much been off for over a weekish and goes off numerous times a month, that would not be Somthing the gms would want.

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[quote="TAKESHI"]In theory yes but as mentioned it's too easy to abuse and with anything that requires monitoring, it will require even more of Isylvers time to police with more pms and more moaning. Also I imagine that any idea that involves gaining Somthing for pking would promote pking also which judging by the fact pk has pretty much been off for over a weekish and goes off numerous times a month, that would not be Somthing the gms would want. [/quote]
indeed the pos idea is open to abuse, the numbers could be a lot lower per pvp to make it harder, same with Rvr, have it a set amount but lower

anyway the pos system is already abuses daily

no item loss per death and force warp would stop a lot of harrasment
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[quote="JAHEIRA"]indeed the pos idea is open to abuse, the numbers could be a lot lower per pvp to make it harder, same with Rvr, have it a set amount but lower anyway the pos system is already abuses daily no item loss per death and force warp would stop a lot of harrasment [/quote]
always drop items in conti to a dev, yes it's a pain but just live with it as its apart of the game. Reward for kill your opponent

little things like stopping items dropping from RvR and PvP are the sort of thing that change the game we love

They all the little thing build up in end
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[quote="RAVER"]always drop items in conti to a dev, yes it's a pain but just live with it as its apart of the game. Reward for kill your opponent little things like stopping items dropping from RvR and PvP are the sort of thing that change the game we love They all the little thing build up in end[/quote]
"RAVER"always drop items in conti to a dev, yes it's a pain but just live with it as its apart of the game. Reward for kill your opponent

little things like stopping items dropping from RvR and PvP are the sort of thing that change the game we love

They all the little thing build up in end


but why do you feel this ?

stat lose has already been changed, and for better imo (yes it opens up for ppl to abuse the system by having no downside to deaths once there on -10%)

to me droping a item that's realy rare is game changing and quit worthy, iv always valued my items higher than the odd stat loss, even if I had to revive 5 times to hit the TP I would rather than warp and risk losing that valued item (on the old stat loss system)

why I feel having no items drop and force warp would improve the game, makes surviving in them pvp fights even more important, cos if you die your out of the fight and leaving your allies alone.

It stops harrasmant, on both sides, those getting pked and those wanting to be pked to get the pker negative moral as the killed would have to warp and thus out of the way

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[quote="JAHEIRA"][quote="RAVER"]always drop items in conti to a dev, yes it's a pain but just live with it as its apart of the game. Reward for kill your opponent little things like stopping items dropping from RvR and PvP are the sort of thing that change the game we love They all the little thing build up in end[/quote] but why do you feel this ? stat lose has already been changed, and for better imo (yes it opens up for ppl to abuse the system by having no downside to deaths once there on -10%) to me droping a item that's realy rare is game changing and quit worthy, iv always valued my items higher than the odd stat loss, even if I had to revive 5 times to hit the TP I would rather than warp and risk losing that valued item (on the old stat loss system) why I feel having no items drop and force warp would improve the game, makes surviving in them pvp fights even more important, cos if you die your out of the fight and leaving your allies alone. It stops harrasmant, on both sides, those getting pked and those wanting to be pked to get the pker negative moral as the killed would have to warp and thus out of the way [/quote]
"JAHEIRA"
"RAVER"always drop items in conti to a dev, yes it's a pain but just live with it as its apart of the game. Reward for kill your opponent

little things like stopping items dropping from RvR and PvP are the sort of thing that change the game we love

They all the little thing build up in end


but why do you feel this ?

stat lose has already been changed, and for better imo (yes it opens up for ppl to abuse the system by having no downside to deaths once there on -10%)

to me droping a item that's realy rare is game changing and quit worthy, iv always valued my items higher than the odd stat loss, even if I had to revive 5 times to hit the TP I would rather than warp and risk losing that valued item (on the old stat loss system)

why I feel having no items drop and force warp would improve the game, makes surviving in them pvp fights even more important, cos if you die your out of the fight and leaving your allies alone.

It stops harrasmant, on both sides, those getting pked and those wanting to be pked to get the pker negative moral as the killed would have to warp and thus out of the way



If you look at this thread

Your see i preferred the stat loss system to the penalty

Items can always be replaced, what if you upgrade and fail on a rare item? isnt that game changing too? even quit worthy?
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[quote="RAVER"][quote="JAHEIRA"][quote="RAVER"]always drop items in conti to a dev, yes it's a pain but just live with it as its apart of the game. Reward for kill your opponent little things like stopping items dropping from RvR and PvP are the sort of thing that change the game we love They all the little thing build up in end[/quote] but why do you feel this ? stat lose has already been changed, and for better imo (yes it opens up for ppl to abuse the system by having no downside to deaths once there on -10%) to me droping a item that's realy rare is game changing and quit worthy, iv always valued my items higher than the odd stat loss, even if I had to revive 5 times to hit the TP I would rather than warp and risk losing that valued item (on the old stat loss system) why I feel having no items drop and force warp would improve the game, makes surviving in them pvp fights even more important, cos if you die your out of the fight and leaving your allies alone. It stops harrasmant, on both sides, those getting pked and those wanting to be pked to get the pker negative moral as the killed would have to warp and thus out of the way [/quote] If you look at this thread [url=http://myth-of-soma.com/Forum/Thread.asp?ID=2965&title=Penalty+system&Page=1][/url] Your see i preferred the stat loss system to the penalty Items can always be replaced, what if you upgrade and fail on a rare item? isnt that game changing too? even quit worthy?[/quote]
"RAVER"
If you look at this thread

Your see i preferred the stat loss system to the penalty

Items can always be replaced, what if you upgrade and fail on a rare item? isnt that game changing too? even quit worthy?


yes it is, and id never upgrade my best weap unless I had a replacement, and how the weap drop rate currently is for both races its hard to get a replacement
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[quote="JAHEIRA"][quote="RAVER"] If you look at this thread [url=http://myth-of-soma.com/Forum/Thread.asp?ID=2965&title=Penalty+system&Page=1][/url] Your see i preferred the stat loss system to the penalty Items can always be replaced, what if you upgrade and fail on a rare item? isnt that game changing too? even quit worthy?[/quote] yes it is, and id never upgrade my best weap unless I had a replacement, and how the weap drop rate currently is for both races its hard to get a replacement [/quote]
"JAHEIRA"
"RAVER"
If you look at this thread

Your see i preferred the stat loss system to the penalty

Items can always be replaced, what if you upgrade and fail on a rare item? isnt that game changing too? even quit worthy?


yes it is, and id never upgrade my best weap unless I had a replacement, and how the weap drop rate currently is for both races its hard to get a replacement


top/end game weps shouldn't be easy to get anyway, if server is around as long as test server there loadz of time to get weps.
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[quote="RAVER"][quote="JAHEIRA"][quote="RAVER"] If you look at this thread [url=http://myth-of-soma.com/Forum/Thread.asp?ID=2965&title=Penalty+system&Page=1][/url] Your see i preferred the stat loss system to the penalty Items can always be replaced, what if you upgrade and fail on a rare item? isnt that game changing too? even quit worthy?[/quote] yes it is, and id never upgrade my best weap unless I had a replacement, and how the weap drop rate currently is for both races its hard to get a replacement [/quote] top/end game weps shouldn't be easy to get anyway, if server is around as long as test server there loadz of time to get weps. [/quote]
Definitely remove item loss as a result of PvE deaths. Only time people will actually lose items in PvE is as a result of DCs.

I know of a few lost items as a result of DC on this server (some mine).
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[quote="JARAGOONDOO"]Definitely remove item loss as a result of PvE deaths. Only time people will actually lose items in PvE is as a result of DCs. I know of a few lost items as a result of DC on this server (some mine).[/quote]

 

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