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PK mode on pls

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You’re talking shit basically.
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[quote="DR_EVIL"]You’re talking shit basically.[/quote]
why? isn't it exactly so?
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[quote="DEADINSIDE"]why? isn't it exactly so?[/quote]
"DEADINSIDE"PK is a joke. The 2 death immunity bugs quite often and then I have to teleport and log out. It's always trash talking before and after the pking. It is never a 1v1 and even if it were then soon it turns into a 1v4. Whoever has the best gear wins the fight. Most of the time those are the maxed out chars that are online 22 hours a day with pilots farming items for 100p a month and insulting others.


This isn't anything new. Soma has always been a numbers game. Now most people are capped, stats are very similar so the only major difference between person 1 and person 2, is gear. Don't blame the people who are pking, they have nothing to do other than farm and PK. Neither of these things are new. I agree that immunity bugs very often and it's so frustrating. Go to WOW/GVW? Immunity gone. Hit someone in the arena? Immunity gone. Have a duel? Immunity gone.
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[quote="DENZEL"][quote="DEADINSIDE"]PK is a joke. The 2 death immunity bugs quite often and then I have to teleport and log out. It's always trash talking before and after the pking. It is never a 1v1 and even if it were then soon it turns into a 1v4. Whoever has the best gear wins the fight. Most of the time those are the maxed out chars that are online 22 hours a day with pilots farming items for 100p a month and insulting others. [/quote] This isn't anything new. Soma has always been a numbers game. Now most people are capped, stats are very similar so the only major difference between person 1 and person 2, is gear. Don't blame the people who are pking, they have nothing to do other than farm and PK. Neither of these things are new. I agree that immunity bugs very often and it's so frustrating. Go to WOW/GVW? Immunity gone. Hit someone in the arena? Immunity gone. Have a duel? Immunity gone. [/quote]
Seriously with all due respect can we please stop doing gm events because pricks like zoldier will always ruin it or gm forgets to turn pk back on.
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[quote="POWERFUL"]Seriously with all due respect can we please stop doing gm events because pricks like zoldier will always ruin it or gm forgets to turn pk back on. [/quote]
baaah it's off again?
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[quote="DONA"]baaah it's off again?[/quote]
blame tongskie for pking at event
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[quote="BRAINSTORM"]blame tongskie for pking at event[/quote]
"BRAINSTORM"blame tongskie for pking at event


Pretty sure it was sleek aswell
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[quote="TRADES4U"][quote="BRAINSTORM"]blame tongskie for pking at event[/quote] Pretty sure it was sleek aswell [/quote]
ISylver said he was doing an event in VOD. He said don't PK. Quasimodo went grey for what I can only assume was by accident? There were a few shots fired but all calmed down. Sleek started hitting someone who was wicked moral, starwars/shakira/zoldier? They turned and banged him. We can't have nice things because a small percentage of the user base are moronic imbeciles.

Without any additional content at cap, a lot of the user base only logs in for PK. Removing this function not only punishes the other players on the server for something that is outside their control, but it actively harms the server user count. Alot of people will not log on if PK is turned off. Can the individuals not be held responsible and their PK be removed for a set period of time? Rather than punishing the whole server?
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[quote="ALCAHOLIC"]ISylver said he was doing an event in VOD. He said don't PK. Quasimodo went grey for what I can only assume was by accident? There were a few shots fired but all calmed down. Sleek started hitting someone who was wicked moral, starwars/shakira/zoldier? They turned and banged him. We can't have nice things because a small percentage of the user base are moronic imbeciles. Without any additional content at cap, a lot of the user base only logs in for PK. Removing this function not only punishes the other players on the server for something that is outside their control, but it actively harms the server user count. Alot of people will not log on if PK is turned off. Can the individuals not be held responsible and their PK be removed for a set period of time? Rather than punishing the whole server?[/quote]
The GM turns PK off for events precisely because he wants “everyone” to benefit from it. He wouldn’t have to do it if people conformed to his rule not to PK at those events – but (some) people ignore him.

On this occasion, because people have historically complained that PK isn’t immediately turned back on after a GM event, he took the chance that (all) people would behave – he also took the precaution of reminding everyone first in global.

Then … the same thing happens yet again … (some) people PK after they were told not to.

If you were the GM – wouldn’t you be pretty pissed off about that?

Why should the GM take the time and trouble to work out who was “guilty” and who was “innocent” and spend time issuing individual penalties? Would you have done?

If it were you, wouldn’t you just turn PK off again and be pretty miffed that (some) players are beyond reason?

Jac

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[quote="PROWLER"]The GM turns PK off for events precisely because he wants “everyone” to benefit from it. He wouldn’t have to do it if people conformed to his rule not to PK at those events – but (some) people ignore him. On this occasion, because people have historically complained that PK isn’t immediately turned back on after a GM event, he took the chance that (all) people would behave – he also took the precaution of reminding everyone first in global. Then … the same thing happens yet again … (some) people PK after they were told not to. If you were the GM – wouldn’t you be pretty pissed off about that? Why should the GM take the time and trouble to work out who was “guilty” and who was “innocent” and spend time issuing individual penalties? Would you have done? If it were you, wouldn’t you just turn PK off again and be pretty miffed that (some) players are beyond reason? Jac [/quote]
Lets look at it from another, hypothetical point of view. Imagine ISylver said "Do not say anything racist or hate speech in game", 2-3 people then start shouting stupid shit. So ISylver turns chat off for everyone. Do you think it's fair that the whole server would lose the ability to chat to each other because of bad decisions from a handful of players? That's what's happening with PK mode at the moment.

The way it is at the moment is how kids are treated in school or the military, 1 person does something wrong so everyone else suffers in order to try and get the majority to isolate and hope to change the offenders behaviour. That doesn't work on Soma. There is NOTHING me, you or anyone else can do about someone if they want to PK at a GM event if PK mode is still on. GM's can stop it though. If they enforce punishments on individuals characters for doing stupid shit like this. If people's PK mode was removed for a , their chat function removed, or just out right banned for a peroid of time you wouldn't get this and eventually, the repeat offenders can easily be identified and dealt with as individuals rather than punishing the full server for a few people's mistakes.

As an example of how much PK mode affects the usercount. I think it was last week? PK mode came back on at around midnight and before you knew it, there were 10-15 of VK alliance and similar numbers of DL who had logged on just because PK mode was turned back on, running around Merc killing each other until 1-2 AM on a weekday

I'm not being a dick when I say this i'm being honest on behalf of the players who say the same stuff in game. People are already leaving the game because of the lack of content specifically aimed at capped characters. Turning PK off will expedite that.
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[quote="ALCAHOLIC"]Lets look at it from another, hypothetical point of view. Imagine ISylver said "Do not say anything racist or hate speech in game", 2-3 people then start shouting stupid shit. So ISylver turns chat off for everyone. Do you think it's fair that the whole server would lose the ability to chat to each other because of bad decisions from a handful of players? That's what's happening with PK mode at the moment. The way it is at the moment is how kids are treated in school or the military, 1 person does something wrong so everyone else suffers in order to try and get the majority to isolate and hope to change the offenders behaviour. That doesn't work on Soma. There is [b]NOTHING[/b] me, you or anyone else can do about someone if they want to PK at a GM event if PK mode is still on. GM's can stop it though. If they enforce punishments on individuals characters for doing stupid shit like this. If people's PK mode was removed for a , their chat function removed, or just out right banned for a peroid of time you wouldn't get this and eventually, the repeat offenders can easily be identified and dealt with as [b]individuals[/b] rather than punishing the full server for a few people's mistakes. As an example of how much PK mode affects the usercount. I think it was last week? PK mode came back on at around midnight and before you knew it, there were 10-15 of VK alliance and similar numbers of DL who had logged on just because PK mode was turned back on, running around Merc killing each other until 1-2 AM on a weekday I'm not being a dick when I say this i'm being honest on behalf of the players who say the same stuff in game. People are already leaving the game because of the lack of content specifically aimed at capped characters. Turning PK off will expedite that.[/quote]
pk is on.. why this convo?
excessive pk is a sign that there isn't much to do .. farming hard to find items can only take up so much time b4 ppl get a little bored..
levels+ is what's needed
levels = stats = improvementts and moving forward with time invested playing..
farming almost next to none existent items for 100's of hours or 10's of k kills can be somewhat disheartening..
ofc some ppl gain all these items the easy way.. but they aint easy for the casual or solo player
apologies for singing from my song sheet the same song again
( its a good tune tho x )
Gear should always be important, but the one major thing here is reaching the level cap is way too easy. Should always be levels, and stats to gain, so ppl just playing generally are always improving, reaching new goals and that gives a reason to keep playing without the stress of reaching.. for most.. unattainable gear which a few seem to obtain while playing only half a dozen hours a week .. i wonder how sometimes..
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[quote="ACVX"]pk is on.. why this convo? excessive pk is a sign that there isn't much to do .. farming hard to find items can only take up so much time b4 ppl get a little bored.. levels+ is what's needed levels = stats = improvementts and moving forward with time invested playing.. farming almost next to none existent items for 100's of hours or 10's of k kills can be somewhat disheartening.. ofc some ppl gain all these items the easy way.. but they aint easy for the casual or solo player apologies for singing from my song sheet the same song again ( its a good tune tho x ) Gear should always be important, but the one major thing here is reaching the level cap is way too easy. Should always be levels, and stats to gain, so ppl just playing generally are always improving, reaching new goals and that gives a reason to keep playing without the stress of reaching.. for most.. unattainable gear which a few seem to obtain while playing only half a dozen hours a week .. i wonder how sometimes..[/quote]
"ACVX"pk is on.. why this convo?
excessive pk is a sign that there isn't much to do .. farming hard to find items can only take up so much time b4 ppl get a little bored..
levels+ is what's needed
levels = stats = improvementts and moving forward with time invested playing..
farming almost next to none existent items for 100's of hours or 10's of k kills can be somewhat disheartening..
apologies for singing from my song sheet the same song again
( its a good tune tho x )


The thread is about PK, that's why we are having this conversation? There is no such thing as "excessive" PK'ing with the introduction of immunity. Take your 2 and carry on doing whatever you were doing. Farming for items was a thing, until the double event was on for so long most people have got all the gear they need. Look at the human emporium, people can't sell +5 weapons or proc tabs/proc armour now because everyone is pretty much fully geared

The level cap was raised on 9.3.20. You think after 3 months it's time for a level cap raise? What do you do when you hit the next cap? Ask for more levels? What when you hit the cap after that? More levels again and again and again? That isn't a long term viable solution. If people have content to do at 125, there is no need to increase the level cap. People will be happy at 125 with some extra things to do. There is plenty of space available throughout the lands of Soma to expand content. There is plenty of existing content that can be updated to become more relevant. There are even new maps that can be added (Abyss as an example) that could be level restricted to give end game content to only capped characters. Level cap increase should be the last resort.

When the level cap is eventually raised, hopefully it is several hours per 1%. Hopefully it will take weeks to gain 1.0 of a stat, if not months.It should take months, if not years to hit the next cap. Make people seriously grind for their stats after 125.
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[quote="ALCAHOLIC"][quote="ACVX"]pk is on.. why this convo? excessive pk is a sign that there isn't much to do .. farming hard to find items can only take up so much time b4 ppl get a little bored.. levels+ is what's needed levels = stats = improvementts and moving forward with time invested playing.. farming almost next to none existent items for 100's of hours or 10's of k kills can be somewhat disheartening.. apologies for singing from my song sheet the same song again ( its a good tune tho x )[/quote] The thread is about PK, that's why we are having this conversation? There is no such thing as "excessive" PK'ing with the introduction of immunity. Take your 2 and carry on doing whatever you were doing. Farming for items was a thing, until the double event was on for so long most people have got all the gear they need. Look at the human emporium, people can't sell +5 weapons or proc tabs/proc armour now because everyone is pretty much fully geared The level cap was raised on 9.3.20. You think after 3 months it's time for a level cap raise? What do you do when you hit the next cap? Ask for more levels? What when you hit the cap after that? More levels again and again and again? That isn't a long term viable solution. If people have content to do at 125, there is no need to increase the level cap. People will be happy at 125 with some extra things to do. There is plenty of space available throughout the lands of Soma to expand content. There is plenty of existing content that can be updated to become more relevant. There are even new maps that can be added (Abyss as an example) that could be level restricted to give end game content to only capped characters. Level cap increase should be the last resort. When the level cap is eventually raised, hopefully it is several hours per 1%. Hopefully it will take weeks to gain 1.0 of a stat, if not months.It should take months, if not years to hit the next cap. Make people seriously grind for their stats after 125. [/quote]
the last few posts have been moaning about pk being off..when its on.. so a little pointless.... with immunity being bugged its not the best system... and ''take ur 2 kills'' is also a stupid statement..... this just gives pkrs a free 2 kills per hour.. making pk more attractive.. knowing that ppl who just want to hunt have no option.. makes it a pk .paradise..... its a nonsense system tbh .. only good for pk

would be better if u posted off a main unless u have a reason for ppl not to kno who u are.

anyway.. im waiting for 5 levels or 10 .. hf :)

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[quote="ACVX"]the last few posts have been moaning about pk being off..when its on.. so a little pointless.... with immunity being bugged its not the best system... and ''take ur 2 kills'' is also a stupid statement..... this just gives pkrs a free 2 kills per hour.. making pk more attractive.. knowing that ppl who just want to hunt have no option.. makes it a pk .paradise..... its a nonsense system tbh .. only good for pk would be better if u posted off a main unless u have a reason for ppl not to kno who u are. anyway.. im waiting for 5 levels or 10 .. hf :) [/quote]
"ACVX"the last few posts have been moaning about pk being off..when its on.. so a little pointless.... with immunity being bugged its not the best system... and ''take ur 2 kills'' is also a stupid statement..... this just gives pkrs a free 2 kills per hour.. making pk more attractive.. knowing that ppl who just want to hunt have no option.. makes it a pk paradise..... its a nonsense system tbh .. only good for pk
anyway.. im waiting for 5 levels or 10 .. hf :)


It's turned on now, but it has been turned off and turned off for days at a time, so it isn't pointless. People get annoyed when it's turned off because of a select few individuals. The usercount then suffers because of it. People do not log in to the game if PK mode is turned off, do you understand that PVP is a lot of the reason why people log in to this game?

Immunity being bugged is seriously bad, it should be fixed asap to help the lower levels.

I'm not sure if you were around when the server first came out, but ISylver had to manually ban people and address complaints of people being followed from spawn to spawn. People constantly being slowed because they wouldn't care about dying grey, they wouldn't care about stat loss from being killed. Only that they were annoying someone else. One example I believe was the Chinese had characters specifically to follow Plum around and slow her whilst she was hunting, for hours at a time. That was PK paradise because you could grief someone at a spawn until they left. There was no force warp regardless of how many times they were killed. You could follow people from spawn to spawn if they weren't going to complain to ISylver, or you didn't have the correct proof of them griefing you. There was no immunity.

Now you pay 50k for an hour of free, uninterrupted hunting where nobody can hit you. You cannot be followed spawn to spawn. You cannot be grieffed. You cannot be griefed by a character who has 0 interest in their stats because if you kill them grey enough, they will be forced to warp. ISylver doesn't ever have to deal with petty "OMG HE IS GRIEFING ME" either with the current system in place. Please, elaborate on how exactly this is PK paradise? Because your post makes 0 logical sense.

The only thing that takes a hit is your ego and for some people, they would rather bitch and moan about being PK'd than just taking the 2 deaths. People leave the game because they can't do 1 of the very few things left in the game that they enjoy doing when PK is turned off, which is PVP.
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[quote="ALCAHOLIC"][quote="ACVX"]the last few posts have been moaning about pk being off..when its on.. so a little pointless.... with immunity being bugged its not the best system... and ''take ur 2 kills'' is also a stupid statement..... this just gives pkrs a free 2 kills per hour.. making pk more attractive.. knowing that ppl who just want to hunt have no option.. makes it a pk paradise..... its a nonsense system tbh .. only good for pk anyway.. im waiting for 5 levels or 10 .. hf :) [/quote] It's turned on now, but it has been turned off and turned off for days at a time, so it isn't pointless. People get annoyed when it's turned off because of a select few individuals. The usercount then suffers because of it. People do not log in to the game if PK mode is turned off, do you understand that PVP is a lot of the reason why people log in to this game? Immunity being bugged is seriously bad, it should be fixed asap to help the lower levels. I'm not sure if you were around when the server first came out, but ISylver had to manually ban people and address complaints of people being followed from spawn to spawn. People constantly being slowed because they wouldn't care about dying grey, they wouldn't care about stat loss from being killed. Only that they were annoying someone else. One example I believe was the Chinese had characters specifically to follow Plum around and slow her whilst she was hunting, for hours at a time. That was PK paradise because you could grief someone at a spawn until they left. There was no force warp regardless of how many times they were killed. You could follow people from spawn to spawn if they weren't going to complain to ISylver, or you didn't have the correct proof of them griefing you. There was no immunity. Now you pay 50k for an hour of free, uninterrupted hunting where nobody can hit you. You cannot be followed spawn to spawn. You cannot be grieffed. You cannot be griefed by a character who has 0 interest in their stats because if you kill them grey enough, they will be forced to warp. ISylver doesn't ever have to deal with petty "OMG HE IS GRIEFING ME" either with the current system in place. Please, elaborate on how exactly this is PK paradise? Because your post makes 0 logical sense. The only thing that takes a hit is your ego and for some people, they would rather bitch and moan about being PK'd than just taking the 2 deaths. People leave the game because they can't do 1 of the very few things left in the game that they enjoy doing when PK is turned off, which is PVP. [/quote]
'just take the 2 deaths'' only bellends ever use that statement, and they are plenty.
some players pay 50k an hour to encourage tithead pkers to come and pk them every hour.... it's a shit system that only encourages pk..

On a different note .. the gm's have done tonnes of new and great stuff here.. the 1 thing that seems to have been forgotten is.. esoma players..and 1st gen players here for the 1st 12 months.. had to work sweat, blood and tears to reach the cap.. it wasn't a gear chase then.. it was a stat chase.... ppl played for stats.... now ppl play a few weeks to reach new cap and now its all about the gear.. and as mentioned above.. some of these players barely put in 10 hours a week or more and have totally maxed out gear that most ppl wouldn't get from 5-10k hours play... it's all about gear, and it comes easy to some ppl , and it will never come to most.. that is the problem here...
This totally gear based style of playing now is just a paypal goldmine
A new level cap, new tier of wep/arm/ access..that takes months if not years to obtain...... so the farmers aint out there getting in a week or fortnight and selling it to the usual paypallians.
During these months , other 'normal players' can obtain some of these items.. gain some stats, give them some means of advancing their character, and some of the other types of players will have to put some hours levelling in too else they might fall behind....
something for every1 to do.. keep them busy and out of boredom mischief..
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[quote="ACVX"]'just take the 2 deaths'' only bellends ever use that statement, and they are plenty. some players pay 50k an hour to encourage tithead pkers to come and pk them every hour.... it's a shit system that only encourages pk.. On a different note .. the gm's have done tonnes of new and great stuff here.. the 1 thing that seems to have been forgotten is.. esoma players..and 1st gen players here for the 1st 12 months.. had to work sweat, blood and tears to reach the cap.. it wasn't a gear chase then.. it was a stat chase.... ppl played for stats.... now ppl play a few weeks to reach new cap and now its all about the gear.. and as mentioned above.. some of these players barely put in 10 hours a week or more and have totally maxed out gear that most ppl wouldn't get from 5-10k hours play... it's all about gear, and it comes easy to some ppl , and it will never come to most.. that is the problem here... This totally gear based style of playing now is just a paypal goldmine A new level cap, new tier of wep/arm/ access..that takes months if not years to obtain...... so the farmers aint out there getting in a week or fortnight and selling it to the usual paypallians. During these months , other 'normal players' can obtain some of these items.. gain some stats, give them some means of advancing their character, and some of the other types of players will have to put some hours levelling in too else they might fall behind.... something for every1 to do.. keep them busy and out of boredom mischief.. [/quote]

 

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