Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

Dsoma drops / improvements

Author Content Date
These are some of my ideas but would be good to have more devils to add what they think is relevant to improve dsoma (items).

1) Improve leveling mobs drop - anyone who is leveling will agree that a lot of mobs drop poorly

2) Improve boss drops - we can attend dozens of bosses and usually drop are trash items.. might be worth looking to get rid of all the old dsoma weaps from main bosses and swapping them with nega weapons. A sword of darkness, BT Spear, KOD etc doesn't excite anyone when it drops and normally it gets binned,

3) Add nega tears, DDT, Carmines, insights etc - there is no reason why these premium upgrades should only live in hsoma - lets make it fair and introduce to dsoma.

4) KE+1 in dsoma should gain 3% accuracy similar to hsoma - this will help make a decent accuracy set to go against dexy archers/knux with dodge aura

Will probably add more but hoping the above aren't unrealistic requests as they 1,3,4 is what hsoma has and 2 is something that is needed to keep people active and logging for bosses.

Keep it civil
PM Reply Quote
[quote="AFRO"]These are some of my ideas but would be good to have more devils to add what they think is relevant to improve dsoma (items). 1) Improve leveling mobs drop - anyone who is leveling will agree that a lot of mobs drop poorly 2) Improve boss drops - we can attend dozens of bosses and usually drop are trash items.. might be worth looking to get rid of all the old dsoma weaps from main bosses and swapping them with nega weapons. A sword of darkness, BT Spear, KOD etc doesn't excite anyone when it drops and normally it gets binned, 3) Add nega tears, DDT, Carmines, insights etc - there is no reason why these premium upgrades should only live in hsoma - lets make it fair and introduce to dsoma. 4) KE+1 in dsoma should gain 3% accuracy similar to hsoma - this will help make a decent accuracy set to go against dexy archers/knux with dodge aura Will probably add more but hoping the above aren't unrealistic requests as they 1,3,4 is what hsoma has and 2 is something that is needed to keep people active and logging for bosses. Keep it civil [/quote]
Tbh by this point I think that dsoma is to far down the hole...

From a dmg axe/sword point of view this is ultimately why I gave everything away(months ago naw).

Drop rate band-aid I think would only help for 2weeks.

Sorry for being a neg head but 1update made years of play pointless and then it only been getting worse.


Always got my fingers crossed for dsoma tho. 🤞
PM Reply Quote
[quote="WIIZEN0H"]Tbh by this point I think that dsoma is to far down the hole... From a dmg axe/sword point of view this is ultimately why I gave everything away(months ago naw). Drop rate band-aid I think would only help for 2weeks. Sorry for being a neg head but 1update made years of play pointless and then it only been getting worse. Always got my fingers crossed for dsoma tho. 🤞 [/quote]
pfft keep negativity away! =D

GM has recently been telling us to put ideas on forum for dsoma so im hoping he is ready to improve dsoma.

Above request aren't anything wild... simple #GiveUsDoubleTabs #devillivematters
PM Reply Quote
[quote="AFRO"]pfft keep negativity away! =D GM has recently been telling us to put ideas on forum for dsoma so im hoping he is ready to improve dsoma. Above request aren't anything wild... simple #GiveUsDoubleTabs #devillivematters [/quote]
1) 100% agree

2) 100% agree

3)normaly id say no to this, but when they can just be added to xworld rings on hsoma and brought over to dsoma, then might aswell add to dsoma

4) id be worryed about changing this , would rather see more ruby drops first


one of my anoying nibbles, is that some mobs have 50 drops on there drop list, so when your wanting tab of wis, theres no chance of targeting this drop, so your entirly relying on having to trade stuff, and the usercount on dsoma isnt big enough for the trade demands , that and the dsoma mage mobs hardly drop anything melee chars need, so you dont have anything to trade with in the first place
PM Reply Quote
[quote="KAZOKU"]1) 100% agree 2) 100% agree 3)normaly id say no to this, but when they can just be added to xworld rings on hsoma and brought over to dsoma, then might aswell add to dsoma 4) id be worryed about changing this , would rather see more ruby drops first one of my anoying nibbles, is that some mobs have 50 drops on there drop list, so when your wanting tab of wis, theres no chance of targeting this drop, so your entirly relying on having to trade stuff, and the usercount on dsoma isnt big enough for the trade demands , that and the dsoma mage mobs hardly drop anything melee chars need, so you dont have anything to trade with in the first place[/quote]
Yea I can +1 all of that

More than anything I really think drop rate of hero essences on boss mobs need revisiting, I have been to loads of late and have only seen one drop(I've heard of 2 more) but that's in weeks/months of trying for them
PM Reply Quote
[quote="MERLIN"]Yea I can +1 all of that More than anything I really think drop rate of hero essences on boss mobs need revisiting, I have been to loads of late and have only seen one drop(I've heard of 2 more) but that's in weeks/months of trying for them[/quote]
As I've said in discord. The issue is that dsoma needs a wider economy. Not more frequency of drops in the smaller set of economy.

Would really recommend giving this a read:

https://www.peachpit.com/articles/article.aspx?p=1925649

Think how we can revolutionise a dsoma economy, not just evolve it.
PM Reply Quote
[quote="ISYLVER"]As I've said in discord. The issue is that dsoma needs a wider economy. Not more frequency of drops in the smaller set of economy. Would really recommend giving this a read: [url]https://www.peachpit.com/articles/article.aspx?p=1925649[/url] Think how we can revolutionise a dsoma economy, not just evolve it. [/quote]
Make 150 pots more accessible recipe wise for both sides so people start farming for them
PM Reply Quote
[quote="LUTHER"]Make 150 pots more accessible recipe wise for both sides so people start farming for them [/quote]
"ISYLVER"As I've said in discord. The issue is that dsoma needs a wider economy. Not more frequency of drops in the smaller set of economy.

Would really recommend giving this a read:

https://www.peachpit.com/articles/article.aspx?p=1925649

Think how we can revolutionise a dsoma economy, not just evolve it.


Interesting read.

So how about having some sort of Converters and Traders in dsoma

1) Melt tagged weapons, accessories into Jewels - convert into x jewels
2) Trade x jewels to NPC for DT, RDT, rubies etc.

This way when garshuk and other bosses drop tagged weapons that we just npc, we can just convert them into jewels to trade other items with.

This will at least help us target a little more what we need and work towards them.

I still think we also need double RDT, DT and INT tablets to be added to dsoma

If they are used on rings and earrings the effect is +2-2 stats
if they are used on necklace, armors the effect is +1-2

This way no one will need to make 20+ lvl 80 hsoma chars to farm DDTs just to bring to dsoma.



PM Reply Quote
[quote="AFRO"][quote="ISYLVER"]As I've said in discord. The issue is that dsoma needs a wider economy. Not more frequency of drops in the smaller set of economy. Would really recommend giving this a read: [url]https://www.peachpit.com/articles/article.aspx?p=1925649[/url] Think how we can revolutionise a dsoma economy, not just evolve it. [/quote] Interesting read. So how about having some sort of Converters and Traders in dsoma 1) Melt tagged weapons, accessories into Jewels - convert into x jewels 2) Trade x jewels to NPC for DT, RDT, rubies etc. This way when garshuk and other bosses drop tagged weapons that we just npc, we can just convert them into jewels to trade other items with. This will at least help us target a little more what we need and work towards them. I still think we also need double RDT, DT and INT tablets to be added to dsoma If they are used on rings and earrings the effect is +2-2 stats if they are used on necklace, armors the effect is +1-2 This way no one will need to make 20+ lvl 80 hsoma chars to farm DDTs just to bring to dsoma. [/quote]
"LUTHER"Make 150 pots more accessible recipe wise for both sides so people start farming for them


Pretty sure these are still unknown
Sadly the minute you cracked it on hsoma, all help and clues towards finding them stopped
PM Reply Quote
[quote="MERLIN"][quote="LUTHER"]Make 150 pots more accessible recipe wise for both sides so people start farming for them [/quote] Pretty sure these are still unknown Sadly the minute you cracked it on hsoma, all help and clues towards finding them stopped[/quote]
" The issue is that dsoma needs a wider economy "..............
The issue on dsoma and generally on this game is NOT the ' wider economy " !! We can talk for wider economy on some other big and new online games not on Soma.
Its not hard for all of us to realize that on Soma game we need ppl to play ( new players too) and enjoy the time on game. We dont need to "brake our nerves" couse , for example, after 2000 mob kills we gain almost all times barrs and unusefull drops ( think all can understand what i mean).
To survive Soma need to attract new ppl and keep the old, to have fun in this game and make happy the players!!
Wider economy not fit for Soma game on this time ( maybe later) so better give fun to players and keep this game alive!!
PM Reply Quote
[quote="DIMENSION"]" The issue is that dsoma needs a wider economy ".............. The issue on dsoma and generally on this game is NOT the ' wider economy " !! We can talk for wider economy on some other big and new online games not on Soma. Its not hard for all of us to realize that on Soma game we need ppl to play ( new players too) and enjoy the time on game. We dont need to "brake our nerves" couse , for example, after 2000 mob kills we gain almost all times barrs and unusefull drops ( think all can understand what i mean). To survive Soma need to attract new ppl and keep the old, to have fun in this game and make happy the players!! Wider economy not fit for Soma game on this time ( maybe later) so better give fun to players and keep this game alive!![/quote]
The issue ive been finding is a devil can acquire more upgrades from Hsoma tyt then they can from pande.
Xworld items, vials, ddts tabs of frost, courage and volt and dismiss so more devils are being driven to hsoma.
I dont think its an option to make these things hsoma bound any more.
What id suggest is making the dsoma mob dropfiles more diverse for gems vials and proc tabs
PM Reply Quote
[quote="NITEFALL"]The issue ive been finding is a devil can acquire more upgrades from Hsoma tyt then they can from pande. Xworld items, vials, ddts tabs of frost, courage and volt and dismiss so more devils are being driven to hsoma. I dont think its an option to make these things hsoma bound any more. What id suggest is making the dsoma mob dropfiles more diverse for gems vials and proc tabs [/quote]
What about a one world currency like valor scrolls? So devils could trade with hsoma rather then having to play hsoma for theae items?
PM Reply Quote
[quote="NITEFALL"]What about a one world currency like valor scrolls? So devils could trade with hsoma rather then having to play hsoma for theae items?[/quote]
The current issue with the DSoma economy as I see it is to do with the value of two upgrades:

1) Delight Tablets

2) Keen Eyes (Rubies, as everyone is probably floating hundreds of Mares Blood there's no point adding prepare for Mares Blood)

Delight Tablets in comparison to the other tabs (RDT, ToW, Yellow Pills, Drugs) give DOUBLE the benefit (defensive dex and offensive dex). This makes the highly sought after as they're clearly the best upgrade.

And the reason Keen Eyes are so popular is because it's the only way you can counter all the DEX stacking people do.

Adding micro items (herbs, frogs, prepare etc.) is all well and good, but it's not going to change anything unless you change the status quo that is DT and KE.

My suggestion is to make RDT, ToW, Yellow Pills and Drugs give +2 (DSoma only), and make it so you can't put them on cross-race items (which I believe GMs are working on already). This will bring the other tabs to be inline with DT and should encourage some diversity.

You can then start adding micro economy to make those tabs craftable.


Another suggestion, which might be a bit contentious is to add a heavily nerfed SS to allow devils to upgrade their weapons to +8. When I say heavily nerfed, and mean seriously heavily nerfed so there's no way they can achieve same speeds as humans, but gives people things to work on and promotes the economy by making unused materials (e.g., diamonds, mares, hand-me down weapons) useful.
PM Reply Quote
[quote="JARAGOONDOO"]The current issue with the DSoma economy as I see it is to do with the value of two upgrades: 1) Delight Tablets 2) Keen Eyes (Rubies, as everyone is probably floating hundreds of Mares Blood there's no point adding prepare for Mares Blood) Delight Tablets in comparison to the other tabs (RDT, ToW, Yellow Pills, Drugs) give DOUBLE the benefit (defensive dex and offensive dex). This makes the highly sought after as they're clearly the best upgrade. And the reason Keen Eyes are so popular is because it's the only way you can counter all the DEX stacking people do. Adding micro items (herbs, frogs, prepare etc.) is all well and good, but it's not going to change anything unless you change the status quo that is DT and KE. My suggestion is to make RDT, ToW, Yellow Pills and Drugs give +2 (DSoma only), and make it so you can't put them on cross-race items (which I believe GMs are working on already). This will bring the other tabs to be inline with DT and should encourage some diversity. You can then start adding micro economy to make those tabs craftable. Another suggestion, which might be a bit contentious is to add a heavily nerfed SS to allow devils to upgrade their weapons to +8. When I say heavily nerfed, and mean seriously heavily nerfed so there's no way they can achieve same speeds as humans, but gives people things to work on and promotes the economy by making unused materials (e.g., diamonds, mares, hand-me down weapons) useful.[/quote]
I agree that mare blood are the most useless item in dsoma, most of us prob have 100s of them and ignore them when mags drop it - we honestly don't need to prepare it like hsoma does.

Also agree that DT and KE are powerful - KE can give access 2-2 attack and also adds accuracy to armours, its the only way melee can hit archers.

As Jara said, DT has its double benefit.

imo if we can introduce nega tears and we can prepare/cook double RDT, TOW and Yellow pills and this affect is +2 only on dsoma vs dsoma then I think it is a massive step up.

Otherwise DT and KE are still the only thing people will want to make.
PM Reply Quote
[quote="AFRO"]I agree that mare blood are the most useless item in dsoma, most of us prob have 100s of them and ignore them when mags drop it - we honestly don't need to prepare it like hsoma does. Also agree that DT and KE are powerful - KE can give access 2-2 attack and also adds accuracy to armours, its the only way melee can hit archers. As Jara said, DT has its double benefit. imo if we can introduce nega tears and we can prepare/cook double RDT, TOW and Yellow pills and this affect is +2 only on dsoma vs dsoma then I think it is a massive step up. Otherwise DT and KE are still the only thing people will want to make.[/quote]
A possible dynamic is to allow ct to add to defence accessories instesd of just ma on items and def on armor. This would bring hopper necklace and that other earring into play.
PM Reply Quote
[quote="NITEFALL"]A possible dynamic is to allow ct to add to defence accessories instesd of just ma on items and def on armor. This would bring hopper necklace and that other earring into play.[/quote]

 

Please sign in with one of your characters to reply