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Immunity system based on moral

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The 2 death immunity system seems to have two main issues:

1. Some people don't want to have to die twice every hour
2. There is no built in fix for people giving themselves immunity

Very rough but simple idea for a new system could be:

1. Remove 2 death system
2. Allow full immunity for Angel moral chars. If they attack another player or participate in pking they lose immunity for one week (if its too short then people will just abuse being angel for pk)
3. For all other morale chars there is no immunity at all

Before people say this would lead to grieffing etc, moral is very quick to gain - meaning that from a reasonably low level pure pve chars can essentially do their thing / attend bosses without any hassle, as long as you reach the end goal of angel moral. People who like pvp on the other hand can pvp. And if you find yourself low moral but getting grieffed, it is quick enough for you to get to angel moral with current moral rates, so you just grind your way back to full immunity again. Moral loss/gain can then be easily tweaked if needed (probs need to be slowed right down and moral loss be a hell of a lot more for pking) to make sure system makes sense and doesn't just become everyone angel moral all the time.

An extension of this could be that moral points could constantly be very slowly decreasing to neutral and in order to maintain angel moral you'd need to be attending certain events like gvw/wotw and so on where you would gain moral points (maybe high end of angel moral can't be achieved through mobs so you'd need to go to events to keep your moral 'topped up') - a good way to get everyone attending events (in particular pve people) .

Dunno if theres any flaws in this idea just thought id write it down before forgetting it ^_^
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[quote="LUTHER"]The 2 death immunity system seems to have two main issues: 1. Some people don't want to have to die twice every hour 2. There is no built in fix for people giving themselves immunity Very rough but simple idea for a new system could be: 1. Remove 2 death system 2. Allow full immunity for Angel moral chars. If they attack another player or participate in pking they lose immunity for one week (if its too short then people will just abuse being angel for pk) 3. For all other morale chars there is no immunity at all Before people say this would lead to grieffing etc, moral is very quick to gain - meaning that from a reasonably low level pure pve chars can essentially do their thing / attend bosses without any hassle, as long as you reach the end goal of angel moral. People who like pvp on the other hand can pvp. And if you find yourself low moral but getting grieffed, it is quick enough for you to get to angel moral with current moral rates, so you just grind your way back to full immunity again. Moral loss/gain can then be easily tweaked if needed (probs need to be slowed right down and moral loss be a hell of a lot more for pking) to make sure system makes sense and doesn't just become everyone angel moral all the time. An extension of this could be that moral points could constantly be very slowly decreasing to neutral and in order to maintain angel moral you'd need to be attending certain events like gvw/wotw and so on where you would gain moral points (maybe high end of angel moral can't be achieved through mobs so you'd need to go to events to keep your moral 'topped up') - a good way to get [b]everyone[/b] attending events (in particular pve people) . Dunno if theres any flaws in this idea just thought id write it down before forgetting it ^_^ [/quote]
This is something similar to what a few people have suggested to me, but you need to keep PK immunity. Removing it because a handful are abusing it isn't the solution.

Increase moral depth to -500/+500, it is too easy to go from devil-virt.
Add in 2 new moral's. 1 at -500 one at +500. At +500 you have permenant immunity. If you PK at +500 moral you go to +400 regardless of the moral you kill, apart from wicked/devil This allows people who want to PVE the ability to PVE with permenant immunity but is a hell of a grind to get to. It leaves the idiots like us who want to PVP to PVP

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[quote="YOSHIMIKA"]This is something similar to what a few people have suggested to me, but you need to keep PK immunity. Removing it because a handful are abusing it isn't the solution. Increase moral depth to -500/+500, it is too easy to go from devil-virt. Add in 2 new moral's. 1 at -500 one at +500. At +500 you have permenant immunity. If you PK at +500 moral you go to +400 regardless of the moral you kill, apart from wicked/devil This allows people who want to PVE the ability to PVE with permenant immunity but is a hell of a grind to get to. It leaves the idiots like us who want to PVP to PVP [/quote]
Like the idea but instead of it lasting a week i think you should have to hunt for along time to grind your rep back and not just kill 10 war ban.

That way if you have decided to pk someone then you have put yourself at risk by having to hunt to gain immunity back again.

I could see some people pk and not log that char for a week lol
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[quote="WARLIX"]Like the idea but instead of it lasting a week i think you should have to hunt for along time to grind your rep back and not just kill 10 war ban. That way if you have decided to pk someone then you have put yourself at risk by having to hunt to gain immunity back again. I could see some people pk and not log that char for a week lol [/quote]
+1 - nice ideas mate
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[quote="CORLEONE"]+1 - nice ideas mate[/quote]
Yeah it’s a cracking idea that.

Those who want to play pve van and if they fancy a scrap it’s only a week of them running / tping until immunity kicks in again.

Best of both worlds.
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[quote="TYRESE"]Yeah it’s a cracking idea that. Those who want to play pve van and if they fancy a scrap it’s only a week of them running / tping until immunity kicks in again. Best of both worlds.[/quote]
Its a decent idea, my only worry is if it would stop ppl from getting involved in pvp

Is a hour of pvp worth being huntable for a week ?

Like myself i hardly pk, tho i enjoy the pvp fights, if i was hunted 24/7 like what happens on hsoma it wouldnt be worth getting involved in any pvp fights

Persnoly id look at separating pvp from the pk farming, as its the pk farming thats the main issue imo
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[quote="KAZOKU"]Its a decent idea, my only worry is if it would stop ppl from getting involved in pvp Is a hour of pvp worth being huntable for a week ? Like myself i hardly pk, tho i enjoy the pvp fights, if i was hunted 24/7 like what happens on hsoma it wouldnt be worth getting involved in any pvp fights Persnoly id look at separating pvp from the pk farming, as its the pk farming thats the main issue imo[/quote]

 

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