Author | Content | Date |
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ACE |
Won’t adding 10 int onto wasps make the transition from calls even harder?
but Dsoma 5 lvls is kinda pointless and probably be a weeks worth of content there, only worth it if u slow rates so it’s actually a grind to get the benefit of 5 levels worth of stats which isn’t a great deal anyway as att is so high, what we really need is repeatable quests for weapons and upgrades, and are not unrealistic ones like 10k elders, Good do to see something proactive happening tho
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[quote="ACE"]Won’t adding 10 int onto wasps make the transition from calls even harder?
but Dsoma 5 lvls is kinda pointless and probably be a weeks worth of content there, only worth it if u slow rates so it’s actually a grind to get the benefit of 5 levels worth of stats which isn’t a great deal anyway as att is so high,
what we really need is repeatable quests for weapons and upgrades, and are not unrealistic ones like 10k elders,
Good do to see something proactive happening tho [/quote]
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#16 2020/08/05 14:13:57 |
SAPPER |
I don't think allowing warriors to get a tonne more dex without the str ceiling being lifted is good for balance.
Dex mages are only viable because warriors dex isnt high because they are going for higher str. I dont think its fair even now that someone with 220+ str can have 180 dex and someone with 210 int only has 165 dex.
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[quote="SAPPER"]I don't think allowing warriors to get a tonne more dex without the str ceiling being lifted is good for balance.
Dex mages are only viable because warriors dex isnt high because they are going for higher str. I dont think its fair even now that someone with 220+ str can have 180 dex and someone with 210 int only has 165 dex.
[/quote]
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#17 2020/08/05 15:21:11 |
OPENTHEDOOR |
"SAPPER"I don't think allowing warriors to get a tonne more dex without the str ceiling being lifted is good for balance. Has anyone in Hsoma realistically got near the str cap? Most melee players are ~225 str.
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[quote="OPENTHEDOOR"][quote="SAPPER"]I don't think allowing warriors to get a tonne more dex without the str ceiling being lifted is good for balance.
Dex mages are only viable because warriors dex isnt high because they are going for higher str. I dont think its fair even now that someone with 220+ str can have 180 dex and someone with 210 int only has 165 dex.
[/quote]
Has anyone in Hsoma realistically got near the str cap? Most melee players are ~225 str. [/quote]
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#18 2020/08/05 15:40:38 |
MAGEY |
"SAPPER"I don't think allowing warriors to get a tonne more dex without the str ceiling being lifted is good for balance. 220 str 180 dex 125 int? 525 total stats 210 int 165 dex 175 str? 550 total stats? i've estimated str it may be higher? i don't see the massive issue unless my calculations are wrong but dex mages have a statistical advantage over str chars
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[quote="MAGEY"][quote="SAPPER"]I don't think allowing warriors to get a tonne more dex without the str ceiling being lifted is good for balance.
Dex mages are only viable because warriors dex isnt high because they are going for higher str. I dont think its fair even now that someone with 220+ str can have 180 dex and someone with 210 int only has 165 dex.
[/quote]
220 str 180 dex 125 int? 525 total stats
210 int 165 dex 175 str? 550 total stats?
i've estimated str it may be higher?
i don't see the massive issue unless my calculations are wrong but dex mages have a statistical advantage over str chars
[/quote]
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#19 2020/08/05 15:50:21 |
SAPPER |
"OPENTHEDOOR""SAPPER"I don't think allowing warriors to get a tonne more dex without the str ceiling being lifted is good for balance. There are human chars who have fairly close to capped str. The reason there isnt more is because of the amount of dex they are sacrificing which imo is a good thing.
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[quote="SAPPER"][quote="OPENTHEDOOR"][quote="SAPPER"]I don't think allowing warriors to get a tonne more dex without the str ceiling being lifted is good for balance.
Dex mages are only viable because warriors dex isnt high because they are going for higher str. I dont think its fair even now that someone with 220+ str can have 180 dex and someone with 210 int only has 165 dex.
[/quote]
Has anyone in Hsoma realistically got near the str cap? Most melee players are ~225 str. [/quote]
There are human chars who have fairly close to capped str. The reason there isnt more is because of the amount of dex they are sacrificing which imo is a good thing.
[/quote]
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#20 2020/08/05 15:59:13 |
SAPPER |
"MAGEY""SAPPER"I don't think allowing warriors to get a tonne more dex without the str ceiling being lifted is good for balance. The lower your stats the higher your average stats are going to be. The problem is dex is tied to str so a dex mage has no option but to have some str with their dex whereas as a warrior doesnt have to have any int.
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[quote="SAPPER"][quote="MAGEY"][quote="SAPPER"]I don't think allowing warriors to get a tonne more dex without the str ceiling being lifted is good for balance.
Dex mages are only viable because warriors dex isnt high because they are going for higher str. I dont think its fair even now that someone with 220+ str can have 180 dex and someone with 210 int only has 165 dex.
[/quote]
220 str 180 dex 125 int? 525 total stats
210 int 165 dex 175 str? 550 total stats?
i've estimated str it may be higher?
i don't see the massive issue unless my calculations are wrong but dex mages have a statistical advantage over str chars
[/quote]
The lower your stats the higher your average stats are going to be. The problem is dex is tied to str so a dex mage has no option but to have some str with their dex whereas as a warrior doesnt have to have any int.
[/quote]
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#21 2020/08/05 16:03:38 |
H4WKEYE |
"MAGEY""SAPPER"I don't think allowing warriors to get a tonne more dex without the str ceiling being lifted is good for balance. Str mage 230str230int90dex? Also 550
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[quote="H4WKEYE"][quote="MAGEY"][quote="SAPPER"]I don't think allowing warriors to get a tonne more dex without the str ceiling being lifted is good for balance.
Dex mages are only viable because warriors dex isnt high because they are going for higher str. I dont think its fair even now that someone with 220+ str can have 180 dex and someone with 210 int only has 165 dex.
[/quote]
220 str 180 dex 125 int? 525 total stats
210 int 165 dex 175 str? 550 total stats?
i've estimated str it may be higher?
i don't see the massive issue unless my calculations are wrong but dex mages have a statistical advantage over str chars
[/quote]
Str mage 230str230int90dex? Also 550 [/quote]
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#22 2020/08/05 16:05:34 |
YOSHIMIKA |
"SAPPER" Dex mages aren't that viable at the moment. If they were, everyone would have gone for that build instead of 220 str, 100 dex and 230 int?
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[quote="YOSHIMIKA"][quote="SAPPER"]
Dex mages are only viable because warriors dex isnt high because they are going for higher str. I dont think its fair even now that someone with 220+ str can have 180 dex and someone with 210 int only has 165 dex.
[/quote]
Dex mages aren't that viable at the moment. If they were, everyone would have gone for that build instead of 220 str, 100 dex and 230 int?[/quote]
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#23 2020/08/05 16:15:52 |
SAPPER |
"YOSHIMIKA""SAPPER" Nobody has gone for that build because they didn't realise it was viable ;p
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[quote="SAPPER"][quote="YOSHIMIKA"][quote="SAPPER"]
Dex mages are only viable because warriors dex isnt high because they are going for higher str. I dont think its fair even now that someone with 220+ str can have 180 dex and someone with 210 int only has 165 dex.
[/quote]
Dex mages aren't that viable at the moment. If they were, everyone would have gone for that build instead of 220 str, 100 dex and 230 int?[/quote]
Nobody has gone for that build because they didn't realise it was viable ;p[/quote]
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#24 2020/08/05 16:17:18 |
H4WKEYE |
Issue with a soft dex cap is keeping other weps viable
Warriors will have to go axe to keep any damage on str mages |
#25 2020/08/05 16:19:37 |
POTE |
I like Aenus idea of spawning an elite version of a normal mob after so many die, maybe just give it a higher chance to drop items the normal mob drops, hardened+
Could be done on all mobs? so it can benefit everyone. No world shouts to say one is spawning, just have it spawn same location everytime so people hunting the mob gets a fair chance. Gets more people hunting,
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[quote="POTE"]I like Aenus idea of spawning an elite version of a normal mob after so many die, maybe just give it a higher chance to drop items the normal mob drops, hardened+
Could be done on all mobs? so it can benefit everyone.
No world shouts to say one is spawning, just have it spawn same location everytime so people hunting the mob gets a fair chance.
Gets more people hunting, [/quote]
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#26 2020/08/05 16:20:47 |
MAGEY |
"POTE"I like Aenus idea of spawning an elite version of a normal mob after so many die, maybe just give it a higher chance to drop items the normal mob drops, hardened+ I fucking love this idea so much!
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[quote="MAGEY"][quote="POTE"]I like Aenus idea of spawning an elite version of a normal mob after so many die, maybe just give it a higher chance to drop items the normal mob drops, hardened+
Could be done on all mobs? so it can benefit everyone.
No world shouts to say one is spawning, just have it spawn same location everytime so people hunting the mob gets a fair chance.
Gets more people hunting, [/quote]
I fucking love this idea so much![/quote]
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#27 2020/08/05 16:22:13 |
YOSHIMIKA |
"POTE"I like Aenus idea of spawning an elite version of a normal mob after so many die, maybe just give it a higher chance to drop items the normal mob drops, hardened+ Really like this idea! "SAPPER" Next cap they will be ;)
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[quote="YOSHIMIKA"][quote="POTE"]I like Aenus idea of spawning an elite version of a normal mob after so many die, maybe just give it a higher chance to drop items the normal mob drops, hardened+
Could be done on all mobs? so it can benefit everyone.
No world shouts to say one is spawning, just have it spawn same location everytime so people hunting the mob gets a fair chance.
Gets more people hunting, [/quote]
Really like this idea!
[quote="SAPPER"]
Nobody has gone for that build because they didn't realise it was viable ;p[/quote]
Next cap they will be ;)
[/quote]
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#28 2020/08/05 16:26:36 |
BRIGZ |
"POTE"I like Aenus idea of spawning an elite version of a normal mob after so many die, maybe just give it a higher chance to drop items the normal mob drops, hardened+ Sounds like a great idea, maybe call it toughened xxxx or something.
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[quote="BRIGZ"][quote="POTE"]I like Aenus idea of spawning an elite version of a normal mob after so many die, maybe just give it a higher chance to drop items the normal mob drops, hardened+
Could be done on all mobs? so it can benefit everyone.
No world shouts to say one is spawning, just have it spawn same location everytime so people hunting the mob gets a fair chance.
Gets more people hunting, [/quote]
Sounds like a great idea, maybe call it toughened xxxx or something.
[/quote]
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#29 2020/08/05 16:44:03 |
H4WKEYE |
Still like the thought of raising 5th auras to 200 skill and dropping skill cap back to 370, make them an actual specialised in that wep kind of aura
Or better yet a 6th aura =) My point being you should only be able to attain one end aura for 1 wep |
#30 2020/08/05 16:46:38 |
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