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Discussion of a possible cap raise - From Discord

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Isylver mentioned in Discord earlier this morning about the cap being raised

Isylver[8:41 AM] iSylver: Very tempted to add another 5 levels to keep people occupied.

Shouldn’t take too long would just need 4 new skins/mobs/drop files, 20 new quests and a few tweaks to existing quests.

Thoughts?


This is a thread JUST to speak about the cap raise, other improvements to the server can be discussed here. Quest improvements discussed here

Points to be discussed. I don't think there's anything else?

1. Next STR/DEX/INT cap
2. New mobs, stats, drops and location
3. New quests
4. New str/dex armour
5. Length of time to gain stats
6. When does the cap get raised


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[quote="YOSHIMIKA"]Isylver mentioned in Discord earlier this morning about the cap being raised [QUOTE=Isylver][8:41 AM] iSylver: Very tempted to add another 5 levels to keep people occupied. Shouldn’t take too long would just need 4 new skins/mobs/drop files, 20 new quests and a few tweaks to existing quests. Thoughts?[/quote] This is a thread [b]JUST[/b] to speak about the cap raise, other improvements to the server can be discussed [url=https://myth-of-soma.com/Forum/Thread.asp?ID=38405&title=QoL+updates+and+improvements+to+the+server&Page=1]here[/url]. Quest improvements discussed [url=https://myth-of-soma.com/Forum/Thread.asp?ID=38406&title=Quest+improvements&Page=1]here[/url] Points to be discussed. I don't think there's anything else? 1. Next STR/DEX/INT cap 2. New mobs, stats, drops and location 3. New quests 4. New str/dex armour 5. Length of time to gain stats 6. When does the cap get raised [/quote]
I am not sure if you need new mobs really for a 5 level cap. I dont think anyone is str capped? Highest I've heard is 232 and int obviously caps at 230.

Just increase wasps to 240 int to stretch mage builds out.

Make all Negamare weapon quests repeatable.

Add in some magma quests for Ancient robes.

Add some more bric quests for various things, neg tears, neg wep,

More valour quests 500 of this mob for 5, 1k of this mob for 10, 30 opposite conti mobs for 10

Have every mob the ability if it gives you stats, to drop valour same as xmas presents do
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[quote="OPENTHEDOOR"]I am not sure if you need new mobs really for a 5 level cap. I dont think anyone is str capped? Highest I've heard is 232 and int obviously caps at 230. Just increase wasps to 240 int to stretch mage builds out. Make all Negamare weapon quests repeatable. Add in some magma quests for Ancient robes. Add some more bric quests for various things, neg tears, neg wep, More valour quests 500 of this mob for 5, 1k of this mob for 10, 30 opposite conti mobs for 10 Have every mob the ability if it gives you stats, to drop valour same as xmas presents do[/quote]
"OPENTHEDOOR"I am not sure if you need new mobs really for a 5 level cap. I dont think anyone is str capped? Highest I've heard is 232 and int obviously caps at 230.

Just increase wasps to 240 int to stretch mage builds out.

Make all Negamare weapon quests repeatable.

Add in some magma quests for Ancient robes.

Add some more bric quests for various things, neg tears, neg wep,

More valour quests 500 of this mob for 5, 1k of this mob for 10, 30 opposite conti mobs for 10

Have every mob the ability if it gives you stats, to drop valour same as xmas presents do


👍🏻 New mobs not needed
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[quote="KNUCKLES"][quote="OPENTHEDOOR"]I am not sure if you need new mobs really for a 5 level cap. I dont think anyone is str capped? Highest I've heard is 232 and int obviously caps at 230. Just increase wasps to 240 int to stretch mage builds out. Make all Negamare weapon quests repeatable. Add in some magma quests for Ancient robes. Add some more bric quests for various things, neg tears, neg wep, More valour quests 500 of this mob for 5, 1k of this mob for 10, 30 opposite conti mobs for 10 Have every mob the ability if it gives you stats, to drop valour same as xmas presents do[/quote] 👍🏻 New mobs not needed[/quote]
Hmm... I think if Wasp int cap is changed to 239 then it would take almost all of the new 5 levels for mages with 230 to reach it (400~450%, I think), so they won't have much XP left to do str (which is good as they'll have to make a choice if they want str or int).

No one has really reached the str cap for trolls, and builds that have are irrelevant for PvP because of their abysmal dex so doesn't seem to me there's any need to add new mobs as long as Wasp change above happens.

So I think new quests and updated drop-files are probably what's needed most (not new mobs).

EDIT: Also is there a need for any new STR/DEX armour? I'm not sure if there is at the moment.
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[quote="RAMZO"]Hmm... I think if Wasp int cap is changed to 239 then it would take almost all of the new 5 levels for mages with 230 to reach it (400~450%, I think), so they won't have much XP left to do str (which is good as they'll have to make a choice if they want str or int). No one has really reached the str cap for trolls, and builds that have are irrelevant for PvP because of their abysmal dex so doesn't seem to me there's any need to add new mobs as long as Wasp change above happens. So I think new quests and updated drop-files are probably what's needed most (not new mobs). EDIT: Also is there a need for any new STR/DEX armour? I'm not sure if there is at the moment.[/quote]
1. Unsure
2/3. If no new mobs are needed, top end quests can be made repeatable
4. A new dex armour would be really nice since the last one is displacer
5. When the cap is raised stats should take an extortionate amount of time to get, at least x2 of what it takes to do 120-125.
6. The cap doesn't need to be raised yet, we need new end game content. Without it, people will rush to the new cap to face the same problem they're facing now
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[quote="YOSHIMIKA"]1. Unsure 2/3. If no new mobs are needed, top end quests can be made repeatable 4. A new dex armour would be really nice since the last one is displacer 5. When the cap is raised stats should take an extortionate amount of time to get, at least x2 of what it takes to do 120-125. 6. The cap doesn't need to be raised yet, we need new end game content. Without it, people will rush to the new cap to face the same problem they're facing now [/quote]
"OPENTHEDOOR"I am not sure if you need new mobs really for a 5 level cap. I dont think anyone is str capped? Highest I've heard is 232 and int obviously caps at 230.

Just increase wasps to 240 int to stretch mage builds out.

Make all Negamare weapon quests repeatable.

Add in some magma quests for Ancient robes.

Add some more bric quests for various things, neg tears, neg wep,

More valour quests 500 of this mob for 5, 1k of this mob for 10, 30 opposite conti mobs for 10

Have every mob the ability if it gives you stats, to drop valour same as xmas presents do


Sounds like an easy and good way to move forward.

Maybe add some more Mag spawns in other maps and maybe just maybe a more melee friendly Mag or Ice lord guardian (Blue BLG) as hunting Mags as melee is not fun or practical.
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[quote="WARLIX"][quote="OPENTHEDOOR"]I am not sure if you need new mobs really for a 5 level cap. I dont think anyone is str capped? Highest I've heard is 232 and int obviously caps at 230. Just increase wasps to 240 int to stretch mage builds out. Make all Negamare weapon quests repeatable. Add in some magma quests for Ancient robes. Add some more bric quests for various things, neg tears, neg wep, More valour quests 500 of this mob for 5, 1k of this mob for 10, 30 opposite conti mobs for 10 Have every mob the ability if it gives you stats, to drop valour same as xmas presents do[/quote] Sounds like an easy and good way to move forward. Maybe add some more Mag spawns in other maps and maybe just maybe a more melee friendly Mag or Ice lord guardian (Blue BLG) as hunting Mags as melee is not fun or practical. [/quote]
Nega wep/quests repeatable
DD
Tarks
Elder mags
Mags quest repeatable too
Increase valor scroll drops
Stronger bosses dropping in piles of 5
Better monster for mellees to farm
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[quote="NITEFALL"]Nega wep/quests repeatable DD Tarks Elder mags Mags quest repeatable too Increase valor scroll drops Stronger bosses dropping in piles of 5 Better monster for mellees to farm[/quote]
yeah new mobs not needed just raise int cap

rate of hp gain per level needs massively increasing though to counter everyones huge damage output
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[quote="LUTHER"]yeah new mobs not needed just raise int cap rate of hp gain per level needs massively increasing though to counter everyones huge damage output[/quote]
"OPENTHEDOOR"I am not sure if you need new mobs really for a 5 level cap. I dont think anyone is str capped? Highest I've heard is 232 and int obviously caps at 230.

Just increase wasps to 240 int to stretch mage builds out.

Make all Negamare weapon quests repeatable.

Add in some magma quests for Ancient robes.

Add some more bric quests for various things, neg tears, neg wep,

More valour quests 500 of this mob for 5, 1k of this mob for 10, 30 opposite conti mobs for 10

Have every mob the ability if it gives you stats, to drop valour same as xmas presents do


+1 to most of this ..

might need another mag spawn on another map if they gona be xtra busy with questers.. add the ancient robes as drops as well as quests...

no.1 str cap 249, int cap 245

no2. maybe new mobs if easy to implement

no.4 not really necessary atm.. tho mayb

no.5 very slow xp but more stats achievable in less % ..( lev 126+ can't attack players more than 5 levs under them) then it keeps ppl busy for a while

and no.6 asap pls x

might possibly get some moans from low int, mele guys with no access to a mage to farm mags ..tho they'll have 5 levs to get some int...so np on that front
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[quote="MANDELA"][quote="OPENTHEDOOR"]I am not sure if you need new mobs really for a 5 level cap. I dont think anyone is str capped? Highest I've heard is 232 and int obviously caps at 230. Just increase wasps to 240 int to stretch mage builds out. Make all Negamare weapon quests repeatable. Add in some magma quests for Ancient robes. Add some more bric quests for various things, neg tears, neg wep, More valour quests 500 of this mob for 5, 1k of this mob for 10, 30 opposite conti mobs for 10 Have every mob the ability if it gives you stats, to drop valour same as xmas presents do[/quote] +1 to most of this .. might need another mag spawn on another map if they gona be xtra busy with questers.. add the ancient robes as drops as well as quests... no.1 str cap 249, int cap 245 no2. maybe new mobs if easy to implement no.4 not really necessary atm.. tho mayb no.5 very slow xp but more stats achievable in less % ..( lev 126+ can't attack players more than 5 levs under them) then it keeps ppl busy for a while and no.6 asap pls x might possibly get some moans from low int, mele guys with no access to a mage to farm mags ..tho they'll have 5 levs to get some int...so np on that front [/quote]
Also, while 5 new levels is all well and good a lot of people complain about a lack of endgame content, so something to add or improve endgame content would be good.

But first would need to define what people want with regards to endgame content, as each individual probably defines them differently.

For me it's the following:

1) Working on your gear (farming / grinding) - I think the game is fine on that front as there's plenty of ways to farm upgrades and gear (HSoma at least, DSoma might be a different story)
2) PvP Events (WotW / GVW) - HSoma GVW is dead at the moment. Is there something that can be done to make it come alive? WotW is sometimes fun when there's enough numbers of both sides. DSoma GVW has been picking up lately. I think more incentives for all these events will encourage attendance (as people will miss out on a lot of goodies by not attending). #MoreThanOnlyTrace

Number 1 ^^ is keeping my occupied for now, but Number 2 definitely needs some shaking up. When I played BDO there were weekly siege/node wars where if you won every member of the guild would get a big payout which would be a big help when working on your gear. A fun PvP event where if you won you actually get something tangible for your efforts.

For example, something like every member of the winning guild receives 5 scrolls of valor for a victory. Increase by 3 for every consecutive victory (gives you a reason to hold it instead of swapping it around guilds, thereby lowering your % and giving other guilds a chance to take it off you).

Edit: Or could make it directly linked to your %.
100% = 5 scrolls
95% = 8 scrolls
90% = 11 scrolls
etc.

Risk vs Reward
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[quote="RAMZO"]Also, while 5 new levels is all well and good a lot of people complain about a lack of endgame content, so something to add or improve endgame content would be good. But first would need to define what people want with regards to endgame content, as each individual probably defines them differently. For me it's the following: 1) Working on your gear (farming / grinding) - I think the game is fine on that front as there's plenty of ways to farm upgrades and gear (HSoma at least, DSoma might be a different story) 2) PvP Events (WotW / GVW) - HSoma GVW is dead at the moment. Is there something that can be done to make it come alive? WotW is sometimes fun when there's enough numbers of both sides. DSoma GVW has been picking up lately. I think more incentives for all these events will encourage attendance (as people will miss out on a lot of goodies by not attending). #MoreThanOnlyTrace Number 1 ^^ is keeping my occupied for now, but Number 2 definitely needs some shaking up. When I played BDO there were weekly siege/node wars where if you won every member of the guild would get a big payout which would be a big help when working on your gear. A fun PvP event where if you won you actually get something tangible for your efforts. For example, something like every member of the winning guild receives 5 scrolls of valor for a victory. Increase by 3 for every consecutive victory (gives you a reason to hold it instead of swapping it around guilds, thereby lowering your % and giving other guilds a chance to take it off you). Edit: Or could make it directly linked to your %. 100% = 5 scrolls 95% = 8 scrolls 90% = 11 scrolls etc. Risk vs Reward[/quote]
the time you put in major , tangible benefits for gvw winners, is when u reduce the game uc to the members of the 2 major guilds ...
if the uc was huge and there was a dozen or so competitive guilds then mayb... but with just a couple of guilds.. in reality... if u was giving ' big payouts' ..ud lose all the players not in these big guilds.
On the other hand.. maybe big payouts would encourage more guilds to be competitive and try harder. umm .. possibly for the future when uc is higher, and more guilds about in general.
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[quote="MANDELA"]the time you put in major , tangible benefits for gvw winners, is when u reduce the game uc to the members of the 2 major guilds ... if the uc was huge and there was a dozen or so competitive guilds then mayb... but with just a couple of guilds.. in reality... if u was giving ' big payouts' ..ud lose all the players not in these big guilds. On the other hand.. maybe big payouts would encourage more guilds to be competitive and try harder. umm .. possibly for the future when uc is higher, and more guilds about in general. [/quote]
New mobs added to conti be handy for melee charaters on dsoma
Apai just doesnt cut it.
Hsoma conti needs trolls or boars at conti get a few hunting there and wasp possibly.
More rvr quests
Kill 500 blg for devils large rubt
Kill 200 mags for mag frag
Kill 3k leiver beasts for 20 valor scroll

Hsoma ones
Kill 300 hogs for large ruby
Kill 150 mags for mag frag
Kill 2k wbm for 20 valor scroll
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[quote="NITEFALL"]New mobs added to conti be handy for melee charaters on dsoma Apai just doesnt cut it. Hsoma conti needs trolls or boars at conti get a few hunting there and wasp possibly. More rvr quests Kill 500 blg for devils large rubt Kill 200 mags for mag frag Kill 3k leiver beasts for 20 valor scroll Hsoma ones Kill 300 hogs for large ruby Kill 150 mags for mag frag Kill 2k wbm for 20 valor scroll[/quote]
I have access to a mage but not sure how that will help my Melee char do the quest's? Getting a Mage to tank is also not viable option with PK and also not fair for everyone else hunting around me.

There is an overwhelming request from Melee chars to introduce a more str/dex end game mob or change the mechanics of elder mags to be less punishing on melee.

I for one will not be doing 5 levels of int just to hunt Mags when PVP is the majority of the end game content.

But its good to see a desire to change and add new content :D
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[quote="WARLIX"]I have access to a mage but not sure how that will help my Melee char do the quest's? Getting a Mage to tank is also not viable option with PK and also not fair for everyone else hunting around me. There is an overwhelming request from Melee chars to introduce a more str/dex end game mob or change the mechanics of elder mags to be less punishing on melee. I for one will not be doing 5 levels of int just to hunt Mags when PVP is the majority of the end game content. But its good to see a desire to change and add new content :D[/quote]
increase str/int cap introduce dex soft cap to force a more balanced game(will make warriors do more int) add a way to spawn elite versions of end game mobs (example after 1000 hellish troll die spawn a hellish troll chief) with increased drop chance and rare min wep from the same drop file as hellish troll
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[quote="AENUS"]increase str/int cap introduce dex soft cap to force a more balanced game(will make warriors do more int) add a way to spawn elite versions of end game mobs (example after 1000 hellish troll die spawn a hellish troll chief) with increased drop chance and rare min wep from the same drop file as hellish troll[/quote]
@warlix ..if u could gain a lot more stats per 100%.. with slow gains , u might only need a level or 2 to hunt mags , and mages might be able to catch up a decent amount of dex to balance things out a bit..
Kinda like squeezing 10 levels worth of stats ( at current gains ) into 5 levels..

The last 5 levels... the way stats have slowed down to over 4% per .1 at 225/ 230+ str or int, an 5 extra levels wouldnt make massive difference to any1 except warriors with low int, or mages with very low dex..
Just needs some balancing, maybe able to make something to suitable for most.

The gaps that exist atm between warriors with dex... and little int.... and mages with int and little dex is massive.. for some balancing to happen... needs something changing.
Must be mages dreaming of higher dex, and warriors dreaming of higher int.. maybe .. but
as long as every1 can't cap everything and differences remain, that can't be a bad idea.
Or.. maybe these huge differences are good.. dunno
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[quote="MANDELA"]@warlix ..if u could gain a lot more stats per 100%.. with slow gains , u might only need a level or 2 to hunt mags , and mages might be able to catch up a decent amount of dex to balance things out a bit.. Kinda like squeezing 10 levels worth of stats ( at current gains ) into 5 levels.. The last 5 levels... the way stats have slowed down to over 4% per .1 at 225/ 230+ str or int, an 5 extra levels wouldnt make massive difference to any1 except warriors with low int, or mages with very low dex.. Just needs some balancing, maybe able to make something to suitable for most. The gaps that exist atm between warriors with dex... and little int.... and mages with int and little dex is massive.. for some balancing to happen... needs something changing. Must be mages dreaming of higher dex, and warriors dreaming of higher int.. maybe .. but as long as every1 can't cap everything and differences remain, that can't be a bad idea. Or.. maybe these huge differences are good.. dunno[/quote]

 

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