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Discussion of a possible cap raise - From Discord

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"H4WKEYE"Still like the thought of raising 5th auras to 200 skill and dropping skill cap back to 370, make them an actual specialised in that wep kind of aura

Or better yet a 6th aura =)


My point being you should only be able to attain one end aura for 1 wep


this,

5th should be 200 and skill cap 370, meaning you have to pick what you want, but 100% everyone would just axe it to 200 for 5th lol
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[quote="BRAINSTORM"][quote="H4WKEYE"]Still like the thought of raising 5th auras to 200 skill and dropping skill cap back to 370, make them an actual specialised in that wep kind of aura Or better yet a 6th aura =) My point being you should only be able to attain one end aura for 1 wep[/quote] this, 5th should be 200 and skill cap 370, meaning you have to pick what you want, but 100% everyone would just axe it to 200 for 5th lol[/quote]
or increase individual weapon caps from 200 to 250/300 while keeping the cap at 400. so u can specialise in 1 weapon. gives u the choice of going for attack bonus or keeping skill lower to use multiple weapons
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[quote="PHARMA"]or increase individual weapon caps from 200 to 250/300 while keeping the cap at 400. so u can specialise in 1 weapon. gives u the choice of going for attack bonus or keeping skill lower to use multiple weapons[/quote]
"PHARMA"or increase individual weapon caps from 200 to 250/300 while keeping the cap at 400. so u can specialise in 1 weapon. gives u the choice of going for attack bonus or keeping skill lower to use multiple weapons


I like this, i think it should be balanced so that you cant use top tier weapon from more than one weapon.

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[quote="SAPPER"][quote="PHARMA"]or increase individual weapon caps from 200 to 250/300 while keeping the cap at 400. so u can specialise in 1 weapon. gives u the choice of going for attack bonus or keeping skill lower to use multiple weapons[/quote] I like this, i think it should be balanced so that you cant use top tier weapon from more than one weapon. [/quote]
Re:- Potes post about mobs that spawn after so many deaths with a guaranteed drop.

I could see that working and would be nice and a good way to keep someone captivated at a spawn.

It is funny though, that we're talking about (in effect) the same original system Esoma had, where it would give timed spawns of monsters with a guaranteed drop. Just without its downsides of being easily gamed. Although that was a time when the % drop rate was totally awful and unfair for paying gamers... Its a +1 from me but its probably important we all note that, its another *nod* back to Esoma

It would also make people want to play together more to get that guaranteed drop, rather than alone, so that's a good reason to do it as well.



Re:- Pharma / Brainstorm

Totally agree with you, people should be specialised into their weapons in hsoma and it should be a committed change via either very slow weapon skill or locking amount of auras or not being able to use two top tier weapons in different classes. ^^
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[quote="FOXTRCK"]Re:- Potes post about mobs that spawn after so many deaths with a guaranteed drop. I could see that working and would be nice and a good way to keep someone captivated at a spawn. It is funny though, that we're talking about (in effect) the same original system Esoma had, where it would give timed spawns of monsters with a guaranteed drop. Just without its downsides of being easily gamed. Although that was a time when the % drop rate was totally awful and unfair for paying gamers... Its a +1 from me but its probably important we all note that, its another [b]*nod*[/b] back to Esoma It would also make people want to play together more to get that guaranteed drop, rather than alone, so that's a good reason to do it as well. Re:- Pharma / Brainstorm Totally agree with you, people should be specialised into their weapons in hsoma and it should be a committed change via either very slow weapon skill or locking amount of auras or not being able to use two top tier weapons in different classes. ^^[/quote]
Like the idea of the chance to spawn an "elite" type mob.

Also like the idea of increasing total weap cap and increasing individual skill caps to 300, it won't be long before it will be needed anyway with some of the current skill requirements. If something could be done to limit 5th aura the total cap could be increased to 450/500 so whilst you can specialise in one weapon i.e Axe, you can still get a decent amount of Staff skill, but shouldn't be able to use 2 top tier weaps at any one time.

In terms of new mobs... Where would they be spawned? A lot of the existing maps are fairly congested with mobs now, unless there are mobs that aren't required for a quest, and aren't ever really hunted for any essences that could be replaced?
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[quote="RYUZAKI"]Like the idea of the chance to spawn an "elite" type mob. Also like the idea of increasing total weap cap and increasing individual skill caps to 300, it won't be long before it will be needed anyway with some of the current skill requirements. If something could be done to limit 5th aura the total cap could be increased to 450/500 so whilst you can specialise in one weapon i.e Axe, you can still get a decent amount of Staff skill, but shouldn't be able to use 2 top tier weaps at any one time. In terms of new mobs... Where would they be spawned? A lot of the existing maps are fairly congested with mobs now, unless there are mobs that aren't required for a quest, and aren't ever really hunted for any essences that could be replaced? [/quote]
"FOXTRCK"Re:- Potes post about mobs that spawn after so many deaths with a guaranteed drop.

I could see that working and would be nice and a good way to keep someone captivated at a spawn.

It is funny though, that we're talking about (in effect) the same original system Esoma had, where it would give timed spawns of monsters with a guaranteed drop. Just without its downsides of being easily gamed. Although that was a time when the % drop rate was totally awful and unfair for paying gamers... Its a +1 from me but its probably important we all note that, its another *nod* back to Esoma

It would also make people want to play together more to get that guaranteed drop, rather than alone, so that's a good reason to do it as well.



Re:- Pharma / Brainstorm

Totally agree with you, people should be specialised into their weapons in hsoma and it should be a committed change via either very slow weapon skill or locking amount of auras or not being able to use two top tier weapons in different classes. ^^


Lol pote reposts my idea and now people want to agree
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[quote="AENUS"][quote="FOXTRCK"]Re:- Potes post about mobs that spawn after so many deaths with a guaranteed drop. I could see that working and would be nice and a good way to keep someone captivated at a spawn. It is funny though, that we're talking about (in effect) the same original system Esoma had, where it would give timed spawns of monsters with a guaranteed drop. Just without its downsides of being easily gamed. Although that was a time when the % drop rate was totally awful and unfair for paying gamers... Its a +1 from me but its probably important we all note that, its another [b]*nod*[/b] back to Esoma It would also make people want to play together more to get that guaranteed drop, rather than alone, so that's a good reason to do it as well. Re:- Pharma / Brainstorm Totally agree with you, people should be specialised into their weapons in hsoma and it should be a committed change via either very slow weapon skill or locking amount of auras or not being able to use two top tier weapons in different classes. ^^[/quote] Lol pote reposts my idea and now people want to agree [/quote]
"AENUS"
"FOXTRCK"Re:- Potes post about mobs that spawn after so many deaths with a guaranteed drop.

I could see that working and would be nice and a good way to keep someone captivated at a spawn.

It is funny though, that we're talking about (in effect) the same original system Esoma had, where it would give timed spawns of monsters with a guaranteed drop. Just without its downsides of being easily gamed. Although that was a time when the % drop rate was totally awful and unfair for paying gamers... Its a +1 from me but its probably important we all note that, its another *nod* back to Esoma

It would also make people want to play together more to get that guaranteed drop, rather than alone, so that's a good reason to do it as well.



Re:- Pharma / Brainstorm

Totally agree with you, people should be specialised into their weapons in hsoma and it should be a committed change via either very slow weapon skill or locking amount of auras or not being able to use two top tier weapons in different classes. ^^


Lol pote reposts my idea and now people want to agree


Triggered.
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[quote="THANCRUS"][quote="AENUS"][quote="FOXTRCK"]Re:- Potes post about mobs that spawn after so many deaths with a guaranteed drop. I could see that working and would be nice and a good way to keep someone captivated at a spawn. It is funny though, that we're talking about (in effect) the same original system Esoma had, where it would give timed spawns of monsters with a guaranteed drop. Just without its downsides of being easily gamed. Although that was a time when the % drop rate was totally awful and unfair for paying gamers... Its a +1 from me but its probably important we all note that, its another [b]*nod*[/b] back to Esoma It would also make people want to play together more to get that guaranteed drop, rather than alone, so that's a good reason to do it as well. Re:- Pharma / Brainstorm Totally agree with you, people should be specialised into their weapons in hsoma and it should be a committed change via either very slow weapon skill or locking amount of auras or not being able to use two top tier weapons in different classes. ^^[/quote] Lol pote reposts my idea and now people want to agree [/quote] Triggered.[/quote]
I mean it was Aenus idea, can yous not ignore the silly "rivalry" for 5 minutes
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[quote="POTE"]I mean it was Aenus idea, can yous not ignore the silly "rivalry" for 5 minutes [/quote]
The thread was fine and still is but the fact he had to say something about it rather than accepting the idea was acknowledged from someone that wasn't him.. rather than keeping it on topic he had to make it about him.. the challenge for him now is to not get triggered again..

#aenusdryureyezm7
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[quote="THANCRUS"]The thread was fine and still is but the fact he had to say something about it rather than accepting the idea was acknowledged from someone that wasn't him.. rather than keeping it on topic he had to make it about him.. the challenge for him now is to not get triggered again.. #aenusdryureyezm7[/quote]
"THANCRUS"The thread was fine and still is but the fact he had to say something about it rather than accepting the idea was acknowledged from someone that wasn't him.. rather than keeping it on topic he had to make it about him.. the challenge for him now is to not get triggered again..

#aenusdryureyezm7


And this is constructive to the thread?

Nope.
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[quote="ADRI"][quote="THANCRUS"]The thread was fine and still is but the fact he had to say something about it rather than accepting the idea was acknowledged from someone that wasn't him.. rather than keeping it on topic he had to make it about him.. the challenge for him now is to not get triggered again.. #aenusdryureyezm7[/quote] And this is constructive to the thread? Nope.[/quote]

 

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