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5th axe

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I think most will agree that saying 5th axe in its current state is op is an understatement (more so hsoma than dsoma due to wep swaps/attack swaps)

A few of the better suggestions i have seen to remedy this are the following:

1》Shorter duration (since new procs and nega weps have been introduced the damage output is far too high to be rooted in one spot this long)

2》Damage limitation (for same reason as above) damage taken while stoned is halved

3》Stop zombie/weaken being cast whilst stoned (still allow procs)

4》Cleanse spell (or dispel adjustment - much like it cancels every other aura out, why doesn't it cancel stone?)

5》Release on first hit (bring timed aura/cast and communication into play that requires a bit of skill)

6》(i believe this should be brought in anyway) 150/200 hp pots brought in to npc or made much cheaper craft materials that can be bought from npc, still cater to the economy with potion crafting but they need to be viable and unlimited mat supply due to people rinsing 200 in 15 minutes

My favourite would be a dispel adjustment on #4 suggestion = bring white mages back to life and make it as powerful as zombie for black mages. It still leaves it viable as a 1v1 situation, if other suggestions are preferred maybe a dsoma 4th staff style aura would be needed but i dont like them due to it making range 1 weps even less used

What are your thoughts/other ideas?
Please keep it clean and don't just flame
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[quote="RIPPLE"]I think most will agree that saying 5th axe in its current state is op is an understatement (more so hsoma than dsoma due to wep swaps/attack swaps) A few of the better suggestions i have seen to remedy this are the following: 1》Shorter duration (since new procs and nega weps have been introduced the damage output is far too high to be rooted in one spot this long) 2》Damage limitation (for same reason as above) damage taken while stoned is halved 3》Stop zombie/weaken being cast whilst stoned (still allow procs) 4》Cleanse spell (or dispel adjustment - much like it cancels every other aura out, why doesn't it cancel stone?) 5》Release on first hit (bring timed aura/cast and communication into play that requires a bit of skill) 6》(i believe this should be brought in anyway) 150/200 hp pots brought in to npc or made much cheaper craft materials that can be bought from npc, still cater to the economy with potion crafting but they need to be viable and unlimited mat supply due to people rinsing 200 in 15 minutes My favourite would be a dispel adjustment on #4 suggestion = bring white mages back to life and make it as powerful as zombie for black mages. It still leaves it viable as a 1v1 situation, if other suggestions are preferred maybe a dsoma 4th staff style aura would be needed but i dont like them due to it making range 1 weps even less used What are your thoughts/other ideas? Please keep it clean and don't just flame[/quote]
Prob could use some changes as its effectively a "stun" as its known in other games and lasts upwards of 10 secs which is broken.

1. If i recall the duration was based on lvl vs lvl so i would suggest changing that req to str vs str so its more targeted toward ranged users like archers and mages who would naturally have low str. With the logic that if a ranged user gets "caught" then they should die for bad positioning.

2 & 3 no i dont agree.

4. Absolutely it should clear it.

5. Nothing wrong with a scaling damage release so the more you take the more likely you are to break free.

6. I think for the crafting side of consumables they should be batched so that 1 craft = 10 potions for example.

As a side question if a 2nd 5th is used on you does it refresh the timer or not take effect coz its already applied?
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[quote="LORD_GRIM"]Prob could use some changes as its effectively a "stun" as its known in other games and lasts upwards of 10 secs which is broken. 1. If i recall the duration was based on lvl vs lvl so i would suggest changing that req to str vs str so its more targeted toward ranged users like archers and mages who would naturally have low str. With the logic that if a ranged user gets "caught" then they should die for bad positioning. 2 & 3 no i dont agree. 4. Absolutely it should clear it. 5. Nothing wrong with a scaling damage release so the more you take the more likely you are to break free. 6. I think for the crafting side of consumables they should be batched so that 1 craft = 10 potions for example. As a side question if a 2nd 5th is used on you does it refresh the timer or not take effect coz its already applied? [/quote]
It starts the timer over again

Imo it shouldn't take effect, make people time it properly
Or better yet cancel it completely

The issue with str based timer is that mages have more str than warriors
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[quote="H4WKEYE"]It starts the timer over again Imo it shouldn't take effect, make people time it properly Or better yet cancel it completely The issue with str based timer is that mages have more str than warriors[/quote]
-1

It’s fine as it is

Axe doesn’t get any attack auras, so you massively hindered going for bosses.

any change on dsoma would be horrific I have 5 str an axer has 270? I’d be stoned for a year.
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[quote="MAGEY"]-1 It’s fine as it is Axe doesn’t get any attack auras, so you massively hindered going for bosses. any change on dsoma would be horrific I have 5 str an axer has 270? I’d be stoned for a year.[/quote]
It needs a change but also need to take into account dsoma axes, they dont have much going for them atm, req alot of accucy to be viable

Persnoly id go for 5th axe removes 5th axe when cast on target already stoned (will have alot bigger effect on hsoma )
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[quote="KAZOKU"]It needs a change but also need to take into account dsoma axes, they dont have much going for them atm, req alot of accucy to be viable Persnoly id go for 5th axe removes 5th axe when cast on target already stoned (will have alot bigger effect on hsoma )[/quote]
just make it possible to tp during stone... that way stronger players can ride the storm and continue fighting after its worn off... or less powerful characters can warp and not risk the reviving with it still in effect and/or get re-stoned by another character and not be able to tp again and again.. and again
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[quote="LUPISCUS"]just make it possible to tp during stone... that way stronger players can ride the storm and continue fighting after its worn off... or less powerful characters can warp and not risk the reviving with it still in effect and/or get re-stoned by another character and not be able to tp again and again.. and again[/quote]
Lots of good ideas although I think it has to be kept simple or it will be another idea that comes onto this section to die and get buried under all the other good ideas that await the same fate.

200hp pot changes I guess would be the simplest change with minimal effort. Use them at your pearl because with zombie that's alot of hp lost if you forget to serum.
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[quote="RAU"]Lots of good ideas although I think it has to be kept simple or it will be another idea that comes onto this section to die and get buried under all the other good ideas that await the same fate. 200hp pot changes I guess would be the simplest change with minimal effort. Use them at your pearl because with zombie that's alot of hp lost if you forget to serum.[/quote]
1) Caster is unable to switch weapon for length of aura cast

2) Caster cannot move for length of aura cast

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[quote="FADE"]1) Caster is unable to switch weapon for length of aura cast 2) Caster cannot move for length of aura cast [/quote]
+1 for 150/200 Hp pot more easily obtainable...easy fix and doesn’t impact greatly on any class or race.
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[quote="BOLVAR"]+1 for 150/200 Hp pot more easily obtainable...easy fix and doesn’t impact greatly on any class or race. [/quote]
"BOLVAR"+1 for 150/200 Hp pot more easily obtainable...easy fix and doesn’t impact greatly on any class or race.


Totally agree, even if the mats are unlimited npc bought supply it still provides potion crafters an economy
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[quote="H4WKEYE"][quote="BOLVAR"]+1 for 150/200 Hp pot more easily obtainable...easy fix and doesn’t impact greatly on any class or race. [/quote] Totally agree, even if the mats are unlimited npc bought supply it still provides potion crafters an economy[/quote]

 

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