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PK lvl band

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My idea is thus:

A restriction is placed on who you can pk, if the char you try to pk is too far below you in lvls (maybe 20) you can't do it.

Solves any worries of certain chars gaining lvl after lvl and possibly going postal.

Though I can't see that happening, it's a hot topic atmo, and I can see no other way to stop multying being seen as a threat.
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[quote="CHOJINE"]My idea is thus: A restriction is placed on who you can pk, if the char you try to pk is too far below you in lvls (maybe 20) you can't do it. Solves any worries of certain chars gaining lvl after lvl and possibly going postal. Though I can't see that happening, it's a hot topic atmo, and I can see no other way to stop multying being seen as a threat.[/quote]
Would the lower lvl not then take advantage and greif blind or something while not being able to be attacked by the higher lvl
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[quote="MONSTER"]Would the lower lvl not then take advantage and greif blind or something while not being able to be attacked by the higher lvl[/quote]
"MONSTER"Would the lower lvl not then take advantage and greif blind or something while not being able to be attacked by the higher lvl


Wouldn't that then tag them, making them normal targets rather that pked.

I think the point would be that the lvl70 can't engage a lvl50, but could defend themselves.

Personally I'd say having it based on stats rather than level would be better. If you are within 20 str and int. Because even if you are within 20 lvls of each other, the stat distribution could easily be huge, leading to easy grieving.
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[quote="AST"][quote="MONSTER"]Would the lower lvl not then take advantage and greif blind or something while not being able to be attacked by the higher lvl[/quote] Wouldn't that then tag them, making them normal targets rather that pked. I think the point would be that the lvl70 can't engage a lvl50, but could defend themselves. Personally I'd say having it based on stats rather than level would be better. If you are within 20 str and int. Because even if you are within 20 lvls of each other, the stat distribution could easily be huge, leading to easy grieving.[/quote]
Am all for this, suggested something similar on Somadev forums but found very little support. So yeah /like

Ruin
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[quote="RUIN"]Am all for this, suggested something similar on Somadev forums but found very little support. So yeah /like Ruin[/quote]
As stated, a lower level hitting a higher level would make them grey.

Also, I suggested this with months ahead in mind, with certain chars, the lvl gap will grow exponentially as the months roll on.

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[quote="CHOJINE"]As stated, a lower level hitting a higher level would make them grey. Also, I suggested this with months ahead in mind, with certain chars, the lvl gap will grow exponentially as the months roll on. [/quote]

 

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