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PVP changes

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Watching videos of Soma today and really notice how dominating stone is in PVP.
A nerf to stone and new engage/catch spells would mix it up a bit more.

5th stone

Propose nerfing duration of stone to 3 seconds. Regardless of stats or level. If this is still too long/short it can be adjusted again.

Level 5 slow/confuse

Capture the flag Slow to be added as lvl5 Slow. Walk duration of 2 seconds. Attack speed decreased.

Confuse level 5. Walk duration of 2 seconds. Walk the other direction.

Community to figure out how to get the upgrade similar to the search for level 4 spells.

Other

Invulnerability spell could be added in too?

/appearoffline could be added?

I think this would mix things up a bit. Please let me know what you think.

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[quote="GRIMPIRATE"]Watching videos of Soma today and really notice how dominating stone is in PVP. A nerf to stone and new engage/catch spells would mix it up a bit more. 5th stone Propose nerfing duration of stone to 3 seconds. Regardless of stats or level. If this is still too long/short it can be adjusted again. Level 5 slow/confuse Capture the flag Slow to be added as lvl5 Slow. Walk duration of 2 seconds. Attack speed decreased. Confuse level 5. Walk duration of 2 seconds. Walk the other direction. Community to figure out how to get the upgrade similar to the search for level 4 spells. Other Invulnerability spell could be added in too? /appearoffline could be added? I think this would mix things up a bit. Please let me know what you think. [/quote]
+1 on stone duration reduced and some sort of slow spell
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[quote="SNELLE"]+1 on stone duration reduced and some sort of slow spell[/quote]
Id like to see the amount of ppl with 5th limited first before a nerf to 5th, bump all 5ths to 200 skill

Like the idea of slow making them walk aswell, slows not used enough imo so would be a nice buff

Confuses is a brilliant abilty, dosnt need walk, my main issue(dsoma) is the range on it and its cast time(not sure about hsoma with lvl2/3, dsoma stuck with 1 lvl of it and think its range 4(could bump the range up so its easier to cast on running targets at range)
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[quote="KAZOKU"]Id like to see the amount of ppl with 5th limited first before a nerf to 5th, bump all 5ths to 200 skill Like the idea of slow making them walk aswell, slows not used enough imo so would be a nice buff Confuses is a brilliant abilty, dosnt need walk, my main issue(dsoma) is the range on it and its cast time(not sure about hsoma with lvl2/3, dsoma stuck with 1 lvl of it and think its range 4(could bump the range up so its easier to cast on running targets at range)[/quote]
+1 kaz
It would be interesting if you had to be a warrior to get 5th, most mages are surely 200 axe 200 staff they dont need anything else so dont think skill raise will change anything

+1 shorten duration, ive said this ever since the lv100+ cap raise
Or a delay in being able to attack stoned person, sjmilar to shorten but gives people time to get in place first so not as harsh

Its less of an issue dsoma side imo because we obviously have to be 1 class, and without 5th as something like what it is now axe would onky be good for gvw tank
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[quote="H4WKEYE"]+1 kaz It would be interesting if you had to be a warrior to get 5th, most mages are surely 200 axe 200 staff they dont need anything else so dont think skill raise will change anything +1 shorten duration, ive said this ever since the lv100+ cap raise Or a delay in being able to attack stoned person, sjmilar to shorten but gives people time to get in place first so not as harsh Its less of an issue dsoma side imo because we obviously have to be 1 class, and without 5th as something like what it is now axe would onky be good for gvw tank[/quote]
"KAZOKU"Id like to see the amount of ppl with 5th limited first before a nerf to 5th, bump all 5ths to 200 skill

Like the idea of slow making them walk aswell, slows not used enough imo so would be a nice buff

Confuses is a brilliant abilty, dosnt need walk, my main issue(dsoma) is the range on it and its cast time(not sure about hsoma with lvl2/3, dsoma stuck with 1 lvl of it and think its range 4(could bump the range up so its easier to cast on running targets at range)


I don't think bumping the skills to 200 will make any difference as they will just have 200axe 200staff. The duration just needs to be nerfed to 3seconds. Which IMO is even too long. In other games 3 seconds stun duration would cause outrage.

I agree confuse is a great ability. However would like to give both black and white mages the lvl5 spell. Slow and confuse seem to fit the theme of this idea.

Cheers

(no idea about dsoma but pvp looks a lot healthier imo)

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[quote="GRIMPIRATE"][quote="KAZOKU"]Id like to see the amount of ppl with 5th limited first before a nerf to 5th, bump all 5ths to 200 skill Like the idea of slow making them walk aswell, slows not used enough imo so would be a nice buff Confuses is a brilliant abilty, dosnt need walk, my main issue(dsoma) is the range on it and its cast time(not sure about hsoma with lvl2/3, dsoma stuck with 1 lvl of it and think its range 4(could bump the range up so its easier to cast on running targets at range)[/quote] I don't think bumping the skills to 200 will make any difference as they will just have 200axe 200staff. The duration just needs to be nerfed to 3seconds. Which IMO is even too long. In other games 3 seconds stun duration would cause outrage. I agree confuse is a great ability. However would like to give both black and white mages the lvl5 spell. Slow and confuse seem to fit the theme of this idea. Cheers (no idea about dsoma but pvp looks a lot healthier imo) [/quote]
Healthier because only a few have stone
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[quote="H4WKEYE"]Healthier because only a few have stone[/quote]

 

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