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2x suggestions? Sd drop rate

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2x over and game dies again, need something to keep it
Going. Just a suggestion but thinking in the lines of killing certain amount of mobs (not sure how many and what ones) to spawn a 24h 2x event.
After 24h reverts back to normal and the process starts again.

Also sds have been reduced significantly on df and palus. I understand it was done to stop botters but not everyone is a botter. Not much other reward from df and palus except for the sds. The game is time consuming anyways and if u need to spend more time to get these sds then in theory ain’t worth it. Can GMs look into this thanks.
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[quote="KNIGHTRIDER"]2x over and game dies again, need something to keep it Going. Just a suggestion but thinking in the lines of killing certain amount of mobs (not sure how many and what ones) to spawn a 24h 2x event. After 24h reverts back to normal and the process starts again. Also sds have been reduced significantly on df and palus. I understand it was done to stop botters but not everyone is a botter. Not much other reward from df and palus except for the sds. The game is time consuming anyways and if u need to spend more time to get these sds then in theory ain’t worth it. Can GMs look into this thanks.[/quote]
Nice thought but the casual player or players that return due to knowing a 2x event will start at x date wouldn’t benefit it would just be the more hardcore since unless Your ingame every day you wouldn’t know how close to activating the x2

It still surprises me that players think only devilfish and Palus are the only mobs that drop small diamonds but this item was dropping far too quickly.
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[quote="RAVENSOUL"]Nice thought but the casual player or players that return due to knowing a 2x event will start at x date wouldn’t benefit it would just be the more hardcore since unless Your ingame every day you wouldn’t know how close to activating the x2 It still surprises me that players think only devilfish and Palus are the only mobs that drop small diamonds but this item was dropping far too quickly.[/quote]
"RAVENSOUL"Nice thought but the casual player or players that return due to knowing a 2x event will start at x date wouldn’t benefit it would just be the more hardcore since unless Your ingame every day you wouldn’t know how close to activating the x2

It still surprises me that players think only devilfish and Palus are the only mobs that drop small diamonds but this item was dropping far too quickly.


Yeah x2 you got a point, sds still not convinced, just have to be more blimming careful now with upgrading with ss

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[quote="KNIGHTRIDER"][quote="RAVENSOUL"]Nice thought but the casual player or players that return due to knowing a 2x event will start at x date wouldn’t benefit it would just be the more hardcore since unless Your ingame every day you wouldn’t know how close to activating the x2 It still surprises me that players think only devilfish and Palus are the only mobs that drop small diamonds but this item was dropping far too quickly.[/quote] Yeah x2 you got a point, sds still not convinced, just have to be more blimming careful now with upgrading with ss [/quote]
But SS is the best upgrade for reducing the weapon recoil, it shouldn’t be easy, I’ve said before how easy small diamonds was to get hold of I could in a day get enough to attempt to make an SS everyday if it wasn’t for working/real life that’s way to easy.

With the speeds some weapons are at the moment it’s getting beyond a joke, recoil cap is needed or something because the average casual player has no chance to compete or even defend themselves.
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[quote="RAVENSOUL"]But SS is the best upgrade for reducing the weapon recoil, it shouldn’t be easy, I’ve said before how easy small diamonds was to get hold of I could in a day get enough to attempt to make an SS everyday if it wasn’t for working/real life that’s way to easy. With the speeds some weapons are at the moment it’s getting beyond a joke, recoil cap is needed or something because the average casual player has no chance to compete or even defend themselves.[/quote]
Ravensoul +1

People "flock back" for x2. Historically, the GMs have increased the rates permanently only to find the same requests/demands recurring. There has to be an end to it.

Small Diamonds - if the drop rate has been reduced then blame the botters for that.

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[quote="PROWLER"]Ravensoul +1 People "flock back" for x2. Historically, the GMs have increased the rates permanently only to find the same requests/demands recurring. There has to be an end to it. Small Diamonds - if the drop rate has been reduced then blame the botters for that. [/quote]
No not really the average sd time was 90 mins so 13 and half hours for a large which can fail its also not uncommon to have two fails in a row with 200 skill and 3 happens but is rare.

Most players cannot justify 13 hours on just sd farming with no time for other stuff in game or rl.

As for the recoil and some ppl having fast weps, yeah they now have those weps if you turn off the sd source now then those casuals you speak of will never close the gap. While some have fast weps and their new attempts to beat their personal best keep falling short it only takes a casual a bit of luck to close the gap. The closer you get to perfect recoil the harder it gets but the worse your recoil the larger the gains.

Lets not forget the triple fail mechanism which is the ss, the upgrade success and then the "recoil success"

As for other mobs than palus idk because you can finish stat training on boars, valks, trolls, NM and easily go 0-1 on sd so thats not going to compare to 90 mins.

Technically the best sd farm would be war beast since its 3 hitted but due to no proper spawn they cant be used like almost every spawn in game so the next up is xeno at 4 hits again no viable spawn which leaves 4 hit palus and 5 hit df.

It will kill the game making the problem worse.
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[quote="LORD_GRIM"]No not really the average sd time was 90 mins so 13 and half hours for a large which can fail its also not uncommon to have two fails in a row with 200 skill and 3 happens but is rare. Most players cannot justify 13 hours on just sd farming with no time for other stuff in game or rl. As for the recoil and some ppl having fast weps, yeah they now have those weps if you turn off the sd source now then those casuals you speak of will never close the gap. While some have fast weps and their new attempts to beat their personal best keep falling short it only takes a casual a bit of luck to close the gap. The closer you get to perfect recoil the harder it gets but the worse your recoil the larger the gains. Lets not forget the triple fail mechanism which is the ss, the upgrade success and then the "recoil success" As for other mobs than palus idk because you can finish stat training on boars, valks, trolls, NM and easily go 0-1 on sd so thats not going to compare to 90 mins. Technically the best sd farm would be war beast since its 3 hitted but due to no proper spawn they cant be used like almost every spawn in game so the next up is xeno at 4 hits again no viable spawn which leaves 4 hit palus and 5 hit df. It will kill the game making the problem worse.[/quote]
ive not noticed the small dia drop rate reduction. doing an hour or 2 a day when i had time over 2x i had like 50 or so. alot of it is luck.
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[quote="PHARMA"]ive not noticed the small dia drop rate reduction. doing an hour or 2 a day when i had time over 2x i had like 50 or so. alot of it is luck. [/quote]
"PHARMA"ive not noticed the small dia drop rate reduction. doing an hour or 2 a day when i had time over 2x i had like 50 or so. alot of it is luck.


A lot of luck, went through 4 bow duras not a single sd
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[quote="KNIGHTRIDER"][quote="PHARMA"]ive not noticed the small dia drop rate reduction. doing an hour or 2 a day when i had time over 2x i had like 50 or so. alot of it is luck. [/quote] A lot of luck, went through 4 bow duras not a single sd [/quote]
Keep drop rate nerfed and buff sd drop rate from higher mobs, it makes no sense for one of the most valuable commodities to be best farmed at some level 50 monster.

It makes even less sense when tonnes of players are known to bot there.

With regard to killing a certain amount of monsters for x2 I see very little benefit to using that as the incentive.

A better solution that has been suggested many times, is donation targets and once they are hit we get a x2 drop/xp/both event - this benefits the GM's and the players.

It doesn't even have to display the actual figure, even a percentage that is updated hourly or something on the website.
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[quote="WHOOSH"]Keep drop rate nerfed and buff sd drop rate from higher mobs, it makes no sense for one of the most valuable commodities to be best farmed at some level 50 monster. It makes even less sense when tonnes of players are known to bot there. With regard to killing a certain amount of monsters for x2 I see very little benefit to using that as the incentive. A better solution that has been suggested many times, is donation targets and once they are hit we get a x2 drop/xp/both event - this benefits the GM's and the players. It doesn't even have to display the actual figure, even a percentage that is updated hourly or something on the website.[/quote]
"WHOOSH"Keep drop rate nerfed and buff sd drop rate from higher mobs, it makes no sense for one of the most valuable commodities to be best farmed at some level 50 monster.

It makes even less sense when tonnes of players are known to bot there.

With regard to killing a certain amount of monsters for x2 I see very little benefit to using that as the incentive.

A better solution that has been suggested many times, is donation targets and once they are hit we get a x2 drop/xp/both event - this benefits the GM's and the players.

It doesn't even have to display the actual figure, even a percentage that is updated hourly or something on the website.


Yeah mine was just a suggestion, good idea though
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[quote="KNIGHTRIDER"][quote="WHOOSH"]Keep drop rate nerfed and buff sd drop rate from higher mobs, it makes no sense for one of the most valuable commodities to be best farmed at some level 50 monster. It makes even less sense when tonnes of players are known to bot there. With regard to killing a certain amount of monsters for x2 I see very little benefit to using that as the incentive. A better solution that has been suggested many times, is donation targets and once they are hit we get a x2 drop/xp/both event - this benefits the GM's and the players. It doesn't even have to display the actual figure, even a percentage that is updated hourly or something on the website.[/quote] Yeah mine was just a suggestion, good idea though[/quote]
I don't have a super fast bow or even a decent one for that matter. there are a great many people I see with machine guns bows.

Of course, it is correct to say that "the gap will never be closed" if the SD rate is nerfed.

HOWEVER, it will continue to be exploited if a line isn't drawn.

Blame the botters for creating this problem, not the GMs.

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[quote="PROWLER"]I don't have a super fast bow or even a decent one for that matter. there are a great many people I see with machine guns bows. Of course, it is correct to say that "the gap will never be closed" if the SD rate is nerfed. HOWEVER, it will continue to be exploited if a line isn't drawn. Blame the botters for creating this problem, not the GMs. [/quote]
I got NO med ruby after 1300-ish Blg kills* (calculated based on 11200 dura spent) today.

Is it really that worth spending that much time just to get 0-1 med rubies?

I agree with Whoosh on his idea of buffing the drop rates of gems from mobs with higher str/int. It sounds reasonable and intuitive.

I do not think it is productive finding whose responsible for the significant drop in drop rates we saw today

Some would be worried about inflation possibly caused by more generous drops but I assure you this will increase the real flow of goods and increase transactions, which is definitely a better solution to the economy in Soma.

Since the item upgrade is the most vital content in-game, controlling upgrade rate based on the periodic state of inflation can play a similar role to that of the central bank. It is like controlling interest rates.

Finally, regarding the worries on "ever-increasing expectation of ppl", I would say it is natural and healthy. It is natural ppl have insatiable desires to be better off and this nature is the basis of every prosperous economy.

With better circulations of goods in-game, we will get to see some convergence, more participation, and more people playing this game.

Isn't it boring to get to see, fight and trash-talk with the same ppl, same alliance?

D


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[quote="LEIPZIG"]I got NO med ruby after 1300-ish Blg kills* (calculated based on 11200 dura spent) today. Is it really that worth spending that much time just to get 0-1 med rubies? I agree with Whoosh on his idea of buffing the drop rates of gems from mobs with higher str/int. It sounds reasonable and intuitive. I do not think it is productive finding whose responsible for the significant drop in drop rates we saw today Some would be worried about inflation possibly caused by more generous drops but I assure you this will increase the real flow of goods and increase transactions, which is definitely a better solution to the economy in Soma. Since the item upgrade is the most vital content in-game, controlling upgrade rate based on the periodic state of inflation can play a similar role to that of the central bank. It is like controlling interest rates. Finally, regarding the worries on "ever-increasing expectation of ppl", I would say it is natural and healthy. It is natural ppl have insatiable desires to be better off and this nature is the basis of every prosperous economy. With better circulations of goods in-game, we will get to see some convergence, more participation, and more people playing this game. Isn't it boring to get to see, fight and trash-talk with the same ppl, same alliance? D [/quote]
was at palus for daily quest during 2x n had 0 sd drop in the hour there then 2 dropped 1 after another as i was finishing up...

rng sucks!!

sd have always been far and in between I've found.
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[quote="ISRAEL"]was at palus for daily quest during 2x n had 0 sd drop in the hour there then 2 dropped 1 after another as i was finishing up... rng sucks!! sd have always been far and in between I've found.[/quote]
"ISRAEL"was at palus for daily quest during 2x n had 0 sd drop in the hour there then 2 dropped 1 after another as i was finishing up...

rng sucks!!

sd have always been far and in between I've found.


RNG is the worst sometimes haha!
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[quote="WHOOSH"][quote="ISRAEL"]was at palus for daily quest during 2x n had 0 sd drop in the hour there then 2 dropped 1 after another as i was finishing up... rng sucks!! sd have always been far and in between I've found.[/quote] RNG is the worst sometimes haha![/quote]
the drop rate for sd was reduced due to someone who was botting at DF 24/7


its all down to luck atm
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[quote="BRAINSTORM"]the drop rate for sd was reduced due to someone who was botting at DF 24/7 its all down to luck atm[/quote]

 

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