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Wicked rings

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Just thinking of some devil wicked rings but would be good to hear feedbacks from others.

Wicked ring of magic offense
defense 3~5
Magic attack: 6-8 100%
INT + 4
DB Touch 3%

Wicked ring of defense
Defense 3~5
Defence +10~10
Magic Defence +10~19
Max HP +40

Wicked ring of cunning
defense 3~5
Accuracy 4-6%
attack + 10
Dex + 6
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[quote="AFRO"]Just thinking of some devil wicked rings but would be good to hear feedbacks from others. Wicked ring of magic offense defense 3~5 Magic attack: 6-8 100% INT + 4 DB Touch 3% Wicked ring of defense Defense 3~5 Defence +10~10 Magic Defence +10~19 Max HP +40 Wicked ring of cunning defense 3~5 Accuracy 4-6% attack + 10 Dex + 6[/quote]
For dsoma think we need to go class specific to boost the underused classes
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[quote="KAZOKU"]For dsoma think we need to go class specific to boost the underused classes [/quote]
I like the idea of Class specific rings, i.e.
Axers = Accuracy
Mages = Evasion
Sword = MD/Def
Spear = Dex
Knux = Def/Atk
Bow = Atk

Stats should be similar to hero access, for example a axers ring could be
2~4acc
5~5atk
2 Dex

So it still keeps other access viable in the game for example upped MTRs would give you a lot more atk than 2 x rings.
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[quote="AXOM"]I like the idea of Class specific rings, i.e. Axers = Accuracy Mages = Evasion Sword = MD/Def Spear = Dex Knux = Def/Atk Bow = Atk Stats should be similar to hero access, for example a axers ring could be 2~4acc 5~5atk 2 Dex So it still keeps other access viable in the game for example upped MTRs would give you a lot more atk than 2 x rings. [/quote]
+1 class specific
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[quote="S3LL3R"]+1 class specific[/quote]
Sword/spear all need acc on them with a def/md boost imo :p
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[quote="PERCYPLS"]Sword/spear all need acc on them with a def/md boost imo :p[/quote]
Spear should have accu aswell not only axe
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[quote="ERDEKA"]Spear should have accu aswell not only axe[/quote]
you can require weapon skill to wear access so u could make class specific items
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[quote="PHARMA"]you can require weapon skill to wear access so u could make class specific items[/quote]
"PHARMA"you can require weapon skill to wear access so u could make class specific items


👍 doing a hero 2 armour for devils with specific class attributes would be 👌
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[quote="PERCYPLS"][quote="PHARMA"]you can require weapon skill to wear access so u could make class specific items[/quote] 👍 doing a hero 2 armour for devils with specific class attributes would be 👌[/quote]
"PERCYPLS"Sword/spear all need acc on them with a def/md boost imo :p


“ERDEKA” Spear should have accu aswell not only axe


Both spear and sword have auras that hit 100% therefore adding accuracy makes them far too powerful - especially considering 2nd spear on a short cool down - spears already hit pretty hard so having them hit 100% is too much...

Axers have no such aura.

Other option is high accuracy for axers than any other class access?
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[quote="AXOM"][quote="PERCYPLS"]Sword/spear all need acc on them with a def/md boost imo :p[/quote] [quote=“ERDEKA”] Spear should have accu aswell not only axe[/quote] Both spear and sword have auras that hit 100% therefore adding accuracy makes them far too powerful - especially considering 2nd spear on a short cool down - spears already hit pretty hard so having them hit 100% is too much... Axers have no such aura. Other option is high accuracy for axers than any other class access? [/quote]
Axers have the only CC ingame lol when do u see sword/spear in pk fights pretty much never, the meta is axe/staff/archers, same for gvw. Them two classes need a well needed buff imo.
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[quote="PERCYPLS"]Axers have the only CC ingame lol when do u see sword/spear in pk fights pretty much never, the meta is axe/staff/archers, same for gvw. Them two classes need a well needed buff imo.[/quote]
Ive played spear imo they only need def buff, they alrewdy have highest attack with the quickest regen aura
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[quote="H4WKEYE"]Ive played spear imo they only need def buff, they alrewdy have highest attack with the quickest regen aura[/quote]
So just to keep it simple for GMs to implement what we think is needed for dsoma.

Axers, Spear and Sword should be able to wear accuracy and magic defence rings?

Mages need extra physical defence and eva/dex?

Archers should be able to equip attack/con rings?

Knux - what would knux get? a boost in dex/con/md?

There is probably a lot more we want for dsoma but lets try and keep it simple and realistic so we can maybe get it soon :)
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[quote="AFRO"]So just to keep it simple for GMs to implement what we think is needed for dsoma. Axers, Spear and Sword should be able to wear accuracy and magic defence rings? Mages need extra physical defence and eva/dex? Archers should be able to equip attack/con rings? Knux - what would knux get? a boost in dex/con/md? There is probably a lot more we want for dsoma but lets try and keep it simple and realistic so we can maybe get it soon :)[/quote]
"H4WKEYE"Ive played spear imo they only need def buff, they alrewdy have highest attack with the quickest regen aura


being able to hit 1x every 4seconds isnt fun lol.. and swordies have the highest attack, can equip shield and a decent attack cd.

All melee range 1 and 2 excluding perhaps knux need a decent accuracy boost... would be nice to have an accuracy aura to counter dodge but thats a different topic.
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[quote="AFRO"][quote="H4WKEYE"]Ive played spear imo they only need def buff, they alrewdy have highest attack with the quickest regen aura[/quote] being able to hit 1x every 4seconds isnt fun lol.. and swordies have the highest attack, can equip shield and a decent attack cd. All melee range 1 and 2 excluding perhaps knux need a decent accuracy boost... would be nice to have an accuracy aura to counter dodge but thats a different topic.[/quote]
"AFRO"
"H4WKEYE"Ive played spear imo they only need def buff, they alrewdy have highest attack with the quickest regen aura


being able to hit 1x every 4seconds isnt fun lol.. and swordies have the highest attack, can equip shield and a decent attack cd.

All melee range 1 and 2 excluding perhaps knux need a decent accuracy boost... would be nice to have an accuracy aura to counter dodge but thats a different topic.


apologies i was meaning more that they didnt need a damage buff

most need acc to come close to archer - out of curiosity how often does judd's acc set allow him to hit archer? if 20% hit rate is minimum, with his 29-32% acc he should connect every other hit, is this about right?

i put something akin to this this morning in disc, with each requiring 200 skill of that weap
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[quote="H4WKEYE"][quote="AFRO"][quote="H4WKEYE"]Ive played spear imo they only need def buff, they alrewdy have highest attack with the quickest regen aura[/quote] being able to hit 1x every 4seconds isnt fun lol.. and swordies have the highest attack, can equip shield and a decent attack cd. All melee range 1 and 2 excluding perhaps knux need a decent accuracy boost... would be nice to have an accuracy aura to counter dodge but thats a different topic.[/quote] apologies i was meaning more that they didnt need a damage buff most need acc to come close to archer - out of curiosity how often does judd's acc set allow him to hit archer? if 20% hit rate is minimum, with his 29-32% acc he should connect every other hit, is this about right? i put something akin to this this morning in disc, with each requiring 200 skill of that weap[/quote]
"H4WKEYE"
"AFRO"
"H4WKEYE"Ive played spear imo they only need def buff, they alrewdy have highest attack with the quickest regen aura


being able to hit 1x every 4seconds isnt fun lol.. and swordies have the highest attack, can equip shield and a decent attack cd.

All melee range 1 and 2 excluding perhaps knux need a decent accuracy boost... would be nice to have an accuracy aura to counter dodge but thats a different topic.


apologies i was meaning more that they didnt need a damage buff

most need acc to come close to archer - out of curiosity how often does judd's acc set allow him to hit archer? if 20% hit rate is minimum, with his 29-32% acc he should connect every other hit, is this about right?

i put something akin to this this morning in disc, with each requiring 200 skill of that weap


yeah spear and sword prob dont need a boost in dmg atm.
not tested judds accuracy for a while as I tend to use nagatos which is similar and hit rate is ok at times but since archers have dodge aura and 5% nhs helm it negates a good amount of it.
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[quote="AFRO"][quote="H4WKEYE"][quote="AFRO"][quote="H4WKEYE"]Ive played spear imo they only need def buff, they alrewdy have highest attack with the quickest regen aura[/quote] being able to hit 1x every 4seconds isnt fun lol.. and swordies have the highest attack, can equip shield and a decent attack cd. All melee range 1 and 2 excluding perhaps knux need a decent accuracy boost... would be nice to have an accuracy aura to counter dodge but thats a different topic.[/quote] apologies i was meaning more that they didnt need a damage buff most need acc to come close to archer - out of curiosity how often does judd's acc set allow him to hit archer? if 20% hit rate is minimum, with his 29-32% acc he should connect every other hit, is this about right? i put something akin to this this morning in disc, with each requiring 200 skill of that weap[/quote] yeah spear and sword prob dont need a boost in dmg atm. not tested judds accuracy for a while as I tend to use nagatos which is similar and hit rate is ok at times but since archers have dodge aura and 5% nhs helm it negates a good amount of it.[/quote]

 

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