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Wicked rings

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Ok so from discord isylver would orefer the access to be for neck/ ear slot, possibly a shield slot if we can adapt values to make them viable
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[quote="H4WKEYE"]Ok so from discord isylver would orefer the access to be for neck/ ear slot, possibly a shield slot if we can adapt values to make them viable[/quote]
"AFRO"Just thinking of some devil wicked rings but would be good to hear feedbacks from others.

Wicked ring of magic offense
defense 3~5
Magic attack: 6-8 100%
INT + 4
DB Touch 3%

Wicked ring of defense
Defense 3~5
Defence +10~10
Magic Defence +10~19
Max HP +40

Wicked ring of cunning
defense 3~5
Accuracy 4-6%
attack + 10
Dex + 6


id rather not have another DB proc tbh its OP as it is and anymore it would be even more unbalanced

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[quote="BRAINSTORM"][quote="AFRO"]Just thinking of some devil wicked rings but would be good to hear feedbacks from others. Wicked ring of magic offense defense 3~5 Magic attack: 6-8 100% INT + 4 DB Touch 3% Wicked ring of defense Defense 3~5 Defence +10~10 Magic Defence +10~19 Max HP +40 Wicked ring of cunning defense 3~5 Accuracy 4-6% attack + 10 Dex + 6[/quote] id rather not have another DB proc tbh its OP as it is and anymore it would be even more unbalanced [/quote]
"H4WKEYE"Ok so from discord isylver would orefer the access to be for neck/ ear slot, possibly a shield slot if we can adapt values to make them viable


We already have ear ring and necky quests, rings make sense?

Makes sense limiting the items per class or range if it can be done? But having an archer run around with dex/evasion rings meant for a mage would suck - should be easy to just have mage rings 160int requirement but just need to think it through.

Mentioned it a few times as well, that the quests need to be a quest with a story line not just go murder 6000000000 mobs in the world. It’s tireless and ends up being a case of how long you can spend in game rather than any attention or ‘fun’, If you were working through a 10 piece story which brings elements together...
Be great to have mob killing, item delivery, crafting based on hunting mobs for items (0 craft skill, crafting items untradeable), mini bosses spawning after delivering to an NPC - not killer but where if you were 2 people it would be good... etc.... sure quest lines can be pulled together and utilise what we have currently with addition of a few new mobs/items/NPCs and words...
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[quote="AXOM"][quote="H4WKEYE"]Ok so from discord isylver would orefer the access to be for neck/ ear slot, possibly a shield slot if we can adapt values to make them viable[/quote] We already have ear ring and necky quests, rings make sense? Makes sense limiting the items per class or range if it can be done? But having an archer run around with dex/evasion rings meant for a mage would suck - should be easy to just have mage rings 160int requirement but just need to think it through. Mentioned it a few times as well, that the quests need to be a quest with a story line not just go murder 6000000000 mobs in the world. It’s tireless and ends up being a case of how long you can spend in game rather than any attention or ‘fun’, If you were working through a 10 piece story which brings elements together... Be great to have mob killing, item delivery, crafting based on hunting mobs for items (0 craft skill, crafting items untradeable), mini bosses spawning after delivering to an NPC - not killer but where if you were 2 people it would be good... etc.... sure quest lines can be pulled together and utilise what we have currently with addition of a few new mobs/items/NPCs and words... [/quote]
Yes we need rings not earring/necklace.
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[quote="AFRO"]Yes we need rings not earring/necklace.[/quote]

 

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