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Guild village war names!

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The best GVW's are where there are multiple smaller guilds all fighting for the stone. 20 vs 20 is boring as hell. 8 teams of 5 or 10 teams of 4 would make GVW 1000x more enjoyable.

That would rely on 1 of 2 things though. The bigger alliances splitting up into smaller guilds or the GM's limiting guild members. We all know the former will not happen because "oMG thE ENeMy cAN't HaVe TrAcE".

Too many people looking out for their best interests or playing the blame game as to why GVW the other side isn't turning up rather than looking at the bigger picture of why GVW is in a state. GVW needs a rework as just being on the single stone at the end promotes 0 reason to go anytime before quarter to.

Change GVW to once a week
Add names back in
Reduce maximum guild member numbers to become more inline with the user count
Add a boss spawn inside GV hut 10 minutes after GVW has ended
Give additional crafting bonuses to anyone who crafts at GV. Give materials back, increased dura or increased attack/defence.
Add rewards for each time GV defended successfully after 3 (Arbitrary number) times. This makes it worthwhile defending even when on low %
Increase guild cool down to 10 days, unless they are below level X because they will be almost useless at GVW or at the boss event afterwards, so guild hopping wouldn't be a problem.

GVW should be one of the main features of this game where everyone logs in to participate, high, low or medium level
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[quote="TALLER"]The best GVW's are where there are multiple smaller guilds all fighting for the stone. 20 vs 20 is boring as hell. 8 teams of 5 or 10 teams of 4 would make GVW 1000x more enjoyable. That would rely on 1 of 2 things though. The bigger alliances splitting up into smaller guilds or the GM's limiting guild members. We all know the former will not happen because "oMG thE ENeMy cAN't HaVe TrAcE". Too many people looking out for their best interests or playing the blame game as to why GVW the other side isn't turning up rather than looking at the bigger picture of why GVW is in a state. GVW needs a rework as just being on the single stone at the end promotes 0 reason to go anytime before quarter to. Change GVW to once a week Add names back in Reduce maximum guild member numbers to become more inline with the user count Add a boss spawn inside GV hut 10 minutes after GVW has ended Give additional crafting bonuses to anyone who crafts at GV. Give materials back, increased dura or increased attack/defence. Add rewards for each time GV defended successfully after 3 (Arbitrary number) times. This makes it worthwhile defending even when on low % Increase guild cool down to 10 days, unless they are below level X because they will be almost useless at GVW or at the boss event afterwards, so guild hopping wouldn't be a problem. GVW should be one of the main features of this game where everyone logs in to participate, high, low or medium level[/quote]
There is no getting round the fact the risk of 'opposition' winning it as you say, walk in gv hall 90% of the time you have faint/dl/outlawz stood chatting to eachother in one big disc channel too. They could easily move people around as they do anyway and have a fun war but they dont want to risk someone else rocking up and sneaking the win, yet then complain its boring (ignoring the fact wheb opposition do show up they just shout abusive 'bants' which puts them off going again for a while)

And yes i dont doubt it would be the same on ufg side if numbers were reversed

Its why i like wotw, 90% of the time it actually is hum vs dev gilds out the window
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[quote="H4WKEYE"]There is no getting round the fact the risk of 'opposition' winning it as you say, walk in gv hall 90% of the time you have faint/dl/outlawz stood chatting to eachother in one big disc channel too. They could easily move people around as they do anyway and have a fun war but they dont want to risk someone else rocking up and sneaking the win, yet then complain its boring (ignoring the fact wheb opposition do show up they just shout abusive 'bants' which puts them off going again for a while) And yes i dont doubt it would be the same on ufg side if numbers were reversed Its why i like wotw, 90% of the time it actually is hum vs dev gilds out the window[/quote]
"TALLER"The best GVW's are where there are multiple smaller guilds all fighting for the stone. 20 vs 20 is boring as hell. 8 teams of 5 or 10 teams of 4 would make GVW 1000x more enjoyable.

That would rely on 1 of 2 things though. The bigger alliances splitting up into smaller guilds or the GM's limiting guild members. We all know the former will not happen because "oMG thE ENeMy cAN't HaVe TrAcE".

Too many people looking out for their best interests or playing the blame game as to why GVW the other side isn't turning up rather than looking at the bigger picture of why GVW is in a state. GVW needs a rework as just being on the single stone at the end promotes 0 reason to go anytime before quarter to.

Change GVW to once a week
Add names back in
Reduce maximum guild member numbers to become more inline with the user count
Add a boss spawn inside GV hut 10 minutes after GVW has ended
Give additional crafting bonuses to anyone who crafts at GV. Give materials back, increased dura or increased attack/defence.
Add rewards for each time GV defended successfully after 3 (Arbitrary number) times. This makes it worthwhile defending even when on low %
Increase guild cool down to 10 days, unless they are below level X because they will be almost useless at GVW or at the boss event afterwards, so guild hopping wouldn't be a problem.

GVW should be one of the main features of this game where everyone logs in to participate, high, low or medium level


There are 3 full guilds maybe 4 if outlawz are full I dunno, could easily have a good FFA, that was one of the reasons the name change was bought in. Apart from 5 minutes of cringey world shouts gvw doesn’t offer enough incentive to plan it out twice a week
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[quote="KNUCKLES"][quote="TALLER"]The best GVW's are where there are multiple smaller guilds all fighting for the stone. 20 vs 20 is boring as hell. 8 teams of 5 or 10 teams of 4 would make GVW 1000x more enjoyable. That would rely on 1 of 2 things though. The bigger alliances splitting up into smaller guilds or the GM's limiting guild members. We all know the former will not happen because "oMG thE ENeMy cAN't HaVe TrAcE". Too many people looking out for their best interests or playing the blame game as to why GVW the other side isn't turning up rather than looking at the bigger picture of why GVW is in a state. GVW needs a rework as just being on the single stone at the end promotes 0 reason to go anytime before quarter to. Change GVW to once a week Add names back in Reduce maximum guild member numbers to become more inline with the user count Add a boss spawn inside GV hut 10 minutes after GVW has ended Give additional crafting bonuses to anyone who crafts at GV. Give materials back, increased dura or increased attack/defence. Add rewards for each time GV defended successfully after 3 (Arbitrary number) times. This makes it worthwhile defending even when on low % Increase guild cool down to 10 days, unless they are below level X because they will be almost useless at GVW or at the boss event afterwards, so guild hopping wouldn't be a problem. GVW should be one of the main features of this game where everyone logs in to participate, high, low or medium level[/quote] There are 3 full guilds maybe 4 if outlawz are full I dunno, could easily have a good FFA, that was one of the reasons the name change was bought in. Apart from 5 minutes of cringey world shouts gvw doesn’t offer enough incentive to plan it out twice a week [/quote]
Can't handle losing :'(
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[quote="ZYZZ"]Can't handle losing :'([/quote]
"H4WKEYE"There is no getting round the fact the risk of 'opposition' winning it as you say, walk in gv hall 90% of the time you have faint/dl/outlawz stood chatting to eachother in one big disc channel too. They could easily move people around as they do anyway and have a fun war but they dont want to risk someone else rocking up and sneaking the win, yet then complain its boring (ignoring the fact wheb opposition do show up they just shout abusive 'bants' which puts them off going again for a while)

And yes i dont doubt it would be the same on ufg side if numbers were reversed

Its why i like wotw, 90% of the time it actually is hum vs dev gilds out the window


WOW is one of the great parts of this game, remember when GVW was the same? It's not about side vs side. It's about the server having a fucking awful GVW. Maybe 1/10 are good at the moment. It's a sorry state of affairs and really needs to be addressed with proper in game mechanics.

We all know it's pointless asking players to try and make the game better by themselves. None of the big alliances wanted to FFA, they all wanted to have the most players to secure that GV trace. Nobody is interested in actually having an enjoyable war. They'd rather sit around and circle jerk having X amount of GV wins or boasting they won GV when they have the majority of numbers on the server 2:1
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[quote="TALLER"][quote="H4WKEYE"]There is no getting round the fact the risk of 'opposition' winning it as you say, walk in gv hall 90% of the time you have faint/dl/outlawz stood chatting to eachother in one big disc channel too. They could easily move people around as they do anyway and have a fun war but they dont want to risk someone else rocking up and sneaking the win, yet then complain its boring (ignoring the fact wheb opposition do show up they just shout abusive 'bants' which puts them off going again for a while) And yes i dont doubt it would be the same on ufg side if numbers were reversed Its why i like wotw, 90% of the time it actually is hum vs dev gilds out the window[/quote] WOW is one of the great parts of this game, remember when GVW was the same? It's not about side vs side. It's about the server having a fucking awful GVW. Maybe 1/10 are good at the moment. It's a sorry state of affairs and really needs to be addressed with proper in game mechanics. We all know it's pointless asking players to try and make the game better by themselves. None of the big alliances wanted to FFA, they all wanted to have the most players to secure that GV trace. Nobody is interested in actually having an enjoyable war. They'd rather sit around and circle jerk having X amount of GV wins or boasting they won GV when they have the majority of numbers on the server 2:1[/quote]
"MIKELOWREY"It's the worst change since the dsoma stat allocation change (and that is the worst change in soma history).


+1 get rid of both.

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[quote="SALEM"][quote="MIKELOWREY"]It's the worst change since the dsoma stat allocation change (and that is the worst change in soma history).[/quote] +1 get rid of both. [/quote]
The idea of a massive FFA each GVW is great but anyone who thinks they can remove alliances needs to get that idea out of their head. Majority of people have played with and known people within their alliance for years, preventing alliances will only make GVW attendance even worse.

As stated before, the Korean alliance is more than capable of bringing the numbers required to win GVW, especially with us being back in lock down. Isn't it amazing? Despite these "commitments" so many of you claim to have, you manage to get everyone's nan's, daughters and dogs on a character every time DL is on 90% or less. Coincidence? I think not.

Nothing but an ego issue, you can't be arsed to turn up unless its almost a guaranteed win. It really must hurt when you still don't manage win these wars.

Only thing I agree with here is making more incentives for owning the guild village. Yes trace is good, but not good enough to make others want to take GV away from their enemy. Give people something worth fighting for and you'll have greater attendance.
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[quote="OGC"]The idea of a massive FFA each GVW is great but anyone who thinks they can remove alliances needs to get that idea out of their head. Majority of people have played with and known people within their alliance for years, preventing alliances will only make GVW attendance even worse. As stated before, the Korean alliance is more than capable of bringing the numbers required to win GVW, especially with us being back in lock down. Isn't it amazing? Despite these "commitments" so many of you claim to have, you manage to get everyone's nan's, daughters and dogs on a character every time DL is on 90% or less. Coincidence? I think not. Nothing but an ego issue, you can't be arsed to turn up unless its almost a guaranteed win. It really must hurt when you still don't manage win these wars. Only thing I agree with here is making more incentives for owning the guild village. Yes trace is good, but not good enough to make others want to take GV away from their enemy. Give people something worth fighting for and you'll have greater attendance. [/quote]
"OGC"The idea of a massive FFA each GVW is great but anyone who thinks they can remove alliances needs to get that idea out of their head. Majority of people have played with and known people within their alliance for years, preventing alliances will only make GVW attendance even worse.

As stated before, the Korean alliance is more than capable of bringing the numbers required to win GVW, especially with us being back in lock down. Isn't it amazing? Despite these "commitments" so many of you claim to have, you manage to get everyone's nan's, daughters and dogs on a character every time DL is on 90% or less. Coincidence? I think not.

[b]Nothing but an ego issue, you can't be arsed to turn up unless its almost a guaranteed win. It really must hurt when you still don't manage win these wars.
[/b]
Only thing I agree with here is making more incentives for owning the guild village. Yes trace is good, but not good enough to make others want to take GV away from their enemy. Give people something worth fighting for and you'll have greater attendance.


Big true, their fragile little ego's cant take the loss, any time we lose I shout gg. With them it's just silence n insta ragelogs or excuses about pilots/numbers. Bit of banter after a loss is needed, it urges us to win the next one. Guess it does the complete opposite for them n the salt flows n they'll wait another 2 months to try sneak a win.

Give gvw owners their own map where bosses spawn, 5% increase on anvil success rates, 10% better drops. Then they'll show up every war.

More incentive to win or it's going to be the same shite til the game eventually dies.
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[quote="ZYZZ"][quote="OGC"]The idea of a massive FFA each GVW is great but anyone who thinks they can remove alliances needs to get that idea out of their head. Majority of people have played with and known people within their alliance for years, preventing alliances will only make GVW attendance even worse. As stated before, the Korean alliance is more than capable of bringing the numbers required to win GVW, especially with us being back in lock down. Isn't it amazing? Despite these "commitments" so many of you claim to have, you manage to get everyone's nan's, daughters and dogs on a character every time DL is on 90% or less. Coincidence? I think not. [b]Nothing but an ego issue, you can't be arsed to turn up unless its almost a guaranteed win. It really must hurt when you still don't manage win these wars. [/b] Only thing I agree with here is making more incentives for owning the guild village. Yes trace is good, but not good enough to make others want to take GV away from their enemy. Give people something worth fighting for and you'll have greater attendance. [/quote] Big true, their fragile little ego's cant take the loss, any time we lose I shout gg. With them it's just silence n insta ragelogs or excuses about pilots/numbers. Bit of banter after a loss is needed, it urges us to win the next one. Guess it does the complete opposite for them n the salt flows n they'll wait another 2 months to try sneak a win. Give gvw owners their own map where bosses spawn, 5% increase on anvil success rates, 10% better drops. Then they'll show up every war. More incentive to win or it's going to be the same shite til the game eventually dies. [/quote]
"OGC"The idea of a massive FFA each GVW is great but anyone who thinks they can remove alliances needs to get that idea out of their head. Majority of people have played with and known people within their alliance for years, preventing alliances will only make GVW attendance even worse.


Why not? There's no reason you can't fight your mates for GV? What's stopping you? Oh no the enemy might get trace for a few days. OOOOOOH NOOOOOO.

This is why there needs to be game mechanics brought in to try and stop big alliances. Smaller guilds make the game 1000x more enjoyable


"OGC"
As stated before, the Korean alliance is more than capable of bringing the numbers required to win GVW, especially with us being back in lock down. Isn't it amazing? Despite these "commitments" so many of you claim to have, you manage to get everyone's nan's, daughters and dogs on a character every time DL is on 90% or less. Coincidence? I think not.


Stop blaming other players for the lack of numbers. People have lives and can't commit to turning up to GVW every time. You do realise Korea is GMT +9? When it's GVW time it's 3-4 AM for them. Have you thought that people might [i]actually[/i] have other things to do than log onto Soma for GVW? Or that they might not actually want to come to GVW because its usually DL alliance with more numbers. Can you not see how this whole massive alliance bullshit is bad for PVP in Soma? Imagine it was 5 kill squads of 5-6 people running around PVP'ing rather than 1 group of 15 people chasing another group of 10 people to see who gets the first stone off and 1 bang someone.

"OGC"
Nothing but an ego issue, you can't be arsed to turn up unless its almost a guaranteed win. It really must hurt when you still don't manage win these wars.


Whenever they don't turn up for GVW they aren't logged on before or after. Unless you have proof it's just hearsay and you're causing more of a problem by spouting the same garbage "it's their own fault they don't turn up with 30 men".

"OGC"Only thing I agree with here is making more incentives for owning the guild village. Yes trace is good, but not good enough to make others want to take GV away from their enemy. Give people something worth fighting for and you'll have greater attendance.


I agree with this 100%. Although there should be reason to not only stop your enemies, but your friends guild from getting it as well .... because your guild wants it and the rewards that come from it!


"ZYZZ"
More incentive to win or it's going to be the same shite til the game eventually dies.


Or change the mechanics to make it worth having smaller guilds. Either way, you are 100% correct sir.
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[quote="TALLER"][quote="OGC"]The idea of a massive FFA each GVW is great but anyone who thinks they can remove alliances needs to get that idea out of their head. Majority of people have played with and known people within their alliance for years, preventing alliances will only make GVW attendance even worse.[/quote] Why not? There's no reason you can't fight your mates for GV? What's stopping you? Oh no the enemy might get trace for a few days. [b]OOOOOOH NOOOOOO[/b]. This is why there needs to be game mechanics brought in to try and stop big alliances. Smaller guilds make the game 1000x more enjoyable [quote="OGC"] As stated before, the Korean alliance is more than capable of bringing the numbers required to win GVW, especially with us being back in lock down. Isn't it amazing? Despite these "commitments" so many of you claim to have, you manage to get everyone's nan's, daughters and dogs on a character every time DL is on 90% or less. Coincidence? I think not. [/quote] Stop blaming other players for the lack of numbers. People have lives and can't commit to turning up to GVW every time. You do realise Korea is GMT +9? When it's GVW time it's 3-4 AM for them. Have you thought that people might [i]actually[/i] have other things to do than log onto Soma for GVW? Or that they might not actually want to come to GVW because its usually DL alliance with more numbers. Can you not see how this whole massive alliance bullshit is bad for PVP in Soma? Imagine it was 5 kill squads of 5-6 people running around PVP'ing rather than 1 group of 15 people chasing another group of 10 people to see who gets the first stone off and 1 bang someone. [quote="OGC"] Nothing but an ego issue, you can't be arsed to turn up unless its almost a guaranteed win. It really must hurt when you still don't manage win these wars. [/quote] Whenever they don't turn up for GVW they aren't logged on before or after. Unless you have proof it's just hearsay and you're causing more of a problem by spouting the same garbage "it's their own fault they don't turn up with 30 men". [quote="OGC"]Only thing I agree with here is making more incentives for owning the guild village. Yes trace is good, but not good enough to make others want to take GV away from their enemy. Give people something worth fighting for and you'll have greater attendance. [/quote] I agree with this 100%. Although there should be reason to not only stop your enemies, but your friends guild from getting it as well .... because your guild wants it and the rewards that come from it! [quote="ZYZZ"] More incentive to win or it's going to be the same shite til the game eventually dies. [/quote] Or change the mechanics to make it worth having smaller guilds. Either way, you are 100% correct sir.[/quote]
A new revamped gvw would be nice ;p maybe make it pvpve with bosses/sub bosses spawning attacking the village as well. Could make a new guild castle in the map maker with siege weapons if I cba but no incentive to do so, many of foxes maps he tweaked have never been used, revamped conti castle/hwan/Pandi all never implemented.

No real vision or urge from gms to make that step up n create something really remarkable, dont give them the time excuse it's been 7 years n a few months since server release. A few hours here n there every few weeks you can make insane stuff in the map maker.
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[quote="ZYZZ"]A new revamped gvw would be nice ;p maybe make it pvpve with bosses/sub bosses spawning attacking the village as well. Could make a new guild castle in the map maker with siege weapons if I cba but no incentive to do so, many of foxes maps he tweaked have never been used, revamped conti castle/hwan/Pandi all never implemented. No real vision or urge from gms to make that step up n create something really remarkable, dont give them the time excuse it's been 7 years n a few months since server release. A few hours here n there every few weeks you can make insane stuff in the map maker.[/quote]
"TALLER"Stop blaming other players for the lack of numbers. People have lives and can't commit to turning up to GVW every time. You do realise Korea is GMT +9? When it's GVW time it's 3-4 AM for them. Have you thought that people might [i]actually[/i] have other things to do than log onto Soma for GVW? Or that they might not actually want to come to GVW because its usually DL alliance with more numbers. Can you not see how this whole massive alliance bullshit is bad for PVP in Soma? Imagine it was 5 kill squads of 5-6 people running around PVP'ing rather than 1 group of 15 people chasing another group of 10 people to see who gets the first stone off and 1 bang someone.


Since when has Korea ever had an issue with being online at 3-4AM local time? They live and breathe Soma and always manage to attend bosses around this time if GVW isn't on, I don't think being online at this time is anything out of the ordinary?

All other excuses are piss poor. I was told once by someone on your side, you don't turn and because... I quote "we have to many str mages". Now you're telling me people don't turn up because we have too many people. Here's some news for you, if people don't turn up, we're going to have too many... lol

Seems to me you chose the wrong side, shitters who want everything handed to them on a plate. I'll give it to the Korean's though, they've carried your side's piss poor European players for a long time.

You lot had no issue with how GVW was when you won a couple of times claiming "we win when we want", only for your motivation to go to pot because you lost on dsoma to a side on 80% then again to a hsoma side who was on 85% and now you're back here crying on the forum begging for change because you're shite.

Start actually attending more than once every few months and you'll be taken more seriously. Until then, get good.
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[quote="OGC"][quote="TALLER"]Stop blaming other players for the lack of numbers. People have lives and can't commit to turning up to GVW every time. You do realise Korea is GMT +9? When it's GVW time it's 3-4 AM for them. Have you thought that people might [i]actually[/i] have other things to do than log onto Soma for GVW? Or that they might not actually want to come to GVW because its usually DL alliance with more numbers. Can you not see how this whole massive alliance bullshit is bad for PVP in Soma? Imagine it was 5 kill squads of 5-6 people running around PVP'ing rather than 1 group of 15 people chasing another group of 10 people to see who gets the first stone off and 1 bang someone.[/quote] Since when has Korea ever had an issue with being online at 3-4AM local time? They live and breathe Soma and always manage to attend bosses around this time if GVW isn't on, I don't think being online at this time is anything out of the ordinary? All other excuses are piss poor. I was told once by someone on your side, you don't turn and because... I quote "we have to many str mages". Now you're telling me people don't turn up because we have too many people. Here's some news for you, if people don't turn up, we're going to have too many... lol Seems to me you chose the wrong side, shitters who want everything handed to them on a plate. I'll give it to the Korean's though, they've carried your side's piss poor European players for a long time. You lot had no issue with how GVW was when you won a couple of times claiming "we win when we want", only for your motivation to go to pot because you lost on dsoma to a side on 80% then again to a hsoma side who was on 85% and now you're back here crying on the forum begging for change because you're shite. Start actually attending more than once every few months and you'll be taken more seriously. Until then, get good.[/quote]
No need to turn this good discussion in the wrong direction please, I know for some of you on both sides too much blood has been spilt for the possibility of each guild fighting for itself......

But maybe having the honour and pride of owning the village a week if reverted back to its original way may sway you? But obviously the rewards of owning the village need a overhaul, I think everyone is in agreement on that part.

The only thing stopping the FFA is yourselves nobody else, but I’m sure in time that 3rd wheel in the cog will come sooner or later....... if they get there ^%*$ skates on 😉
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[quote="RAVENSOUL"]No need to turn this good discussion in the wrong direction please, I know for some of you on both sides too much blood has been spilt for the possibility of each guild fighting for itself...... But maybe having the honour and pride of owning the village a week if reverted back to its original way may sway you? But obviously the rewards of owning the village need a overhaul, I think everyone is in agreement on that part. The only thing stopping the FFA is yourselves nobody else, but I’m sure in time that 3rd wheel in the cog will come sooner or later....... if they get there ^%*$ skates on 😉[/quote]
Genesis were never told to ffa when they held it for what? 60 weeks? Best most organized guild win wars, just like in any other mmo.
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[quote="ZYZZ"]Genesis were never told to ffa when they held it for what? 60 weeks? Best most organized guild win wars, just like in any other mmo.[/quote]
I'm sorry to say but I can't see any FFA come from the DL side of the alliances.

Would be great to have a 3rd guild in the running but it will never happen. People who play this game either join one side or the other. Any who don't simply aren't interested in PVP.

Daenaerys' departure from DL/Faint would have been an ideal situation to have a 3rd group of people competing but unfortunately he ironically sided with those who hated him most rather than taking the reins of his own team.

There just isn't a high enough UC to have a new third guild in the running. The only way this could be possible is if a full old group of players were to return and not be persuaded to join either of the current alliances.
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[quote="OGC"]I'm sorry to say but I can't see any FFA come from the DL side of the alliances. Would be great to have a 3rd guild in the running but it will never happen. People who play this game either join one side or the other. Any who don't simply aren't interested in PVP. Daenaerys' departure from DL/Faint would have been an ideal situation to have a 3rd group of people competing but unfortunately he ironically sided with those who hated him most rather than taking the reins of his own team. There just isn't a high enough UC to have a new third guild in the running. The only way this could be possible is if a full old group of players were to return and not be persuaded to join either of the current alliances.[/quote]
1. Lets not quote % when your tanks just guild hop

2. If we actually brought active players we would have about 3 out of ufg turn up, its hard incentivising players to come back for a gvw for an hour to get stomped by twice the numbers ( and 95% of people HATE the name change!!!l

3. why not stop the guild hopping with a month long cooldown on guild joinings and increase the rewards to the point where people wont want to just help their mates get it and actually want it for themselves
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[quote="H4WKEYE"]1. Lets not quote % when your tanks just guild hop 2. If we actually brought active players we would have about 3 out of ufg turn up, its hard incentivising players to come back for a gvw for an hour to get stomped by twice the numbers ( and 95% of people HATE the name change!!!l 3. why not stop the guild hopping with a month long cooldown on guild joinings and increase the rewards to the point where people wont want to just help their mates get it and actually want it for themselves[/quote]

 

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