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Dura overhaul?

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Just throwing it out there... What is the average boost on Dura per tag?

Example
Base t bow Dura from NPC is 2000dura... What would the Dura be at hard tag rare , epic , intense , Lego , mythical

Only reason I'm making this thread is because Ive noticed a few things

1, mob dropped low tier weaps are really bad Dura even high tag

Can this be looked at so a change can be made so depending on the tag it increases by say for example 500dura

Untag 2000
Hard 2500
Rare 3000
Epic 3500
Intense 4000..
Legendary 4500
Mythical 5000

Obviously we know there are weaps out there with more Dura that what I've made as a example especially made items from 200skill crafter's.. I got a 480rec 7300dura tknux in my stash...



2, The other thing I've noticed is a +8 apus being sold and it only had like 2.2k Dura....

Just wondering if this is something people think should be looked at and tweaked or not..

I know this will devalue the special repair.. but tbh with the current rates it's pretty easy to casually craft to 100/70/70skills on multiple chars if you lack sr accesability.. but I also know this argues the case about changing Dura since sr is "easy to obtain"


I just thought it would be a good discussion 😉


Edit. This should be in ideas and suggestions so if it could be moved.. Ty
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[quote="CHOPTIMUS"]Just throwing it out there... What is the average boost on Dura per tag? Example Base t bow Dura from NPC is 2000dura... What would the Dura be at hard tag rare , epic , intense , Lego , mythical Only reason I'm making this thread is because Ive noticed a few things 1, mob dropped low tier weaps are really bad Dura even high tag Can this be looked at so a change can be made so depending on the tag it increases by say for example 500dura Untag 2000 Hard 2500 Rare 3000 Epic 3500 Intense 4000.. Legendary 4500 Mythical 5000 Obviously we know there are weaps out there with more Dura that what I've made as a example especially made items from 200skill crafter's.. I got a 480rec 7300dura tknux in my stash... 2, The other thing I've noticed is a +8 apus being sold and it only had like 2.2k Dura.... Just wondering if this is something people think should be looked at and tweaked or not.. I know this will devalue the special repair.. but tbh with the current rates it's pretty easy to casually craft to 100/70/70skills on multiple chars if you lack sr accesability.. but I also know this argues the case about changing Dura since sr is "easy to obtain" I just thought it would be a good discussion 😉 Edit. This should be in ideas and suggestions so if it could be moved.. Ty [/quote]
I don’t see much of a problem at present, everyone knows a crafted weapon will be better than a dropped weapon regarding the dura.

From training weapons to around blood bow tier a player doesn’t spend long moving through the tiers of weapons. 2 or 3 crafted weapons of each tier will see you right, there are plenty that craft for free.

The only weapon that dura really matters on is bows due to this the only weapon that loses dura upon a miss unlike all over weapons missing doesn’t count to lose of dura.

As for the bow you mentioned the low dura on it will last around 30-40 mins no problem if you have countless sr’s but personally I wouldn’t upgrade any bow under 3k dura due to these weapons weakness with dura loss that I mentioned earlier.
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[quote="RAVENSOUL"]I don’t see much of a problem at present, everyone knows a crafted weapon will be better than a dropped weapon regarding the dura. From training weapons to around blood bow tier a player doesn’t spend long moving through the tiers of weapons. 2 or 3 crafted weapons of each tier will see you right, there are plenty that craft for free. The only weapon that dura really matters on is bows due to this the only weapon that loses dura upon a miss unlike all over weapons missing doesn’t count to lose of dura. As for the bow you mentioned the low dura on it will last around 30-40 mins no problem if you have countless sr’s but personally I wouldn’t upgrade any bow under 3k dura due to these weapons weakness with dura loss that I mentioned earlier.[/quote]

 

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