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Ideas/Suggestions improvements

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Though we could evaluate the various suggested changes and number them to ask isylver for a yay or nay possibilities before they get discussed

1. Revert name change for GVW (mixed opinions but maybe a poll could be used, believe nixher has set one up before?)
2. Introduce no names to SS to reduce x-world partnership
3. Change how stat system works on dsoma - high the stat more points req
4. Level 2+ spells dsoma heal weak etc maybe hunting spell
5. Auras - Introduce CTF slow for low range chars / directional port mage / time delay to change wep after 5th axe
6. Negamare kickback to reduce the ridiculous blocking out of range1 chars and refusing to kill ads to block them
7. DSoma new access (Preferably rings)
8. Launch test server for proper testing of new suggestions
9. Limit proc amount per cast to one of each type
10. Free rested until 100? To promote new chars without double events, there is no benefit to social vs hardcore players at this stage for the earlier levels?
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[quote="DEIMOS"]Though we could evaluate the various suggested changes and number them to ask isylver for a yay or nay possibilities before they get discussed 1. Revert name change for GVW (mixed opinions but maybe a poll could be used, believe nixher has set one up before?) 2. Introduce no names to SS to reduce x-world partnership 3. Change how stat system works on dsoma - high the stat more points req 4. Level 2+ spells dsoma heal weak etc maybe hunting spell 5. Auras - Introduce CTF slow for low range chars / directional port mage / time delay to change wep after 5th axe 6. Negamare kickback to reduce the ridiculous blocking out of range1 chars and refusing to kill ads to block them 7. DSoma new access (Preferably rings) 8. Launch test server for proper testing of new suggestions 9. Limit proc amount per cast to one of each type 10. Free rested until 100? To promote new chars without double events, there is no benefit to social vs hardcore players at this stage for the earlier levels?[/quote]
Can we put at number 8:
Reignite the test server and start testing important things with the help of the community if needed, before implementing things like new items/upgrades/boss changes/new spells, even new maps like Fox's improved Pranda.
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[quote="MIKELOWREY"]Can we put at number 8: Reignite the test server and start testing important things with the help of the community if needed, before implementing things like new items/upgrades/boss changes/new spells, even new maps like Fox's improved Pranda.[/quote]
"MIKELOWREY"Can we put at number 8:
Reignite the test server and start testing important things with the help of the community if needed, before implementing things like new items/upgrades/boss changes/new spells, even new maps like Fox's improved Pranda.


this, wasnt the test server put up for us to test new stuff for the gms?
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[quote="ROKEN"][quote="MIKELOWREY"]Can we put at number 8: Reignite the test server and start testing important things with the help of the community if needed, before implementing things like new items/upgrades/boss changes/new spells, even new maps like Fox's improved Pranda.[/quote] this, wasnt the test server put up for us to test new stuff for the gms? [/quote]
"ROKEN"
"MIKELOWREY"Can we put at number 8:
Reignite the test server and start testing important things with the help of the community if needed, before implementing things like new items/upgrades/boss changes/new spells, even new maps like Fox's improved Pranda.


this, wasnt the test server put up for us to test new stuff for the gms?


Only the stat change patch i believe

@mike i have edited the original post, if we get others adapting/addjng the list i will change accordingly
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[quote="DEIMOS"][quote="ROKEN"][quote="MIKELOWREY"]Can we put at number 8: Reignite the test server and start testing important things with the help of the community if needed, before implementing things like new items/upgrades/boss changes/new spells, even new maps like Fox's improved Pranda.[/quote] this, wasnt the test server put up for us to test new stuff for the gms? [/quote] Only the stat change patch i believe @mike i have edited the original post, if we get others adapting/addjng the list i will change accordingly [/quote]
"DEIMOS"
"ROKEN"
"MIKELOWREY"Can we put at number 8:
Reignite the test server and start testing important things with the help of the community if needed, before implementing things like new items/upgrades/boss changes/new spells, even new maps like Fox's improved Pranda.


this, wasnt the test server put up for us to test new stuff for the gms?


Only the stat change patch i believe

@mike i have edited the original post, if we get others adapting/addjng the list i will change accordingly


ah that be why then

but yeah +1 for test server to be up again for us to test new stuff before it goes on live
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[quote="ROKEN"][quote="DEIMOS"][quote="ROKEN"][quote="MIKELOWREY"]Can we put at number 8: Reignite the test server and start testing important things with the help of the community if needed, before implementing things like new items/upgrades/boss changes/new spells, even new maps like Fox's improved Pranda.[/quote] this, wasnt the test server put up for us to test new stuff for the gms? [/quote] Only the stat change patch i believe @mike i have edited the original post, if we get others adapting/addjng the list i will change accordingly [/quote] ah that be why then but yeah +1 for test server to be up again for us to test new stuff before it goes on live [/quote]
👍🏻
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[quote="MIKELOWREY"]👍🏻[/quote]
Limiting Proc to x2
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[quote="BINKS"]Limiting Proc to x2 [/quote]
"BINKS"Limiting Proc to x2


+1 providing melee weapons speed is limited to 700 barring knuckle.

To do this a new tier of weapon would need to be introduced, new weapons with way higher damage than current weapons have, enough to make people NEED to use the new weapons.

Of course new armour would also need to be introduced, players' damage is already crazy and additional damage would need to be compensated.

If this is refused, 5th staff aura should be given to humans instead.
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[quote="OGC"][quote="BINKS"]Limiting Proc to x2 [/quote] +1 providing melee weapons speed is limited to 700 barring knuckle. To do this a new tier of weapon would need to be introduced, new weapons with way higher damage than current weapons have, enough to make people NEED to use the new weapons. Of course new armour would also need to be introduced, players' damage is already crazy and additional damage would need to be compensated. If this is refused, 5th staff aura should be given to humans instead.[/quote]
"OGC"
"BINKS"Limiting Proc to x2


+1 providing melee weapons speed is limited to 700 barring knuckle.

To do this a new tier of weapon would need to be introduced, new weapons with way higher damage than current weapons have, enough to make people NEED to use the new weapons.

Of course new armour would also need to be introduced, players' damage is already crazy and additional damage would need to be compensated.

If this is refused, 5th staff aura should be given to humans instead.


The biggest issue here is that if the step up is too high (which is needed to persuade away from silly recoil) it will absolutely tear through lower levelsthat cabt yet wear the new armours, whilst making old weps do very little damage to new armour wearers

Having 5th axe AND 4th staff qould be a little op
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[quote="DEIMOS"][quote="OGC"][quote="BINKS"]Limiting Proc to x2 [/quote] +1 providing melee weapons speed is limited to 700 barring knuckle. To do this a new tier of weapon would need to be introduced, new weapons with way higher damage than current weapons have, enough to make people NEED to use the new weapons. Of course new armour would also need to be introduced, players' damage is already crazy and additional damage would need to be compensated. If this is refused, 5th staff aura should be given to humans instead.[/quote] The biggest issue here is that if the step up is too high (which is needed to persuade away from silly recoil) it will absolutely tear through lower levelsthat cabt yet wear the new armours, whilst making old weps do very little damage to new armour wearers Having 5th axe AND 4th staff qould be a little op[/quote]
"OGC"
"BINKS"Limiting Proc to x2


+1 providing melee weapons speed is limited to 700 barring knuckle.

To do this a new tier of weapon would need to be introduced, new weapons with way higher damage than current weapons have, enough to make people NEED to use the new weapons.

Of course new armour would also need to be introduced, players' damage is already crazy and additional damage would need to be compensated.

If this is refused, 5th staff aura should be given to humans instead.


The typical extremist response right here 😛
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[quote="DRY"][quote="OGC"][quote="BINKS"]Limiting Proc to x2 [/quote] +1 providing melee weapons speed is limited to 700 barring knuckle. To do this a new tier of weapon would need to be introduced, new weapons with way higher damage than current weapons have, enough to make people NEED to use the new weapons. Of course new armour would also need to be introduced, players' damage is already crazy and additional damage would need to be compensated. If this is refused, 5th staff aura should be given to humans instead.[/quote] The typical extremist response right here 😛[/quote]
"DEIMOS"
"OGC"
"BINKS"Limiting Proc to x2


+1 providing melee weapons speed is limited to 700 barring knuckle.

To do this a new tier of weapon would need to be introduced, new weapons with way higher damage than current weapons have, enough to make people NEED to use the new weapons.

Of course new armour would also need to be introduced, players' damage is already crazy and additional damage would need to be compensated.

If this is refused, 5th staff aura should be given to humans instead.


The biggest issue here is that if the step up is too high (which is needed to persuade away from silly recoil) it will absolutely tear through lower levelsthat cabt yet wear the new armours, whilst making old weps do very little damage to new armour wearers

Having 5th axe AND 4th staff qould be a little op


No way, an uninterrupted aura and stone would be silly

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[quote="BINKS"][quote="DEIMOS"][quote="OGC"][quote="BINKS"]Limiting Proc to x2 [/quote] +1 providing melee weapons speed is limited to 700 barring knuckle. To do this a new tier of weapon would need to be introduced, new weapons with way higher damage than current weapons have, enough to make people NEED to use the new weapons. Of course new armour would also need to be introduced, players' damage is already crazy and additional damage would need to be compensated. If this is refused, 5th staff aura should be given to humans instead.[/quote] The biggest issue here is that if the step up is too high (which is needed to persuade away from silly recoil) it will absolutely tear through lower levelsthat cabt yet wear the new armours, whilst making old weps do very little damage to new armour wearers Having 5th axe AND 4th staff qould be a little op[/quote] No way, an uninterrupted aura and stone would be silly [/quote]
"DEIMOS"Though we could evaluate the various suggested changes and number them to ask isylver for a yay or nay possibilities before they get discussed

1. Revert name change for GVW (heavily supported)
2. Introduce no names to SS to reduce x-world partnership
3. Change how stat system works on dsoma - high the stat more points req
4. Level 2+ spells dsoma heal weak etc maybe hunting spell
5. Auras - Introduce CTF slow for low range chars / directional port mage / time delay to change wep after 5th axe
6. Negamare kickback to reduce the ridiculous blocking out of range1 chars and refusing to kill ads to block them
7. DSoma new access (Preferably rings)
8. Launch test server for proper testing of new suggestions
9. Limit proc amount per cast to x2
10. Free rested until 100? To promote new chars without double events, there is no benefit to social vs hardcore players at this stage for the earlier levels?


1. Don't think its heavily supported. I'm growing to really like the tactics behind it.
2. Yea 100%
3. dno
4. dno
5. 100% - the invulnerability would open up new dimensions to pvp also
6. yes
7. dno
8. prob not gonna happen
9. No, 3 procs is fine. Multiple db at once is prob not. DB set etc should be removed. 3 DB procs at once is ridiculous.
10. Yes 100% , especially as cap becomes higher

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[quote="GRIMPIRATE"][quote="DEIMOS"]Though we could evaluate the various suggested changes and number them to ask isylver for a yay or nay possibilities before they get discussed 1. Revert name change for GVW (heavily supported) 2. Introduce no names to SS to reduce x-world partnership 3. Change how stat system works on dsoma - high the stat more points req 4. Level 2+ spells dsoma heal weak etc maybe hunting spell 5. Auras - Introduce CTF slow for low range chars / directional port mage / time delay to change wep after 5th axe 6. Negamare kickback to reduce the ridiculous blocking out of range1 chars and refusing to kill ads to block them 7. DSoma new access (Preferably rings) 8. Launch test server for proper testing of new suggestions 9. Limit proc amount per cast to x2 10. Free rested until 100? To promote new chars without double events, there is no benefit to social vs hardcore players at this stage for the earlier levels?[/quote] 1. Don't think its heavily supported. I'm growing to really like the tactics behind it. 2. Yea 100% 3. dno 4. dno 5. 100% - the invulnerability would open up new dimensions to pvp also 6. yes 7. dno 8. prob not gonna happen 9. No, 3 procs is fine. Multiple db at once is prob not. DB set etc should be removed. 3 DB procs at once is ridiculous. 10. Yes 100% , especially as cap becomes higher [/quote]
I don't think proc should be limited to x2, I think just limit it to 1 type of proc per cast (1x db 1x dg etc).

Removing a whole type of proc would be one of the dumbest moves ever, especially when people have geared around that.

-1 to that DimPirate, although multi proc of the same type is broken.

The most important suggestion IMO is the test server, even if it is put up and down as and when to test these theories - theorising is one thing but its always good to see if things work in a pragmatic sense.
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[quote="MIKELOWREY"]I don't think proc should be limited to x2, I think just limit it to 1 type of proc per cast (1x db 1x dg etc). Removing a whole type of proc would be one of the dumbest moves ever, especially when people have geared around that. -1 to that DimPirate, although multi proc of the same type is broken. The most important suggestion IMO is the test server, even if it is put up and down as and when to test these theories - theorising is one thing but its always good to see if things work in a pragmatic sense.[/quote]
"GRIMPIRATE"
"DEIMOS"Though we could evaluate the various suggested changes and number them to ask isylver for a yay or nay possibilities before they get discussed

1. Revert name change for GVW (heavily supported)
2. Introduce no names to SS to reduce x-world partnership
3. Change how stat system works on dsoma - high the stat more points req
4. Level 2+ spells dsoma heal weak etc maybe hunting spell
5. Auras - Introduce CTF slow for low range chars / directional port mage / time delay to change wep after 5th axe
6. Negamare kickback to reduce the ridiculous blocking out of range1 chars and refusing to kill ads to block them
7. DSoma new access (Preferably rings)
8. Launch test server for proper testing of new suggestions
9. Limit proc amount per cast to x2
10. Free rested until 100? To promote new chars without double events, there is no benefit to social vs hardcore players at this stage for the earlier levels?


1. Don't think its heavily supported. I'm growing to really like the tactics behind it.
2. Yea 100%
3. dno
4. dno
5. 100% - the invulnerability would open up new dimensions to pvp also
6. yes
7. dno
8. prob not gonna happen
9. No, 3 procs is fine. Multiple db at once is prob not. DB set etc should be removed. 3 DB procs at once is ridiculous.
10. Yes 100% , especially as cap becomes higher



Number 1 is one of the most asked for things in posts on the forum ?
You do realise you can proc more than 3 times in a hit right ?
Agree test server is a must
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[quote="BINKS"][quote="GRIMPIRATE"][quote="DEIMOS"]Though we could evaluate the various suggested changes and number them to ask isylver for a yay or nay possibilities before they get discussed 1. Revert name change for GVW (heavily supported) 2. Introduce no names to SS to reduce x-world partnership 3. Change how stat system works on dsoma - high the stat more points req 4. Level 2+ spells dsoma heal weak etc maybe hunting spell 5. Auras - Introduce CTF slow for low range chars / directional port mage / time delay to change wep after 5th axe 6. Negamare kickback to reduce the ridiculous blocking out of range1 chars and refusing to kill ads to block them 7. DSoma new access (Preferably rings) 8. Launch test server for proper testing of new suggestions 9. Limit proc amount per cast to x2 10. Free rested until 100? To promote new chars without double events, there is no benefit to social vs hardcore players at this stage for the earlier levels?[/quote] 1. Don't think its heavily supported. I'm growing to really like the tactics behind it. 2. Yea 100% 3. dno 4. dno 5. 100% - the invulnerability would open up new dimensions to pvp also 6. yes 7. dno 8. prob not gonna happen 9. No, 3 procs is fine. Multiple db at once is prob not. DB set etc should be removed. 3 DB procs at once is ridiculous. 10. Yes 100% , especially as cap becomes higher [/quote] Number 1 is one of the most asked for things in posts on the forum ? You do realise you can proc more than 3 times in a hit right ? Agree test server is a must [/quote]
"BINKS"
"GRIMPIRATE"
"DEIMOS"Though we could evaluate the various suggested changes and number them to ask isylver for a yay or nay possibilities before they get discussed

1. Revert name change for GVW (heavily supported)
2. Introduce no names to SS to reduce x-world partnership
3. Change how stat system works on dsoma - high the stat more points req
4. Level 2+ spells dsoma heal weak etc maybe hunting spell
5. Auras - Introduce CTF slow for low range chars / directional port mage / time delay to change wep after 5th axe
6. Negamare kickback to reduce the ridiculous blocking out of range1 chars and refusing to kill ads to block them
7. DSoma new access (Preferably rings)
8. Launch test server for proper testing of new suggestions
9. Limit proc amount per cast to x2
10. Free rested until 100? To promote new chars without double events, there is no benefit to social vs hardcore players at this stage for the earlier levels?


1. Don't think its heavily supported. I'm growing to really like the tactics behind it.
2. Yea 100%
3. dno
4. dno
5. 100% - the invulnerability would open up new dimensions to pvp also
6. yes
7. dno
8. prob not gonna happen
9. No, 3 procs is fine. Multiple db at once is prob not. DB set etc should be removed. 3 DB procs at once is ridiculous.
10. Yes 100% , especially as cap becomes higher



Number 1 is one of the most asked for things in posts on the forum ?
You do realise you can proc more than 3 times in a hit right ?
Agree test server is a must


Yeah. I was one that wanted it changed back but the more i play with it the more i like it. Feel like a lot of people are experiencing this.

Haha, no. Thought it was just 3 tbh. Two would just make mage pretty bad tbh especially with the cap raise coming in, new MD accessories and new mobs dropping ancient robes.
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[quote="GRIMPIRATE"][quote="BINKS"][quote="GRIMPIRATE"][quote="DEIMOS"]Though we could evaluate the various suggested changes and number them to ask isylver for a yay or nay possibilities before they get discussed 1. Revert name change for GVW (heavily supported) 2. Introduce no names to SS to reduce x-world partnership 3. Change how stat system works on dsoma - high the stat more points req 4. Level 2+ spells dsoma heal weak etc maybe hunting spell 5. Auras - Introduce CTF slow for low range chars / directional port mage / time delay to change wep after 5th axe 6. Negamare kickback to reduce the ridiculous blocking out of range1 chars and refusing to kill ads to block them 7. DSoma new access (Preferably rings) 8. Launch test server for proper testing of new suggestions 9. Limit proc amount per cast to x2 10. Free rested until 100? To promote new chars without double events, there is no benefit to social vs hardcore players at this stage for the earlier levels?[/quote] 1. Don't think its heavily supported. I'm growing to really like the tactics behind it. 2. Yea 100% 3. dno 4. dno 5. 100% - the invulnerability would open up new dimensions to pvp also 6. yes 7. dno 8. prob not gonna happen 9. No, 3 procs is fine. Multiple db at once is prob not. DB set etc should be removed. 3 DB procs at once is ridiculous. 10. Yes 100% , especially as cap becomes higher [/quote] Number 1 is one of the most asked for things in posts on the forum ? You do realise you can proc more than 3 times in a hit right ? Agree test server is a must [/quote] Yeah. I was one that wanted it changed back but the more i play with it the more i like it. Feel like a lot of people are experiencing this. Haha, no. Thought it was just 3 tbh. Two would just make mage pretty bad tbh especially with the cap raise coming in, new MD accessories and new mobs dropping ancient robes. [/quote]

 

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