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GVW - An Idea

Author Content Date
"CHEREBGADOL"
"DEVULA"
"CHEREBGADOL"I've spoken to a lot of people about it, including people from DL alliance and they all say that the system is outdated and super unfun to play when you're outnumbered or out numbering the Opposition.


Which DL members said this? Any I've spoken to don't want any change to GVW barring having more incentive for turning up.

Although the new PK/grey system will make owning GV more beneficial it would be nice to have more to play for.

"CHEREBGADOL"This "Turn up as soon as it starts to fight for control" is also quite ridiculous. Yes if we turn up from the first minute we can eventually get thru the wall but that doesn't change the fact that the door is range 1 and only 3 people can enter at 1 time, it doesn't change the fact that numbers will always win no matter what tactics and it doesn't change the fact that the war becomes less about how good your character is, how good its gear is, and literally all about how many people can turn up to a war to defend it.


So you've just admitted you'll break through the wall if you attend the entire war rather than just the last 10 minutes. So why don't you start doing that? Instead of asking for drastic changes to an event which isn't broken because you can't be arsed or too disorganised to attend the full war.

Yes I agree having more people is a big advantage. But as previously stated in this thread, UFG had 36 chars on for GVW the other week and still lost to 26. This isn't because the games broken, its purely down to communication, if you're running around like headless chickens, not able to tell your arse from your elbow, you're not going to win.

You've actually been given advice from the alliance which has won the most wars on the server (your enemy), perhaps try out new methods of attacking and designate certain players to specific jobs rather than asking for changes to make things easier for you.

Edit: The only change I'd potentially like to see other than from an incentive point of view would be a stone holder point system like Sacred Stone. 1 second = 1 point, guild with the most points at the end wins. This will get people turning up from the start, however if an attacking guild knows they can't surpass the defending guild's points 20 minutes before the end they'll just leave early. Would need to be tested before properly implemented.



Okay let me shut down a few of your points first.

1 - You've won exactly 1 GVW were the numbers were not in your favor and it was a completely fluke. And it wasn't 26 vs 36 at all. Once you saw we had good numbers people from your side started logging on like flies on shit. Eventually it was even numbers.

2."Drastic change to an event that isn't broken" Of course it's broken - It doesn't work in the current server, too much has changed since esoma for it to work, I've shown videos to Esoma players and non players and the feedback I've had is that what they saw was completely different to what they remember, none of this Zombie / Pot Delay / Serum Delay / No Name bull shit. The main reason the system use to work back in the day was due to there being multiple guilds fighting for it and no huge alliances, the level 100 cap was also a sweet spot and something you had to really grind for. Which meant a lot of players would be around the same stats.

Nowadays with all that has been added to the game people get one shot, melee isn't strong as it use to be, mages / dex mages are completely dominant and are ruining the game (is not your fault).

3. I'm sorry but I don't need advice from you, we literally dominated your alliance the same way you're dominating us at present only difference is we're not quitting the game as a guild or threatening the GM "WE WILL ALL QUIT IF YOU CHANGE ANYTHING". We dominated your alliance because we had more numbers and now you have more. Back then I suggested a different GVW system too when we was winning to give people a fair chance and not be discouraged by numbers alone.

With that out the day - The DL players I've spoken to about this do not want to be named. The fact of the matter at hand and the reason I made the thread like I've made many others in the past for issues that need to be addressed and HAVE been addressed is that the GVW system heavily relies on numbers, ISYLVER knows this and for some bizarre reason (maybe he's not aware) he thinks it's fine and fine for people to monopolize an event that could well be better and more contested by different guilds. The amount of possibilities are endless. I've only scratched the surface to what I think might be a good GvG system

I would love to see a system that doesn't completely favor numbers. A system were skill / coordinated attacks and time put into your character translates to being a top character to attack or defend a village.

Also

"you can't be arsed or too disorganised to attend the full war"

" its purely down to communication, if you're running around like headless chickens, not able to tell your arse from your elbow, you're not going to win."


You are so far up your own arse that you talk like this as if anything you do on top of bringing 50 people to a war will make any difference at all. Reality is, no1 would win 36vs50. Reality is you're not a Soma savant that knows all about winning GVW. If you were on our side you would make no difference at all to the outcome.

And the reality is that the GVW system is broken and that's the reason why people don't turn up. Let alone turning up to something that relies on numbers and not skill at all.

_________________________________________________________________________________________
Thx for your reply though it was amusing to read.


Why so much aggression? You sound angry, I think you need to calm down wee boy.

1. Yes it was 26vs36 we counted the numbers of everyone who turned up to the war, not just those who turned up from the start. Maybe it was a fluke but if you lot got your shit together a fluke wouldn't have been possible, we wouldn't have had spaces around the stone.

2. This is a matter of opinion, in my eyes and many others', GVW isn't broken. From what you said, it sounds to me its not that GVW is broken, however its the character builds. (You basically said it yourself).

"the level 100 cap was also a sweet spot and something you had to really grind for. Which meant a lot of players would be around the same stats.

Nowadays with all that has been added to the game people get one shot, melee isn't strong as it use to be, mages / dex mages are completely dominant and are ruining the game (is not your fault)."

However as it stands I quite like character builds as they are.

3. You cannot dispel ignorance if you retain arrogance. You're given advice and you throw it under the bus because you was once part of a dominant alliance. You've thrown your dummy out of the pram, had a paddy and demand change because you're too much of an arrogant prick to take advice onboard.

Please stop basing this entire topic on one single war we brought 50 people to. We prepped for that war knowing it was just before cap raise and on top and saw an accidental /setstatus from someone from your alliance which revealed you'd be attending. We'd be lucky to get those numbers every 3 days.
PM Reply Quote
[quote="DEVULA"][quote="CHEREBGADOL"][quote="DEVULA"][quote="CHEREBGADOL"]I've spoken to a lot of people about it, including people from DL alliance and they all say that the system is outdated and super unfun to play when you're outnumbered or out numbering the Opposition. [/quote] Which DL members said this? Any I've spoken to don't want any change to GVW barring having more incentive for turning up. Although the new PK/grey system will make owning GV more beneficial it would be nice to have more to play for. [quote="CHEREBGADOL"]This "Turn up as soon as it starts to fight for control" is also quite ridiculous. Yes if we turn up from the first minute we can eventually get thru the wall but that doesn't change the fact that the door is range 1 and only 3 people can enter at 1 time, it doesn't change the fact that numbers will always win no matter what tactics and it doesn't change the fact that the war becomes less about how good your character is, how good its gear is, and literally all about how many people can turn up to a war to defend it.[/quote] So you've just admitted you'll break through the wall if you attend the entire war rather than just the last 10 minutes. So why don't you start doing that? Instead of asking for drastic changes to an event which isn't broken because you can't be arsed or too disorganised to attend the full war. Yes I agree having more people is a big advantage. But as previously stated in this thread, UFG had 36 chars on for GVW the other week and still lost to 26. This isn't because the games broken, its purely down to communication, if you're running around like headless chickens, not able to tell your arse from your elbow, you're not going to win. You've actually been given advice from the alliance which has won the most wars on the server (your enemy), perhaps try out new methods of attacking and designate certain players to specific jobs rather than asking for changes to make things easier for you. Edit: The only change I'd potentially like to see other than from an incentive point of view would be a stone holder point system like Sacred Stone. 1 second = 1 point, guild with the most points at the end wins. This will get people turning up from the start, however if an attacking guild knows they can't surpass the defending guild's points 20 minutes before the end they'll just leave early. Would need to be tested before properly implemented.[/quote] Okay let me shut down a few of your points first. 1 - You've won exactly 1 GVW were the numbers were not in your favor and it was a completely fluke. And it wasn't 26 vs 36 at all. Once you saw we had good numbers people from your side started logging on like flies on shit. Eventually it was even numbers. 2."Drastic change to an event that isn't broken" Of course it's broken - It doesn't work in the current server, too much has changed since esoma for it to work, I've shown videos to Esoma players and non players and the feedback I've had is that what they saw was completely different to what they remember, none of this Zombie / Pot Delay / Serum Delay / No Name bull shit. The main reason the system use to work back in the day was due to there being multiple guilds fighting for it and no huge alliances, the level 100 cap was also a sweet spot and something you had to really grind for. Which meant a lot of players would be around the same stats. Nowadays with all that has been added to the game people get one shot, melee isn't strong as it use to be, mages / dex mages are completely dominant and are ruining the game (is not your fault). 3. I'm sorry but I don't need advice from you, we literally dominated your alliance the same way you're dominating us at present only difference is we're not quitting the game as a guild or threatening the GM "WE WILL ALL QUIT IF YOU CHANGE ANYTHING". We dominated your alliance because we had more numbers and now you have more. Back then I suggested a different GVW system too when we was winning to give people a fair chance and not be discouraged by numbers alone. With that out the day - The DL players I've spoken to about this do not want to be named. The fact of the matter at hand and the reason I made the thread like I've made many others in the past for issues that need to be addressed and HAVE been addressed is that the GVW system heavily relies on numbers, ISYLVER knows this and for some bizarre reason (maybe he's not aware) he thinks it's fine and fine for people to monopolize an event that could well be better and more contested by different guilds. The amount of possibilities are endless. I've only scratched the surface to what I think might be a good GvG system I would love to see a system that doesn't completely favor numbers. A system were skill / coordinated attacks and time put into your character translates to being a top character to attack or defend a village. Also "you can't be arsed or too disorganised to attend the full war" " its purely down to communication, if you're running around like headless chickens, not able to tell your arse from your elbow, you're not going to win." You are so far up your own arse that you talk like this as if anything you do on top of bringing 50 people to a war will make any difference at all. Reality is, no1 would win 36vs50. Reality is you're not a Soma savant that knows all about winning GVW. If you were on our side you would make no difference at all to the outcome. And the reality is that the GVW system is broken and that's the reason why people don't turn up. Let alone turning up to something that relies on numbers and not skill at all. _________________________________________________________________________________________ Thx for your reply though it was amusing to read. [/quote] Why so much aggression? You sound angry, I think you need to calm down wee boy. 1. Yes it was 26vs36 we counted the numbers of everyone who turned up to the war, not just those who turned up from the start. Maybe it was a fluke but if you lot got your shit together a fluke wouldn't have been possible, we wouldn't have had spaces around the stone. 2. This is a matter of opinion, in my eyes and many others', GVW isn't broken. From what you said, it sounds to me its not that GVW is broken, however its the character builds. (You basically said it yourself). "the level 100 cap was also a sweet spot and something you had to really grind for. Which meant a lot of players would be around the same stats. Nowadays with all that has been added to the game people get one shot, melee isn't strong as it use to be, mages / dex mages are completely dominant and are ruining the game (is not your fault)." However as it stands I quite like character builds as they are. 3. You cannot dispel ignorance if you retain arrogance. You're given advice and you throw it under the bus because you was once part of a dominant alliance. You've thrown your dummy out of the pram, had a paddy and demand change because you're too much of an arrogant prick to take advice onboard. Please stop basing this entire topic on one single war we brought 50 people to. We prepped for that war knowing it was just before cap raise and on top and saw an accidental /setstatus from someone from your alliance which revealed you'd be attending. We'd be lucky to get those numbers every 3 days.[/quote]

"DEVULA"
"CHEREBGADOL"
"DEVULA"
"CHEREBGADOL"I've spoken to a lot of people about it, including people from DL alliance and they all say that the system is outdated and super unfun to play when you're outnumbered or out numbering the Opposition.


Which DL members said this? Any I've spoken to don't want any change to GVW barring having more incentive for turning up.

Although the new PK/grey system will make owning GV more beneficial it would be nice to have more to play for.

"CHEREBGADOL"This "Turn up as soon as it starts to fight for control" is also quite ridiculous. Yes if we turn up from the first minute we can eventually get thru the wall but that doesn't change the fact that the door is range 1 and only 3 people can enter at 1 time, it doesn't change the fact that numbers will always win no matter what tactics and it doesn't change the fact that the war becomes less about how good your character is, how good its gear is, and literally all about how many people can turn up to a war to defend it.


So you've just admitted you'll break through the wall if you attend the entire war rather than just the last 10 minutes. So why don't you start doing that? Instead of asking for drastic changes to an event which isn't broken because you can't be arsed or too disorganised to attend the full war.

Yes I agree having more people is a big advantage. But as previously stated in this thread, UFG had 36 chars on for GVW the other week and still lost to 26. This isn't because the games broken, its purely down to communication, if you're running around like headless chickens, not able to tell your arse from your elbow, you're not going to win.

You've actually been given advice from the alliance which has won the most wars on the server (your enemy), perhaps try out new methods of attacking and designate certain players to specific jobs rather than asking for changes to make things easier for you.

Edit: The only change I'd potentially like to see other than from an incentive point of view would be a stone holder point system like Sacred Stone. 1 second = 1 point, guild with the most points at the end wins. This will get people turning up from the start, however if an attacking guild knows they can't surpass the defending guild's points 20 minutes before the end they'll just leave early. Would need to be tested before properly implemented.



Okay let me shut down a few of your points first.

1 - You've won exactly 1 GVW were the numbers were not in your favor and it was a completely fluke. And it wasn't 26 vs 36 at all. Once you saw we had good numbers people from your side started logging on like flies on shit. Eventually it was even numbers.

2."Drastic change to an event that isn't broken" Of course it's broken - It doesn't work in the current server, too much has changed since esoma for it to work, I've shown videos to Esoma players and non players and the feedback I've had is that what they saw was completely different to what they remember, none of this Zombie / Pot Delay / Serum Delay / No Name bull shit. The main reason the system use to work back in the day was due to there being multiple guilds fighting for it and no huge alliances, the level 100 cap was also a sweet spot and something you had to really grind for. Which meant a lot of players would be around the same stats.

Nowadays with all that has been added to the game people get one shot, melee isn't strong as it use to be, mages / dex mages are completely dominant and are ruining the game (is not your fault).

3. I'm sorry but I don't need advice from you, we literally dominated your alliance the same way you're dominating us at present only difference is we're not quitting the game as a guild or threatening the GM "WE WILL ALL QUIT IF YOU CHANGE ANYTHING". We dominated your alliance because we had more numbers and now you have more. Back then I suggested a different GVW system too when we was winning to give people a fair chance and not be discouraged by numbers alone.

With that out the day - The DL players I've spoken to about this do not want to be named. The fact of the matter at hand and the reason I made the thread like I've made many others in the past for issues that need to be addressed and HAVE been addressed is that the GVW system heavily relies on numbers, ISYLVER knows this and for some bizarre reason (maybe he's not aware) he thinks it's fine and fine for people to monopolize an event that could well be better and more contested by different guilds. The amount of possibilities are endless. I've only scratched the surface to what I think might be a good GvG system

I would love to see a system that doesn't completely favor numbers. A system were skill / coordinated attacks and time put into your character translates to being a top character to attack or defend a village.

Also

"you can't be arsed or too disorganised to attend the full war"

" its purely down to communication, if you're running around like headless chickens, not able to tell your arse from your elbow, you're not going to win."


You are so far up your own arse that you talk like this as if anything you do on top of bringing 50 people to a war will make any difference at all. Reality is, no1 would win 36vs50. Reality is you're not a Soma savant that knows all about winning GVW. If you were on our side you would make no difference at all to the outcome.

And the reality is that the GVW system is broken and that's the reason why people don't turn up. Let alone turning up to something that relies on numbers and not skill at all.

_________________________________________________________________________________________
Thx for your reply though it was amusing to read.


Why so much aggression? You sound angry, I think you need to calm down wee boy.

1. Yes it was 26vs36 we counted the numbers of everyone who turned up to the war, not just those who turned up from the start. Maybe it was a fluke but if you lot got your shit together a fluke wouldn't have been possible, we wouldn't have had spaces around the stone.

2. This is a matter of opinion, in my eyes and many others', GVW isn't broken. From what you said, it sounds to me its not that GVW is broken, however its the character builds. (You basically said it yourself).

"the level 100 cap was also a sweet spot and something you had to really grind for. Which meant a lot of players would be around the same stats.

Nowadays with all that has been added to the game people get one shot, melee isn't strong as it use to be, mages / dex mages are completely dominant and are ruining the game (is not your fault)."

However as it stands I quite like character builds as they are.

3. You cannot dispel ignorance if you retain arrogance. You're given advice and you throw it under the bus because you was once part of a dominant alliance. You've thrown your dummy out of the pram, had a paddy and demand change because you're too much of an arrogant prick to take advice onboard.

Please stop basing this entire topic on one single war we brought 50 people to. We prepped for that war knowing it was just before cap raise and on top and saw an accidental /setstatus from someone from your alliance which revealed you'd be attending. We'd be lucky to get those numbers every 3 days.


I never asked for advice at all. I don’t need it, it’s simple as that, nobody is throwing a tantrum but if that’s how you view this that’s your own prerogative.

Yes 36 is most that we’ll ever get and 50 is the most you’ve had so far, it doesn’t take a mathematician to see that your alliance has more active players and more people that show up to GVW.

In the history of this server the guilds and alliances that have dominated GVW have always had the most active members.

Dynamic and EQ
No_Mercy and G5
Firetrap DL and EQ
No_Mercy and Vikings
Vikings, No_Mercy, Espada, China
Vikings, No_Mercy, Valiant, China, Outlawz
DL, Outlawz, Kingslanding.
DL, Faint, Outlawz, Firetrap.

The reason why those alliances were dominant were due to the numbers difference. It has never been about tactics and skill. If anything the tactics yous talk about are more about exploiting game mechanics like making a huge ring of death around the entry point at GVW as yous know only 3 people can get in due to the fact that the door and the GVW system was made in 1999.

I recorded nd showed that to an esoma player that use to attend to a lot of GVWs during Esoma and I also showed it to someone who doesn’t play Soma but knows about mmorpg pvp.

Both of them said that It didn’t look fun and that “that guild inside is not attending to have fun” “they’re attending to purely win and control GVW” - which is no fun to anyone attending”

You could say that you were having fun absolutely destroying everyone that came in, but deep down you know that it’s x1000 more enjoyable when there’s an actual challenge and both sides are trading blows.

The GVW system is outdated, it needs to be updated just like the game has since esoma. And that’s factual. It needs to be less about the numbers and more about skill.
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[quote="CHEREBGADOL"] [quote="DEVULA"][quote="CHEREBGADOL"][quote="DEVULA"][quote="CHEREBGADOL"]I've spoken to a lot of people about it, including people from DL alliance and they all say that the system is outdated and super unfun to play when you're outnumbered or out numbering the Opposition. [/quote] Which DL members said this? Any I've spoken to don't want any change to GVW barring having more incentive for turning up. Although the new PK/grey system will make owning GV more beneficial it would be nice to have more to play for. [quote="CHEREBGADOL"]This "Turn up as soon as it starts to fight for control" is also quite ridiculous. Yes if we turn up from the first minute we can eventually get thru the wall but that doesn't change the fact that the door is range 1 and only 3 people can enter at 1 time, it doesn't change the fact that numbers will always win no matter what tactics and it doesn't change the fact that the war becomes less about how good your character is, how good its gear is, and literally all about how many people can turn up to a war to defend it.[/quote] So you've just admitted you'll break through the wall if you attend the entire war rather than just the last 10 minutes. So why don't you start doing that? Instead of asking for drastic changes to an event which isn't broken because you can't be arsed or too disorganised to attend the full war. Yes I agree having more people is a big advantage. But as previously stated in this thread, UFG had 36 chars on for GVW the other week and still lost to 26. This isn't because the games broken, its purely down to communication, if you're running around like headless chickens, not able to tell your arse from your elbow, you're not going to win. You've actually been given advice from the alliance which has won the most wars on the server (your enemy), perhaps try out new methods of attacking and designate certain players to specific jobs rather than asking for changes to make things easier for you. Edit: The only change I'd potentially like to see other than from an incentive point of view would be a stone holder point system like Sacred Stone. 1 second = 1 point, guild with the most points at the end wins. This will get people turning up from the start, however if an attacking guild knows they can't surpass the defending guild's points 20 minutes before the end they'll just leave early. Would need to be tested before properly implemented.[/quote] Okay let me shut down a few of your points first. 1 - You've won exactly 1 GVW were the numbers were not in your favor and it was a completely fluke. And it wasn't 26 vs 36 at all. Once you saw we had good numbers people from your side started logging on like flies on shit. Eventually it was even numbers. 2."Drastic change to an event that isn't broken" Of course it's broken - It doesn't work in the current server, too much has changed since esoma for it to work, I've shown videos to Esoma players and non players and the feedback I've had is that what they saw was completely different to what they remember, none of this Zombie / Pot Delay / Serum Delay / No Name bull shit. The main reason the system use to work back in the day was due to there being multiple guilds fighting for it and no huge alliances, the level 100 cap was also a sweet spot and something you had to really grind for. Which meant a lot of players would be around the same stats. Nowadays with all that has been added to the game people get one shot, melee isn't strong as it use to be, mages / dex mages are completely dominant and are ruining the game (is not your fault). 3. I'm sorry but I don't need advice from you, we literally dominated your alliance the same way you're dominating us at present only difference is we're not quitting the game as a guild or threatening the GM "WE WILL ALL QUIT IF YOU CHANGE ANYTHING". We dominated your alliance because we had more numbers and now you have more. Back then I suggested a different GVW system too when we was winning to give people a fair chance and not be discouraged by numbers alone. With that out the day - The DL players I've spoken to about this do not want to be named. The fact of the matter at hand and the reason I made the thread like I've made many others in the past for issues that need to be addressed and HAVE been addressed is that the GVW system heavily relies on numbers, ISYLVER knows this and for some bizarre reason (maybe he's not aware) he thinks it's fine and fine for people to monopolize an event that could well be better and more contested by different guilds. The amount of possibilities are endless. I've only scratched the surface to what I think might be a good GvG system I would love to see a system that doesn't completely favor numbers. A system were skill / coordinated attacks and time put into your character translates to being a top character to attack or defend a village. Also "you can't be arsed or too disorganised to attend the full war" " its purely down to communication, if you're running around like headless chickens, not able to tell your arse from your elbow, you're not going to win." You are so far up your own arse that you talk like this as if anything you do on top of bringing 50 people to a war will make any difference at all. Reality is, no1 would win 36vs50. Reality is you're not a Soma savant that knows all about winning GVW. If you were on our side you would make no difference at all to the outcome. And the reality is that the GVW system is broken and that's the reason why people don't turn up. Let alone turning up to something that relies on numbers and not skill at all. _________________________________________________________________________________________ Thx for your reply though it was amusing to read. [/quote] Why so much aggression? You sound angry, I think you need to calm down wee boy. 1. Yes it was 26vs36 we counted the numbers of everyone who turned up to the war, not just those who turned up from the start. Maybe it was a fluke but if you lot got your shit together a fluke wouldn't have been possible, we wouldn't have had spaces around the stone. 2. This is a matter of opinion, in my eyes and many others', GVW isn't broken. From what you said, it sounds to me its not that GVW is broken, however its the character builds. (You basically said it yourself). "the level 100 cap was also a sweet spot and something you had to really grind for. Which meant a lot of players would be around the same stats. Nowadays with all that has been added to the game people get one shot, melee isn't strong as it use to be, mages / dex mages are completely dominant and are ruining the game (is not your fault)." However as it stands I quite like character builds as they are. 3. You cannot dispel ignorance if you retain arrogance. You're given advice and you throw it under the bus because you was once part of a dominant alliance. You've thrown your dummy out of the pram, had a paddy and demand change because you're too much of an arrogant prick to take advice onboard. Please stop basing this entire topic on one single war we brought 50 people to. We prepped for that war knowing it was just before cap raise and on top and saw an accidental /setstatus from someone from your alliance which revealed you'd be attending. We'd be lucky to get those numbers every 3 days.[/quote] I never asked for advice at all. I don’t need it, it’s simple as that, nobody is throwing a tantrum but if that’s how you view this that’s your own prerogative. Yes 36 is most that we’ll ever get and 50 is the most you’ve had so far, it doesn’t take a mathematician to see that your alliance has more active players and more people that show up to GVW. In the history of this server the guilds and alliances that have dominated GVW have always had the most active members. Dynamic and EQ No_Mercy and G5 Firetrap DL and EQ No_Mercy and Vikings Vikings, No_Mercy, Espada, China Vikings, No_Mercy, Valiant, China, Outlawz DL, Outlawz, Kingslanding. DL, Faint, Outlawz, Firetrap. The reason why those alliances were dominant were due to the numbers difference. It has never been about tactics and skill. If anything the tactics yous talk about are more about exploiting game mechanics like making a huge ring of death around the entry point at GVW as yous know only 3 people can get in due to the fact that the door and the GVW system was made in 1999. I recorded nd showed that to an esoma player that use to attend to a lot of GVWs during Esoma and I also showed it to someone who doesn’t play Soma but knows about mmorpg pvp. Both of them said that It didn’t look fun and that “that guild inside is not attending to have fun” “they’re attending to purely win and control GVW” - which is no fun to anyone attending” You could say that you were having fun absolutely destroying everyone that came in, but deep down you know that it’s x1000 more enjoyable when there’s an actual challenge and both sides are trading blows. The GVW system is outdated, it needs to be updated just like the game has since esoma. And that’s factual. It needs to be less about the numbers and more about skill. [/quote]
Fun is subjective. I enjoyed it, many others did too. Thanks for taking your time to show the video to people who don't even play the game, because their opinion really matters here. Instead of showing parts of the game which you deem shit/broken to people who don't play, why not advertise with the more positive aspects of the game, try get more people to play and join you to win GVW :).

No response to your claims of character builds being broken? You seem to think this is a mitigating factor.
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[quote="DEVULA"]Fun is subjective. I enjoyed it, many others did too. Thanks for taking your time to show the video to people who don't even play the game, because their opinion really matters here. Instead of showing parts of the game which you deem shit/broken to people who don't play, why not advertise with the more positive aspects of the game, try get more people to play and join you to win GVW :). No response to your claims of character builds being broken? You seem to think this is a mitigating factor.[/quote]
Wrong on esoma not being alliance vs alliance, when the Genesis era started it was Genesis/Rebirth vs NightBlades / philis / RH etc. Genesis secured the halloween soup market and sabretooth used to tank the stone or they used to hold the gate with their top characters at the front. This was when evasion was extremely op and Genesis held the gv for 60 odd weeks non stop. Still didn't have the tears that I see now in this thread.

Just get good, and stop crying like a little bitch nite.
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[quote="PERCYPLS"]Wrong on esoma not being alliance vs alliance, when the Genesis era started it was Genesis/Rebirth vs NightBlades / philis / RH etc. Genesis secured the halloween soup market and sabretooth used to tank the stone or they used to hold the gate with their top characters at the front. This was when evasion was extremely op and Genesis held the gv for 60 odd weeks non stop. Still didn't have the tears that I see now in this thread. Just get good, and stop crying like a little bitch nite.[/quote]
How do you know who turned up when no names are shown?
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[quote="H4WKEYE"]How do you know who turned up when no names are shown?[/quote]
/pos

Ask spudmond or chippy for his macro
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[quote="PERCYPLS"]/pos Ask spudmond or chippy for his macro [/quote]
That just shows who is online not at war
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[quote="H4WKEYE"]That just shows who is online not at war[/quote]
Yeah so zoldier n co were just sitting in gypo while gvw was on 🤣🤦‍♂️
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[quote="PERCYPLS"]Yeah so zoldier n co were just sitting in gypo while gvw was on 🤣🤦‍♂️[/quote]
"PERCYPLS"Wrong on esoma not being alliance vs alliance, when the Genesis era started it was Genesis/Rebirth vs NightBlades / philis / RH etc. Genesis secured the halloween soup market and sabretooth used to tank the stone or they used to hold the gate with their top characters at the front. This was when evasion was extremely op and Genesis held the gv for 60 odd weeks non stop. Still didn't have the tears that I see now in this thread.

Just get good, and stop crying like a little bitch nite.


this the things we did for him getting the soups were pretty extreme for todays soma standards
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[quote="SYONIDE"][quote="PERCYPLS"]Wrong on esoma not being alliance vs alliance, when the Genesis era started it was Genesis/Rebirth vs NightBlades / philis / RH etc. Genesis secured the halloween soup market and sabretooth used to tank the stone or they used to hold the gate with their top characters at the front. This was when evasion was extremely op and Genesis held the gv for 60 odd weeks non stop. Still didn't have the tears that I see now in this thread. Just get good, and stop crying like a little bitch nite.[/quote] this the things we did for him getting the soups were pretty extreme for todays soma standards[/quote]
"H4WKEYE"How do you know who turned up when no names are shown?


They’ve got the edited client 🤷🏼‍♂️ Got leaked in disc last night
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[quote="CHOMP"][quote="H4WKEYE"]How do you know who turned up when no names are shown?[/quote] They’ve got the edited client 🤷🏼‍♂️ Got leaked in disc last night [/quote]
"CHOMP"
"H4WKEYE"How do you know who turned up when no names are shown?


They’ve got the edited client 🤷🏼‍♂️ Got leaked in disc last night


My comment was much more subtle than yours 🤣
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[quote="H4WKEYE"][quote="CHOMP"][quote="H4WKEYE"]How do you know who turned up when no names are shown?[/quote] They’ve got the edited client 🤷🏼‍♂️ Got leaked in disc last night [/quote] My comment was much more subtle than yours 🤣[/quote]
There is a strong argument for a slight change in how the door works. Allowing the entrance to be clickable from further out or a bigger clicking box ect.

Other than that I don’t think it needs to be changed.
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[quote="OPENTHEDOOR"]There is a strong argument for a slight change in how the door works. Allowing the entrance to be clickable from further out or a bigger clicking box ect. Other than that I don’t think it needs to be changed. [/quote]
Make the changes lets get people attending
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[quote="NITEFALL"]Make the changes lets get people attending[/quote]
At the end of the day this is an ideas thread, not a shit on someone’s thoughts thread - which is what always happens when one side of an alliance suggests something - It’s a wonder GMs don’t think “what’s the fucking point, just people throwing shade”.

Statements like ‘get good’ are pointless and mean nothing... The talk of strategies etc is great, but mentioned lots of times GVW was based on a year 2000 game that doesn’t have all of the additions. Proc never existed, +8 items, Int vs. Warrior builds OP. So if you have numbers and using big proc gear you’ll kill everyone but tanks - shown as per one of the last hsoma gvws, only people who survived (more than a few seconds) were tanks - with <10 tanks (and that’s me over compensating on the number 10) are not going to disrupt a wall of 30+ to allow support to come in...

All the ‘old’ events need reworking they don’t suit the current server anymore it’s evolved beyond them.

Sacred stone needs to be scrapped or completely reworked, cannot be arsed showing up anymore, it’s not ‘free RvR anymore’ it’s who’s got biggest numbers to work between races then pile into bosses for PK, those that have defended the stones don’t get anything really.

WOTW - still fun to a degree. However not when people run around with full proc sets, pointless to be a range 1 char. Especially as majority of hsoma mages run around with 5th Axe. Therefore it’s a case or numbers, stone and Int to death - even with dsoma axer tank build hsoma mages hurt massively. In esoma, dsoma would be more powerful due to lower levels and numbers... now isn’t the case - I’ve seen MA and Atk close to rivalling dsoma capped, decent equipped chars.

Rather than clinging to some bits of a past game that suits - change it up and see what happens, make it radical.

I think LOM you had to submit an item (Statue I think - cannot remember name) to challenge for Sabuk wall (think that’s the spelling) and the wars would be huge...

Again something different.
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[quote="AXOM"]At the end of the day this is an ideas thread, not a shit on someone’s thoughts thread - which is what always happens when one side of an alliance suggests something - It’s a wonder GMs don’t think “what’s the fucking point, just people throwing shade”. Statements like ‘get good’ are pointless and mean nothing... The talk of strategies etc is great, but mentioned lots of times GVW was based on a year 2000 game that doesn’t have all of the additions. Proc never existed, +8 items, Int vs. Warrior builds OP. So if you have numbers and using big proc gear you’ll kill everyone but tanks - shown as per one of the last hsoma gvws, only people who survived (more than a few seconds) were tanks - with <10 tanks (and that’s me over compensating on the number 10) are not going to disrupt a wall of 30+ to allow support to come in... All the ‘old’ events need reworking they don’t suit the current server anymore it’s evolved beyond them. Sacred stone needs to be scrapped or completely reworked, cannot be arsed showing up anymore, it’s not ‘free RvR anymore’ it’s who’s got biggest numbers to work between races then pile into bosses for PK, those that have defended the stones don’t get anything really. WOTW - still fun to a degree. However not when people run around with full proc sets, pointless to be a range 1 char. Especially as majority of hsoma mages run around with 5th Axe. Therefore it’s a case or numbers, stone and Int to death - even with dsoma axer tank build hsoma mages hurt massively. In esoma, dsoma would be more powerful due to lower levels and numbers... now isn’t the case - I’ve seen MA and Atk close to rivalling dsoma capped, decent equipped chars. Rather than clinging to some bits of a past game that suits - change it up and see what happens, make it radical. I think LOM you had to submit an item (Statue I think - cannot remember name) to challenge for Sabuk wall (think that’s the spelling) and the wars would be huge... Again something different. [/quote]
"AXOM"At the end of the day this is an ideas thread, not a shit on someone’s thoughts thread - which is what always happens when one side of an alliance suggests something - It’s a wonder GMs don’t think “what’s the fucking point, just people throwing shade”.


This is the same for both sides of the alliance. There are a few good posts on this forum and if you look at the replies, it always ends up in 1 side of an alliance slagging the other off. Nothing good comes from it and most people only look after their own best interests. Even when a legit great idea is posted, it's totally shit on by the other side claiming all sorts of absurd logic and reasoning without facts or evidence. Imagine if the community were more constructive rather than just toxic and shitting on each other?
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[quote="HITME123"][quote="AXOM"]At the end of the day this is an ideas thread, not a shit on someone’s thoughts thread - which is what always happens when one side of an alliance suggests something - It’s a wonder GMs don’t think “what’s the fucking point, just people throwing shade”. [/quote] This is the same for both sides of the alliance. There are a few good posts on this forum and if you look at the replies, it always ends up in 1 side of an alliance slagging the other off. Nothing good comes from it and most people only look after their own best interests. Even when a legit great idea is posted, it's totally shit on by the other side claiming all sorts of absurd logic and reasoning without facts or evidence. Imagine if the community were more constructive rather than just toxic and shitting on each other? [/quote]

 

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