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PK - an obvious solution.

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"JAKIRO"I say bring in a 3v3 queue system that teleports you to an arena when its found a match, you compete in the match vs another 3 people who queue'd. then teleports you back to where you were when done

Have a reward system like winners get winner tickets and an npc gives rewards for competing in pvp 3v3 in exchange for multiple tickets also have monthly top 5 e.g. prizes for most wins as a 3 etc.

Alot of work but think it would satisfy most needs.

Give the pker's a leaderboard to focus on other than farming hunting spots, shift their focus lol still have pking in the wild though taking it away will kill the game



Have a rank/mmr system with a leaderboard on the site, resets every month. (1v1s/3v3s/5v5s) Keep the pvp players entertained because world pvp has been so watered down it's almost extinct.


6th auras(more soft cc so you cant continuously run) reintroduce a fixed flinch(never was bugged in esoma) new spells (plenty of threads with ideas on new ones from numerous players)
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[quote="ZYZZ"][quote="JAKIRO"]I say bring in a 3v3 queue system that teleports you to an arena when its found a match, you compete in the match vs another 3 people who queue'd. then teleports you back to where you were when done Have a reward system like winners get winner tickets and an npc gives rewards for competing in pvp 3v3 in exchange for multiple tickets also have monthly top 5 e.g. prizes for most wins as a 3 etc. Alot of work but think it would satisfy most needs. Give the pker's a leaderboard to focus on other than farming hunting spots, shift their focus lol still have pking in the wild though taking it away will kill the game [/quote] Have a rank/mmr system with a leaderboard on the site, resets every month. (1v1s/3v3s/5v5s) Keep the pvp players entertained because world pvp has been so watered down it's almost extinct. 6th auras(more soft cc so you cant continuously run) reintroduce a fixed flinch(never was bugged in esoma) new spells (plenty of threads with ideas on new ones from numerous players)[/quote]
"RONA"There are some of us (or is it just me?) who deplore PK. It’s almost a religious thing. I’ve never PK’d anyone, nor will I. And I’ve been playing on and off ever since the esoma days. It’s become more prolific in recent years, and there have been some half-hearted attempts to ameliorate the situation, the most recent being immortality pots.
There is a dead easy way of controlling it. So simple that it’s been overlooked. It’s this:-

ANGELS SHOULD AUTOMATICALLY BE IMMUNE,

It ticks all the boxes.


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[quote="SEVENTH_SON"][quote="RONA"]There are some of us (or is it just me?) who deplore PK. It’s almost a religious thing. I’ve never PK’d anyone, nor will I. And I’ve been playing on and off ever since the esoma days. It’s become more prolific in recent years, and there have been some half-hearted attempts to ameliorate the situation, the most recent being immortality pots. There is a dead easy way of controlling it. So simple that it’s been overlooked. It’s this:- ANGELS SHOULD AUTOMATICALLY BE IMMUNE, It ticks all the boxes. [/quote] [/quote]
I don’t know why Seventh Son (above) has chosen to repeat my original point, but it’s useful to look back at it. I’m looking at a straightforward method of protecting players who have had enough of being gratuitously PK’d. My unmodified plan will do it. However, it can be tweaked later. Questions arise concerning Cap Levels, etc.
But what bothers me is the entitlement PK’ers appear to have – that they have a God-given right to PK at their whim.

I was around in the esoma days, and the basic structure of the game was in place. No one ever bothered to PK me at that time. So why was that? What has changed?

To answer that, we must look back at the original program designers, and what they were attempting to do. And having discovered what they intended, we owe it to them to preserve it.

And the critical question is this: Did they intend it to be a PvP environment? Or did they intend PvE? Or a mix of both? It was clearly both, and the evidence is right in front of us on the screen - it’s the BATTLE BUTTON! It allows us to be resting (crossed swords – no colour) = resting. Crossed swords (blue) = PvE, and crossed swords (red)= PvP. So IF THEY HAD SOLELY INTENDED A PvP SCENARIO - WHY HAVE A GREEN BUTTON OPTION AT ALL?

They clearly wanted both. How they intended to manipulate this, we’ll never know.
Also the Blue swords are the Angel colour, and the Red for the Devils – this is no coincidence!!! They intended PvE for the Angels and PvP for the Devils, and that can be simply reconciled if we give immortality to Angels.
We owe it to them to do the best we can to complete their mission.
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[quote="RONA"]I don’t know why Seventh Son (above) has chosen to repeat my original point, but it’s useful to look back at it. I’m looking at a straightforward method of protecting players who have had enough of being gratuitously PK’d. My unmodified plan will do it. However, it can be tweaked later. Questions arise concerning Cap Levels, etc. But what bothers me is the entitlement PK’ers appear to have – that they have a God-given right to PK at their whim. I was around in the esoma days, and the basic structure of the game was in place. No one ever bothered to PK me at that time. So why was that? What has changed? To answer that, we must look back at the original program designers, and what they were attempting to do. And having discovered what they intended, we owe it to them to preserve it. And the critical question is this: Did they intend it to be a PvP environment? Or did they intend PvE? Or a mix of both? It was clearly both, and the evidence is right in front of us on the screen - it’s the BATTLE BUTTON! It allows us to be resting (crossed swords – no colour) = resting. Crossed swords (blue) = PvE, and crossed swords (red)= PvP. So IF THEY HAD SOLELY INTENDED A PvP SCENARIO - WHY HAVE A GREEN BUTTON OPTION AT ALL? They clearly wanted both. How they intended to manipulate this, we’ll never know. Also the Blue swords are the Angel colour, and the Red for the Devils – this is no coincidence!!! They intended PvE for the Angels and PvP for the Devils, and that can be simply reconciled if we give immortality to Angels. We owe it to them to do the best we can to complete their mission. [/quote]
"RONA"I don’t know why Seventh Son (above) has chosen to repeat my original point, but it’s useful to look back at it. I’m looking at a straightforward method of protecting players who have had enough of being gratuitously PK’d. My unmodified plan will do it. However, it can be tweaked later. Questions arise concerning Cap Levels, etc.
But what bothers me is the entitlement PK’ers appear to have – that they have a God-given right to PK at their whim.

I was around in the esoma days, and the basic structure of the game was in place. No one ever bothered to PK me at that time. So why was that? What has changed?

To answer that, we must look back at the original program designers, and what they were attempting to do. And having discovered what they intended, we owe it to them to preserve it.

And the critical question is this: Did they intend it to be a PvP environment? Or did they intend PvE? Or a mix of both? It was clearly both, and the evidence is right in front of us on the screen - it’s the BATTLE BUTTON! It allows us to be resting (crossed swords – no colour) = resting. Crossed swords (blue) = PvE, and crossed swords (red)= PvP. So IF THEY HAD SOLELY INTENDED A PvP SCENARIO - WHY HAVE A GREEN BUTTON OPTION AT ALL?

They clearly wanted both. How they intended to manipulate this, we’ll never know.
Also the Blue swords are the Angel colour, and the Red for the Devils – this is no coincidence!!! They intended PvE for the Angels and PvP for the Devils, and that can be simply reconciled if we give immortality to Angels.
We owe it to them to do the best we can to complete their mission.


What a load of rubbish. Seriously I have stopped playing because people like you have moaned so much about pk that its pretty much been made non existant. Stop being such a whiny little moron and making it all about you and your shitty little pve moaners. Literally new lvl cap I logged on a handful of times and every single player had immunity. Pvp dead and people like you are the cause. Wah was wah
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[quote="FREQUENCY"][quote="RONA"]I don’t know why Seventh Son (above) has chosen to repeat my original point, but it’s useful to look back at it. I’m looking at a straightforward method of protecting players who have had enough of being gratuitously PK’d. My unmodified plan will do it. However, it can be tweaked later. Questions arise concerning Cap Levels, etc. But what bothers me is the entitlement PK’ers appear to have – that they have a God-given right to PK at their whim. I was around in the esoma days, and the basic structure of the game was in place. No one ever bothered to PK me at that time. So why was that? What has changed? To answer that, we must look back at the original program designers, and what they were attempting to do. And having discovered what they intended, we owe it to them to preserve it. And the critical question is this: Did they intend it to be a PvP environment? Or did they intend PvE? Or a mix of both? It was clearly both, and the evidence is right in front of us on the screen - it’s the BATTLE BUTTON! It allows us to be resting (crossed swords – no colour) = resting. Crossed swords (blue) = PvE, and crossed swords (red)= PvP. So IF THEY HAD SOLELY INTENDED A PvP SCENARIO - WHY HAVE A GREEN BUTTON OPTION AT ALL? They clearly wanted both. How they intended to manipulate this, we’ll never know. Also the Blue swords are the Angel colour, and the Red for the Devils – this is no coincidence!!! They intended PvE for the Angels and PvP for the Devils, and that can be simply reconciled if we give immortality to Angels. We owe it to them to do the best we can to complete their mission. [/quote] What a load of rubbish. Seriously I have stopped playing because people like you have moaned so much about pk that its pretty much been made non existant. Stop being such a whiny little moron and making it all about you and your shitty little pve moaners. Literally new lvl cap I logged on a handful of times and every single player had immunity. Pvp dead and people like you are the cause. Wah was wah[/quote]
@Frequency sounds like the game would be better off without you. You been drinking?
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[quote="MEMORY"]@Frequency sounds like the game would be better off without you. You been drinking?[/quote]
+100 Great Idea and may be user old and new may play again .. boost online players for sure
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[quote="ALDEY"]+100 Great Idea and may be user old and new may play again .. boost online players for sure [/quote]
The issue is clear in my eyes e soma you had multiple strong guilds now u left with vk n dl really n the arcanix members neutral now every1 chooses a side or are pked till they choose pk is and always has been a big part of the game if you want pve why is taking 2 deaths such a big deal? Immunity has ruined pk and so have us as players all over a rivalry off 2 guilds
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[quote="CHEWIE"]The issue is clear in my eyes e soma you had multiple strong guilds now u left with vk n dl really n the arcanix members neutral now every1 chooses a side or are pked till they choose pk is and always has been a big part of the game if you want pve why is taking 2 deaths such a big deal? Immunity has ruined pk and so have us as players all over a rivalry off 2 guilds [/quote]
This game has been changed too many times to suit people who have whined. You can never please everyone, someone will always whine about something. Its a pvp/pve game. If you don't like pk then take 2 and move on. Its not like you lose anything. Why would you be ambarrassed to die to 3+ players ( you don't see 1v1 pk anymore). Stop changing things to keep one side happy. Esoma there were pkrs and pve. They had a huge player base. These days its a smaller player base. Go figure!!!
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[quote="CHEYENNE"]This game has been changed too many times to suit people who have whined. You can never please everyone, someone will always whine about something. Its a pvp/pve game. If you don't like pk then take 2 and move on. Its not like you lose anything. Why would you be ambarrassed to die to 3+ players ( you don't see 1v1 pk anymore). Stop changing things to keep one side happy. Esoma there were pkrs and pve. They had a huge player base. These days its a smaller player base. Go figure!!![/quote]
In eSoma, if a PKer died grey (a risk they took) then (I think) they lost stats as a consequence.

(I think) this was abused and allowed people to grief down a character and then rebuild it even stronger than the original.

This is no longer a consequence for PKers and, even it were put back, because of the accelerated leveling speed of this server and the ease of which it is to "cap", it would no longer function as it was intended.

Therefore, "this" Soma is already different to "that" Soma meaning that the mechanics of PvP/PvE are different.

It is clear that the GMs have sought to address this issue. It is also clear that players have shouted all sorts of things from the treetops about what they think is "fair". It is also clear that, when the GMs make a change (pretty much any sort of change) "SOME" people immediately set about abusing or circumventing it.

None of that is likely to change.

The best thing for this server is a system that is as simple as it could possibly be and the least open to abuse.

The only people who can make that determination are the GMs - they are the only people who are not biased to gameplay and who have a vested interest in preserving the server.

Offering ideas is always a good thing - shouting shit, complicating issues and imposing our own values on others are never a good thing.

Jac./Prowler
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[quote="PROWLER"]In eSoma, if a PKer died grey (a risk they took) then (I think) they lost stats as a consequence. (I think) this was abused and allowed people to grief down a character and then rebuild it even stronger than the original. This is no longer a consequence for PKers and, even it were put back, because of the accelerated leveling speed of this server and the ease of which it is to "cap", it would no longer function as it was intended. Therefore, "this" Soma is already different to "that" Soma meaning that the mechanics of PvP/PvE are different. It is clear that the GMs have sought to address this issue. It is also clear that players have shouted all sorts of things from the treetops about what they think is "fair". It is also clear that, when the GMs make a change (pretty much any sort of change) "SOME" people immediately set about abusing or circumventing it. None of that is likely to change. The best thing for this server is a system that is as simple as it could possibly be and the least open to abuse. The only people who can make that determination are the GMs - they are the only people who are not biased to gameplay and who have a vested interest in preserving the server. Offering ideas is always a good thing - shouting shit, complicating issues and imposing our own values on others are never a good thing. Jac./Prowler[/quote]
Jac said:-
Offering ideas is always a good thing - shouting shit, complicating issues and imposing our own values on others are never a good thing.

I think Jac is saying that my idea is meritorious, and those who have rubbished it ought not to. No doubt Jac will put me right if I'm wrong.

There is another aspect to this particular matter. Let's consider the Moral values: - 74 is a devil and +74 is an angel.

The devil with his -74 moral gets an important advantage - he can murder, and hopefully rob, without fear of any consequences. No amount of murder will register any more negative moral.

But the Angel gets nothing remotely worthwhile by his +74 moral. Each time he/she is murdered 25k is lost on resi scroll, and if the victim has been careless gear is lost. Not fair at all.

"If the devil is permitted to murder, the angel should be able to resist it by being immortal.
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[quote="RONA"]Jac said:- Offering ideas is always a good thing - shouting shit, complicating issues and imposing our own values on others are never a good thing. I think Jac is saying that my idea is meritorious, and those who have rubbished it ought not to. No doubt Jac will put me right if I'm wrong. There is another aspect to this particular matter. Let's consider the Moral values: - 74 is a devil and +74 is an angel. The devil with his -74 moral gets an important advantage - he can murder, and hopefully rob, without fear of any consequences. No amount of murder will register any more negative moral. But the Angel gets nothing remotely worthwhile by his +74 moral. Each time he/she is murdered 25k is lost on resi scroll, and if the victim has been careless gear is lost. Not fair at all. "If the devil is permitted to murder, the angel should be able to resist it by being immortal.[/quote]
I've said in countless discussions over the years, where I've been flamed, gas lighted and trolled, I'll say this one more time.

'PK' was done in esoma as a act of retribution / revenge, or otherwise 'settling a score". Rarely out of 'just because I can'. People could fight back and a level 50 could kill a level 70 reasonably with INT. Making your character perma-devil moral was pretty much a way to trash your character, no doubt the few red pkers of old just ran them as alts or at least some of them.

The moral system was doubly punitive when combined with stat loss (revive) and death drops - no one was invulnerable. Even the strongest people. You want to go pratting about in TYT as Wicked moral? Or go to popular hunting spots... You won't last long...

25k barr in eSoma was a lot of money for most players for resurrection as well. And bagweight made a huge difference (as it did for GVWs). Another reason why bagweight didn't need to/shouldn't have been "generalised".

That's how it truly worked. You go Wicked or Devil you got hunted and moral was slow to get you back out of the hole - for which those morals put you in.

What happened in this Soma is that pking has been used as the end game, in absence of a PVP league or efforted content - which obviously is wanted. Moral is a joke and death drops or vulnerability of grey/Devil/Wicked player's is nil. Look what it creates? A divisive community of people labelling each other as "PVP" or PVE".

Then came immunity to fix a system that was never actually understood in the first place. Infighting and divisiveness between pve/pvp players when neither are really exclusive from another. And what does the GM do... increase drop rates of ToLEs (which I support in general BTW but isnt a super high issue like this).

Just go back to the old ways and accept you (GMs) didnt really understand the game. Short of that sensible solution, I'll go for Rona's idea but it really isn't 100% the way to go. Really need some pvp orientated stuff that a lot of the community want thats gets ignored as do 99.9% of things.
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[quote="FOXTRCK"]I've said in countless discussions over the years, where I've been flamed, gas lighted and trolled, I'll say this one more time. 'PK' was done in esoma as a act of retribution / revenge, or otherwise 'settling a score". Rarely out of 'just because I can'. People could fight back and a level 50 could kill a level 70 reasonably with INT. Making your character perma-devil moral was pretty much a way to trash your character, no doubt the few red pkers of old just ran them as alts or at least some of them. The moral system was doubly punitive when combined with stat loss (revive) and death drops - no one was invulnerable. Even the strongest people. You want to go pratting about in TYT as Wicked moral? Or go to popular hunting spots... You won't last long... 25k barr in eSoma was a lot of money for most players for resurrection as well. And bagweight made a huge difference (as it did for GVWs). Another reason why bagweight didn't need to/shouldn't have been "generalised". That's how it truly worked. You go Wicked or Devil you got hunted and moral was slow to get you back out of the hole - for which those morals put you in. What happened in this Soma is that pking has been used as the end game, in absence of a PVP league or efforted content - which obviously is wanted. Moral is a joke and death drops or vulnerability of grey/Devil/Wicked player's is nil. Look what it creates? A divisive community of people labelling each other as "PVP" or PVE". Then came immunity to fix a system that was never actually understood in the first place. Infighting and divisiveness between pve/pvp players when neither are really exclusive from another. And what does the GM do... increase drop rates of ToLEs (which I support in general BTW but isnt a super high issue like this). Just go back to the old ways and accept you (GMs) didnt really understand the game. Short of that sensible solution, I'll go for Rona's idea but it really isn't 100% the way to go. Really need some pvp orientated stuff that a lot of the community want thats gets ignored as do 99.9% of things.[/quote]
Well said, Fox. I agree with every word.

Do you remember me from esoma? I’m not sure I used the name Rona in those dim distant days. But I think you’ll remember if I tell you I’m male, 77 years old, and possibly the oldest in the game.

It’s bad enough being 77, without Covid and Pkers.

I have a son in-game, and I know you know him – but no names.

I find the PK issue as being psychologically disturbing. The characters are clearly sociopathic, and I worry about the mental health of the real people driving them. Then again, I worry unnecessarily about many difficult issues, like climate change, and Donald Trump. And, of course, the price of beer.
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[quote="RONA"]Well said, Fox. I agree with every word. Do you remember me from esoma? I’m not sure I used the name Rona in those dim distant days. But I think you’ll remember if I tell you I’m male, 77 years old, and possibly the oldest in the game. It’s bad enough being 77, without Covid and Pkers. I have a son in-game, and I know you know him – but no names. I find the PK issue as being psychologically disturbing. The characters are clearly sociopathic, and I worry about the mental health of the real people driving them. Then again, I worry unnecessarily about many difficult issues, like climate change, and Donald Trump. And, of course, the price of beer. [/quote]
Agreed, foxtrck.

People who parrot 'soma was always a pk game, deal with it' and such either didn't play the original esoma, didn't fight in it or are hugely misremembering it. It was something that had potentially huge consequences, both long term and short term.

As an aside, it seems a rather obvious thing to point out, and i know it's been done countless times before, but pvp is not killing random people twice who either can't or have no interest in fighting back.
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[quote="3D"]Agreed, foxtrck. People who parrot 'soma was always a pk game, deal with it' and such either didn't play the original esoma, didn't fight in it or are hugely misremembering it. It was something that had potentially huge consequences, both long term and short term. As an aside, it seems a rather obvious thing to point out, and i know it's been done countless times before, but pvp is not killing random people twice who either can't or have no interest in fighting back.[/quote]
main difference now to esoma is that... capping in esoma was largely.. unheard of..so was a continuous never ending journey ..with guilds, alliances and friendships formed and ppl logging on for an hour or 6 for a guild hunt maybe.. some chit chat and waffle.. it was a social thing..
and while that happened here for the 1st 12 mnths .. till players capped 100 that was largely true here..

however.. once capped then .. well its pk time for something to do for some players...
can't really blame them, even tho some have took it to extremes.
and that's soma life now..
last week we got immunity pots.. so that's a step in the right direction for those wanting a pve only life.. tho they are a little on the hard work side to obtain and don't last very long.. gm's proly seeing what reactions and comments are made and some possible way of making them easier or last longer might be on the horizon.. who knows..
I like the main premise of this thread.. angelic should mean immortal whilst 'wearing the wings' .. sounds reasonable.. maybe the gm's are considering that too
x
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[quote="LUPISCUS"]main difference now to esoma is that... capping in esoma was largely.. unheard of..so was a continuous never ending journey ..with guilds, alliances and friendships formed and ppl logging on for an hour or 6 for a guild hunt maybe.. some chit chat and waffle.. it was a social thing.. and while that happened here for the 1st 12 mnths .. till players capped 100 that was largely true here.. however.. once capped then .. well its pk time for something to do for some players... can't really blame them, even tho some have took it to extremes. and that's soma life now.. last week we got immunity pots.. so that's a step in the right direction for those wanting a pve only life.. tho they are a little on the hard work side to obtain and don't last very long.. gm's proly seeing what reactions and comments are made and some possible way of making them easier or last longer might be on the horizon.. who knows.. I like the main premise of this thread.. angelic should mean immortal whilst 'wearing the wings' .. sounds reasonable.. maybe the gm's are considering that too x [/quote]
next level cap should be 140 not 135, 5 levels is to short make it 10
reduce PK gap to 5

being angel moral(Hsoma) devil moral(Dsoma) and having 100% immuntiny can be abused tbh so hope that dont get put,

you got immutiny pots in daily now, just hope they arent easy to get and also once you use pot you shouldnt be able to PVP at all untill the timer has ran out(will stop abuser tbh)
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[quote="BRAINSTORM"]next level cap should be 140 not 135, 5 levels is to short make it 10 reduce PK gap to 5 being angel moral(Hsoma) devil moral(Dsoma) and having 100% immuntiny can be abused tbh so hope that dont get put, you got immutiny pots in daily now, just hope they arent easy to get and also once you use pot you shouldnt be able to PVP at all untill the timer has ran out(will stop abuser tbh)[/quote]

 

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