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Erratic Rings

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Can visionless vials, burning vials and hellish vials be added to the existing effects please?

I have tried a +3 hellish vial thinking that it would become 7%, but actually remains 5% overriding what is already on the ring. Could make these rings a little more useful with that additional boost and makes sense to add % increase to what is already there.
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[quote="VALASI"]Can visionless vials, burning vials and hellish vials be added to the existing effects please? I have tried a +3 hellish vial thinking that it would become 7%, but actually remains 5% overriding what is already on the ring. Could make these rings a little more useful with that additional boost and makes sense to add % increase to what is already there. [/quote]
wont work due to it having 3 special stats on it isylver explained it somewhere
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[quote="BRAINSTORM"]wont work due to it having 3 special stats on it isylver explained it somewhere [/quote]
I vaguely recall he said they were looking at splitting them so this could be possible in future
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[quote="DEIMOS"]I vaguely recall he said they were looking at splitting them so this could be possible in future[/quote]
"DEIMOS"I vaguely recall he said they were looking at splitting them so this could be possible in future


only if its for old procs tbh not new ones
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[quote="BRAINSTORM"][quote="DEIMOS"]I vaguely recall he said they were looking at splitting them so this could be possible in future[/quote] only if its for old procs tbh not new ones [/quote]
Yea the general response was its a good idea but needs some thought, e.g build on base stats rather than overwriting, wouldnt want 5 x 3% of each proc on every part 😂
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[quote="DEIMOS"]Yea the general response was its a good idea but needs some thought, e.g build on base stats rather than overwriting, wouldnt want 5 x 3% of each proc on every part 😂[/quote]

 

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