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Dailies/activities for level 100's

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Author Content Date
Da

Seeing as a few people are at 100, and once there I guess there's not much to do apart from wars and crafting, and as GM's you're always trying to help lower levels catch up faster ect.

Why not set optional dailies/activities for the level 100's to do, something which will help both higher and lower levels out, level 100's could be the only ones to warp to a special map for a certain amount of time a day, and the area/mobs they hunt will chop,the time down faster the better they are. that map consists of monsters which drop things for all levels, the better rating of thing they drop - they exchange it in the shop which they get rewards back for depending on how much they donate and how good it is. The more they donate the more points/items they get to buy stuff for themselves, just like the Mintons Jewel exchange system and it could also be things that the level 100's would like to use but they would have to enter the raffle like everyone else.

And the stuff they donate goes Into a raffle which has to have a requirement for, example -
to be within 5.0 the stats of lower of above of the amour or weapon
To have minimum of 27 con
To have 40/60 dex
To have 120 str
It can range to all different things in order to buy a raffle ticket, you could play around with it. And if they win, the item becomes soul bound.

Only level 100's can put things in, to buy a raffle ticket not only will you have to have a stat requirement but you have to buy a raffle ticket which can be from anything, for example -
essences
SR's
frogs
AT
DB
SP
white tiger oil
Barr
Herb
Anything..could also be several things together
And I guess if it's a good item the more people will hunt or try to gather what it takes, and the people who have extra to sell will sell it for high or not at all as they don't want less chance of winning

It would be good for people with high con too, as to enter the raffle you could need 28 con minimum, which will benefit high con users as they say it's a little pointless for the time they put in, and would push other people to get it, not only for stats but not to miss out because you never know what the requirement will be - a legendary or very rare item could maybe only need at least 50 str and could cost 1 raptor essence and that would bring a lot of people of all different levels to the same place, guilds defending people hunting the mob, guildies tuning against each other - all different things. Could make a little more community and something extra to the game

Anyway, just a idea
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[quote="MERCUTIO"]Da Seeing as a few people are at 100, and once there I guess there's not much to do apart from wars and crafting, and as GM's you're always trying to help lower levels catch up faster ect. Why not set optional dailies/activities for the level 100's to do, something which will help both higher and lower levels out, level 100's could be the only ones to warp to a special map for a certain amount of time a day, and the area/mobs they hunt will chop,the time down faster the better they are. that map consists of monsters which drop things for all levels, the better rating of thing they drop - they exchange it in the shop which they get rewards back for depending on how much they donate and how good it is. The more they donate the more points/items they get to buy stuff for themselves, just like the Mintons Jewel exchange system and it could also be things that the level 100's would like to use but they would have to enter the raffle like everyone else. And the stuff they donate goes Into a raffle which has to have a requirement for, example - to be within 5.0 the stats of lower of above of the amour or weapon To have minimum of 27 con To have 40/60 dex To have 120 str It can range to all different things in order to buy a raffle ticket, you could play around with it. And if they win, the item becomes soul bound. Only level 100's can put things in, to buy a raffle ticket not only will you have to have a stat requirement but you have to buy a raffle ticket which can be from anything, for example - essences SR's frogs AT DB SP white tiger oil Barr Herb Anything..could also be several things together And I guess if it's a good item the more people will hunt or try to gather what it takes, and the people who have extra to sell will sell it for high or not at all as they don't want less chance of winning It would be good for people with high con too, as to enter the raffle you could need 28 con minimum, which will benefit high con users as they say it's a little pointless for the time they put in, and would push other people to get it, not only for stats but not to miss out because you never know what the requirement will be - a legendary or very rare item could maybe only need at least 50 str and could cost 1 raptor essence and that would bring a lot of people of all different levels to the same place, guilds defending people hunting the mob, guildies tuning against each other - all different things. Could make a little more community and something extra to the game Anyway, just a idea[/quote]
No. Cater any content / updates towards helping low levels catch up or reintroducing people back who may have stopped playing.

Why waste GM time to cater towards the very few people who have hit cap or are very near who have probably multied or payed a pilot to level.

There are hundreds of players mid level who are leveling or not leveling anymore, who may play again if new stuff is introduced relevant to them. Cater towards the majority, not the minority.
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[quote="IVYSAUR"]No. Cater any content / updates towards helping low levels catch up or reintroducing people back who may have stopped playing. Why waste GM time to cater towards the very few people who have hit cap or are very near who have probably multied or payed a pilot to level. There are hundreds of players mid level who are leveling or not leveling anymore, who may play again if new stuff is introduced relevant to them. Cater towards the majority, not the minority.[/quote]
agreed, however im sure we all want to see some sort of horde mode which could cater towards all level
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[quote="JAHEIRA"]agreed, however im sure we all want to see some sort of horde mode which could cater towards all level[/quote]
At the moment this game needs some serious love for the mid lvls, not lvl 100s unfortunately.

I think low lvls is exciting with rested now to 40. But you can't just keep increasing rested. There is the majority of the server which fall between this and the hardcore. This is where the server has been hit hardest in terms of population. Adding end game content including the new Gorshak weaps etc isn't improving the situation for 80% of the population.

Good to see ideas but shouldn't be a priority. Esp with most the high lvls not getting there legit.
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[quote="DOWNER"]At the moment this game needs some serious love for the mid lvls, not lvl 100s unfortunately. I think low lvls is exciting with rested now to 40. But you can't just keep increasing rested. There is the majority of the server which fall between this and the hardcore. This is where the server has been hit hardest in terms of population. Adding end game content including the new Gorshak weaps etc isn't improving the situation for 80% of the population. Good to see ideas but shouldn't be a priority. Esp with most the high lvls not getting there legit. [/quote]
Serious love for low to mid levels? Recently there have been two game changing updates for low to mid levels: Hsoma mob stat buff and rested xp buff.
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[quote="QUIMM"]Serious love for low to mid levels? Recently there have been two game changing updates for low to mid levels: Hsoma mob stat buff and rested xp buff.[/quote]
Low levels have had lots of love, and should be mid levels in no time.

I think some new quests need to be aimed towards 70/80 player range.

Purely because a lot seem to be dropping off the game at that level.

And because once you get that high in hsoma.

There are only 3 mobs left. NM's, BLG and gold leo's in a farm.
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[quote="OPENTHEDOOR"]Low levels have had lots of love, and should be mid levels in no time. I think some new quests need to be aimed towards 70/80 player range. Purely because a lot seem to be dropping off the game at that level. And because once you get that high in hsoma. There are only 3 mobs left. NM's, BLG and gold leo's in a farm. [/quote]

 

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