Author | Content | Date |
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MAVERICK |
They were due to be released last year. I know that the Soma council worked on balancing how many Scrolls you would get per Level and how hard it would be.
In regards to the Heroic rings, I believe they were ready to be released but a handful of people were not happy with them so I believe Isylver halted their release and never went back to re-balance them after the council had balanced them prior) Would be nice for this things to be addressed as to when they will be released. IF they will be released also. Regards Mav
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[quote="MAVERICK"]They were due to be released last year. I know that the Soma council worked on balancing how many Scrolls you would get per Level and how hard it would be.
In regards to the Heroic rings, I believe they were ready to be released but a handful of people were not happy with them so I believe Isylver halted their release and never went back to re-balance them after the council had balanced them prior)
Would be nice for this things to be addressed as to when they will be released. IF they will be released also.
Regards
Mav[/quote]
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#1 2021/01/16 12:19:42 |
ZYZZ |
A road map would be nice, what's being worked on etc, but everything is just lost on discord chat it seems.
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#2 2021/01/16 14:49:34 |
BLUKOS |
Yeh I'd like to see the website being used more as opposed to discord with proper updates with future thoughts AND past update additions.
Have no idea what is new, as a returning player from 2 years ago, with stuff most certainly being lost on discord. Valasi |
#3 2021/01/16 18:02:46 |
ISYLVER [Staff] |
It's a fair point Pete and I do agree - we need to be more transparent. The reality is we dont have a lot of structure as we're both mega busy RL atm.
What I can say is that the idea for horde is planned out and the new weapons that we've been posting in discord will be exclusively through that. There's currently a bug in the functionality of spawning a mob on any map via lua which I need Finito to fix before we can continue. However, understandably he'sbusy. There's also a few bugs with the horde map submitted by Fox - so if anyone wants to submit a new one (I've seen some incredible work lately being shared in discord) we'd love that and you'd be rewarded for your efforts. I'm not against a model submission forum. Right now I'm doing whatever I can in terms of updates to keep people busy during these times. Which will be primarily in quests/db updates/competitions etc I've also tasked finito with giving me a bit more ability e.g. reloading from the git repo and rebooting the server so I can be a bit more agile in our updates. Hope that helps.
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[quote="ISYLVER"]It's a fair point Pete and I do agree - we need to be more transparent. The reality is we dont have a lot of structure as we're both mega busy RL atm.
What I can say is that the idea for horde is planned out and the new weapons that we've been posting in discord will be exclusively through that. There's currently a bug in the functionality of spawning a mob on any map via lua which I need Finito to fix before we can continue. However, understandably he'sbusy.
There's also a few bugs with the horde map submitted by Fox - so if anyone wants to submit a new one (I've seen some incredible work lately being shared in discord) we'd love that and you'd be rewarded for your efforts. I'm not against a model submission forum.
Right now I'm doing whatever I can in terms of updates to keep people busy during these times. Which will be primarily in quests/db updates/competitions etc
I've also tasked finito with giving me a bit more ability e.g. reloading from the git repo and rebooting the server so I can be a bit more agile in our updates.
Hope that helps.
[/quote]
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#4 2021/01/17 20:32:29 |
LUPISCUS |
there was talk before xmas... that another 5 levels would be incoming soon in the new year.. is this still happening, whilst waiting for horde mode?
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#5 2021/01/18 22:20:57 |
NAKEDMAN |
Yes another 5 lvls would be amazing.
We don’t need new mobs or quests yet, just increase that little number for us. NakedMan |
#6 2021/01/19 13:52:43 |
ZYZZ |
👍
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#7 2021/01/19 21:09:35 |
WEDDINGCAKE |
+1 to another 5 levels :D
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#8 2021/01/19 21:57:18 |
BRAINSTORM |
-1 to increase level cap, we just had one and 5 levels isnt enough imo
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#9 2021/01/21 14:10:34 |
LUPISCUS |
"BRAINSTORM"-1 to increase level cap, we just had one and 5 levels isnt enough imo if 5 isnt enough.. then surely another 5 is better? Some mages may have capped int.... doubt any1 is even close to capping str at vafers. More levs be good for warriors to get some str and catch up with the mobs and the stats possible
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[quote="LUPISCUS"][quote="BRAINSTORM"]-1 to increase level cap, we just had one and 5 levels isnt enough imo[/quote]
if 5 isnt enough.. then surely another 5 is better?
Some mages may have capped int.... doubt any1 is even close to capping str at vafers.
More levs be good for warriors to get some str and catch up with the mobs and the stats possible[/quote]
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#10 2021/01/21 15:22:58 |
RAVENSOUL |
The hoarde map/event is desperately needed for end game content, I understand iSylver and Finito not having enough time with real life etc and the map create by Mr Fox has issues.
Maybe there’s a solution for you to use an area/map that is imho perfect for this..... Dungeon level 1, 2, 3 and 4. It’s such an underused map, apart from about 3 areas with a somewhat decent spawn of devil warriors, earth element, valk shaman rest of the mobs spawning in the dungeon are so spread out it’s a complete waste. The idea of the hoarde event was each wave got stronger etc. You could remove all current mobs in the dungeon on all levels and start from scratch. Every time 0 you can enter the dungeon. Fill level 1 with strong melee/magic mobs once all killed it spawns a boss or bosses once killed you get to enter level 2 dungeon each level of dungeon mobs and bosses get stronger etc that would be 4 waves ( levels of the dungeon ) bags of fun, requires plenty of team work every time 0
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[quote="RAVENSOUL"]The hoarde map/event is desperately needed for end game content, I understand iSylver and Finito not having enough time with real life etc and the map create by Mr Fox has issues.
Maybe there’s a solution for you to use an area/map that is imho perfect for this.....
Dungeon level 1, 2, 3 and 4.
It’s such an underused map, apart from about 3 areas with a somewhat decent spawn of devil warriors, earth element, valk shaman rest of the mobs spawning in the dungeon are so spread out it’s a complete waste.
The idea of the hoarde event was each wave got stronger etc.
You could remove all current mobs in the dungeon on all levels and start from scratch.
Every time 0 you can enter the dungeon.
Fill level 1 with strong melee/magic mobs once all killed it spawns a boss or bosses once killed you get to enter level 2 dungeon each level of dungeon mobs and bosses get stronger etc that would be 4 waves ( levels of the dungeon ) bags of fun, requires plenty of team work every time 0
[/quote]
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#11 2021/01/21 20:16:22 |
NITE |
"RAVENSOUL"The hoarde map/event is desperately needed for end game content, I understand iSylver and Finito not having enough time with real life etc and the map create by Mr Fox has issues. This is a great idea. Also true that another 5 levels would keep people happy but quite blindly because the way its going. People at the moment will just ruin their characters because in Hsoma you have to be mindful of the rates and do the most optimum route in order to create a viable character. Which means a lot of people will ruin their characters if they blindly level whatever they want. Yes you could make the argument that it's up to them and it's their right but that's just a statement to hide the fact that the leveling system is flawed. I have many strong beliefs about this game - one being that MAGES should undoubtedly not be allowed to use Stone - anyone who argues against is just afraid of change. Mages Primary Stats should be INT (obv) then DEX and STR. And they should be able to get all these by leveling normally (with balance) without having to pick up a second weapon. There should only be 4 main classes available in Soma (as it was intended); Power Type (Tank with high Defense Stats) - Main Weapon - Axe, Spear Speed Type (Melee Char Focused around Dex) - Main Weapon - Bow, Knuckle Magic Type (Dex Mage) - Main Weapon - Staff Balanced Type (Balanced Melee Char) - Main Weapon - 2 Handed Sword for main DPS - 1 Handed Sword Balanced DPS with a bit of defense by wearing a shield. Classes should have their Natural counter but they should've never been allowed to mix and match to make broken classes. I mean it was mentioned before by Tibi I think that me and Gentry use to abuse the fact that you could skill axed to 80 for Parazyle for pvp then switch to your main weapon for dps and absolutely destroy someone. It's unfair and no class should have the possibility to be able to have a stun. Unless of course you play a tank class. But they also shouldn't be allowed to use condition magic because they are not mages - Condition mages should fall to a dex mage role. The game right now is broken in many little ways. PvP is all about who has the most stoners / also numbers in general. All PvP events are determined on who has the most people there aka numbers. Some classes are completely unbalanced. 1. Tanks should not be allowed to use magic 2. Mages should not be allowed to use Stone or any other weapon apart from a staff. 3. Melee chars should not be allowed to use Stone, Like switching between Stone > Spear, Stone > Knuckle. (Pretty much the only Class that should be allowed to use Stone is tanks, no1 else) Honestly the Dsoma system is were is at - it fixes all the healing to 100 bullshit, it balances out PvP - and roles are more clear. Hsoma Mages wouldn't change much, just have to choose between wearing eva/full ma/ proc. But they wouldn't be able to use other weapons ofc. But I know Hsoma is too deep into it to change and of course people would start having Carnage meltdowns and quit the game if their precious 100INT healed / last hit chars were reworked for the betterment of the server.} ALSO @Dan you mentioned nothing about the Heroic rings lol. Last I saw they were ready, They just need to be added into the game and a quest needs to be made for them (which is already there you just have to change the rewards) :)
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[quote="NITE"][quote="RAVENSOUL"]The hoarde map/event is desperately needed for end game content, I understand iSylver and Finito not having enough time with real life etc and the map create by Mr Fox has issues.
Maybe there’s a solution for you to use an area/map that is imo perfect for this.....
Dungeon level 1, 2, 3 and 4.
It’s such an underused map, apart from about 3 areas with a somewhat decent spawn of devil warriors, earth element, valk shaman rest of the mobs spawning in the dungeon are so spread out it’s a complete waste.
The idea of the hoarde event was each wave got stronger etc.
You could remove all current mobs in the dungeon on all levels and start from scratch.
Every time 0 you can enter the dungeon.
Fill level 1 with strong melee/magic mobs once all killed it spawns a boss or bosses once killed you get to enter level 2 dungeon each level of dungeon mobs and bosses get stronger etc that would be 4 waves ( levels of the dungeon ) bags of fun, requires plenty of team work every time 0
[/quote]
This is a great idea.
Also true that another 5 levels would keep people happy but quite blindly because the way its going. People at the moment will just ruin their characters because in Hsoma you have to be mindful of the rates and do the most optimum route in order to create a viable character. Which means a lot of people will ruin their characters if they blindly level whatever they want. Yes you could make the argument that it's up to them and it's their right but that's just a statement to hide the fact that the leveling system is flawed.
I have many strong beliefs about this game - one being that MAGES should undoubtedly not be allowed to use Stone - anyone who argues against is just afraid of change.
Mages Primary Stats should be INT (obv) then DEX and STR. And they should be able to get all these by leveling normally (with balance) without having to pick up a second weapon.
There should only be 4 main classes available in Soma (as it was intended);
Power Type (Tank with high Defense Stats) - Main Weapon - Axe, Spear
Speed Type (Melee Char Focused around Dex) - Main Weapon - Bow, Knuckle
Magic Type (Dex Mage) - Main Weapon - Staff
Balanced Type (Balanced Melee Char) - Main Weapon - 2 Handed Sword for main DPS - 1 Handed Sword Balanced DPS with a bit of defense by wearing a shield.
Classes should have their Natural counter but they should've never been allowed to mix and match to make broken classes.
I mean it was mentioned before by Tibi I think that me and Gentry use to abuse the fact that you could skill axed to 80 for Parazyle for pvp then switch to your main weapon for dps and absolutely destroy someone. It's unfair and no class should have the possibility to be able to have a stun. Unless of course you play a tank class. But they also shouldn't be allowed to use condition magic because they are not mages - Condition mages should fall to a dex mage role.
The game right now is broken in many little ways. PvP is all about who has the most stoners / also numbers in general.
All PvP events are determined on who has the most people there aka numbers.
Some classes are completely unbalanced.
1. Tanks should not be allowed to use magic
2. Mages should not be allowed to use Stone or any other weapon apart from a staff.
3. Melee chars should not be allowed to use Stone, Like switching between Stone > Spear, Stone > Knuckle.
(Pretty much the only Class that should be allowed to use Stone is tanks, no1 else)
Honestly the Dsoma system is were is at - it fixes all the healing to 100 bullshit, it balances out PvP - and roles are more clear. Hsoma Mages wouldn't change much, just have to choose between wearing eva/full ma/ proc. But they wouldn't be able to use other weapons ofc.
But I know Hsoma is too deep into it to change and of course people would start having Carnage meltdowns and quit the game if their precious 100INT healed / last hit chars were reworked for the betterment of the server.}
ALSO
@Dan you mentioned nothing about the Heroic rings lol. Last I saw they were ready, They just need to be added into the game and a quest needs to be made for them (which is already there you just have to change the rewards)
:)
[/quote]
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#12 2021/01/22 00:07:12 |
NITE |
These should mean something when you choose your path :). |
#13 2021/01/22 00:09:54 |
BENZYL |
"NITE""RAVENSOUL"The hoarde map/event is desperately needed for end game content, I understand iSylver and Finito not having enough time with real life etc and the map create by Mr Fox has issues. Let me cut this wall of text down for everyone to save you some time. It basically says "delete HSoma and replicate DSoma". lol.
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[quote="BENZYL"][quote="NITE"][quote="RAVENSOUL"]The hoarde map/event is desperately needed for end game content, I understand iSylver and Finito not having enough time with real life etc and the map create by Mr Fox has issues.
Maybe there’s a solution for you to use an area/map that is imo perfect for this.....
Dungeon level 1, 2, 3 and 4.
It’s such an underused map, apart from about 3 areas with a somewhat decent spawn of devil warriors, earth element, valk shaman rest of the mobs spawning in the dungeon are so spread out it’s a complete waste.
The idea of the hoarde event was each wave got stronger etc.
You could remove all current mobs in the dungeon on all levels and start from scratch.
Every time 0 you can enter the dungeon.
Fill level 1 with strong melee/magic mobs once all killed it spawns a boss or bosses once killed you get to enter level 2 dungeon each level of dungeon mobs and bosses get stronger etc that would be 4 waves ( levels of the dungeon ) bags of fun, requires plenty of team work every time 0
[/quote]
This is a great idea.
Also true that another 5 levels would keep people happy but quite blindly because the way its going. People at the moment will just ruin their characters because in Hsoma you have to be mindful of the rates and do the most optimum route in order to create a viable character. Which means a lot of people will ruin their characters if they blindly level whatever they want. Yes you could make the argument that it's up to them and it's their right but that's just a statement to hide the fact that the leveling system is flawed.
I have many strong beliefs about this game - one being that MAGES should undoubtedly not be allowed to use Stone - anyone who argues against is just afraid of change.
Mages Primary Stats should be INT (obv) then DEX and STR. And they should be able to get all these by leveling normally (with balance) without having to pick up a second weapon.
There should only be 4 main classes available in Soma (as it was intended);
Power Type (Tank with high Defense Stats) - Main Weapon - Axe, Spear
Speed Type (Melee Char Focused around Dex) - Main Weapon - Bow, Knuckle
Magic Type (Dex Mage) - Main Weapon - Staff
Balanced Type (Balanced Melee Char) - Main Weapon - 2 Handed Sword for main DPS - 1 Handed Sword Balanced DPS with a bit of defense by wearing a shield.
Classes should have their Natural counter but they should've never been allowed to mix and match to make broken classes.
I mean it was mentioned before by Tibi I think that me and Gentry use to abuse the fact that you could skill axed to 80 for Parazyle for pvp then switch to your main weapon for dps and absolutely destroy someone. It's unfair and no class should have the possibility to be able to have a stun. Unless of course you play a tank class. But they also shouldn't be allowed to use condition magic because they are not mages - Condition mages should fall to a dex mage role.
The game right now is broken in many little ways. PvP is all about who has the most stoners / also numbers in general.
All PvP events are determined on who has the most people there aka numbers.
Some classes are completely unbalanced.
1. Tanks should not be allowed to use magic
2. Mages should not be allowed to use Stone or any other weapon apart from a staff.
3. Melee chars should not be allowed to use Stone, Like switching between Stone > Spear, Stone > Knuckle.
(Pretty much the only Class that should be allowed to use Stone is tanks, no1 else)
Honestly the Dsoma system is were is at - it fixes all the healing to 100 bullshit, it balances out PvP - and roles are more clear. Hsoma Mages wouldn't change much, just have to choose between wearing eva/full ma/ proc. But they wouldn't be able to use other weapons ofc.
But I know Hsoma is too deep into it to change and of course people would start having Carnage meltdowns and quit the game if their precious 100INT healed / last hit chars were reworked for the betterment of the server.}
ALSO
@Dan you mentioned nothing about the Heroic rings lol. Last I saw they were ready, They just need to be added into the game and a quest needs to be made for them (which is already there you just have to change the rewards)
:)
[/quote]
Let me cut this wall of text down for everyone to save you some time.
It basically says "delete HSoma and replicate DSoma".
lol.
[/quote]
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#14 2021/01/22 13:25:16 |
BENZYL |
Back to the topic of Hoarde mode map...
Seen that Kitara's work, looks to be doing some nice work and knows map editor well. Does anyone have contact with him? |
#15 2021/01/22 13:52:53 |
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