Author | Content | Date |
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SB99 |
"OPENTHEDOOR"The game should embrace that the majority of players lay for pvp. And that element of the game is somewhat lacking. This is a great point. I log on for time 5 (Big Bertha) and time 6, if humans have nega im offline by time 9. Rest of the Soma day pretty empty tbh.
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[quote="SB99"][quote="OPENTHEDOOR"]The game should embrace that the majority of players lay for pvp. And that element of the game is somewhat lacking.
The game needs more time stamp guaranteed open world objectives to fight for. That can guarantee content and things for those that thrive for it(which must be most of the user count)
This in turn will help those that want to level. As currently instead of being harassed 24/7 by bored players. The players would no longer be bored.[/quote]
This is a great point. I log on for time 5 (Big Bertha) and time 6, if humans have nega im offline by time 9. Rest of the Soma day pretty empty tbh.
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#16 2021/02/25 12:59:36 |
ZUZU |
this is the main point to my thread ...
Although none of my original points are focused on improving end game PVP, it's mostly about the downtime in between PK and Bosses We really need repeatable Tab quests / a new mob for purely LOOT farming Please give us 100% progression with repeatable + a warchest available depending on hours invested on new mobs with viable drops
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[quote="ZUZU"]this is the main point to my thread ...
Although none of my original points are focused on improving end game PVP, it's mostly about the downtime in between PK and Bosses
We really need repeatable Tab quests / a new mob for purely LOOT farming
Please give us 100% progression with repeatable + a warchest available depending on hours invested on new mobs with viable drops
[/quote]
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#17 2021/02/25 15:45:49 |
ZUZU |
bump - response from a GM to see what they think of some simple end game changes would be nice
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#18 2021/02/28 12:16:12 |
MYNAMEDONTFI |
Can hellion heretic drop invul apai cultists drop omni already
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#19 2021/03/01 04:43:07 |
SYONIDE |
"OPENTHEDOOR"The game should embrace that the majority of players lay for pvp. And that element of the game is somewhat lacking. pvp has died anyways there's literally 0 chance to be revived like how it was before, but certain people want to greif new players and pve players. one good anvil change is the BDO system upgrade with the fail mechanic everytime you fail you gain a small % chance gain for your next upgrade on bdo it can stack up to 100% but we can do like 50% cap on here. Alternative farming mobs other than mags is the best idea and the vendor with ingame currency those quests are good but they should be like 5k for both i think 8k is too much for 1 ddt for eg. certain items like nega tear/dias must become more common so the economy flourish again
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[quote="SYONIDE"][quote="OPENTHEDOOR"]The game should embrace that the majority of players lay for pvp. And that element of the game is somewhat lacking.
The game needs more time stamp guaranteed open world objectives to fight for. That can guarantee content and things for those that thrive for it(which must be most of the user count)
This in turn will help those that want to level. As currently instead of being harassed 24/7 by bored players. The players would no longer be bored.[/quote]
pvp has died anyways there's literally 0 chance to be revived like how it was before, but certain people want to greif new players and pve players.
one good anvil change is the BDO system upgrade with the fail mechanic everytime you fail you gain a small % chance gain for your next upgrade on bdo it can stack up to 100% but we can do like 50% cap on here.
Alternative farming mobs other than mags is the best idea and the vendor with ingame currency those quests are good but they should be like 5k for both i think 8k is too much for 1 ddt for eg.
certain items like nega tear/dias must become more common so the economy flourish again[/quote]
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#20 2021/03/02 17:28:30 |
DIMENSION |
+++++ good ideas (the game starting to be v boring).
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#21 2021/04/06 08:19:21 |
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