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Valour store rare hardened tweak discussion.

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"LIONS"So if you got an epic valour wep and not upped it can u get a refund, as many may want to get a few hards or couple rare for the cost of an epic


Probably not.

This is all theoretical of course and if people would rather buy a couple of rare vs an epic then it kinda breaks the proposal so good thinking 😂
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[quote="ISYLVER"][quote="LIONS"]So if you got an epic valour wep and not upped it can u get a refund, as many may want to get a few hards or couple rare for the cost of an epic[/quote] Probably not. This is all theoretical of course and if people would rather buy a couple of rare vs an epic then it kinda breaks the proposal so good thinking 😂[/quote]
"ISYLVER"Also another thought say you bought 4 hardened weps and you combined and was super lucky you’d end up with an epic. (Total cost 452 valour and 100k Barr)


edited reply sorry at end
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[quote="4634"][quote="ISYLVER"]Also another thought say you bought 4 hardened weps and you combined and was super lucky you’d end up with an epic. (Total cost 452 valour and 100k Barr)[/quote] edited reply sorry at end[/quote]
"ISYLVER"
"LIONS"So if you got an epic valour wep and not upped it can u get a refund, as many may want to get a few hards or couple rare for the cost of an epic


Probably not.

This is all theoretical of course and if people would rather buy a couple of rare vs an epic then it kinda breaks the proposal so good thinking 😂


What i would suggest is maybe reduce the amount of bar required for hard and rare and a slight decrease to valour but nothing major.

Another way a player could earn valour is pos? or maybe use pos for boss souls to?
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[quote="4634"][quote="ISYLVER"][quote="LIONS"]So if you got an epic valour wep and not upped it can u get a refund, as many may want to get a few hards or couple rare for the cost of an epic[/quote] Probably not. This is all theoretical of course and if people would rather buy a couple of rare vs an epic then it kinda breaks the proposal so good thinking 😂[/quote] What i would suggest is maybe reduce the amount of bar required for hard and rare and a slight decrease to valour but nothing major. Another way a player could earn valour is pos? or maybe use pos for boss souls to? [/quote]
There are a few issues i see with the valour items. Not trying to be critical, i just think some tweaks could be useful as i see the inbalance increasing as time goes on.

Problem 1: The increase in stats from previous top tier is huge and this is ultimately harder to balance. This point is heavily expanded on in my second and third points.
Solution 1: As games introduce power creep they should really make the items of the tier below easier to obtain. This would ultimately be nega weapons and invul armour (talking from dsoma perspective). Both of which could do with a huge bump in supply, otherwise we will see a large 'power gap' (see below points).

Problem 2: The weapons will be 100 times more desirable than the armour and people will re-purchase weapons for upgrade purposes. This will ultimately hugely increase damage in the meta with a massive lag in defence catching up. For a lot of people they will never catch up because of the way the items are obtained (see below point).
Solution 2: Personally i believe the armour should be obtained through other means. Detaching it from valour completely. Possibly leaving valour linked to weapons only with the possible future addition of accessories. The armour should be obtained via simpler routes to allow those of the tier below the hardcore to be able to obtain and ultimately compete.

Problem 3: The biggest issue i see is the way items are achieved (i.e a type of timegate). This will create a huge divide and widen the gap between the hardcore and the more casual players. I accept soma is a hardcore game and favours the elite, however the way these items are obtained favours the elite in a way we havent seen before. This gap will widen and it will ultimately result in a huge inbalance futher down the line which will need some serious changes to rectify. For some casuals, they may take the next 6 months obtaining their first valour weapon, whereas by that point you may have people with fully upgraded valour weapon and full valour armour also making them invinsible from the tier of items a level below (because the armour is there to counteract valour damage).
Solution 3: Again, limit the items obtainable through the shop. Also consider how valour is achieved moving forward, like keeping the random drops from mobs. Also as stated in the original post, make lesser tags cheaper.

I really like the idea of reducing the cost of items as per ISylver first post. A tweak to numbers may be needed, to be honest i haven't fully considered yet, but in principle it's good. It bridges that gap between people that do not have as much time (see earlier point), by being able to go for say rare items and gamble through combine further down the line.

My experience is mainly with dsoma, but i see a larger issue with the upgrade system in hsoma is ridiculously fast weapons through SS. Crazy idea, but with these valour items, is there a way to give them their unique upgrade system, either through bespoke items or even their own upgrade system themselves. I.e. restricting them to +5, or removing the ability to add SS etc. Or even introducing completely new upgrade items that can only be used on valour items. I realise there would be a handful of items already in the system, but if treated earlier enough it could be solved with only a few items slipping through the 'old upgrade system'. I dont necessarily see the upgrade system being a big problem on dsoma, providing the armour is achievable via other means (see point 2).

Regards,
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[quote="DOWNER"]There are a few issues i see with the valour items. Not trying to be critical, i just think some tweaks could be useful as i see the inbalance increasing as time goes on. Problem 1: The increase in stats from previous top tier is huge and this is ultimately harder to balance. This point is heavily expanded on in my second and third points. Solution 1: As games introduce power creep they should really make the items of the tier below easier to obtain. This would ultimately be nega weapons and invul armour (talking from dsoma perspective). Both of which could do with a huge bump in supply, otherwise we will see a large 'power gap' (see below points). Problem 2: The weapons will be 100 times more desirable than the armour and people will re-purchase weapons for upgrade purposes. This will ultimately hugely increase damage in the meta with a massive lag in defence catching up. For a lot of people they will never catch up because of the way the items are obtained (see below point). Solution 2: Personally i believe the armour should be obtained through other means. Detaching it from valour completely. Possibly leaving valour linked to weapons only with the possible future addition of accessories. The armour should be obtained via simpler routes to allow those of the tier below the hardcore to be able to obtain and ultimately compete. Problem 3: The biggest issue i see is the way items are achieved (i.e a type of timegate). This will create a huge divide and widen the gap between the hardcore and the more casual players. I accept soma is a hardcore game and favours the elite, however the way these items are obtained favours the elite in a way we havent seen before. This gap will widen and it will ultimately result in a huge inbalance futher down the line which will need some serious changes to rectify. For some casuals, they may take the next 6 months obtaining their first valour weapon, whereas by that point you may have people with fully upgraded valour weapon and full valour armour also making them invinsible from the tier of items a level below (because the armour is there to counteract valour damage). Solution 3: Again, limit the items obtainable through the shop. Also consider how valour is achieved moving forward, like keeping the random drops from mobs. Also as stated in the original post, make lesser tags cheaper. I really like the idea of reducing the cost of items as per ISylver first post. A tweak to numbers may be needed, to be honest i haven't fully considered yet, but in principle it's good. It bridges that gap between people that do not have as much time (see earlier point), by being able to go for say rare items and gamble through combine further down the line. My experience is mainly with dsoma, but i see a larger issue with the upgrade system in hsoma is ridiculously fast weapons through SS. Crazy idea, but with these valour items, is there a way to give them their unique upgrade system, either through bespoke items or even their own upgrade system themselves. I.e. restricting them to +5, or removing the ability to add SS etc. Or even introducing completely new upgrade items that can only be used on valour items. I realise there would be a handful of items already in the system, but if treated earlier enough it could be solved with only a few items slipping through the 'old upgrade system'. I dont necessarily see the upgrade system being a big problem on dsoma, providing the armour is achievable via other means (see point 2). Regards, [/quote]
I would change weapon to
- Epic 500
- rare 250
- hardened 125

Suggested armour price reduction looks good to me

Edit: Since the bow is the most popular weapon/item by far I would make it

600: epic
300: rare
150: hardened
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[quote="SB99"]I would change weapon to - Epic 500 - rare 250 - hardened 125 Suggested armour price reduction looks good to me Edit: Since the bow is the most popular weapon/item by far I would make it 600: epic 300: rare 150: hardened[/quote]
+1
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[quote="BLACK_MARKET"]+1[/quote]
"SB99"I would change weapon to
- Epic 500
- rare 250
- hardened 125

Suggested armour price reduction looks good to me

Edit: Since the bow is the most popular weapon/item by far I would make it

600: epic
300: rare
150: hardened


Nah thats not fair on warriors and you know it. you +2 a staff, make it +8 then say this
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[quote="4634"][quote="SB99"]I would change weapon to - Epic 500 - rare 250 - hardened 125 Suggested armour price reduction looks good to me Edit: Since the bow is the most popular weapon/item by far I would make it 600: epic 300: rare 150: hardened[/quote] Nah thats not fair on warriors and you know it. you +2 a staff, make it +8 then say this[/quote]
Sour grape I say, too scared if the bow goes +6,7 or 8.
grow up and grow some balls +8 your staff then talk.
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[quote="LIONS"]Sour grape I say, too scared if the bow goes +6,7 or 8. grow up and grow some balls +8 your staff then talk. [/quote]
just basic economics
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[quote="SB99"]just basic economics[/quote]
"SB99"just basic economics


You didnt learn the basics very well then soz
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[quote="4634"][quote="SB99"]just basic economics[/quote] You didnt learn the basics very well then soz[/quote]
I thought gaining skill to use your new weapon instead of breaking the only one you can wear and raging because you can’t wear your new one is basic simple logic ? Instead of breaking it going +5 like a imbecile...

Go learn the fundamentals don’t upgrade without a backup and don’t bitch when the risk isn’t worth the reward when it bites you on the arse

10 bows ingame verses around 4 staffs between cross race mele does double the damage and mages don’t , for an extra 20 damage compared to melee 100+ damage output more ...

It sounds simple to me you just favour warrior yet you play a mage stop being a nonce 🤷🏻‍♂️


Despite that I can understand lower tags being cheaper combine is a pain and armour being slightly cheaper like mentioned above is a good move , maybe hardend new armour can drop at very slight chance ? Or few more quests like mentioned previously for couple extra pieces

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[quote="ULIMATEHEALS"]I thought gaining skill to use your new weapon instead of breaking the only one you can wear and raging because you can’t wear your new one is basic simple logic ? Instead of breaking it going +5 like a imbecile... Go learn the fundamentals don’t upgrade without a backup and don’t bitch when the risk isn’t worth the reward when it bites you on the arse 10 bows ingame verses around 4 staffs between cross race mele does double the damage and mages don’t , for an extra 20 damage compared to melee 100+ damage output more ... It sounds simple to me you just favour warrior yet you play a mage stop being a nonce 🤷🏻‍♂️ Despite that I can understand lower tags being cheaper combine is a pain and armour being slightly cheaper like mentioned above is a good move , maybe hardend new armour can drop at very slight chance ? Or few more quests like mentioned previously for couple extra pieces [/quote]
Islyver has the prices right for valour weps in first post. - 225 for rare (bring armor down abit in price)

1) Due to many people breaking weps already (I am not one of them) they might think this is unfair. However, it would allow them to get another at a reduced cost. Furthermore, there needs to be more quests added for valour to make it more accessible otherwise it would be unbalanced, these people who have spent their valour could not now get a new weapon because they have no valour based on the amount currently available. Most people will have saved their valour because the will not have enough yet.

Reducing the cost will enable people to buy around 2 weapons at rare tag which is good. This will help a non-existent economy.

2) The damage needs to be looked at I do not think the melle weps need a nerf nor do I think any skill bonus should be taken away to reduce damage. However, the orb at a rare tag would have little MA difference to nega staffs people have now?

3)Champion armor add so it can be bought with valour great idea - can you add the same set that can be worn by mages but requirement of INT?

people want instant gratification when playing games its the reason people play games more and more do not make things cost more make them cost less people want gratification by upgrading items .. the anvil always breaks usually anyway so there is no harm in having them cost a bit less.





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[quote="DEREK1"]Islyver has the prices right for valour weps in first post. - 225 for rare (bring armor down abit in price) 1) Due to many people breaking weps already (I am not one of them) they might think this is unfair. However, it would allow them to get another at a reduced cost. Furthermore, there needs to be more quests added for valour to make it more accessible otherwise it would be unbalanced, these people who have spent their valour could not now get a new weapon because they have no valour based on the amount currently available. Most people will have saved their valour because the will not have enough yet. Reducing the cost will enable people to buy around 2 weapons at rare tag which is good. This will help a non-existent economy. 2) The damage needs to be looked at I do not think the melle weps need a nerf nor do I think any skill bonus should be taken away to reduce damage. However, the orb at a rare tag would have little MA difference to nega staffs people have now? 3)Champion armor add so it can be bought with valour great idea - can you add the same set that can be worn by mages but requirement of INT? people want instant gratification when playing games its the reason people play games more and more do not make things cost more make them cost less people want gratification by upgrading items .. the anvil always breaks usually anyway so there is no harm in having them cost a bit less. [/quote]
lowering the price of hard / rare is a good shout combine is unlikely and if it even worked it works out the same anyway.

i do think limiting the max number of speed upgrades at this tier to +5 or a maximum minus on the speed to -50% from base.
can be added in pretty easy since upg system was redone
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[quote="EDICIUS"]lowering the price of hard / rare is a good shout combine is unlikely and if it even worked it works out the same anyway. i do think limiting the max number of speed upgrades at this tier to +5 or a maximum minus on the speed to -50% from base. can be added in pretty easy since upg system was redone[/quote]
"ISYLVER"It was discussed that the cost for the rare and hardened versions of the items in the valour store are too expensive compared to their epic counterparts.

The proposal

Leave all epic tag prices the same. However make rare half the price of epic and hardened half the price of rare to align closer to combine.

E.g

epic valour wep = 450
Rare valour wep = 225
Hardened valour wep = 113

Thoughts? Same would happen for all items in valour store if added including champion/corrupted armour so:

Epic armour = 300
Rare armour = 150
Hardened armour = 75

The argument is that people would then actually buy the hardened tags and could help people not just the hardcore and if they wanted could even try combine in the future.


+1
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[quote="DEADINSIDE"][quote="ISYLVER"]It was discussed that the cost for the rare and hardened versions of the items in the valour store are too expensive compared to their epic counterparts. [b]The proposal[/b] Leave all epic tag prices the same. However make rare half the price of epic and hardened half the price of rare to align closer to combine. E.g epic valour wep = 450 Rare valour wep = 225 Hardened valour wep = 113 Thoughts? Same would happen for all items in valour store if added including champion/corrupted armour so: Epic armour = 300 Rare armour = 150 Hardened armour = 75 The argument is that people would then actually buy the hardened tags and could help people not just the hardcore and if they wanted could even try combine in the future.[/quote] +1[/quote]
100% agree on armour price changes

I’d keep weapons as they are. People just want it easy…..

Everyone will be moaning that everyone is 2/3 hitting people and the armour is shit…. Mark my word
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[quote="TEMEROSO"]100% agree on armour price changes I’d keep weapons as they are. People just want it easy….. Everyone will be moaning that everyone is 2/3 hitting people and the armour is shit…. Mark my word [/quote]

 

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