Author | Content | Date |
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TYROZET |
Following a discussion on the discord channel, please post below your views and recommendations on increasing defence and also accessibility to new armour and weapons
Edit: Dan has asked for this post and will be reviewing the comments so please discuss and no toxic
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[quote="TYROZET"]Following a discussion on the discord channel, please post below your views and recommendations on increasing defence and also accessibility to new armour and weapons
Edit: Dan has asked for this post and will be reviewing the comments so please discuss and no toxic [/quote]
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#1 2021/07/10 17:45:42 |
TYROZET |
Thoughts so far
Lower damage skill points Increase new armour defence Add increased defence ups to game Armours to drop from mobs Limit upgrades of weapon speeds Less valour per item |
#2 2021/07/10 17:47:59 |
MIKELOWREY |
Reduce/remove weapon skill attack bonus as to counter the fairly crazy numbers on these weapon’s and the overall crazy damage output player’s have currently.
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#3 2021/07/10 17:49:13 |
ISYLVER [Staff] |
I believe there was also:
HP increase Higher value HP pots more available More quests for hardened champion/corrupted |
#4 2021/07/10 17:50:55 |
RAVENSOUL |
To counter speeds of weapons you need to make players want to use other upgrades that will benefit them more or equal to wanting quicker weapons.
Higher attack upgrades Maybe higher accuracy upgrades For armours you will need newer upgrades that give much more defence, maybe higher evasion
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[quote="RAVENSOUL"]To counter speeds of weapons you need to make players want to use other upgrades that will benefit them more or equal to wanting quicker weapons.
Higher attack upgrades
Maybe higher accuracy upgrades
For armours you will need newer upgrades that give much more defence, maybe higher evasion[/quote]
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#5 2021/07/10 17:57:12 |
MIKELOWREY |
"RAVENSOUL"To counter speeds of weapons you need to make players want to use other upgrades that will benefit them more or equal to wanting quicker weapons. I understand the logic to some degree, however I don’t think more attack is the solution to Soma’s problems right now.
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[quote="MIKELOWREY"][quote="RAVENSOUL"]To counter speeds of weapons you need to make players want to use other upgrades that will benefit them more or equal to wanting quicker weapons.
Higher attack upgrades
Maybe higher accuracy upgrades
For armours you will need newer upgrades that give much more defence, maybe higher evasion[/quote]
I understand the logic to some degree, however I don’t think more attack is the solution to Soma’s problems right now.[/quote]
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#6 2021/07/10 18:06:07 |
KAZOKU |
Looking at the dmg iv seen and the def on both hsoma and dsoma new armor i belive they could do with a boost
However I also belive that the dmg needs to be higher than it was before, as melee didn't hurt str mages If that means we increase def Upgrades so if ppl put all there Upgrades into def they should still be able to tank
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[quote="KAZOKU"]Looking at the dmg iv seen and the def on both hsoma and dsoma new armor i belive they could do with a boost
However I also belive that the dmg needs to be higher than it was before, as melee didn't hurt str mages
If that means we increase def Upgrades so if ppl put all there Upgrades into def they should still be able to tank[/quote]
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#7 2021/07/10 18:09:58 |
STICKYA |
had alot of +5 az ups tht gave 140 in total i would luv to go +6 on az if pos it might just help somebody out who has a few crap weps +5 wasting away, increase hp and pots and arm def is the way forward and if pos remove all unt weps that drop, :)
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#8 2021/07/10 18:10:01 |
KAZOKU |
"KAZOKU"Looking at the dmg iv seen and the def on both hsoma and dsoma new armor i belive they could do with a boost Also 150 hp pots could be added into the shop (seen as there still not very craftable)
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[quote="KAZOKU"][quote="KAZOKU"]Looking at the dmg iv seen and the def on both hsoma and dsoma new armor i belive they could do with a boost
However I also belive that the dmg needs to be higher than it was before, as melee didn't hurt str mages
If that means we increase def Upgrades so if ppl put all there Upgrades into def they should still be able to tank[/quote]
Also 150 hp pots could be added into the shop (seen as there still not very craftable) [/quote]
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#9 2021/07/10 18:11:21 |
TEMEROSO |
Think a double red pod should be craftable and the % to be stacked just like magic is. So 3 parts at 26 each 78% in total.
And the damage to double with the new red Pod currently 5+ is 10-24att (26%) new to be 20-48 (26%) |
#10 2021/07/10 18:13:45 |
TYROZET |
it might help people with crap weapons but also give huge advantage to people with fast ones
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#11 2021/07/10 18:14:08 |
C0LA |
"ISYLVER"I believe there was also: Get up |
#12 2021/07/10 18:54:30 |
TYROZET |
i am not sure how you can say melee didn't hurt str mages when Hawk and Dare both ruined Binks
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#13 2021/07/10 20:04:04 |
RAVENSOUL |
Couple of other things that could be considered.
Cap recoils of each weapon type. Cap SS to 5 |
#14 2021/07/10 20:21:28 |
SB99 |
Big HP increase would sort out a lot of issues, 300 hp base raise and then hp elixirs from quests (untradeable etc)
- start small and build it up based on feedback. But please no return to CON. Nerf to stone - 2 seconds duration on Hsoma, full duration on Dsoma |
#15 2021/07/10 21:12:00 |
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