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A humble request to our GM’s

Author Content Date
"4634"
"SHATTERSTAR"Keeping and attracting new players is not just about drops.

It is about getting yourself in a position to get those drops. There are too many other games available these days to spend your time.

Any game where it takes longer than 1 month (of casual 2-4 hours a day for say 5 days a week) to hit maximum level will not attract or retain any players. Let’s be honest the game doesn’t start until you are at the top end level wise and getting the top tier items.

Is this not shown the an uptake in activity when events are on?

I’ve come back to level after 4 years and at 73 I will now only log on for 1 hour every two days to use rested and this will probably stop in a week or so when the progress is slow.

Will be an unpopular opinion I expect but you know I can experience end game content on a number of games without staring at the game mob for 3 weeks.


I agree with this but they have the issue of end game content - not just gear activities. Pk is always good end game but the dyanmics with recent changes have reduced pk but promoted rvr. Need 2 death immunity back a nerf to immunity pots


I was not playing when they introduced immunity, however, this game has always had shithousery which is fine. However the commitment required to level and get items causes rage. It’s bizarre how much a loss can trigger people, myself included.

Therefore I can see and agree with immunity for a casual because if you take away someone’s time by PK’ing it matters. Whereas if they had the opportunity to put themselves in a position to fight back you may find immunity is not required as much.
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[quote="SHATTERSTAR"][quote="4634"][quote="SHATTERSTAR"]Keeping and attracting new players is not just about drops. It is about getting yourself in a position to get those drops. There are too many other games available these days to spend your time. Any game where it takes longer than 1 month (of casual 2-4 hours a day for say 5 days a week) to hit maximum level will not attract or retain any players. Let’s be honest the game doesn’t start until you are at the top end level wise and getting the top tier items. Is this not shown the an uptake in activity when events are on? I’ve come back to level after 4 years and at 73 I will now only log on for 1 hour every two days to use rested and this will probably stop in a week or so when the progress is slow. Will be an unpopular opinion I expect but you know I can experience end game content on a number of games without staring at the game mob for 3 weeks.[/quote] I agree with this but they have the issue of end game content - not just gear activities. Pk is always good end game but the dyanmics with recent changes have reduced pk but promoted rvr. Need 2 death immunity back a nerf to immunity pots [/quote] I was not playing when they introduced immunity, however, this game has always had shithousery which is fine. However the commitment required to level and get items causes rage. It’s bizarre how much a loss can trigger people, myself included. Therefore I can see and agree with immunity for a casual because if you take away someone’s time by PK’ing it matters. Whereas if they had the opportunity to put themselves in a position to fight back you may find immunity is not required as much. [/quote]
maybe you could limit amount of immunity time to average hours of your chr - say over the last 7 days - such that the more hours you have in-game the less hours of immunity you can have?
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[quote="BIGBERT"]maybe you could limit amount of immunity time to average hours of your chr - say over the last 7 days - such that the more hours you have in-game the less hours of immunity you can have?[/quote]

 

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