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A humble request to our GM’s

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When this current event comes to an end, will you consider keeping the drop rates from the event as the permanent rates please.

I ask simply due to speaking to a few players that are casual players that have returned recently and have felt there few hours are more rewarding for there time and they have felt they can progress at there casual pace and actually enjoying Soma once again.

Thank you for the extension of the event GM’s.
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[quote="RAVENSOUL"]When this current event comes to an end, will you consider keeping the drop rates from the event as the permanent rates please. I ask simply due to speaking to a few players that are casual players that have returned recently and have felt there few hours are more rewarding for there time and they have felt they can progress at there casual pace and actually enjoying Soma once again. Thank you for the extension of the event GM’s.[/quote]
thought the event finished a week ago
normal drops have reduced, but seems to be a bit more valour dropping, so not all bad
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[quote="VIN_PETROL"]thought the event finished a week ago normal drops have reduced, but seems to be a bit more valour dropping, so not all bad[/quote]
maybe keep it at 1.5x when it ends tonight
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[quote="ADVANTAGE"]maybe keep it at 1.5x when it ends tonight[/quote]
Was under impression that the valour scroll drop rates had been increased regardless of the event so will still drop more often even when event stops.
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[quote="RAVENSOUL"]Was under impression that the valour scroll drop rates had been increased regardless of the event so will still drop more often even when event stops.[/quote]
yea valour is separate from event
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[quote="ADVANTAGE"]yea valour is separate from event[/quote]
Ignore and close this thread GM’s we don’t deserve it.
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[quote="RAVENSOUL"]Ignore and close this thread GM’s we don’t deserve it.[/quote]
I was going to say can drops be kept as x2 but not sure reading this lot and the dates.
It is the 1 thing that will keep a few numbers playing.
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[quote="M3RLIN"]I was going to say can drops be kept as x2 but not sure reading this lot and the dates. It is the 1 thing that will keep a few numbers playing. [/quote]
"RAVENSOUL"Ignore and close this thread GM’s we don’t deserve it.


what we don't deserve is.. part timers telling us what we deserve or don't deserve

no valour drop in 3 days .. not 1..

a player selling all epic valour weps... clever stuff.. unless he's the salesman for several players and he has enough for him/ theirselves

wtf basically.

grinding mobs for 0 valour is what could be described as basically pointless.

what we deserve ,might be a little bit more..

or im just being greedy again maybe raven

anyway .. all good fun.. for some ppl.. the fun seems to be eluding my playstyle

x




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[quote="ACVX"][quote="RAVENSOUL"]Ignore and close this thread GM’s we don’t deserve it.[/quote] what we don't deserve is.. part timers telling us what we deserve or don't deserve no valour drop in 3 days .. not 1.. a player selling all epic valour weps... clever stuff.. unless he's the salesman for several players and he has enough for him/ theirselves wtf basically. grinding mobs for 0 valour is what could be described as basically pointless. what we deserve ,might be a little bit more.. or im just being greedy again maybe raven anyway .. all good fun.. for some ppl.. the fun seems to be eluding my playstyle x [/quote]
There needs to be a level of appreciation to peoples time .. people have spent months and some years to get certain gear (mainly weapons) and with the introduction to the new weapon tier it blows everything else out.. fair enough I guess but now those weapons are so rare and its demoralising for some that knows it will require months if not year+ of grinding to get one to +5

Make valour some what accessible (probably like it was during the event) and it will keep people grinding and aiming to make better new weapons.
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[quote="TARAZAN"]There needs to be a level of appreciation to peoples time .. people have spent months and some years to get certain gear (mainly weapons) and with the introduction to the new weapon tier it blows everything else out.. fair enough I guess but now those weapons are so rare and its demoralising for some that knows it will require months if not year+ of grinding to get one to +5 Make valour some what accessible (probably like it was during the event) and it will keep people grinding and aiming to make better new weapons.[/quote]
The whole year has basically been a 2x event, I think it should be made permanent. A lot of people coming back lately and leveling is so boring!! Grind for valour and drops is a more interesting game for me and puts everyone at a semi competitive level!

#removeimmunitypots
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[quote="SB99"]The whole year has basically been a 2x event, I think it should be made permanent. A lot of people coming back lately and leveling is so boring!! Grind for valour and drops is a more interesting game for me and puts everyone at a semi competitive level! #removeimmunitypots [/quote]
It's their birthday at the end of August

Be patient and pray we get something then

Caught up alot during last event, much appreciated
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[quote="INTHEFACE"]It's their birthday at the end of August Be patient and pray we get something then Caught up alot during last event, much appreciated [/quote]
Removeimmunitypots must be eliminated to be interested in the game. And you should make it easy to upgrade, or you should try to upgrade often because the item comes out well. Both are at a loss now.

And when I have an event, I only play games at that time and most of the time I don' It's some good to keep the numbers steady, but it's too unfair for someone who's been playing for a long time.

Please delete the final opinion Removeimmunitypots.
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[quote="GOLDKIM"]Removeimmunitypots must be eliminated to be interested in the game. And you should make it easy to upgrade, or you should try to upgrade often because the item comes out well. Both are at a loss now. And when I have an event, I only play games at that time and most of the time I don' It's some good to keep the numbers steady, but it's too unfair for someone who's been playing for a long time. Please delete the final opinion Removeimmunitypots.[/quote]
I get valour drops everytime I go hunt.. at least 1 or 2
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[quote="POISONOUS"]I get valour drops everytime I go hunt.. at least 1 or 2[/quote]
Keeping and attracting new players is not just about drops.

It is about getting yourself in a position to get those drops. There are too many other games available these days to spend your time.

Any game where it takes longer than 1 month (of casual 2-4 hours a day for say 5 days a week) to hit maximum level will not attract or retain any players. Let’s be honest the game doesn’t start until you are at the top end level wise and getting the top tier items.

Is this not shown the an uptake in activity when events are on?

I’ve come back to level after 4 years and at 73 I will now only log on for 1 hour every two days to use rested and this will probably stop in a week or so when the progress is slow.

Will be an unpopular opinion I expect but you know I can experience end game content on a number of games without staring at the game mob for 3 weeks.
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[quote="SHATTERSTAR"]Keeping and attracting new players is not just about drops. It is about getting yourself in a position to get those drops. There are too many other games available these days to spend your time. Any game where it takes longer than 1 month (of casual 2-4 hours a day for say 5 days a week) to hit maximum level will not attract or retain any players. Let’s be honest the game doesn’t start until you are at the top end level wise and getting the top tier items. Is this not shown the an uptake in activity when events are on? I’ve come back to level after 4 years and at 73 I will now only log on for 1 hour every two days to use rested and this will probably stop in a week or so when the progress is slow. Will be an unpopular opinion I expect but you know I can experience end game content on a number of games without staring at the game mob for 3 weeks.[/quote]
"SHATTERSTAR"Keeping and attracting new players is not just about drops.

It is about getting yourself in a position to get those drops. There are too many other games available these days to spend your time.

Any game where it takes longer than 1 month (of casual 2-4 hours a day for say 5 days a week) to hit maximum level will not attract or retain any players. Let’s be honest the game doesn’t start until you are at the top end level wise and getting the top tier items.

Is this not shown the an uptake in activity when events are on?

I’ve come back to level after 4 years and at 73 I will now only log on for 1 hour every two days to use rested and this will probably stop in a week or so when the progress is slow.

Will be an unpopular opinion I expect but you know I can experience end game content on a number of games without staring at the game mob for 3 weeks.


I agree with this but they have the issue of end game content - not just gear activities. Pk is always good end game but the dyanmics with recent changes have reduced pk but promoted rvr. Need 2 death immunity back a nerf to immunity pots
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[quote="4634"][quote="SHATTERSTAR"]Keeping and attracting new players is not just about drops. It is about getting yourself in a position to get those drops. There are too many other games available these days to spend your time. Any game where it takes longer than 1 month (of casual 2-4 hours a day for say 5 days a week) to hit maximum level will not attract or retain any players. Let’s be honest the game doesn’t start until you are at the top end level wise and getting the top tier items. Is this not shown the an uptake in activity when events are on? I’ve come back to level after 4 years and at 73 I will now only log on for 1 hour every two days to use rested and this will probably stop in a week or so when the progress is slow. Will be an unpopular opinion I expect but you know I can experience end game content on a number of games without staring at the game mob for 3 weeks.[/quote] I agree with this but they have the issue of end game content - not just gear activities. Pk is always good end game but the dyanmics with recent changes have reduced pk but promoted rvr. Need 2 death immunity back a nerf to immunity pots [/quote]

 

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