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A few ideas.

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1. I would like the whole percentage system deleted in regards to WOTW/GVW, The fact that a winner can be penalised is bizarre IMO. I think this should be non existent that way its a equal fight in regards to no percentage deficit also no one is getting any leverage. Being on a lower % than someone feels like ass, How is anyone supposed to buck up the motivation to fight when your damage done and damage taken is so scuffed. Its not very fun to fight in and be a part of.

2. Cooldown on G-bird feathers, personally i would like to remove them, But i understand that's not fair for everyone and i cant base my experience on how everyone see's the game. The pvp is always the same if not similar IMO, the axer is always trying to feather 5th. Whilst the mage is always trying to precast proc 1 tap someone and everyone else is trying to get close enough to hit anyone but with feathers at your disposal that is very difficult, i suggest a 2-3 second cooldown would allow for better pvp.

These are just my ideas and opinions, add to them as you wish or discuss below your opinion.

Thanks for reading.
Adapting.
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[quote="ADAPTING"]1. I would like the whole percentage system deleted in regards to WOTW/GVW, The fact that a winner can be penalised is bizarre IMO. I think this should be non existent that way its a equal fight in regards to no percentage deficit also no one is getting any leverage. Being on a lower % than someone feels like ass, How is anyone supposed to buck up the motivation to fight when your damage done and damage taken is so scuffed. Its not very fun to fight in and be a part of. 2. Cooldown on G-bird feathers, personally i would like to remove them, But i understand that's not fair for everyone and i cant base my experience on how everyone see's the game. The pvp is always the same if not similar IMO, the axer is always trying to feather 5th. Whilst the mage is always trying to precast proc 1 tap someone and everyone else is trying to get close enough to hit anyone but with feathers at your disposal that is very difficult, i suggest a 2-3 second cooldown would allow for better pvp. These are just my ideas and opinions, add to them as you wish or discuss below your opinion. Thanks for reading. Adapting.[/quote]
+1
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[quote="SB99"]+1[/quote]
Until balance is fair RvR and PvP a percent system is best. Currently got devil mages 1 banging everyone and the only way to make this somewhat fair is perfect system.

For me I get what you’re saying 100% but it needs balance.

how can devil archers have 240dex against human 190 + the op weapons?

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[quote="TEMEROSO"]Until balance is fair RvR and PvP a percent system is best. Currently got devil mages 1 banging everyone and the only way to make this somewhat fair is perfect system. For me I get what you’re saying 100% but it needs balance. how can devil archers have 240dex against human 190 + the op weapons? [/quote]
As it stands though, the new hsoma valour bow has more dps than the dsoma valour knuckle can ever reach, and if Dan's worked the dps out correctly they're all supposed to be somewhere close to the same as eachother, meaning the dps actually higher in hsoma now due to the ridiculous speeds they can achieve

And yes dex is much higher on dsoma side to but hsoma has access to 42% accuracy on its armours

Dsoma mages even 1 hit eachother, not sure what's going on there but it's a tad stupid and not sure they should be the basis of any argument lol

Side note- sb99 nearly 1 hit me in conti whilst devil's owned it the other day, had to warp after second death because damage was unplayable against
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[quote="CLIMAX"]As it stands though, the new hsoma valour bow has more dps than the dsoma valour knuckle can ever reach, and if Dan's worked the dps out correctly they're all supposed to be somewhere close to the same as eachother, meaning the dps actually higher in hsoma now due to the ridiculous speeds they can achieve And yes dex is much higher on dsoma side to but hsoma has access to 42% accuracy on its armours Dsoma mages even 1 hit eachother, not sure what's going on there but it's a tad stupid and not sure they should be the basis of any argument lol Side note- sb99 nearly 1 hit me in conti whilst devil's owned it the other day, had to warp after second death because damage was unplayable against[/quote]
Dsoma mages struggle to kill a Hsoma player as their HP is quite decent. In fact, a dsoma mage 1shotting a human just does not happen in my experience. Human archers are actually beating Dsoma archers now too lol. There isn't a devil I would be afraid to fight on sb99 but on jaina I would have to be careful.

Again goes back to the low hp of devils too but yea, humans should win every fight with stone and the 250 rec knuckles anyway.
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[quote="SB99"]Dsoma mages struggle to kill a Hsoma player as their HP is quite decent. In fact, a dsoma mage 1shotting a human just does not happen in my experience. Human archers are actually beating Dsoma archers now too lol. There isn't a devil I would be afraid to fight on sb99 but on jaina I would have to be careful. Again goes back to the low hp of devils too but yea, humans should win every fight with stone and the 250 rec knuckles anyway.[/quote]

 

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