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posting this to try and maybe get a update on this or even get it started :P I understand its a lot of work and id be happy if we got 10 rounds to start with, adding more rounds at later stages

What I would like to see

-Rounds of mobs spawn and trying to survive (with a indicator which round your on) with different set of mobs each few rounds and bonus stages with harder mobs

-A New map with a few cliffs/dead ends things to keep ppl thinking

-All levels involved, weather you let the high levels enter a little later or have them there from the start protecting the lower levels ( Maybe different starting areas for level wise or only letting higher levels enter at a later stage)

-Both races involved, weather RvR is off or each race is split up at different sides of the map with 1 small entrance to the other (see the next point)

-Once you die its game over for you (no lose on death) just no access to the map after it starts, which would make RvR interesting as you wouldn't want to storm a group of devils/humans and waste a load of pots when u will need them at later rounds

-Rewards per set amount of rounds completed (pos / Items)

-Mobs to drop tokens in-between the set reward rounds which you can use to trade for armours /weaps/upgrades (lets get tags working in shops :D )

-Token shop to have low amount of token items and then HIGH amount of token items (epic tag weaps) and maybe to save space in the token shop could we use the special gem feature and have say 55 str armour gem with both male and female set and 55 skill weaps gem with all the different weaps, than adding onto this costing more tokens Rare 55 skill weaps/55 STR armour !!

-No Exp/Stats from the mobs, purely a item event


Any other ideas ? what would you like to see ?








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[quote="JAHEIRA"]posting this to try and maybe get a update on this or even get it started :P I understand its a lot of work and id be happy if we got 10 rounds to start with, adding more rounds at later stages What I would like to see -Rounds of mobs spawn and trying to survive (with a indicator which round your on) with different set of mobs each few rounds and bonus stages with harder mobs -A New map with a few cliffs/dead ends things to keep ppl thinking -All levels involved, weather you let the high levels enter a little later or have them there from the start protecting the lower levels ( Maybe different starting areas for level wise or only letting higher levels enter at a later stage) -Both races involved, weather RvR is off or each race is split up at different sides of the map with 1 small entrance to the other (see the next point) -Once you die its game over for you (no lose on death) just no access to the map after it starts, which would make RvR interesting as you wouldn't want to storm a group of devils/humans and waste a load of pots when u will need them at later rounds -Rewards per set amount of rounds completed (pos / Items) -Mobs to drop tokens in-between the set reward rounds which you can use to trade for armours /weaps/upgrades (lets get tags working in shops :D ) -Token shop to have low amount of token items and then HIGH amount of token items (epic tag weaps) and maybe to save space in the token shop could we use the special gem feature and have say 55 str armour gem with both male and female set and 55 skill weaps gem with all the different weaps, than adding onto this costing more tokens Rare 55 skill weaps/55 STR armour !! -No Exp/Stats from the mobs, purely a item event Any other ideas ? what would you like to see ? [/quote]
This would add a fun dynamic.
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[quote="CHOJINE"]This would add a fun dynamic.[/quote]
I have always wanted to see a dungeon with progressive levels with a boss on each level, sort of like ffx-2's dungeon.

With the boss being like a Mondi quest, so once you have defeated it once, you can't kill it again.
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[quote="CHOJINE"]I have always wanted to see a dungeon with progressive levels with a boss on each level, sort of like ffx-2's dungeon. With the boss being like a Mondi quest, so once you have defeated it once, you can't kill it again.[/quote]
Yes like the idea of dungeons or a tower, only problem is the amount of maps you need, unless you reuse but I'd rather not see multiple of 1 map
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[quote="JAHEIRA"]Yes like the idea of dungeons or a tower, only problem is the amount of maps you need, unless you reuse but I'd rather not see multiple of 1 map[/quote]
A tower would be a nice addition to Soma, with a quest like Mondi boss on each level, so it is open to all players, progressively getting more and more difficult.

It would open a rewarding boss progression for casual and hardcore players alike.

Most of Soma's boss killing is monopolized by the high levels / elite guilds, Soma's biggest fault is marginalizing gear acquisition to the casual player.

Now i'm not saying give easy Pamoth weapons away, but casual players need something to get their teeth into and feel a sense of achievement.

At the moment this exists in theory but not in practice.

One possibility is make Raptor Knuckle / Ripper / Apus etc. have parts drop, i.e. Apus twine, Wood of the Apai and Apai decoration as droppable items that when combined create an Apus bow, with the chance of it being tagged.
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[quote="CHOJINE"]A tower would be a nice addition to Soma, with a quest like Mondi boss on each level, so it is open to all players, progressively getting more and more difficult. It would open a rewarding boss progression for casual and hardcore players alike. Most of Soma's boss killing is monopolized by the high levels / elite guilds, Soma's biggest fault is marginalizing gear acquisition to the casual player. Now i'm not saying give easy Pamoth weapons away, but casual players need something to get their teeth into and feel a sense of achievement. At the moment this exists in theory but not in practice. One possibility is make Raptor Knuckle / Ripper / Apus etc. have parts drop, i.e. Apus twine, Wood of the Apai and Apai decoration as droppable items that when combined create an Apus bow, with the chance of it being tagged.[/quote]
"CHOJINE"

Now i'm not saying give easy Pamoth weapons away, but casual players need something to get their teeth into and feel a sense of achievement.

At the moment this exists in theory but not in practice.

One possibility is make Raptor Knuckle / Ripper / Apus etc. have parts drop, i.e. Apus twine, Wood of the Apai and Apai decoration as droppable items that when combined create an Apus bow, with the chance of it being tagged.


It'd also help bridge the gap
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[quote="YOSHIMITSU"][quote="CHOJINE"] Now i'm not saying give easy Pamoth weapons away, but casual players need something to get their teeth into and feel a sense of achievement. At the moment this exists in theory but not in practice. One possibility is make Raptor Knuckle / Ripper / Apus etc. have parts drop, i.e. Apus twine, Wood of the Apai and Apai decoration as droppable items that when combined create an Apus bow, with the chance of it being tagged.[/quote] It'd also help bridge the gap[/quote]
Agree, making apus and that tier craftable with parts from horde mode would make ppl takepart
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[quote="JAHEIRA"]Agree, making apus and that tier craftable with parts from horde mode would make ppl takepart[/quote]

 

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