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Horde Mode coming soon or?

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"MIKELOWREY"The reason the server is in decline is the sheer ridiculous amount of time you’re expected to invest to try and compete, then next month there will probably be triple tabs and new 1000+ attack weapons and the last year grinding and will all count for nothing again.

Constant anti-PVP/balance changes over the years, against the advice of a large majority of the community at the time - while the PVE that this game offers is mind numbing at best, probably didn’t help much.

And finally just the fact this is a very old game, which had a small UC in its prime, let alone 20 or so years on - it’s always gonna struggle to compete with modern games.

A small handful of people still consider it worth playing though I guess, but most would’ve left because of those 3 reasons IMO.


Once you overcome the almost impossible task of gearing, the balance is alot better now minus the delay switch and the lack of incentive to use sword/axe for a pvp weapon based on dps and auras more specifically for sword.
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[quote="4634"][quote="MIKELOWREY"]The reason the server is in decline is the sheer ridiculous amount of time you’re expected to invest to try and compete, then next month there will probably be triple tabs and new 1000+ attack weapons and the last year grinding and will all count for nothing again. Constant anti-PVP/balance changes over the years, against the advice of a large majority of the community at the time - while the PVE that this game offers is mind numbing at best, probably didn’t help much. And finally just the fact this is a very old game, which had a small UC in its prime, let alone 20 or so years on - it’s always gonna struggle to compete with modern games. A small handful of people still consider it worth playing though I guess, but most would’ve left because of those 3 reasons IMO.[/quote] Once you overcome the almost impossible task of gearing, the balance is alot better now minus the delay switch and the lack of incentive to use sword/axe for a pvp weapon based on dps and auras more specifically for sword. [/quote]
Where the biggest problem lies is the fact most people don’t have the spare time to gear enough to compete (especially with all this ridiculous new gear) even if they wanted to - the worst part is in a year that gear they grinded for will be near worthless probably.

I really don’t get why the PVE players were pandered to so much, when the majority of the UC before they were driven away were PVP oriented.

If you wanted to boost the UC gearing shouldn’t be so ridiculously hard, ghost + system, 2/300% drop rate increase across the board, speed up XP, test things (seems to be happening from the little reads I have on here sometimes), I dunno what balance is like as I haven’t played in over a year but from looking at the items people use, it must be pretty horrendous so maybe sort that.

Just my thoughts, some people will no doubt disagree but I believe if the above happened you’d see some life breathed into this server again - if that’s what the GM’s want anyway.

I’m done for good but I’m sure plenty are still open to returning if trying to compete in soma didn’t quantify working a full time job.
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[quote="MIKELOWREY"]Where the biggest problem lies is the fact most people don’t have the spare time to gear enough to compete (especially with all this ridiculous new gear) even if they wanted to - the worst part is in a year that gear they grinded for will be near worthless probably. I really don’t get why the PVE players were pandered to so much, when the majority of the UC before they were driven away were PVP oriented. If you wanted to boost the UC gearing shouldn’t be so ridiculously hard, ghost + system, 2/300% drop rate increase across the board, speed up XP, test things (seems to be happening from the little reads I have on here sometimes), I dunno what balance is like as I haven’t played in over a year but from looking at the items people use, it must be pretty horrendous so maybe sort that. Just my thoughts, some people will no doubt disagree but I believe if the above happened you’d see some life breathed into this server again - if that’s what the GM’s want anyway. I’m done for good but I’m sure plenty are still open to returning if trying to compete in soma didn’t quantify working a full time job.[/quote]
I think looking back, it was a mistake for some of the posts we made protesting about pk when what was really needed was mostly in game moderation to manage the community in game and keep things in check.

That said, we all needed new content in general, old haunts and new which use to routinely come but with a degree of apathy at times to a community that could be ungrateful and unrelenting.

Think they would do well to just talk to random artists and modellers out there on the various sites and get more help in places they never had. Now the donation store is gone, can make it more about helping the game itself and to grow a sense of community again whilst improving their creative skills, and give some natural motivation to keep the torch burning ☺️.
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[quote="FOXTRCK"]I think looking back, it was a mistake for some of the posts we made protesting about pk when what was really needed was mostly in game moderation to manage the community in game and keep things in check. That said, we all needed new content in general, old haunts and new which use to routinely come but with a degree of apathy at times to a community that could be ungrateful and unrelenting. Think they would do well to just talk to random artists and modellers out there on the various sites and get more help in places they never had. Now the donation store is gone, can make it more about helping the game itself and to grow a sense of community again whilst improving their creative skills, and give some natural motivation to keep the torch burning ☺️. [/quote]
"FOXTRCK"I think looking back, it was a mistake for some of the posts we made protesting about pk when what was really needed was mostly in game moderation to manage the community in game and keep things in check.

That said, we all needed new content in general, old haunts and new which use to routinely come but with a degree of apathy at times to a community that could be ungrateful and unrelenting.

Think they would do well to just talk to random artists and modellers out there on the various sites and get more help in places they never had. Now the donation store is gone, can make it more about helping the game itself and to grow a sense of community again whilst improving their creative skills, and give some natural motivation to keep the torch burning ☺️.


Honestly, no disrespect but the constant complaints about PK have ruined it. We used to have PK at bosses where it was spontaneous and whoever had more on at the time could control the boss but the team with less could use that to their advantage and fight the otherside off.

Now we got let's organise pvp at the guild village. There is nothing beneficial about organised pvp and really just doesn't feel like soma to me. I always felt the spontaneous nature of soma was it's biggest benefit. Without an objective to fight for PVP has become pointless and has cost the game a large majority of the UC.

Also agree with a lot of Mike's points on the amount of time it would take to become competitive. A lot of work can go in for nothing and I think that is also a large killer of UC. The Ghost upgrade or something similar is a really big must from me, I'm still holding out hope that it will be added tbh.
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[quote="SB99"][quote="FOXTRCK"]I think looking back, it was a mistake for some of the posts we made protesting about pk when what was really needed was mostly in game moderation to manage the community in game and keep things in check. That said, we all needed new content in general, old haunts and new which use to routinely come but with a degree of apathy at times to a community that could be ungrateful and unrelenting. Think they would do well to just talk to random artists and modellers out there on the various sites and get more help in places they never had. Now the donation store is gone, can make it more about helping the game itself and to grow a sense of community again whilst improving their creative skills, and give some natural motivation to keep the torch burning ☺️. [/quote] Honestly, no disrespect but the constant complaints about PK have ruined it. We used to have PK at bosses where it was spontaneous and whoever had more on at the time could control the boss but the team with less could use that to their advantage and fight the otherside off. Now we got let's organise pvp at the guild village. There is nothing beneficial about organised pvp and really just doesn't feel like soma to me. I always felt the spontaneous nature of soma was it's biggest benefit. Without an objective to fight for PVP has become pointless and has cost the game a large majority of the UC. Also agree with a lot of Mike's points on the amount of time it would take to become competitive. A lot of work can go in for nothing and I think that is also a large killer of UC. The Ghost upgrade or something similar is a really big must from me, I'm still holding out hope that it will be added tbh. [/quote]
i would agree that some of the tweaking on the PvP part of soma has been a major downfall but in all honesty it was because of the small minority of the pkers that seem to be hell bent driving all PvE players from the server. No point going back over there on the hour routines etc.... hence why we had the 2 death max scenario, then the addition of them immunity pots.

Most sensible player made requests for the pk level cap to be brought down and possibly this might have solved the main problem.

Since we all know the huge gulf in extra stats you gain from 100-110,120,130-135.

Soma is a simple game to learn for ages 5-95 year olds, it’s why I still can’t get my head around why some resort to cheating in one form or another and it can be said some tweaks to the pk system were to address the cheats. Did they hinder or help? No idea tbh.

Levelling speeds are pretty fast to 100 then it’s a big kick in the bollocks for a lot especially for the casual’s. The grind for gear at best feels like a full time job for a lot of players, most have families, work, kids etc and when your faced with the huge task that you face for grinding for items, weapons, armours, upgrades etc then the huge task of combining for better tags ( I can’t believe how many tags we have now, hard, rare, epic, intense, legendary, mythical oh and the one that drops the fecking most untag ) then your at another task of trying to make an upgrade dp, toe, ss etc then when your finally ready off to the anvil ( rename it to the comedy club ) only to fail at +3, +4 bah and you think fecking 2 months, 3 months maybe even 4 months of your time was invested trying to acquire all the items for the comedy club to laugh at you and say better luck next time, cya you in another 2, 3 or 4 months I’ll be waiting mwhahaha.



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[quote="RAVENSOUL"]i would agree that some of the tweaking on the PvP part of soma has been a major downfall but in all honesty it was because of the small minority of the pkers that seem to be hell bent driving all PvE players from the server. No point going back over there on the hour routines etc.... hence why we had the 2 death max scenario, then the addition of them immunity pots. Most sensible player made requests for the pk level cap to be brought down and possibly this might have solved the main problem. Since we all know the huge gulf in extra stats you gain from 100-110,120,130-135. Soma is a simple game to learn for ages 5-95 year olds, it’s why I still can’t get my head around why some resort to cheating in one form or another and it can be said some tweaks to the pk system were to address the cheats. Did they hinder or help? No idea tbh. Levelling speeds are pretty fast to 100 then it’s a big kick in the bollocks for a lot especially for the casual’s. The grind for gear at best feels like a full time job for a lot of players, most have families, work, kids etc and when your faced with the huge task that you face for grinding for items, weapons, armours, upgrades etc then the huge task of combining for better tags ( I can’t believe how many tags we have now, hard, rare, epic, intense, legendary, mythical oh and the one that drops the fecking most untag ) then your at another task of trying to make an upgrade dp, toe, ss etc then when your finally ready off to the anvil ( rename it to the comedy club ) only to fail at +3, +4 bah and you think fecking 2 months, 3 months maybe even 4 months of your time was invested trying to acquire all the items for the comedy club to laugh at you and say better luck next time, cya you in another 2, 3 or 4 months I’ll be waiting mwhahaha. [/quote]
Fox with all due respect I don’t think the community needed to be babied either.

I actually think babying the community enabled the whining snowflake’s that used to spam Dan so hard he would just turn PK off to shut them up for a minute, it was a vicious circle though.

Fair enough if people were going too far with toxic abuse, but anything PVP in game should’ve been fair game and let the community police itself in that respect.

Agree with SB that spontaneous PVP is the essence of Soma, and sounds a shame that is now ruined by immunity pots, they need to go for sure.

The PVP/PVE maps were a way better solution than these pots, I feel like taking 2 killed off a lot of PVP players and immunity pots were the nail in the coffin really.

Raven have you come around to the ghost + idea yet?
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[quote="MIKELOWREY"]Fox with all due respect I don’t think the community needed to be babied either. I actually think babying the community enabled the whining snowflake’s that used to spam Dan so hard he would just turn PK off to shut them up for a minute, it was a vicious circle though. Fair enough if people were going too far with toxic abuse, but anything PVP in game should’ve been fair game and let the community police itself in that respect. Agree with SB that spontaneous PVP is the essence of Soma, and sounds a shame that is now ruined by immunity pots, they need to go for sure. The PVP/PVE maps were a way better solution than these pots, I feel like taking 2 killed off a lot of PVP players and immunity pots were the nail in the coffin really. Raven have you come around to the ghost + idea yet? [/quote]
should have made it taking 5-10 and removed pots. so u would spend a ton of barr just to attend a boss

should be able to hit grey back without timer starting to tick also
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[quote="ADVANTAGE"]should have made it taking 5-10 and removed pots. so u would spend a ton of barr just to attend a boss should be able to hit grey back without timer starting to tick also[/quote]
For some people, it isn't (and wasn't, past tense) a PvP game. That's all I'm going to say about it, and it never was this toxic world shout game either. I totally respect people's positions that they've made the game that way, for themselves and I totally get by the end game that's all that's left to do. For those that stuck around and put in thousands more hours gearing and PvPing, I just hope you had fun doing it and tried to exclude those not interested in that aspect of the game, at least some of the time.

And there in lies the problem, not everyone was that 'thoughtful' and thought forcing people one way or another was the answer. Can't have that same game with out dragging down a few people who don't play for that or worse, making them quit the game and make it so divisive and personal as been shown to happen over and over. Yes gaming has changed over the years to be less anti-social to be this ultra-social activity a lot of people now do and being shitty with another is expected rather than 'acceptable'. But still the game did need moderation. For what is an old school, early 2000s game where lots of people would be living in nostalgia/escapism as well as living off the old Pserver scene. Not everyone wanted PvP and definitely not everyone wanted PvE.

I can't comment on the various solutions that's been implemented, I've had my own thoughts and suggestions in the past. At least they have tried and you'd do well to keep trying.

Maybe even trying something completely new like open PvP weekends or evenings or even just go all out on on PvP but you can't blame individuals for advocating for their corner (and so I respect both you and SB99 equally as well).

You just need to in practical terms, find a better way forward, diplomatically with iSylver and Finito.

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[quote="FOXTRCK"]For some people, it isn't (and wasn't, past tense) a PvP game. That's all I'm going to say about it, and it never was this toxic world shout game either. I totally respect people's positions that they've made the game that way, for themselves and I totally get by the end game that's all that's left to do. For those that stuck around and put in thousands more hours gearing and PvPing, I just hope you had fun doing it and tried to exclude those not interested in that aspect of the game, at least some of the time. And there in lies the problem, not everyone was that 'thoughtful' and thought forcing people one way or another was the answer. Can't have that same game with out dragging down a few people who don't play for that or worse, making them quit the game and make it so divisive and personal as been shown to happen over and over. Yes gaming has changed over the years to be less anti-social to be this ultra-social activity a lot of people now do and being shitty with another is expected rather than 'acceptable'. But still the game did need moderation. For what is an old school, early 2000s game where lots of people would be living in nostalgia/escapism as well as living off the old Pserver scene. Not everyone wanted PvP and definitely not everyone wanted PvE. I can't comment on the various solutions that's been implemented, I've had my own thoughts and suggestions in the past. At least they have tried and you'd do well to keep trying. Maybe even trying something completely new like open PvP weekends or evenings or even just go all out on on PvP but you can't blame individuals for advocating for their corner (and so I respect both you and SB99 equally as well). You just need to in practical terms, find a better way forward, diplomatically with iSylver and Finito. [/quote]
i like the idea of maybe taking 5-10 during the week(1 pot usable every 24 hours) and weekends are open (no immunity possible)
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[quote="ADVANTAGE"]i like the idea of maybe taking 5-10 during the week(1 pot usable every 24 hours) and weekends are open (no immunity possible)[/quote]
Yea everyone will want to enjoy the game to their individual tastes and that is fine. However it’s impossible to cater to everyone, so the wise thing would’ve been to cater to the majority of players, and try to have a solution for the minority who I would define as PVE (previously anyway, I’d say PVP players are probably the minority at this point).

It would be really cool to take some inspiration from Albion and maybe have a Soma version of black zone’s - doesn’t have to be full loot upon death as that may be a bit extreme for soma, but a map for each race with all the top mob’s, top bosses spawning more regularly, no immunity pots obviously, no/little morale loss, 50/100% improved drop rates and valour dropping there. This could bring some excitement back to the game/open world IMO.

Either way I’ve definitely had my fun Fox, from devil swordie, to human mage, to human melee - had a go at everything really and it was cool while it lasted.

The other day I watched the old vid that inspired me to make Dr_Evil back in the day, it’d be really cool to see scenes like this from Soma again. I believe a lot of the guys present in this vid left after the 2 death immunity change sadly, so I never got to be a part of a war quite as epic https://youtu.be/5OKeZ8WtSGM

#MakePVPGreatAgain
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[quote="MIKELOWREY"]Yea everyone will want to enjoy the game to their individual tastes and that is fine. However it’s impossible to cater to everyone, so the wise thing would’ve been to cater to the majority of players, and try to have a solution for the minority who I would define as PVE (previously anyway, I’d say PVP players are probably the minority at this point). It would be really cool to take some inspiration from Albion and maybe have a Soma version of black zone’s - doesn’t have to be full loot upon death as that may be a bit extreme for soma, but a map for each race with all the top mob’s, top bosses spawning more regularly, no immunity pots obviously, no/little morale loss, 50/100% improved drop rates and valour dropping there. This could bring some excitement back to the game/open world IMO. Either way I’ve definitely had my fun Fox, from devil swordie, to human mage, to human melee - had a go at everything really and it was cool while it lasted. The other day I watched the old vid that inspired me to make Dr_Evil back in the day, it’d be really cool to see scenes like this from Soma again. I believe a lot of the guys present in this vid left after the 2 death immunity change sadly, so I never got to be a part of a war quite as epic [url]https://youtu.be/5OKeZ8WtSGM[/url] #MakePVPGreatAgain[/quote]
Have I come round to the ghost (fake +) idea.......

Not in my life time no sorry, but if it helps to slow down or stop all these +8’s that seem to be getting knocked out like there going out of fashion then put the suggestion forward once again to iSylver and Finito and I’ll +1 it but I’ll never upgrade ever again on this server.

Your right you can’t cater for everyone but the majority seem to get there way in that whichever corner shouts the most or makes the most noise tend to get there way. Just look through the forums over the years the proof is there for all to read. The gm’s can only go by this method in trying to cater for the community but there are always winners and losers if that’s PvP or PvE etc

As Mr Fox points out, the toxic culture seems to be getting worse, as though that’s how you must play nowadays. Rather sad but most likely reflects the planet as a whole tbh show the worst that the human race can dish out while playing a game, even a game like this the myth of soma.
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[quote="RAVENSOUL"]Have I come round to the ghost (fake +) idea....... Not in my life time no sorry, but if it helps to slow down or stop all these +8’s that seem to be getting knocked out like there going out of fashion then put the suggestion forward once again to iSylver and Finito and I’ll +1 it but I’ll never upgrade ever again on this server. Your right you can’t cater for everyone but the majority seem to get there way in that whichever corner shouts the most or makes the most noise tend to get there way. Just look through the forums over the years the proof is there for all to read. The gm’s can only go by this method in trying to cater for the community but there are always winners and losers if that’s PvP or PvE etc As Mr Fox points out, the toxic culture seems to be getting worse, as though that’s how you must play nowadays. Rather sad but most likely reflects the planet as a whole tbh show the worst that the human race can dish out while playing a game, even a game like this the myth of soma.[/quote]
Psycho Crossbow[Hardened] Psycho Crossbow
Attack : 37~51
Weight : 19
Durability : 2442
Speed : D(1100)

Req. Str : 110
Req. Dex : 103
Req. Skill : 155


Get good
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[quote="SOMETHING"][item post=256309 index=0] Get good[/quote]


I'd be game for dropping on death when grey or red
Bring back the fear 😀
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[quote="NITEFALL"] I'd be game for dropping on death when grey or red Bring back the fear 😀[/quote]
Trials of Valour: Now live!
by ISYLVER // 2021/05/07 17:47:23 // 9 comments
Level Cap increase
We've now upped the level cap up to level 135! Get hunting with your friends and see what you can become.

New Weapons
There's new weapons for both races! Available for owning your valour! You'll need Conti to get them though.

New Armour
Want to be a champion? There's a new armour for both race!

New quests
There's over 40 new quests for you to sink your teeth into!

That’s the date these valour weapons, armour went live

07-05-2021 and the horde map is.............
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[quote="RAVENSOUL"]Trials of Valour: Now live! by ISYLVER // 2021/05/07 17:47:23 // 9 comments Level Cap increase We've now upped the level cap up to level 135! Get hunting with your friends and see what you can become. New Weapons There's new weapons for both races! Available for owning your valour! You'll need Conti to get them though. New Armour Want to be a champion? There's a new armour for both race! New quests There's over 40 new quests for you to sink your teeth into! That’s the date these valour weapons, armour went live 07-05-2021 and the horde map is.............[/quote]
"NITEFALL"

I'd be game for dropping on death when grey or red
Bring back the fear 😀


In my opinion this is a awful idea. Not being a dick i just dont think its a good idea in the slightest.

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[quote="STREGOBOR"][quote="NITEFALL"] I'd be game for dropping on death when grey or red Bring back the fear 😀[/quote] In my opinion this is a awful idea. Not being a dick i just dont think its a good idea in the slightest. [/quote]

 

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