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Event Bosses

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Could we make the following changes to these event bosses so that STR players can compete with mages (beyond min damage) please?

Ballistic Blitzen
Drop Mob STR Down from 562 to 300, increase HP from 180k to 250k
(INT is currently 550 which drops to 275 on weaken)

Acheron
Drop Mob STR Down from 657 to 350, increase HP from 120k to 220k
(INT is currently 375 which drops to 188 on weaken)

Thank you if you can do this.

8)

Jac/Prowler/Asimov
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[quote="PROWLER"]Could we make the following changes to these event bosses so that STR players can compete with mages (beyond min damage) please? Ballistic Blitzen Drop Mob STR Down from 562 to 300, increase HP from 180k to 250k (INT is currently 550 which drops to 275 on weaken) Acheron Drop Mob STR Down from 657 to 350, increase HP from 120k to 220k (INT is currently 375 which drops to 188 on weaken) Thank you if you can do this. 8) Jac/Prowler/Asimov[/quote]
str doesnt affect mob defence. thats a diffirent stat entrely

also weaken doesnt half a mobs defence
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[quote="KOREAN1007"]str doesnt affect mob defence. thats a diffirent stat entrely also weaken doesnt half a mobs defence[/quote]
Is it not the case that the damage you do to a mob (naked) is;

(Your STR + Wep ATT) - Mob STR = Damage?

and equipped;

Your STR + (Wep ATT +STR additions + ATT additions)) - Mob STR = Damage?


Jac/Prowler/Asimov
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[quote="PROWLER"]Is it not the case that the damage you do to a mob (naked) is; (Your STR + Wep ATT) - Mob STR = Damage? and equipped; Your STR + (Wep ATT +STR additions + ATT additions)) - Mob STR = Damage? Jac/Prowler/Asimov[/quote]
no theres seperate stats not shown on the website for mobs DEF and MD
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[quote="KOREAN1007"]no theres seperate stats not shown on the website for mobs DEF and MD[/quote]
This is a pity, I have asked for help calculating this issue many times and no one answers.

That said, I have published many spreadsheets in the "Advisor Hall" (for eveyones benefit) and the latest one takes your character stats, weapon, weapon skill, buffs, accessories and armour to calculate your "attack". This is then set against the mob stats to calculate damage, hit rate and how many times you need to hit it to actually kill it (and the time it takes based on your weapon recoil). This works perfectly for my characters (Hellish Trolls) and appears to be spot on.

Also, of course, the DEF of the mob must be at least its STR which means that, if you are correct, the prognosis for STR players is even worse 8(

Perhaps you could try your character and measure the results against the forecasted spreadsheet result for accuracy?

Jac/Prowler/Asimov
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[quote="PROWLER"]This is a pity, I have asked for help calculating this issue many times and no one answers. That said, I have published many spreadsheets in the "Advisor Hall" (for eveyones benefit) and the latest one takes your character stats, weapon, weapon skill, buffs, accessories and armour to calculate your "attack". This is then set against the mob stats to calculate damage, hit rate and how many times you need to hit it to actually kill it (and the time it takes based on your weapon recoil). This works perfectly for my characters (Hellish Trolls) and appears to be spot on. Also, of course, the DEF of the mob must be at least its STR which means that, if you are correct, the prognosis for STR players is even worse 8( Perhaps you could try your character and measure the results against the forecasted spreadsheet result for accuracy? Jac/Prowler/Asimov[/quote]

 

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