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Overhaul of Immunity Potions / Immunity in general

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One of the fundamentals underpinning immunity was to allow those wishing to hunt for stats to do so without being constantly harassed by PK. Let us be honest - immunity is a sticky plaster designed so that the GMs (given their lack of presence in-game) don't have to take action against those who use PvP for targeted harassment.

Anyway, the following changes should be implemented to ensure immunity potions are used for what they are intended:

1. Given the increase in the amount of time you get immune when you take an immunity potion there should also be a massive increase on the PK immunity prevented timer i.e. you should have to wait 12 hours after engaging in PvP before you can choose to go immune.

2. You should not be able to enter the negamare room if you are immune. End-game bosses are rightly fought after and you should expect to have a battle on your hands if you wish to attend this boss.

3. Drops from mobs/bosses should scale down significantly if a person who is immune gets the kill.

4. Immunity potions should be far more expensive in the daily shop.
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[quote="ECCO2K"]One of the fundamentals underpinning immunity was to allow those wishing to hunt for stats to do so without being constantly harassed by PK. Let us be honest - immunity is a sticky plaster designed so that the GMs (given their lack of presence in-game) don't have to take action against those who use PvP for targeted harassment. Anyway, the following changes should be implemented to ensure immunity potions are used for what they are intended: 1. Given the increase in the amount of time you get immune when you take an immunity potion there should also be a massive increase on the PK immunity prevented timer i.e. you should have to wait 12 hours after engaging in PvP before you can choose to go immune. 2. You should not be able to enter the negamare room if you are immune. End-game bosses are rightly fought after and you should expect to have a battle on your hands if you wish to attend this boss. 3. Drops from mobs/bosses should scale down significantly if a person who is immune gets the kill. 4. Immunity potions should be far more expensive in the daily shop. [/quote]
imo immune pots shouldn't be used for bosses

some people just abuse immune pots

just remove them all together tbh and bring the 2 deaths back
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[quote="SCOPIC"]imo immune pots shouldn't be used for bosses some people just abuse immune pots just remove them all together tbh and bring the 2 deaths back[/quote]
make it 5 deaths for immunity and attacking a boss removes it?

125k for an hour or 2 of immunity seems a good trade off
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[quote="PHARMA"]make it 5 deaths for immunity and attacking a boss removes it? 125k for an hour or 2 of immunity seems a good trade off[/quote]
"SCOPIC"imo immune pots shouldn't be used for bosses

some people just abuse immune pots

just remove them all together tbh and bring the 2 deaths back


Problem with that is people simply log their alts and PK themselves to give themselves immunity.
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[quote="ECCO2K"][quote="SCOPIC"]imo immune pots shouldn't be used for bosses some people just abuse immune pots just remove them all together tbh and bring the 2 deaths back[/quote] Problem with that is people simply log their alts and PK themselves to give themselves immunity. [/quote]
"ECCO2K"One of the fundamentals underpinning immunity was to allow those wishing to hunt for stats to do so without being constantly harassed by PK. Let us be honest - immunity is a sticky plaster designed so that the GMs (given their lack of presence in-game) don't have to take action against those who use PvP for targeted harassment.

Anyway, the following changes should be implemented to ensure immunity potions are used for what they are intended:

1. Given the increase in the amount of time you get immune when you take an immunity potion there should also be a massive increase on the PK immunity prevented timer i.e. you should have to wait 12 hours after engaging in PvP before you can choose to go immune.

2. You should not be able to enter the negamare room if you are immune. End-game bosses are rightly fought after and you should expect to have a battle on your hands if you wish to attend this boss.

3. Drops from mobs/bosses should scale down significantly if a person who is immune gets the kill.

4. Immunity potions should be far more expensive in the daily shop.


For this post I'm guessing a few have returned... as when I came back couple months ago or when horade went live.. this was also an issue being used by multiple chars to avoid PK prior to nega.. I'm guessing it's being used against you now so it's an issue?..

Why not an issue couple months back? - some just continue playing others and thier friends must jump on forum.. discord and make a fuss so GM changes to adapt thier needs - hopefully GM realises this is not an issue and there's a bigger issue to tackle first.

GMs from what I have seen seem to have a massive battle against botting then something so petty like this which is used by many for thier advantage..

Put your efforts/energy into fixing botting or share to all... unless that's not an issue to you as u benefit from it?..




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[quote="YAGUDO"][quote="ECCO2K"]One of the fundamentals underpinning immunity was to allow those wishing to hunt for stats to do so without being constantly harassed by PK. Let us be honest - immunity is a sticky plaster designed so that the GMs (given their lack of presence in-game) don't have to take action against those who use PvP for targeted harassment. Anyway, the following changes should be implemented to ensure immunity potions are used for what they are intended: 1. Given the increase in the amount of time you get immune when you take an immunity potion there should also be a massive increase on the PK immunity prevented timer i.e. you should have to wait 12 hours after engaging in PvP before you can choose to go immune. 2. You should not be able to enter the negamare room if you are immune. End-game bosses are rightly fought after and you should expect to have a battle on your hands if you wish to attend this boss. 3. Drops from mobs/bosses should scale down significantly if a person who is immune gets the kill. 4. Immunity potions should be far more expensive in the daily shop. [/quote] For this post I'm guessing a few have returned... as when I came back couple months ago or when horade went live.. this was also an issue being used by multiple chars to avoid PK prior to nega.. I'm guessing it's being used against you now so it's an issue?.. Why not an issue couple months back? - some just continue playing others and thier friends must jump on forum.. discord and make a fuss so GM changes to adapt thier needs - hopefully GM realises this is not an issue and there's a bigger issue to tackle first. GMs from what I have seen seem to have a massive battle against botting then something so petty like this which is used by many for thier advantage.. Put your efforts/energy into fixing botting or share to all... unless that's not an issue to you as u benefit from it?.. [/quote]
"YAGUDO"
"ECCO2K"One of the fundamentals underpinning immunity was to allow those wishing to hunt for stats to do so without being constantly harassed by PK. Let us be honest - immunity is a sticky plaster designed so that the GMs (given their lack of presence in-game) don't have to take action against those who use PvP for targeted harassment.

Anyway, the following changes should be implemented to ensure immunity potions are used for what they are intended:

1. Given the increase in the amount of time you get immune when you take an immunity potion there should also be a massive increase on the PK immunity prevented timer i.e. you should have to wait 12 hours after engaging in PvP before you can choose to go immune.

2. You should not be able to enter the negamare room if you are immune. End-game bosses are rightly fought after and you should expect to have a battle on your hands if you wish to attend this boss.

3. Drops from mobs/bosses should scale down significantly if a person who is immune gets the kill.

4. Immunity potions should be far more expensive in the daily shop.


For this post I'm guessing a few have returned... as when I came back couple months ago or when horade went live.. this was also an issue being used by multiple chars to avoid PK prior to nega.. I'm guessing it's being used against you now so it's an issue?..

Why not an issue couple months back? - some just continue playing others and thier friends must jump on forum.. discord and make a fuss so GM changes to adapt thier needs - hopefully GM realises this is not an issue and there's a bigger issue to tackle first.

GMs from what I have seen seem to have a massive battle against botting then something so petty like this which is used by many for thier advantage..

Put your efforts/energy into fixing botting or share to all... unless that's not an issue to you as u benefit from it?..






It's been a problem since their release. Please see https://myth-of-soma.com/Forum/Thread.asp?ID=42488&title=Remove+Immunity&Page=1 from over a year ago.

Immunity should be for those that want to hunt and enjoy the pve life. It should not be a free pass to bosses.
Immunity char for bosses and PVP chars cannot exist in this game.

2 problems can exist in a game (botting/immunity) much like multiple issues happen in everyday life. Most of what you said is purely whataboutism and non arguments that plague this game's development.
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[quote="SB99"][quote="YAGUDO"][quote="ECCO2K"]One of the fundamentals underpinning immunity was to allow those wishing to hunt for stats to do so without being constantly harassed by PK. Let us be honest - immunity is a sticky plaster designed so that the GMs (given their lack of presence in-game) don't have to take action against those who use PvP for targeted harassment. Anyway, the following changes should be implemented to ensure immunity potions are used for what they are intended: 1. Given the increase in the amount of time you get immune when you take an immunity potion there should also be a massive increase on the PK immunity prevented timer i.e. you should have to wait 12 hours after engaging in PvP before you can choose to go immune. 2. You should not be able to enter the negamare room if you are immune. End-game bosses are rightly fought after and you should expect to have a battle on your hands if you wish to attend this boss. 3. Drops from mobs/bosses should scale down significantly if a person who is immune gets the kill. 4. Immunity potions should be far more expensive in the daily shop. [/quote] For this post I'm guessing a few have returned... as when I came back couple months ago or when horade went live.. this was also an issue being used by multiple chars to avoid PK prior to nega.. I'm guessing it's being used against you now so it's an issue?.. Why not an issue couple months back? - some just continue playing others and thier friends must jump on forum.. discord and make a fuss so GM changes to adapt thier needs - hopefully GM realises this is not an issue and there's a bigger issue to tackle first. GMs from what I have seen seem to have a massive battle against botting then something so petty like this which is used by many for thier advantage.. Put your efforts/energy into fixing botting or share to all... unless that's not an issue to you as u benefit from it?.. [/quote] It's been a problem since their release. Please see [url]https://myth-of-soma.com/Forum/Thread.asp?ID=42488&title=Remove+Immunity&Page=1[/url] from over a year ago. Immunity should be for those that want to hunt and enjoy the pve life. It should not be a free pass to bosses. Immunity char for bosses and PVP chars cannot exist in this game. 2 problems can exist in a game (botting/immunity) much like multiple issues happen in everyday life. Most of what you said is purely whataboutism and non arguments that plague this game's development. [/quote]
Just went Saurus 4 people turned up immune.

What has this game turned into?!

Is it fair people take risk to go bosses and lose to those who simply bot for dailies then go to all bosses immune chat shit then log for the next one?

When immunity pots were doubled there should have been balance added to this. No boss, no nega etc. You can't have your cake and eat it.

Idea; give those who run immunity -10% exp gain and lower drops. Those who hunt and go bosses not immune get slightly faster and full drops.
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[quote="TIER2"]Just went Saurus 4 people turned up immune. What has this game turned into?! Is it fair people take risk to go bosses and lose to those who simply bot for dailies then go to all bosses immune chat shit then log for the next one? When immunity pots were doubled there should have been balance added to this. No boss, no nega etc. You can't have your cake and eat it. Idea; give those who run immunity -10% exp gain and lower drops. Those who hunt and go bosses not immune get slightly faster and full drops. [/quote]
Actively punishing people who don't give a shit about pvp is stupid and not the answer to anything. Pretending Soma was always some hardcore pvp game has always been half the problem.

The usual toddlers who abuse the mechanics should have been dealt with long ago.
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[quote="3D"]Actively punishing people who don't give a shit about pvp is stupid and not the answer to anything. Pretending Soma was always some hardcore pvp game has always been half the problem. The usual toddlers who abuse the mechanics should have been dealt with long ago.[/quote]
"3D"Actively punishing people who don't give a shit about pvp is stupid and not the answer to anything. Pretending Soma was always some hardcore pvp game has always been half the problem.

The usual toddlers who abuse the mechanics should have been dealt with long ago.


You tell em' Franco!
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[quote="TIER2"][quote="3D"]Actively punishing people who don't give a shit about pvp is stupid and not the answer to anything. Pretending Soma was always some hardcore pvp game has always been half the problem. The usual toddlers who abuse the mechanics should have been dealt with long ago.[/quote] You tell em' Franco![/quote]
"YAGUDO"

For this post I'm guessing a few have returned... as when I came back couple months ago or when horade went live.. this was also an issue being used by multiple chars to avoid PK prior to nega.. I'm guessing it's being used against you now so it's an issue?..

Why not an issue couple months back? - some just continue playing others and thier friends must jump on forum.. discord and make a fuss so GM changes to adapt thier needs - hopefully GM realises this is not an issue and there's a bigger issue to tackle first.

GMs from what I have seen seem to have a massive battle against botting then something so petty like this which is used by many for thier advantage..

Put your efforts/energy into fixing botting or share to all... unless that's not an issue to you as u benefit from it?..



No. You guess incorrectly. Situation in-game has been as it is for many months and even years now. I don't care who it is being used / exploited by it is a piss take that anyone can gain entry to negamare or attend final level/end game bosses immune.

Myth of Soma is fundamentally a PvP game - one where people used to be relatively respectful of those who don't wish to engage in PvP I.e. the general thrust of never PKing Arcanix or Rebirth etc.

I agree that the overall big issue to tackle is the botting and the cheating... it is absolutely horrific that people so blatantly do it and get away with it.

However, the immunity issue is also a big one and I'm tired of repeatedly bringing up botting for the issue to get ignored.

Also please note that you've barely even touched on the content of my actual post e.g. the entirely reasonable request that PK immunity prevention timers be increased from 1 hour (current) to a minimum of 6 - 12 hours.

It's also a complete joke that someone can use a PvP client / bot to dual screen an immune char for a boss whilst PKing on another character. Dosgardenias used to be notorious for it.

As SB99 has also highlighted... this has been an issue for years. It isn't suddenly a matter right now but I have decided to raise it now.
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[quote="ECCO2K"][quote="YAGUDO"] For this post I'm guessing a few have returned... as when I came back couple months ago or when horade went live.. this was also an issue being used by multiple chars to avoid PK prior to nega.. I'm guessing it's being used against you now so it's an issue?.. Why not an issue couple months back? - some just continue playing others and thier friends must jump on forum.. discord and make a fuss so GM changes to adapt thier needs - hopefully GM realises this is not an issue and there's a bigger issue to tackle first. GMs from what I have seen seem to have a massive battle against botting then something so petty like this which is used by many for thier advantage.. Put your efforts/energy into fixing botting or share to all... unless that's not an issue to you as u benefit from it?.. [/quote] No. You guess incorrectly. Situation in-game has been as it is for many months and even years now. I don't care who it is being used / exploited by it is a piss take that anyone can gain entry to negamare or attend final level/end game bosses immune. Myth of Soma is fundamentally a PvP game - one where people used to be relatively respectful of those who don't wish to engage in PvP I.e. the general thrust of never PKing Arcanix or Rebirth etc. I agree that the overall big issue to tackle is the botting and the cheating... it is absolutely horrific that people so blatantly do it and get away with it. However, the immunity issue is also a big one and I'm tired of repeatedly bringing up botting for the issue to get ignored. Also please note that you've barely even touched on the content of my actual post e.g. the entirely reasonable request that PK immunity prevention timers be increased from 1 hour (current) to a minimum of 6 - 12 hours. It's also a complete joke that someone can use a PvP client / bot to dual screen an immune char for a boss whilst PKing on another character. Dosgardenias used to be notorious for it. As SB99 has also highlighted... this has been an issue for years. It isn't suddenly a matter right now but I have decided to raise it now. [/quote]
the exploit for bosses with immunity is a joke

these pots were put in for people to hunt peacefully and respectfully so at hunting grounds,however not to abuse at every boss
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[quote="THRIFTY"]the exploit for bosses with immunity is a joke these pots were put in for people to hunt peacefully and respectfully so at hunting grounds,however not to abuse at every boss [/quote]
The reality is players not associated with either side could not attend bosses without immunity, you get killed by both sides and there's literally nothing can be done about it. That was fine, sort of, until the... 'amazing' design that made bosses drop the only things to advance characters in any reasonable amount of time.

I don't go to bosses much these days but as someone who never gets involved in pvp, I have no issues being immune if i go. Taking two deaths was probably a better ticket but the result is the same. Telling people they must pick a side or character advancement is off the cards is silly.

Obviously it all falls apart when active pvp players use immunity or dual clients with one immune and one pking to manipulate things.

They are two different problems and together they are intractable if not impossible to solve. You either have a world where everyone neutral quits or one where some people abuse the mechanic.
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[quote="3D"]The reality is players not associated with either side could not attend bosses without immunity, you get killed by both sides and there's literally nothing can be done about it. That was fine, sort of, until the... 'amazing' design that made bosses drop the only things to advance characters in any reasonable amount of time. I don't go to bosses much these days but as someone who never gets involved in pvp, I have no issues being immune if i go. Taking two deaths was probably a better ticket but the result is the same. Telling people they must pick a side or character advancement is off the cards is silly. Obviously it all falls apart when active pvp players use immunity or dual clients with one immune and one pking to manipulate things. They are two different problems and together they are intractable if not impossible to solve. You either have a world where everyone neutral quits or one where some people abuse the mechanic.[/quote]
There are currently 4 players immune at Xmas boss who are active in PK. Other day a member of guild spawned the boss and they griefed him at boss. We all log on to help, they tp and come back immune. This is a broken system.
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[quote="SB99"]There are currently 4 players immune at Xmas boss who are active in PK. Other day a member of guild spawned the boss and they griefed him at boss. We all log on to help, they tp and come back immune. This is a broken system.[/quote]
"3D"The reality is players not associated with either side could not attend bosses without immunity, you get killed by both sides and there's literally nothing can be done about it. That was fine, sort of, until the... 'amazing' design that made bosses drop the only things to advance characters in any reasonable amount of time.

I don't go to bosses much these days but as someone who never gets involved in pvp, I have no issues being immune if i go. Taking two deaths was probably a better ticket but the result is the same. Telling people they must pick a side or character advancement is off the cards is silly.

Obviously it all falls apart when active pvp players use immunity or dual clients with one immune and one pking to manipulate things.

They are two different problems and together they are intractable if not impossible to solve. You either have a world where everyone neutral quits or one where some people abuse the mechanic.


I mean a true solution would be to have an active in-game GM presence but we know that isn't going to happen... and we are left with people who are dickheads griefing neutral players... I agree there are different intermingled problems here that aren't simple to resolve. However, one way to partially resolve an issue is that for negamare at least you shouldn't be able to enter negamare room if you are immune and in addition if you PvP then your PK immunity prevented counter should last 6 - 12 hours.
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[quote="ECCO2K"][quote="3D"]The reality is players not associated with either side could not attend bosses without immunity, you get killed by both sides and there's literally nothing can be done about it. That was fine, sort of, until the... 'amazing' design that made bosses drop the only things to advance characters in any reasonable amount of time. I don't go to bosses much these days but as someone who never gets involved in pvp, I have no issues being immune if i go. Taking two deaths was probably a better ticket but the result is the same. Telling people they must pick a side or character advancement is off the cards is silly. Obviously it all falls apart when active pvp players use immunity or dual clients with one immune and one pking to manipulate things. They are two different problems and together they are intractable if not impossible to solve. You either have a world where everyone neutral quits or one where some people abuse the mechanic.[/quote] I mean a true solution would be to have an active in-game GM presence but we know that isn't going to happen... and we are left with people who are dickheads griefing neutral players... I agree there are different intermingled problems here that aren't simple to resolve. However, one way to partially resolve an issue is that for negamare at least you shouldn't be able to enter negamare room if you are immune and in addition if you PvP then your PK immunity prevented counter should last 6 - 12 hours. [/quote]
Make immunity countdown guild wide if anyone in ur guild participates In pk no1 in that guild can go immune for 6 hrs
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[quote="AOUMIE"]Make immunity countdown guild wide if anyone in ur guild participates In pk no1 in that guild can go immune for 6 hrs [/quote]

 

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