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Soma’s Future Direction

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Appreciate all the recent posts and such on this topic, so thought I would provide some ramble on it too and hopefully some stuff to think about.

TLDR; Lacking a clear direction for where to take the game and it is having a huge impact on what to do and fuelling a lack of motivation to make changes. We still care.

I will stay away with this post from mentioning anything specific regarding changes and the time we have (personally I can make time for Soma though not as much as previously).

I’m not a natural leader and I also find it difficult to connect with the community (I’m not a people person) and generally prefer to be in the shadows.
A direction to go in with the game is very much needed as it is currently lacking, personally I’ve lost my way with it, and it needs to be decided by the majority of the community - I do not find it easy to see or get this majority view though, ideas are welcome, perhaps a poll or survey to players but we need to connect with different types of player and not just those who are the most vocal. Basically we are lacking the understanding of what the majority of the player base wants to see happen with the game.
With a clear direction we can much more easily go through ideas of changes and make the decisions around if to go ahead with them.

My original intention with this server when it first started was to provide a place to play Soma for the long term, staying quite close to the original (I feel we have strayed a lot on this over the years and mostly for good reason or at least good intentions) while implementing fixes for bugs and QoL improvements.

There have been a lot of mistakes (though most mistakes had good intentions behind them) and not all of those are easily fixed. Though with a clear direction of where we want to take the game as a community I feel we can get to a much better state and while not everyone is going to agree on what we do (impossible to please everyone) we can at least strive to please the majority.

We also need a clear direction on the handling of cheating within the game, to know what we need to change and processes to implement. Personally I feel that a lot of the cheating is a product of the game itself, especially the grind (though debatable if this is core to what Soma is and if it should change significantly) and could improve the situation a lot by changes to the game.
The rules are inconsistently applied. I hold my hands up to this as I’m terrible at the decision making around if a rule has been broken (it is not easy either when you get conflicting information all the time and new information that sometimes leads to unbans, we need better data to be able to make these decisions easier and more consistent) and following up with the appropriate ban. The rules are also not clearly understood (even I don’t and I don’t consult them as I should), a lot of questions are asked around what is actually allowed around the rules.

I’ll stop rambling for now. Just know that we do still care (even though I realise our lack of presence says otherwise) and that the longevity of the server is not in question.
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[quote="FINITO"]Appreciate all the recent posts and such on this topic, so thought I would provide some ramble on it too and hopefully some stuff to think about. TLDR; Lacking a clear direction for where to take the game and it is having a huge impact on what to do and fuelling a lack of motivation to make changes. We still care. I will stay away with this post from mentioning anything specific regarding changes and the time we have (personally I can make time for Soma though not as much as previously). I’m not a natural leader and I also find it difficult to connect with the community (I’m not a people person) and generally prefer to be in the shadows. A direction to go in with the game is very much needed as it is currently lacking, personally I’ve lost my way with it, and it needs to be decided by the majority of the community - I do not find it easy to see or get this majority view though, ideas are welcome, perhaps a poll or survey to players but we need to connect with different types of player and not just those who are the most vocal. Basically we are lacking the understanding of what the majority of the player base wants to see happen with the game. With a clear direction we can much more easily go through ideas of changes and make the decisions around if to go ahead with them. My original intention with this server when it first started was to provide a place to play Soma for the long term, staying quite close to the original (I feel we have strayed a lot on this over the years and mostly for good reason or at least good intentions) while implementing fixes for bugs and QoL improvements. There have been a lot of mistakes (though most mistakes had good intentions behind them) and not all of those are easily fixed. Though with a clear direction of where we want to take the game as a community I feel we can get to a much better state and while not everyone is going to agree on what we do (impossible to please everyone) we can at least strive to please the majority. We also need a clear direction on the handling of cheating within the game, to know what we need to change and processes to implement. Personally I feel that a lot of the cheating is a product of the game itself, especially the grind (though debatable if this is core to what Soma is and if it should change significantly) and could improve the situation a lot by changes to the game. The rules are inconsistently applied. I hold my hands up to this as I’m terrible at the decision making around if a rule has been broken (it is not easy either when you get conflicting information all the time and new information that sometimes leads to unbans, we need better data to be able to make these decisions easier and more consistent) and following up with the appropriate ban. The rules are also not clearly understood (even I don’t and I don’t consult them as I should), a lot of questions are asked around what is actually allowed around the rules. I’ll stop rambling for now. Just know that we do still care (even though I realise our lack of presence says otherwise) and that the longevity of the server is not in question.[/quote]
I haven’t played for years, but I’m currently ill and bored so I thought I’d pop my head in over here and there’s actually some decent discussion going on which is cool. Although I don’t play, I feel I can still provide some constructive feedback in this area, and of course people are free to agree or disagree.

I feel like the game has become a ridiculous grind, and the majority of players and more so potential returning players don’t have the time/effort to feel like playing is worthwhile in the current state.

Ghost upgrade needs to be brought in IMO.

The valour system is a cool addition but it shouldn’t be the sole method of acquiring the top items - they need to drop from bosses and top mobs even at a low rate. Adding them to trials of valour boss drops/a repeatable quest for getting to a certain wave however many times would be cool too.

Make healing and gaining con significantly faster.

Increase drop rates.

Make crafting much faster and increase mat restocks significantly.

Boost HP a fair bit to counter these insane attack valour weapons and help create balance.

Some of Adept’s suggestions in the other thread are great and would improve the server massively/give it some decent direction.

Overall my suggestions would be just take away some of this insane grind, open the gates for casual players to have a chance at competing and you’ll probably see the UC/general server activity increase by a fair amount.
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[quote="MIKELOWREY"]I haven’t played for years, but I’m currently ill and bored so I thought I’d pop my head in over here and there’s actually some decent discussion going on which is cool. Although I don’t play, I feel I can still provide some constructive feedback in this area, and of course people are free to agree or disagree. I feel like the game has become a ridiculous grind, and the majority of players and more so potential returning players don’t have the time/effort to feel like playing is worthwhile in the current state. Ghost upgrade needs to be brought in IMO. The valour system is a cool addition but it shouldn’t be the sole method of acquiring the top items - they need to drop from bosses and top mobs even at a low rate. Adding them to trials of valour boss drops/a repeatable quest for getting to a certain wave however many times would be cool too. Make healing and gaining con significantly faster. Increase drop rates. Make crafting much faster and increase mat restocks significantly. Boost HP a fair bit to counter these insane attack valour weapons and help create balance. Some of Adept’s suggestions in the other thread are great and would improve the server massively/give it some decent direction. Overall my suggestions would be just take away some of this insane grind, open the gates for casual players to have a chance at competing and you’ll probably see the UC/general server activity increase by a fair amount.[/quote]
Great to hear from you Fin. Overall the improvements made are pretty positive.

Few things which can help:

All chars start with 32 Con 100 Int

Material Restocks are personal-only (not shared)

SR at the blacksmiths for 50k barr or something like that

Remove possibility to fail whilst combining/preparing/cooking the top tier upgrades like SS CDT etc

Make RvR subject to the same level constraints as PvP so noobs can hunt conti nightmares without getting 1banged by devil archers.
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[quote="CASSELL"]Great to hear from you Fin. Overall the improvements made are pretty positive. Few things which can help: All chars start with 32 Con 100 Int Material Restocks are personal-only (not shared) SR at the blacksmiths for 50k barr or something like that Remove possibility to fail whilst combining/preparing/cooking the top tier upgrades like SS CDT etc Make RvR subject to the same level constraints as PvP so noobs can hunt conti nightmares without getting 1banged by devil archers.[/quote]
To be effective in using Fins’ and Dans’ time, I would suggest that the sensible 1st step is to identify those areas that players think need work the most and get these then into an order of priority.

No detail of why, just a simple, manageable list of headings in order of player-perceived priority.

Once you have the list at a point where most agree it is right, then, starting with the top item only, give suggestions, in a separate dedicated thread, purely on that item and reason for that suggestion. Ignore all other items down the list completely.

Keep all in-game selfish wants, rivalries and abuse out of this process. Maybe a moderator (a GM or a trusted player – Raven would be my suggestion) to keep on top of the thread and delete spam and abuse and to build the list.

A time frame for the input to be in by and someone to thereafter tabulate the realist suggestions for the GMs to consider and respond to thereafter.

Only move on to the 2nd item on the main list once GMs say that they want us to, then rinse and repeat down the list.

Post Only on your mains - dont waste or destroy this opportunity!

example:

Cheating
game balance
Anvil / upgrading
end game content
economy
crafting
QoL
In-game Events
etc, etc

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[quote="BIGBERT"]To be effective in using Fins’ and Dans’ time, I would suggest that the sensible 1st step is to identify those areas that players think need work the most and get these then into an order of priority. No detail of why, just a simple, manageable list of headings in order of player-perceived priority. Once you have the list at a point where most agree it is right, then, starting with the top item only, give suggestions, in a separate dedicated thread, purely on that item and reason for that suggestion. Ignore all other items down the list completely. Keep all in-game selfish wants, rivalries and abuse out of this process. Maybe a moderator (a GM or a trusted player – Raven would be my suggestion) to keep on top of the thread and delete spam and abuse and to build the list. A time frame for the input to be in by and someone to thereafter tabulate the realist suggestions for the GMs to consider and respond to thereafter. Only move on to the 2nd item on the main list once GMs say that they want us to, then rinse and repeat down the list. Post Only on your mains - dont waste or destroy this opportunity! example: Cheating game balance Anvil / upgrading end game content economy crafting QoL In-game Events etc, etc [/quote]
1..**** Cheating (p2w element removing) ****

( and if that's possible )

2. Anvil success directly related to your craft skill

3. Items dropping from mobs as they used to

4. More levels to get these drops..with a revamp of stat gains

( good to hear from Finito.. well explained and written )
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[quote="LUP2SCUS"]1..**** Cheating (p2w element removing) **** ( and if that's possible ) 2. Anvil success directly related to your craft skill 3. Items dropping from mobs as they used to 4. More levels to get these drops..with a revamp of stat gains ( good to hear from Finito.. well explained and written )[/quote]
I’d like to see all of the following or some version of them anyway – not in any particular order of preference. Most rely on the first point happening which seems highly unlikely but here it goes…

Reset the server afresh (keep current as a legacy server if necessary).

Up drops (massively on d soma), implement ghost +1 on anvil.

Botting/client mod cheating etc is an instant and permanent ban for the character in question.

Cap weapon speeds by capping upgrades to +5 or whatever other method but no ridiculous speeds. Only knux should be able to get A+, no bow should ever even make it to A except maybe only just in rare cases.

No unbalanced weapons etc like Val weapons. There is a reason bows should not have the same damage as a sword/axe. Giving every weapon the same damage is not balanced.

Remove heal for int, massive con grind, any remaining vestige of +50 at 83 str or whatever it is on H Soma.

Set total stat gains to be fixed on H Soma so there is no advantage to levelling with bow/axe.

Remove/revamp redundant and useless auras.

Get rid of combo (particularly for D Soma).

Revamp crafting so it is a bit more interesting and less of an AFK grind or if this is too hard at least just make it easy for everybody to get the required mats & make it faster.

Implement range balancing auras into the main game, change 5th axe to something less OP. Third axe unable to move should be as far as it goes.

Nerf dex, way too OP having a double stat. Especially ruined D Soma, particularly after the stat system.

Repeatable hit counter quests on bosses to turn in for guaranteed rewards rather than BS RNG & last hit.

PK v immunity maps with significant rewards for PK plus some revamp of the POS system to make PK give POS. Relevant POS shop items to trade in for PVP gear.

Slower levelling rates – levelling rates would be fine slow as long as there are drops and gear progression as you go due to increased crafting/drops etc. Rush to cap because it is perceived you need to be there to be useful in PvP/have fun causes a lot of problems. Wouldn't be an issue if everybody levelled slower particularly if you had level zones at GVW/WoW etc.

A more general point is that to pull it off you ought to open up the project to allow the many genuinely passionate and talented people in the community to do some of the work. There have been many offers and great contributions over the years but they've never been properly utilised because the server is too jealously guarded.
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[quote="SALEM"]I’d like to see all of the following or some version of them anyway – not in any particular order of preference. Most rely on the first point happening which seems highly unlikely but here it goes… Reset the server afresh (keep current as a legacy server if necessary). Up drops (massively on d soma), implement ghost +1 on anvil. Botting/client mod cheating etc is an instant and permanent ban for the character in question. Cap weapon speeds by capping upgrades to +5 or whatever other method but no ridiculous speeds. Only knux should be able to get A+, no bow should ever even make it to A except maybe only just in rare cases. No unbalanced weapons etc like Val weapons. There is a reason bows should not have the same damage as a sword/axe. Giving every weapon the same damage is not balanced. Remove heal for int, massive con grind, any remaining vestige of +50 at 83 str or whatever it is on H Soma. Set total stat gains to be fixed on H Soma so there is no advantage to levelling with bow/axe. Remove/revamp redundant and useless auras. Get rid of combo (particularly for D Soma). Revamp crafting so it is a bit more interesting and less of an AFK grind or if this is too hard at least just make it easy for everybody to get the required mats & make it faster. Implement range balancing auras into the main game, change 5th axe to something less OP. Third axe unable to move should be as far as it goes. Nerf dex, way too OP having a double stat. Especially ruined D Soma, particularly after the stat system. Repeatable hit counter quests on bosses to turn in for guaranteed rewards rather than BS RNG & last hit. PK v immunity maps with significant rewards for PK plus some revamp of the POS system to make PK give POS. Relevant POS shop items to trade in for PVP gear. Slower levelling rates – levelling rates would be fine slow as long as there are drops and gear progression as you go due to increased crafting/drops etc. Rush to cap because it is perceived you need to be there to be useful in PvP/have fun causes a lot of problems. Wouldn't be an issue if everybody levelled slower particularly if you had level zones at GVW/WoW etc. A more general point is that to pull it off you ought to open up the project to allow the many genuinely passionate and talented people in the community to do some of the work. There have been many offers and great contributions over the years but they've never been properly utilised because the server is too jealously guarded. [/quote]
"FINITO"Personally I feel that a lot of the cheating is a product of the game itself, especially the grind (though debatable if this is core to what Soma is and if it should change significantly) and could improve the situation a lot by changes to the game.


I'd like to address this specifically. Soma was always a grind and for many that was part of the appeal. There's grind and there's grind, though.

I imagine you could set the level cap to 300 (with relevant stats and mobs ofc) and people would continue to play because they feel like they are advancing their character proportionate to the time they put in.

Right now we advance by upgrading items. The issue is you can go and hunt top mobs for several hours and get nothing at all to help that progress. Even if you get lucky and get a frag or two, or a diamond or two, there's multiple possible failure points and the base item itself is too hard to replace when it gets eaten. The proposed 250 craft skill success increase thing does not address the core problem.

It might be fine for people that can dedicate their lives to Soma and apparently have no boredom threshold. For the average person though, the lack of perceived progress and the lack of perceived potential progress makes people question what the point of playing at all is. If I can play for hours and make zero progress - or actually be worse off than when i started, with weeks or months of work to get back where I was - why play at all?

Then there's all these +3df/md and +3white/black etc. I imagine a not inconsiderable number of players don't even know they exist, nevermind how to make or aquire them. It's a fine balance between adding new items and letting players figure out the recipe, and adding new things that half the player base has no idea about. Stuff like that should at the very least drop from bosses, not be buried away for all but a tiny handful of people.

tldr - have the items players want drop from regular mobs. bosses have guarenteed drops, regular mobs have a small chance of dropping top end items/upgrades.
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[quote="3D"][quote="FINITO"]Personally I feel that a lot of the cheating is a product of the game itself, especially the grind (though debatable if this is core to what Soma is and if it should change significantly) and could improve the situation a lot by changes to the game. [/quote] I'd like to address this specifically. Soma was always a grind and for many that was part of the appeal. There's grind and there's grind, though. I imagine you could set the level cap to 300 (with relevant stats and mobs ofc) and people would continue to play because they feel like they are advancing their character proportionate to the time they put in. Right now we advance by upgrading items. The issue is you can go and hunt top mobs for several hours and get nothing at all to help that progress. Even if you get lucky and get a frag or two, or a diamond or two, there's multiple possible failure points and the base item itself is too hard to replace when it gets eaten. The proposed 250 craft skill success increase thing does not address the core problem. It might be fine for people that can dedicate their lives to Soma and apparently have no boredom threshold. For the average person though, the lack of perceived progress and the lack of perceived potential progress makes people question what the point of playing at all is. If I can play for hours and make zero progress - or actually be worse off than when i started, with weeks or months of work to get back where I was - why play at all? Then there's all these +3df/md and +3white/black etc. I imagine a not inconsiderable number of players don't even know they exist, nevermind how to make or aquire them. It's a fine balance between adding new items and letting players figure out the recipe, and adding new things that half the player base has no idea about. Stuff like that should at the very least drop from bosses, not be buried away for all but a tiny handful of people. tldr - have the items players want drop from regular mobs. bosses have guarenteed drops, regular mobs have a small chance of dropping top end items/upgrades. [/quote]
you've hit the nail on the head quite nicely 3D - i'm about to try to upgrade my valour spear from +3 to +4. It's the 5th valour weap i've managed to snaffle in the past months and i've still not been able to make something that's more DPS than my +6 Nega spear (of which i've broken dozens before getting this decent +6).

If i fail this upgrade i'm set back literally weeks. That's not progression, or even good luck, it's insanity.
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[quote="CASSELL"]you've hit the nail on the head quite nicely 3D - i'm about to try to upgrade my valour spear from +3 to +4. It's the 5th valour weap i've managed to snaffle in the past months and i've still not been able to make something that's more DPS than my +6 Nega spear (of which i've broken dozens before getting this decent +6). If i fail this upgrade i'm set back literally weeks. That's not progression, or even good luck, it's insanity.[/quote]
The only way to “remove” the cheating is to remove the grind.

You can never really fully police bot/buying/selling/pilot.

But if people didnt need to do it they wouldnt hence removing it.


Ghost upgrades
Faster rates
More drops and new drop files
And bigger rewards in ToV/ssWotw etc so when you actually play you get rewarded.

I appreciate you honesty and i blive the original council had the best ideas so something along those lines with an equal number of different “types” of players is needed for an even vote of things.



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[quote="MATTY"]The only way to “remove” the cheating is to remove the grind. You can never really fully police bot/buying/selling/pilot. But if people didnt need to do it they wouldnt hence removing it. Ghost upgrades Faster rates More drops and new drop files And bigger rewards in ToV/ssWotw etc so when you actually play you get rewarded. I appreciate you honesty and i blive the original council had the best ideas so something along those lines with an equal number of different “types” of players is needed for an even vote of things. [/quote]
whilst an easier anvil/ ghost method maybe and improved drops will reduce selling/ buying, or at least make the value of such items much less..

and if con/healing/crafting etc was made a whole lot easier ..

it would seem a shame to introduce them now, at what is basically 'endgame', with only horde mode and maybe another 5 or 10 levels to come in the future..

a new start, with an easier, less grindy game would probably benefit from a server rewind, where all the good stuff can be appreciated from the beginning by not only the current players...but the very much larger contingent of players who have left in the past..

a clean start.. a new start sounds best tbvh
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[quote="LUP2SCUS"]whilst an easier anvil/ ghost method maybe and improved drops will reduce selling/ buying, or at least make the value of such items much less.. and if con/healing/crafting etc was made a whole lot easier .. it would seem a shame to introduce them now, at what is basically 'endgame', with only horde mode and maybe another 5 or 10 levels to come in the future.. a new start, with an easier, less grindy game would probably benefit from a server rewind, where all the good stuff can be appreciated from the beginning by not only the current players...but the very much larger contingent of players who have left in the past.. a clean start.. a new start sounds best tbvh [/quote]
+1 Fin ... the qol changes are very much appreciated

the anvil still remains the cause of soma breaks for me thow

the change to have a chance to get hard / rare / epic with 150 valour resulted in me getting 6/7 hardenes val bow and 1 rare with bad stats lol -.-

I prefer to have a choice to farm for 450 to get an epic valour wep 100% With the horde trial it doesnt take months anymore so farming till 450 with a 100% chance of getting an epic valour wep would be nice.
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[quote="LOUKI"]+1 Fin ... the qol changes are very much appreciated the anvil still remains the cause of soma breaks for me thow the change to have a chance to get hard / rare / epic with 150 valour resulted in me getting 6/7 hardenes val bow and 1 rare with bad stats lol -.- I prefer to have a choice to farm for 450 to get an epic valour wep 100% With the horde trial it doesnt take months anymore so farming till 450 with a 100% chance of getting an epic valour wep would be nice.[/quote]
Great to see you on the forums Finito.

Firstly I would like to say I believe the entire soma community already knows that every single tweak, addition, change etc that you and iSylver have done to this great game was always with the best intentions for soma there is absolutely no question there for me. You both have proven your love for soma by keeping our great soma going all these years. We know real life at times gets in the way, family, work etc.

I believe many players know how you prefer to being in the background and just working your magic, between you and iSylver you both worked to your strengths in the interest of soma.

Yes mistakes have been made, but I believe we all should take some blame here.

I don’t envy you regarding polls, votes because that’s basically what really already happens getting this and that whichever gets the most online to shout wins.

Yes soma has lost its way at the moment it feels like a completely different game unless you restart and for the first 40-60 levels it kinda still feels like soma. Then you start thinking about upgrading possibly and it’s no longer soma. By that I mean you have virtually nothing item wise let alone upgrade wise and then soma overnight just seems to have turned into a gear game. Always wanted faster weapons, better armour, better accessories yet all the top end gear is out of most players grasp. There’s brick walls after brick walls just waiting to slow you down.

Regarding what soma needs, back to basics maybe the best start. Top mobs/bosses dropping the best weapons, armours (warrior and mage) accessories, gems, upgrades this is the soma way. Remove the obstacles/brick walls or at least reduce how many hoops you need to jump through just to feel like your making some progress for your character.

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[quote="RAVENSOUL"]Great to see you on the forums Finito. Firstly I would like to say I believe the entire soma community already knows that every single tweak, addition, change etc that you and iSylver have done to this great game was always with the best intentions for soma there is absolutely no question there for me. You both have proven your love for soma by keeping our great soma going all these years. We know real life at times gets in the way, family, work etc. I believe many players know how you prefer to being in the background and just working your magic, between you and iSylver you both worked to your strengths in the interest of soma. Yes mistakes have been made, but I believe we all should take some blame here. I don’t envy you regarding polls, votes because that’s basically what really already happens getting this and that whichever gets the most online to shout wins. Yes soma has lost its way at the moment it feels like a completely different game unless you restart and for the first 40-60 levels it kinda still feels like soma. Then you start thinking about upgrading possibly and it’s no longer soma. By that I mean you have virtually nothing item wise let alone upgrade wise and then soma overnight just seems to have turned into a gear game. Always wanted faster weapons, better armour, better accessories yet all the top end gear is out of most players grasp. There’s brick walls after brick walls just waiting to slow you down. Regarding what soma needs, back to basics maybe the best start. Top mobs/bosses dropping the best weapons, armours (warrior and mage) accessories, gems, upgrades this is the soma way. Remove the obstacles/brick walls or at least reduce how many hoops you need to jump through just to feel like your making some progress for your character. [/quote]
Unban everyone, get some players back.have an in-game moderator
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[quote="OZBULLL"]Unban everyone, get some players back.have an in-game moderator[/quote]
I am going to play devils advocate:

What makes this time different? Soma had the council before which seemed a dedicated group of players, representing all aspects of soma and that seemed to fail / fall apart dramatically.

There was also the very brief search for additional help, taking on applications but it didn’t seem to go any further.
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[quote="OPENTHEDOOR"]I am going to play devils advocate: What makes this time different? Soma had the council before which seemed a dedicated group of players, representing all aspects of soma and that seemed to fail / fall apart dramatically. There was also the very brief search for additional help, taking on applications but it didn’t seem to go any further. [/quote]
"OPENTHEDOOR"I am going to play devils advocate:

What makes this time different? Soma had the council before which seemed a dedicated group of players, representing all aspects of soma and that seemed to fail / fall apart dramatically.

There was also the very brief search for additional help, taking on applications but it didn’t seem to go any further.


As i hate to say it the original council had a discord with fin and we have the best work and ideas before isylver got involved, I believe this is whats needed again.
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[quote="MATTY"][quote="OPENTHEDOOR"]I am going to play devils advocate: What makes this time different? Soma had the council before which seemed a dedicated group of players, representing all aspects of soma and that seemed to fail / fall apart dramatically. There was also the very brief search for additional help, taking on applications but it didn’t seem to go any further. [/quote] As i hate to say it the original council had a discord with fin and we have the best work and ideas before isylver got involved, I believe this is whats needed again. [/quote]

 

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