Author | Content | Date |
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AQUARIUS |
remove double tab's or re in state 13% acc/eva armour then balance game ie adjust wep att's arm def what ever it takes this way, drops and that anvil omg it need's sorting out badly its broken......
no over +5? fun to me is drops dropping lower skill requirements for val weps lower the att's? if you re wipe give any new char a starter of 150-200 skill as most have 150+ with 172 cook or pot? worse case make matts un limited free to buy x 10 craft safe to say most have at least 30 con and as the mess is not entirely our faults this would be a lovely gesture to start us all off at. can be done i have done this myself fun drops like test server was busy most days packed and more so fun. 1 day i had 5th axe now its void not amused game is what it is. 4th mage aura hsoma we have a right's to cast to lolz :p Think test server drops for fun and events re vamp all and soul acc's are to godly to get never owned 1 fact,
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[quote="AQUARIUS"]remove double tab's or re in state 13% acc/eva armour then balance game ie adjust wep att's arm def what ever it takes this way, drops and that anvil omg it need's sorting out badly its broken......
no over +5?
fun to me is drops dropping
lower skill requirements for val weps
lower the att's?
if you re wipe give any new char a starter of 150-200 skill as most have 150+ with 172 cook or pot? worse case make matts un limited free to buy x 10 craft safe to say most have at least 30 con and as the mess is not entirely our faults this would be a lovely gesture to start us all off at. can be done i have done this myself
fun drops like test server was busy most days packed and more so fun.
1 day i had 5th axe now its void not amused game is what it is. 4th mage aura hsoma we have a right's to cast to lolz :p Think test server drops for fun and events re vamp all and soul acc's are to godly to get never owned 1 fact,
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#121 2023/04/30 20:37:31 |
TIRRANY |
Hello,
I have played soma on and off over the years. I generally just keep to myself and am not as involved as many players. From what I have seen on forums and in game chat is cheating is a concern for many players and this can be difficult to manage. I will suggest some ways in which more clarity can be provided around rules and decision regarding cheating and bans. Identifying this as an issue is great but putting it into action is more complicated. I know some games use a social contract would soma benefit from something like this that players must agree to when they first login / create an account. This would provide clear guidelines and the decision to implement bans for cheating easier? In addition, it may be best to create a form that can be filled out / submitted over the soma webpage when players wish for their bans to be reviewed (not sure if we have this as I have never been banned). Having all players fill out the same format related to being unbanned may help make the decision easier or at the very list organise information better allowing for reviews of bans to be more efficient. Maybe a similar form could be provided for reporting cheating? This may seem like a lot of work but I think it can make the process easier for everyone and help provide consequences for cheating. This process would allow you keep track of how many times players have been reported of cheating etc and they could be provided with warnings when appropriate as well. Next, I would like to suggest some quality of life changes for the game in the hope this could help attract new players for soma, enhance the game and not impact the nostalgia of playing soma. These are not needed or necessarily important; however, I feel I am not as well seasoned as other players to provide opinions and thoughts on the fundamentals of the game. Fundamental issues, stat and class balances should take priority of the following ideas I am going to suggest. I know part of the draw to soma is its nostalgia and moving away from the original version of the game does have draw backs; however, I believe making the spell bars customisable would benefit players. E.g., being able to change bind for pots from F1, F2, F3 etc to whatever a player prefers such as 1,2,3 or even letters like Q,E,R. I do not know how hard this would be implement but I think it would help make the game feel more modern and aid in attracting new players. Furthermore, many players use the magic macro which allows players to use the mouse scroll wheel to move between selected spells e.g., a damage spell, weaking, aura and heal. I do not know that many players would be aware of macro like this. I found doing magic levels without this to be difficult. Would it be possible to add something similar to the game? This would help deter players from creating their own software's and seeking outside programs to enhance the game. Again, this would make the game feel more modern I hope without changing that nostalgia feeling. As this post is longer than I thought it would be i will provide a brief summary below to make it easier for players and developers to review. In summary, I suggestion the use of a social contract for soma players when creating an account to ensure all the rules are understood and clear definitive guideline will make the decision process of bans / warnings easier. The use of a form to report bans / request to be unban could allow for a more efficient way of reviewing information making it easier to come to a decisions around bans. I have also suggestion allowing players to use customisable keys for pots / spells and incorporating the magic macro into the game itself (allows scroll wheel on mouse to be used to move from one spell to the next). Just some thoughts I had.
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[quote="TIRRANY"]Hello,
I have played soma on and off over the years. I generally just keep to myself and am not as involved as many players. From what I have seen on forums and in game chat is cheating is a concern for many players and this can be difficult to manage. I will suggest some ways in which more clarity can be provided around rules and decision regarding cheating and bans.
Identifying this as an issue is great but putting it into action is more complicated. I know some games use a social contract would soma benefit from something like this that players must agree to when they first login / create an account. This would provide clear guidelines and the decision to implement bans for cheating easier?
In addition, it may be best to create a form that can be filled out / submitted over the soma webpage when players wish for their bans to be reviewed (not sure if we have this as I have never been banned). Having all players fill out the same format related to being unbanned may help make the decision easier or at the very list organise information better allowing for reviews of bans to be more efficient. Maybe a similar form could be provided for reporting cheating? This may seem like a lot of work but I think it can make the process easier for everyone and help provide consequences for cheating. This process would allow you keep track of how many times players have been reported of cheating etc and they could be provided with warnings when appropriate as well.
Next, I would like to suggest some quality of life changes for the game in the hope this could help attract new players for soma, enhance the game and not impact the nostalgia of playing soma. These are not needed or necessarily important; however, I feel I am not as well seasoned as other players to provide opinions and thoughts on the fundamentals of the game. Fundamental issues, stat and class balances should take priority of the following ideas I am going to suggest.
I know part of the draw to soma is its nostalgia and moving away from the original version of the game does have draw backs; however, I believe making the spell bars customisable would benefit players. E.g., being able to change bind for pots from F1, F2, F3 etc to whatever a player prefers such as 1,2,3 or even letters like Q,E,R. I do not know how hard this would be implement but I think it would help make the game feel more modern and aid in attracting new players.
Furthermore, many players use the magic macro which allows players to use the mouse scroll wheel to move between selected spells e.g., a damage spell, weaking, aura and heal. I do not know that many players would be aware of macro like this. I found doing magic levels without this to be difficult. Would it be possible to add something similar to the game? This would help deter players from creating their own software's and seeking outside programs to enhance the game. Again, this would make the game feel more modern I hope without changing that nostalgia feeling.
As this post is longer than I thought it would be i will provide a brief summary below to make it easier for players and developers to review.
In summary, I suggestion the use of a social contract for soma players when creating an account to ensure all the rules are understood and clear definitive guideline will make the decision process of bans / warnings easier. The use of a form to report bans / request to be unban could allow for a more efficient way of reviewing information making it easier to come to a decisions around bans.
I have also suggestion allowing players to use customisable keys for pots / spells and incorporating the magic macro into the game itself (allows scroll wheel on mouse to be used to move from one spell to the next).
Just some thoughts I had.[/quote]
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#122 2023/05/08 00:51:39 |
JPOT |
100% rested to 100, more quests that don't involve killing magmas that actually give a good reward, new unique armours that are solely stat + weapon focused (could link this to new spells to require xyz to cast / use), make GVW different maps every time, new map for cap level chars only that give you elite valour scrolls that are insanely hard to get (like an elite cookbook if you collect XYZ), bring in more higher crafting quests (if possible), bosses that actually require teamwork (timed / guild only that give shared loot, not just the player kill) FISHING. let people go deeper than -74 devil and +74 angel that make them want to go to that level, unique pvp/pve items.
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[quote="JPOT"]100% rested to 100, more quests that don't involve killing magmas that actually give a good reward, new unique armours that are solely stat + weapon focused (could link this to new spells to require xyz to cast / use), make GVW different maps every time, new map for cap level chars only that give you elite valour scrolls that are insanely hard to get (like an elite cookbook if you collect XYZ), bring in more higher crafting quests (if possible), bosses that actually require teamwork (timed / guild only that give shared loot, not just the player kill) FISHING. let people go deeper than -74 devil and +74 angel that make them want to go to that level, unique pvp/pve items.[/quote]
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#123 2023/06/03 00:42:22 |
NOTMAT |
Wipe the server and slow levelling. Crafting mat restocks should be removed and mats unlimited (not free though obviously). People don't understand how good soma is when it's a fresh start level playing field.
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#124 2023/06/29 23:37:48 |
IAINTLACKING |
"NOTMAT"Wipe the server and slow levelling. Crafting mat restocks should be removed and mats unlimited (not free though obviously). People don't understand how good soma is when it's a fresh start level playing field. Honestly, don't even wipe the original server. Keep it up as a "legacy" sorta thing. I'm not too certain on what it takes to keep the current server running but it can't be that crazy. But yeah, 110 level cap with gorshak weps being end tier would bring soma back.
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[quote="IAINTLACKING"][quote="NOTMAT"]Wipe the server and slow levelling. Crafting mat restocks should be removed and mats unlimited (not free though obviously). People don't understand how good soma is when it's a fresh start level playing field. [/quote]
Honestly, don't even wipe the original server. Keep it up as a "legacy" sorta thing. I'm not too certain on what it takes to keep the current server running but it can't be that crazy. But yeah, 110 level cap with gorshak weps being end tier would bring soma back.[/quote]
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#125 2023/06/30 14:30:48 |
SB99 |
I've been playing Diablo 4 lately and it's crazy how much there is to do in the game. Yet, they still have quarterly resets. I believe the characters will be left on one server and when season 1 starts there will be a new server for everyone's new chars. So it's kind of what IAINTLACKING is suggesting here.
After pretty much gettin rid of my Soma brainrot, I agree that this is the best move forward.
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[quote="SB99"]I've been playing Diablo 4 lately and it's crazy how much there is to do in the game. Yet, they still have quarterly resets. I believe the characters will be left on one server and when season 1 starts there will be a new server for everyone's new chars. So it's kind of what IAINTLACKING is suggesting here.
After pretty much gettin rid of my Soma brainrot, I agree that this is the best move forward.[/quote]
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#126 2023/07/03 14:10:43 |
GRIZZY |
I agree with what sb99 and IAINTLACKING sayin we need new and some familiar faces back, make soma great again
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#127 2023/07/04 08:37:11 |
MORETTI |
+1 Would enjoy a restart server slow but not esoma.
Shak weapons were a good endgame. Maybe keep some QOL things like higher starting con if low rates? not sure finishing a 9-5 job and punching in the evening is the correct way forward. Would lower diamond, eps, frog drop rates again not esoma but to make it a slight challenge to get a +5 weapon and eva etc. Although all a mute point if say bots etc are still allowed as those will just leave it on 24/7 and the divide would be even greater even quicker on slower rates.
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[quote="MORETTI"]+1 Would enjoy a restart server slow but not esoma.
Shak weapons were a good endgame.
Maybe keep some QOL things like higher starting con if low rates? not sure finishing a 9-5 job and punching in the evening is the correct way forward.
Would lower diamond, eps, frog drop rates again not esoma but to make it a slight challenge to get a +5 weapon and eva etc.
Although all a mute point if say bots etc are still allowed as those will just leave it on 24/7 and the divide would be even greater even quicker on slower rates.
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#128 2023/07/04 14:29:27 |
EDAY |
Get rid of immunity then the pkers can police the botters.
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#129 2023/07/06 12:16:16 |
OPENTHEDOOR |
I think people are really over estimating the number of people who would return. Remember everyone is 10 years older almost than when this server came out….
That’s a lot of promotions kids wives husbands ect ect This soma is the last soma, it’s not going to change much now just give Fin your thanks and hope he has some desire/time to tweak things every now and then. This game has only ever had two real problems and none are solved with a reset. GM time and “the rivalry” for Pk/gvw which keeps most people around only being 2 sides. It’s so numbers focussed, and credit to the current DL side for keeping theirs high, but it just means the other side don’t play and that’s not fun for anyone. Edit with a 3rd problem the things you can do with the game now via discord integration, bots, some of the advanced macro programmes are game breaking really. And you can’t expect Finito to fix all that it just can’t happen. I have used bots/would use it again if I played but some of the things the tech wizards can do now is insane.
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[quote="OPENTHEDOOR"]I think people are really over estimating the number of people who would return. Remember everyone is 10 years older almost than when this server came out….
That’s a lot of promotions kids wives husbands ect ect
This soma is the last soma, it’s not going to change much now just give Fin your thanks and hope he has some desire/time to tweak things every now and then.
This game has only ever had two real problems and none are solved with a reset. GM time and “the rivalry” for Pk/gvw which keeps most people around only being 2 sides. It’s so numbers focussed, and credit to the current DL side for keeping theirs high, but it just means the other side don’t play and that’s not fun for anyone.
Edit with a 3rd problem the things you can do with the game now via discord integration, bots, some of the advanced macro programmes are game breaking really. And you can’t expect Finito to fix all that it just can’t happen. I have used bots/would use it again if I played but some of the things the tech wizards can do now is insane. [/quote]
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#130 2023/07/07 05:55:38 |
3D |
I don't think a reset would be a good idea nor would it be anywhere near as popular as some seem to think, as said above it wouldn't fix the primary issues in any way.
The one good thing that could come from it would be getting rid of all the pointless grind that has been added in the last few years. Bots always existed - they don't take that much knowledge or skill to make or operate and have been a part of this Soma from pretty much day 1. They only became a major problem with the valour update, when gearing up became akin to a full time job. If being caught redhanded multiple times doesn't merit anything beyond a few days off and that bizarre determination to keep the item grind as punishing as possible isn't going anywhere, it's at the point where they might as well just accept it and post a bot on the news page for everyone to use. It's already tacitly accepted, at least the handful left would be on a more equal footing.
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[quote="3D"]I don't think a reset would be a good idea nor would it be anywhere near as popular as some seem to think, as said above it wouldn't fix the primary issues in any way.
The one good thing that could come from it would be getting rid of all the pointless grind that has been added in the last few years. Bots always existed - they don't take that much knowledge or skill to make or operate and have been a part of this Soma from pretty much day 1. They only became a major problem with the valour update, when gearing up became akin to a full time job.
If being caught redhanded multiple times doesn't merit anything beyond a few days off and that bizarre determination to keep the item grind as punishing as possible isn't going anywhere, it's at the point where they might as well just accept it and post a bot on the news page for everyone to use. It's already tacitly accepted, at least the handful left would be on a more equal footing.[/quote]
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#131 2023/07/07 21:18:53 |
WILMER |
"3D"I mean... that's nonsense. Only a couple of Soma servers have existed for long enough that thinking about how the game could be maximised has even been an issue. One was a professional outfit that stopped developing the game after a couple of years and the GMs did nothing post hoc, the other is run by a set of people pleasers with no firm principles other than being not ESoma and by the standards they set themselves they've achieved that. If making a game better than original ESoma was what they desired we wouldn't need to beg them for a wipe for them to do so. The fact they can look at this game and be proud of it tells you that what they compare this game too isn't the original but instead a fusion of the games they've played over the years. This character spent 10 hours in game and is level 52. That the GMs haven't at any point over the last 10 years asked themselves whether the rates need to be so high at lower levels tells you they don't even care. It's perfectly possible to have a rate system built around catching players up and not destroying the early experience of the game but they don't value it enough to preserve it.
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[quote="WILMER"][quote="3D"]I mean... that's nonsense.
People ultimately play games like this for character advancement, the brain giving you a metaphorical pat on the back when a number ticks up or indirectly ticks up with something shiny dropping.
Sitting clicking on something for an hour to get that pat on back isn't worth the bother for most. You might not agree but there's a reason every single slow rate server has struggled to ever even get into double digit population.
Sure, you're ultimately doing the same thing but to say both offer the same experience is just not true.[/quote]
Only a couple of Soma servers have existed for long enough that thinking about how the game could be maximised has even been an issue. One was a professional outfit that stopped developing the game after a couple of years and the GMs did nothing post hoc, the other is run by a set of people pleasers with no firm principles other than being not ESoma and by the standards they set themselves they've achieved that.
If making a game better than original ESoma was what they desired we wouldn't need to beg them for a wipe for them to do so. The fact they can look at this game and be proud of it tells you that what they compare this game too isn't the original but instead a fusion of the games they've played over the years.
This character spent 10 hours in game and is level 52. That the GMs haven't at any point over the last 10 years asked themselves whether the rates need to be so high at lower levels tells you they don't even care. It's perfectly possible to have a rate system built around catching players up and not destroying the early experience of the game but they don't value it enough to preserve it.[/quote]
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#132 2023/07/10 11:29:28 |
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