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For Finito - make crafting more accessible

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So, I did not know this wasn't common knowledge but I feel to put everyone on a level playing field, it should be.

Below I will list a value for 'Random' which is the possible times the first restock after time 1 big restock can happen for individual items. I will list a 'Delay' which is how long after the first random restock, each item will stock per soma day.

|| NPC: MOMO ||
-----------------------
Wolf Meat;
Random: 2,3,4,5,6,7,8,9
Delay: 8.

Tiger Meat;
Random: 2,3,4
Delay: 3.


||NPC: JINMOO||
-----------------------
Basic Leather;
Random: 2,3,4,5,6
Delay: 5.

Tiger Leather;
Random: 2,3
Delay: 2.

Wooden Board;
Random: 2,3,4,5,6,7
Delay: 6.

Linen;
Random: 2,3,4,5,6
Delay: 5.

||NPC: POLD||
-------------------
Copper;
Random: 2,3,4,5,6
Delay: 5.

Orcish Metal;
Random: 2,3
Delay: 2

||NPC: ASEOL||
---------------------
Leocrot Horn;
Random: 2,3,4,5,6,7,8
Delay: 7.

Wolf Liver;
Random: 2,3,4,5,6
Delay: 5.

Example 1:
Wolf meat restocked at time 2, so you add the delay, you know wolf meat will restock at Time 10 and Time 18 for that soma day.

Note: The random time will change each Soma day. (4 Hours r/l) Reset at T0 before T1.

Also note: All abias material shops are closed between T21 and T1, when they open.

I’ve just copied and pasted the above from a post by flickthebean to show how out of date the restocks in abias are for soma in 2023.

The delays flickthebean talks about are 10 minutes x the delay number so if delay says 8 it means 80 mins between restocks, if delay is 5 it means 50 minutes between restocks etc etc.

By keeping the shops open 24/7 would allow players to have complete access to shops all the time.

By making the frequency of restocks would help every player to be able to buy mats and not waste there time hanging around and allow them to craft more.

Mat restocks really need to be every 10 minutes for every mat types to allow crafters to be able to craft.

More mat types (tiers of mats) also could do with being added to these shops to create more chance for honest players to at least be able to get some mats, because if you have no mats you can’t craft, you can’t gain craft skill.

Above all the amount that gets restocked really needs a big increase, capped players have 1400-1500+ bag weight it only takes 2 or 3 players and restocks have gone in seconds.

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[quote="RAVENSOUL"]So, I did not know this wasn't common knowledge but I feel to put everyone on a level playing field, it should be. Below I will list a value for 'Random' which is the possible times the first restock after time 1 big restock can happen for individual items. I will list a 'Delay' which is how long after the first random restock, each item will stock per soma day. || NPC: MOMO || ----------------------- Wolf Meat; Random: 2,3,4,5,6,7,8,9 Delay: 8. Tiger Meat; Random: 2,3,4 Delay: 3. ||NPC: JINMOO|| ----------------------- Basic Leather; Random: 2,3,4,5,6 Delay: 5. Tiger Leather; Random: 2,3 Delay: 2. Wooden Board; Random: 2,3,4,5,6,7 Delay: 6. Linen; Random: 2,3,4,5,6 Delay: 5. ||NPC: POLD|| ------------------- Copper; Random: 2,3,4,5,6 Delay: 5. Orcish Metal; Random: 2,3 Delay: 2 ||NPC: ASEOL|| --------------------- Leocrot Horn; Random: 2,3,4,5,6,7,8 Delay: 7. Wolf Liver; Random: 2,3,4,5,6 Delay: 5. Example 1: Wolf meat restocked at time 2, so you add the delay, you know wolf meat will restock at Time 10 and Time 18 for that soma day. Note: The random time will change each Soma day. (4 Hours r/l) Reset at T0 before T1. Also note: All abias material shops are closed between T21 and T1, when they open. I’ve just copied and pasted the above from a post by flickthebean to show how out of date the restocks in abias are for soma in 2023. The delays flickthebean talks about are 10 minutes x the delay number so if delay says 8 it means 80 mins between restocks, if delay is 5 it means 50 minutes between restocks etc etc. By keeping the shops open 24/7 would allow players to have complete access to shops all the time. By making the frequency of restocks would help every player to be able to buy mats and not waste there time hanging around and allow them to craft more. Mat restocks really need to be every 10 minutes for every mat types to allow crafters to be able to craft. More mat types (tiers of mats) also could do with being added to these shops to create more chance for honest players to at least be able to get some mats, because if you have no mats you can’t craft, you can’t gain craft skill. Above all the amount that gets restocked really needs a big increase, capped players have 1400-1500+ bag weight it only takes 2 or 3 players and restocks have gone in seconds. [/quote]
Crafting materials
Worst to best
Bones------------------------
Leocrot Claw
Tiger Claw
Tiger Bone
Warewolf Bone
White Tiger Claw
Skeleton Bone - Skeletons /Bone Golems
Old Bone
Mongman Claw - Mongman D2/3

Metal------------------------
Copper Metal
Composite Bar
Iron Metal
Bull Horn Metal
Copper Plate
Orcish Metal
Iron Plate
Orcish Plate
Stige Metal
Red Iron Bar - Devil Warriors
Scrap Metal
Stige Plate
Red Plate

Leather-------------------
Dried Leather
Basic Leather
Leocrot Leather
Tiger Leather
White Tiger Leather
Werewolf Leather
Red Leather - Sand Crawlers
Old Leather

Cloth------------------------
Smelting Cloth
Linen
Mummy Bandages
Mongman Clothes
Strong Cloth - Sand Valkirye
Old Cloth


Wood------------------------
Wooden Board
Meat Tree - Devil Warriors
Tail Tree
Small Tree

Jewels----------------------
Kobold Teeth
Gazer Crystal
Amber
Swamp Beast Jewel
Skeleton Jewel

The above list might help with any decisions to adding more material types to stock at abias npc’s.
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[quote="RAVENSOUL"]Crafting materials Worst to best Bones------------------------ Leocrot Claw Tiger Claw Tiger Bone Warewolf Bone White Tiger Claw Skeleton Bone - Skeletons /Bone Golems Old Bone Mongman Claw - Mongman D2/3 Metal------------------------ Copper Metal Composite Bar Iron Metal Bull Horn Metal Copper Plate Orcish Metal Iron Plate Orcish Plate Stige Metal Red Iron Bar - Devil Warriors Scrap Metal Stige Plate Red Plate Leather------------------- Dried Leather Basic Leather Leocrot Leather Tiger Leather White Tiger Leather Werewolf Leather Red Leather - Sand Crawlers Old Leather Cloth------------------------ Smelting Cloth Linen Mummy Bandages Mongman Clothes Strong Cloth - Sand Valkirye Old Cloth Wood------------------------ Wooden Board Meat Tree - Devil Warriors Tail Tree Small Tree Jewels---------------------- Kobold Teeth Gazer Crystal Amber Swamp Beast Jewel Skeleton Jewel The above list might help with any decisions to adding more material types to stock at abias npc’s. [/quote]
If it were me.

1. I might consider changing the restock NPCs to _not_ close and add in more restocks between T21 and T1. Just as a general "thing" and free up peoples time too.

2. Move the 200+ skill crafters onto some other material for skill ups or at least move the 230+ skill crafters onto something else, something that's in shorter supply, like T2 or greater materials. That way they stop absorbing lower skilled crafters matts and get an item economy mostly to themselves. Of course in doing so, give them a new matt supply.

So think Raven is on the right lines here.
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[quote="FOXTRCK"]If it were me. 1. I might consider changing the restock NPCs to _not_ close and add in more restocks between T21 and T1. Just as a general "thing" and free up peoples time too. 2. Move the 200+ skill crafters onto some other material for skill ups or at least move the 230+ skill crafters onto something else, something that's in shorter supply, like T2 or greater materials. That way they stop absorbing lower skilled crafters matts and get an item economy mostly to themselves. Of course in doing so, give them a new matt supply. So think Raven is on the right lines here.[/quote]
It's great that you're still trying, Raven. If someone like you had been listened to years ago then crafting could really have been something good in this game. The basic system for a pretty powerful crafting system is already there.

These two have been LARPing as game devs for a long time now though and have never shown any interest at all in crafting. And it makes sense - if they don't care about people being caught red handed cheating, then they definitely aren't going to care about crafting.

Changing the restock amounts is a few seconds work and it's been ignored for years - they don't care.
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[quote="3D"]It's great that you're still trying, Raven. If someone like you had been listened to years ago then crafting could really have been something good in this game. The basic system for a pretty powerful crafting system is already there. These two have been LARPing as game devs for a long time now though and have never shown any interest at all in crafting. And it makes sense - if they don't care about people being caught red handed cheating, then they definitely aren't going to care about crafting. Changing the restock amounts is a few seconds work and it's been ignored for years - they don't care.[/quote]
I’ll keep trying to my last breath with soma on crafting 😉

In the defence of iSylver and Finito, they have vastly improved the crafting side on this server over esoma and I am greatfull for what has been done here. Yeah a lot could and probably should be done because I stand by what I said many many moons ago to Gorth, Rad and slither that soma’s crafting had so much potential and only a few additions ever happened.

Most games the crafters are who players go to for majority of there gear, only the top boss/bosses ever drop better items than what crafters can create. That’s all I’ve ever wanted from soma, trouble is the tag system here is too many imho, hard, rare, epic, intense, legendary and mythical now far too many and takes too many attempts to achieve intense and legendary let alone the mythical tags on top end craftable items, yeah you can get lucky once in a blue moon but rare.

I’m not asking for the moon I’m just asking iSylver and Finito to help bring the fun and enjoyment back into soma into crafting. Remove all the obstacles and a lot of the grind and let players feel like there achieving something hourly, daily, weekly so that they keep wanting to log onto soma and play regardless if it’s an hour or two or 6-8 hours etc

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[quote="RAVENSOUL"]I’ll keep trying to my last breath with soma on crafting 😉 In the defence of iSylver and Finito, they have vastly improved the crafting side on this server over esoma and I am greatfull for what has been done here. Yeah a lot could and probably should be done because I stand by what I said many many moons ago to Gorth, Rad and slither that soma’s crafting had so much potential and only a few additions ever happened. Most games the crafters are who players go to for majority of there gear, only the top boss/bosses ever drop better items than what crafters can create. That’s all I’ve ever wanted from soma, trouble is the tag system here is too many imho, hard, rare, epic, intense, legendary and mythical now far too many and takes too many attempts to achieve intense and legendary let alone the mythical tags on top end craftable items, yeah you can get lucky once in a blue moon but rare. I’m not asking for the moon I’m just asking iSylver and Finito to help bring the fun and enjoyment back into soma into crafting. Remove all the obstacles and a lot of the grind and let players feel like there achieving something hourly, daily, weekly so that they keep wanting to log onto soma and play regardless if it’s an hour or two or 6-8 hours etc [/quote]
While the game seems to be bugged in mobs disappearing and hp changing to 1 hp I thought I’d craft some daggers and crunch some numbers.

With 214 weapon craft skill my basic crafted dagger sells at npc for 455 Barr

I used orc metal which is 40 Barr from shop and tiger leather which is 35 Barr from shop.

Total cost per attempt is 155 Barr, which gives me a 300 Barr profit each crafted dagger.

From 1,100 orc metal and 370 tiger leather costing 57,350 after selling every dagger I had 130,454 Barr making 73,104 Barr profit. Roughly taking 15’ish minutes per run.

So every hour I could make 292,416 Barr or every 24 hours 7,017,984 Barr.

Now granted to craft you need mats, I guess it’s why some have a character in abias collecting mats while crafting in tyt. With all the talk on botters crafting you can see how lucrative it can potentially be for them taking the cheaters path.
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[quote="RAVENSOUL"]While the game seems to be bugged in mobs disappearing and hp changing to 1 hp I thought I’d craft some daggers and crunch some numbers. With 214 weapon craft skill my basic crafted dagger sells at npc for 455 Barr I used orc metal which is 40 Barr from shop and tiger leather which is 35 Barr from shop. Total cost per attempt is 155 Barr, which gives me a 300 Barr profit each crafted dagger. From 1,100 orc metal and 370 tiger leather costing 57,350 after selling every dagger I had 130,454 Barr making 73,104 Barr profit. Roughly taking 15’ish minutes per run. So every hour I could make 292,416 Barr or every 24 hours 7,017,984 Barr. Now granted to craft you need mats, I guess it’s why some have a character in abias collecting mats while crafting in tyt. With all the talk on botters crafting you can see how lucrative it can potentially be for them taking the cheaters path.[/quote]
The following are the basic crafting items used to gaining skill for the various crafts.

Potion crafting - 10hp pots - 1 wolf liver, 1 leocrot horn.


Cook crafting - beef jerky - 2 meat.
- Meat pile - 3 meat.
- bread - 3 wheat flour, 1 blue flavour (unlimited mats from npc’s)

Accessory crafting - rings - 3 copper and now I believe 3 orc with recent change.
- Necklace - 3 iron.

Armour crafting - shoes - 1 leather, 2 linen.

Weapon crafting - daggers - 3 metal, 1 leather.
- short bow - 3 wood, 1 leather.
- short staff - 2 wood, 2 leather.

As you can see, potion crafting and till now accessory crafting is the hardest to gaining skill due to the limited stock choice.

Armour crafting may have the choice of 2 types of leather but limited to needing linen.

Weapon crafting is the easiest of all crafts in that you can use many different types to make use of.

But I would still seriously suggest restocks of every 10 minutes, open 24/7 and increasing restock amounts. I would also consider adding.......

Leocrot meat to npc Momo.

Leocrot, white tiger and werewolf leather to npc Jinmoo.

Meat tree and tail tree to npc Jinmoo.

Mongman clothes and strong clothes to npc Jinmoo.

Iron, bullhorn, stige metal to npc Pold.

I would also suggest possibly looking at tweaking the costs of what the npc sells these mats at.

There is no profit in potion and cooking crafts, but the 3 metal crafts do create profits some more than others.

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[quote="RAVENSOUL"]The following are the basic crafting items used to gaining skill for the various crafts. Potion crafting - 10hp pots - 1 wolf liver, 1 leocrot horn. Cook crafting - beef jerky - 2 meat. - Meat pile - 3 meat. - bread - 3 wheat flour, 1 blue flavour (unlimited mats from npc’s) Accessory crafting - rings - 3 copper and now I believe 3 orc with recent change. - Necklace - 3 iron. Armour crafting - shoes - 1 leather, 2 linen. Weapon crafting - daggers - 3 metal, 1 leather. - short bow - 3 wood, 1 leather. - short staff - 2 wood, 2 leather. As you can see, potion crafting and till now accessory crafting is the hardest to gaining skill due to the limited stock choice. Armour crafting may have the choice of 2 types of leather but limited to needing linen. Weapon crafting is the easiest of all crafts in that you can use many different types to make use of. But I would still seriously suggest restocks of every 10 minutes, open 24/7 and increasing restock amounts. I would also consider adding....... Leocrot meat to npc Momo. Leocrot, white tiger and werewolf leather to npc Jinmoo. Meat tree and tail tree to npc Jinmoo. Mongman clothes and strong clothes to npc Jinmoo. Iron, bullhorn, stige metal to npc Pold. I would also suggest possibly looking at tweaking the costs of what the npc sells these mats at. There is no profit in potion and cooking crafts, but the 3 metal crafts do create profits some more than others. [/quote]
The rates of item tags from crafting is something I been looking at recently though not been able to decide upon an approach or what to change it to.

I agree restock should be open all the time. Perhaps this is something that I can sort out immediately while deciding / sorting out other stuff.

Also agree we need to look at what items are stocked and if to restrict what item is needed to up crafting skill to move higher crafting skill onto other items.

I was also thinking recently if allowing selling of crafting mats to NPCs that then appear to buy would be something worth doing too.

The barrrier right now to making any change is knowing what change to make.

Also wondering if we need to make some of the crafting less lucrative but at the same time make changes such as increasing the tag rolls to try offset that so people can sell stuff they craft to other players.

With potion crafting the early items not being worth much to sell due to the low buy cost that NPC trades them at. Should look at tweaking somehow or separating crafted potions and give them a higher cost (so they can sell for more).
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[quote="FINITO"]The rates of item tags from crafting is something I been looking at recently though not been able to decide upon an approach or what to change it to. I agree restock should be open all the time. Perhaps this is something that I can sort out immediately while deciding / sorting out other stuff. Also agree we need to look at what items are stocked and if to restrict what item is needed to up crafting skill to move higher crafting skill onto other items. I was also thinking recently if allowing selling of crafting mats to NPCs that then appear to buy would be something worth doing too. The barrrier right now to making any change is knowing what change to make. Also wondering if we need to make some of the crafting less lucrative but at the same time make changes such as increasing the tag rolls to try offset that so people can sell stuff they craft to other players. With potion crafting the early items not being worth much to sell due to the low buy cost that NPC trades them at. Should look at tweaking somehow or separating crafted potions and give them a higher cost (so they can sell for more).[/quote]
Appreciate the reply from you Finito, you have definitely been working overtime and put plenty of thought into the issues with crafting.

If the issue on choosing when or if to restrict certain mats at certain craft skill to help give crafters a nudge into moving onto next tier of mats, you could use the special repair skill requirements as a guide ie

Tier 1 mats 0-100
Tier 2 mats 100-130
Tier 3 mats 130-170
Tier 4 mats 170-200
Tier 5 mats 200 onwards.

I posted my costs/profit to hopefully help show how much a weapon crafter could potentially make, but I agree this could do with possibly lower the profit margins.

The ability to crafting tag items more frequently would greatly help crafters being able to trade these tag items much better with other players and would offset the possible lower sell prices if that was to happen.
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[quote="RAVENSOUL"]Appreciate the reply from you Finito, you have definitely been working overtime and put plenty of thought into the issues with crafting. If the issue on choosing when or if to restrict certain mats at certain craft skill to help give crafters a nudge into moving onto next tier of mats, you could use the special repair skill requirements as a guide ie Tier 1 mats 0-100 Tier 2 mats 100-130 Tier 3 mats 130-170 Tier 4 mats 170-200 Tier 5 mats 200 onwards. I posted my costs/profit to hopefully help show how much a weapon crafter could potentially make, but I agree this could do with possibly lower the profit margins. The ability to crafting tag items more frequently would greatly help crafters being able to trade these tag items much better with other players and would offset the possible lower sell prices if that was to happen.[/quote]
That's a nice idea though I might suggest a slight change to that? Maybe skill ups only if your below a threshold rather than within a band.

Tier 1 mats - for anyone below 100 skill.
Tier 2 mats - for anyone below 130 skill.
Tier 3 mats - for anyone below 170 skill.
Tier 4 mats - for anyone below 200 skill.
Tier 5 mats - for anyone below 250 skill.

That way anyone can use tier 5 - but it would be wasteful (and expensive) in the wrong hands. So would have to price proportionately so tier 5 would be a huge loss for a low skill crafter.


Do you think that would work? I'm just thinking having bands might just encourage people to stockpile whereas thresholds of "meaningful use" wouldn't?

----

Could ask for a review of gem use on craft as part of this to give a chance to having items better than dropped stats. That would really spice up crafting as it always could have been. Rubies on weapons... for example.
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[quote="FOXTRCK"]That's a nice idea though I might suggest a slight change to that? Maybe skill ups only if your below a threshold rather than within a band. Tier 1 mats - for anyone below 100 skill. Tier 2 mats - for anyone below 130 skill. Tier 3 mats - for anyone below 170 skill. Tier 4 mats - for anyone below 200 skill. Tier 5 mats - for anyone below 250 skill. That way anyone can use tier 5 - but it would be wasteful (and expensive) in the wrong hands. So would have to price proportionately so tier 5 would be a huge loss for a low skill crafter. Do you think that would work? I'm just thinking having bands might just encourage people to stockpile whereas thresholds of "meaningful use" wouldn't? ---- Could ask for a review of gem use on craft as part of this to give a chance to having items better than dropped stats. That would really spice up crafting as it always could have been. Rubies on weapons... for example.[/quote]
politely....

1. flipping thro a few dohwan quest screens is mildly annoying...... no biggie.. not an urgent problem

2. why not just increase mats available at stores..

3. having a lev 135/103 and a 58 ....and no particular desire to make more.... why not just remove the craft cap of 450 so 1 character can have more skills in all?

Soma..atm is a do horde mode to get valour, for weps that are op... armour that is the opposite..

Isn't the priority to get players back playing?
More levels, stats and items actually dropping to take away this necessity to do horde mode.
Ofc Finito has worked hard to do this..and can't take that away from him.

A game centered around doing horde mode is just a 1 trick pony... totally centering the whole game around gear chasing.

All this talk of doing, what are basically insignificant improvements are nothing related to Soma.

imo... bots and pvp bots are massive problems...but ..the main problem is bought gear..

There are bought +8 bows/ other weps/ accessories with +8 double tabs on.....
THIS is the major problem.. not bots.... Normal play can't catch up with this.. unless u want us all to shell out £/$ on this stuff?

Heard no mention yet of increased mats... remove the craft cap... relax the anvil.. make more champ armour drop... more levels or any incentives for honest players.

Isn't this the priority?
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[quote="LUP2SCUS"]politely.... 1. flipping thro a few dohwan quest screens is mildly annoying...... no biggie.. not an urgent problem 2. why not just increase mats available at stores.. 3. having a lev 135/103 and a 58 ....and no particular desire to make more.... why not just remove the craft cap of 450 so 1 character can have more skills in all? Soma..atm is a do horde mode to get valour, for weps that are op... armour that is the opposite.. Isn't the priority to get players back playing? More levels, stats and items actually dropping to take away this necessity to do horde mode. Ofc Finito has worked hard to do this..and can't take that away from him. A game centered around doing horde mode is just a 1 trick pony... totally centering the whole game around gear chasing. All this talk of doing, what are basically insignificant improvements are nothing related to Soma. imo... bots and pvp bots are massive problems...but ..the main problem is bought gear.. There are bought +8 bows/ other weps/ accessories with +8 double tabs on..... THIS is the major problem.. not bots.... Normal play can't catch up with this.. unless u want us all to shell out £/$ on this stuff? Heard no mention yet of increased mats... remove the craft cap... relax the anvil.. make more champ armour drop... more levels or any incentives for honest players. Isn't this the priority?[/quote]
Thank you Mr Fox, your example is what I was trying to get across 😉

You would only benefit from gaining skill using the appropriate tier of mats, higher the tier of mats the price increases etc.

Good shout on maybe looking at tweaking gems while crafting.

Another issue that might be worth taking a look at is the success rate as in as a weapon crafter daggers apparently require 0 skill to craft but for myself at 214 weapon craft skill I still have the same success rate as I did back at 0 skill.
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[quote="RAVENSOUL"]Thank you Mr Fox, your example is what I was trying to get across 😉 You would only benefit from gaining skill using the appropriate tier of mats, higher the tier of mats the price increases etc. Good shout on maybe looking at tweaking gems while crafting. Another issue that might be worth taking a look at is the success rate as in as a weapon crafter daggers apparently require 0 skill to craft but for myself at 214 weapon craft skill I still have the same success rate as I did back at 0 skill. [/quote]
get a 1-2-3 higher attack crafted apus for the 3-4 hours u need one?

c,mon wtf......

ur talking insignificant stuff.....

get a grip
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[quote="LUP2SCUS"]get a 1-2-3 higher attack crafted apus for the 3-4 hours u need one? c,mon wtf...... ur talking insignificant stuff..... get a grip [/quote]
anyway... politely....

saying nothing anymore....

stop the waffle about insignificant, meaningless topics and concentrate on the important stuff

there's a game here.... no good tweaking bs that means next to nothing

gl all and hope everything goes well

really

x
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[quote="LUP2SCUS"]anyway... politely.... saying nothing anymore.... stop the waffle about insignificant, meaningless topics and concentrate on the important stuff there's a game here.... no good tweaking bs that means next to nothing gl all and hope everything goes well really x[/quote]
That's just your own opinion Lupi, you would do well to make your own thread about things, this is Ravens opportunity.
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[quote="FOXTRCK"]That's just your own opinion Lupi, you would do well to make your own thread about things, this is Ravens opportunity.[/quote]

 

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