Author | Content | Date |
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TYRESE |
Please explain how letting player A use 500% for 2.0str vs letting player B use 200% for 2.0str at the same str ranges is fair?
What you are proposing is game breaking and ridiculous. A balanced char with 225str 200int and 190dex will gain far more stats than a char who’s powered through the slow downs of str or int. Or are you playing dumb because it’ll suit your current characters?
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[quote="TYRESE"]Please explain how letting player A use 500% for 2.0str vs letting player B use 200% for 2.0str at the same str ranges is fair?
What you are proposing is game breaking and ridiculous.
A balanced char with 225str 200int and 190dex will gain far more stats than a char who’s powered through the slow downs of str or int.
Or are you playing dumb because it’ll suit your current characters?[/quote]
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#31 2023/05/12 12:04:29 |
LUP2SCUS |
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#32 2023/05/12 12:06:29 |
MIKELOWREY |
"4634""SANCTUM"What ever happened to the test server? Put that back up and test a lvl cap increase with faster rates. ‘Dumb stuff’ like actually testing things before putting them into the live server permanently effecting things.. oh yea how dumb would that be! If things were tested on the test server before release as they were previously, the server wouldn’t be in half the mess it is currently. You really are an absolute moron.
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[quote="MIKELOWREY"][quote="4634"][quote="SANCTUM"]What ever happened to the test server? Put that back up and test a lvl cap increase with faster rates.[/quote]
No stop posting dumb stuff to deter the GM's of a level raise. Everyone already thinks your an idiot. [/quote]
‘Dumb stuff’ like actually testing things before putting them into the live server permanently effecting things.. oh yea how dumb would that be!
If things were tested on the test server before release as they were previously, the server wouldn’t be in half the mess it is currently.
You really are an absolute moron.[/quote]
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#33 2023/05/12 13:21:58 |
FINITO [Staff] |
Change the level cap, the stat caps, or adjusting gains requires a fair amount of thought and looking into to. While yes it is easy to make these changes we can’t just do it without thinking about it.
I’ll get to it at some point in the near future. I’m very aware about the requests of a level and/or cap raise.
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[quote="FINITO"]Change the level cap, the stat caps, or adjusting gains requires a fair amount of thought and looking into to. While yes it is easy to make these changes we can’t just do it without thinking about it.
I’ll get to it at some point in the near future. I’m very aware about the requests of a level and/or cap raise.[/quote]
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#34 2023/05/12 13:23:35 |
MYSTOGUN |
"FINITO"Change the level cap, the stat caps, or adjusting gains requires a fair amount of thought and looking into to. While yes it is easy to make these changes we can’t just do it without thinking about it. Can we not just have a level increase? wasn't the last level increase with high % gains per a stat added to prevent the mage/warrior becoming too strong agin? I think it worked well!
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[quote="MYSTOGUN"][quote="FINITO"]Change the level cap, the stat caps, or adjusting gains requires a fair amount of thought and looking into to. While yes it is easy to make these changes we can’t just do it without thinking about it.
I’ll get to it at some point in the near future. I’m very aware about the requests of a level and/or cap raise.[/quote]
Can we not just have a level increase? wasn't the last level increase with high % gains per a stat added to prevent the mage/warrior becoming too strong agin?
I think it worked well! [/quote]
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#35 2023/05/12 15:18:13 |
TICH |
"FINITO"Change the level cap, the stat caps, or adjusting gains requires a fair amount of thought and looking into to. While yes it is easy to make these changes we can’t just do it without thinking about it. What about adding a stat orb into game? rather than add lvls just add orbs that give what ever 1.0 not transferable ofc and dropped all stats so orb of str orb od int orb of you get my meaning etc this way no 2 players will be the same? my server i made so right click the orb and there is your stat, maybe do same with hp orb bag weight etc, what's your views?
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[quote="TICH"][quote="FINITO"]Change the level cap, the stat caps, or adjusting gains requires a fair amount of thought and looking into to. While yes it is easy to make these changes we can’t just do it without thinking about it.
I’ll get to it at some point in the near future. I’m very aware about the requests of a level and/or cap raise.[/quote]
What about adding a stat orb into game? rather than add lvls just add orbs that give what ever 1.0 not transferable ofc and dropped all stats so orb of str orb od int orb of you get my meaning etc this way no 2 players will be the same? my server i made so right click the orb and there is your stat, maybe do same with hp orb bag weight etc, what's your views? [/quote]
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#36 2023/05/12 16:56:57 |
4634 |
"TYRESE"Please explain how letting player A use 500% for 2.0str vs letting player B use 200% for 2.0str at the same str ranges is fair? I didn't propose it originally nor did i like it when it was implemented but i seen its benefits to the game with previous level raise. A balanced char with them stats stated would gain far better. But if you do what your suggesting, then that will allow players to carry going on the unbalanced path 4 levels of str or int or dex then 1 level of their vulnerable stat. For example if we go with them balanced stats you stated, they could easily gain at least 3.5-4 int a level and 3-3.5 str a level at them stats, i do think dex should be tweaked because of dsoma RVR. give our hsoma archers at least a chance to hit a dsoma archer. Only idiots would focus on there highest stat and gain 2 of that stat in 500% Stop playing dumb because it will suit your agenda. I do seek whats best for the community though. I think a level raise is needed to finalise the balance, give players something to do and boost the economy. however, I agree after this level raise (again i think its required more so for promoting the balance) raise a cap raise with the fixes you suggested, 10 levels not re-skinned mobs, new map, new auras. give finito a year to work on it all. cross world map and mob spawned in conti map not castle cap
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[quote="4634"][quote="TYRESE"]Please explain how letting player A use 500% for 2.0str vs letting player B use 200% for 2.0str at the same str ranges is fair?
What you are proposing is game breaking and ridiculous.
A balanced char with 225str 200int and 190dex will gain far more stats than a char who’s powered through the slow downs of str or int.
Or are you playing dumb because it’ll suit your current characters?[/quote]
I didn't propose it originally nor did i like it when it was implemented but i seen its benefits to the game with previous level raise.
A balanced char with them stats stated would gain far better. But if you do what your suggesting, then that will allow players to carry going on the unbalanced path 4 levels of str or int or dex then 1 level of their vulnerable stat.
For example if we go with them balanced stats you stated, they could easily gain at least 3.5-4 int a level and 3-3.5 str a level at them stats, i do think dex should be tweaked because of dsoma RVR. give our hsoma archers at least a chance to hit a dsoma archer.
Only idiots would focus on there highest stat and gain 2 of that stat in 500% Stop playing dumb because it will suit your agenda.
I do seek whats best for the community though. I think a level raise is needed to finalise the balance, give players something to do and boost the economy. however, I agree after this level raise (again i think its required more so for promoting the balance) raise a cap raise with the fixes you suggested, 10 levels not re-skinned mobs, new map, new auras. give finito a year to work on it all. cross world map and mob spawned in conti map not castle cap
[/quote]
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#37 2023/05/12 18:01:26 |
4634 |
"MIKELOWREY""4634""SANCTUM"What ever happened to the test server? Put that back up and test a lvl cap increase with faster rates. If feedback wasnt one sided for so long blame tyrese, weddingcake and some other dl for this. The gms have brought brilliant balance back to the game so i wouldn't call it a mess. Also if you understood anything about coding you would understand that the game has come bloody far.
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[quote="4634"][quote="MIKELOWREY"][quote="4634"][quote="SANCTUM"]What ever happened to the test server? Put that back up and test a lvl cap increase with faster rates.[/quote]
No stop posting dumb stuff to deter the GM's of a level raise. Everyone already thinks your an idiot. [/quote]
‘Dumb stuff’ like actually testing things before putting them into the live server permanently effecting things.. oh yea how dumb would that be!
If things were tested on the test server before release as they were previously, the server wouldn’t be in half the mess it is currently.
You really are an absolute moron.[/quote]
If feedback wasnt one sided for so long blame tyrese, weddingcake and some other dl for this.
The gms have brought brilliant balance back to the game so i wouldn't call it a mess. Also if you understood anything about coding you would understand that the game has come bloody far. [/quote]
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#38 2023/05/12 18:05:32 |
TYRESE |
Lol - again, you can’t argue with stupid 🙈
I have no agenda. Simply stating that if there are characters out there who’ve gone over the huge % per stat threshold you can’t change how a stat works. You can only change it after the current caps. You’re still free to gain what you want, but those who have gone over 255int or str start to see a slight decrease in % per stat meaning not all chars are going to end up the same because they are forced to work on another stat which gives better gains. You mention me as one of the people who are influencing the game in a negative direction, I championed drop revision on mobs which then gave 1-3 chance of SD dropping, I asked fin to add ancient to more mobs, done, I asked him about crafting items and tag %, done. What is negative about all that? Nothing.
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[quote="TYRESE"]Lol - again, you can’t argue with stupid 🙈
I have no agenda. Simply stating that if there are characters out there who’ve gone over the huge % per stat threshold you can’t change how a stat works. You can only change it after the current caps.
You’re still free to gain what you want, but those who have gone over 255int or str start to see a slight decrease in % per stat meaning not all chars are going to end up the same because they are forced to work on another stat which gives better gains.
You mention me as one of the people who are influencing the game in a negative direction, I championed drop revision on mobs which then gave 1-3 chance of SD dropping, I asked fin to add ancient to more mobs, done, I asked him about crafting items and tag %, done. What is negative about all that?
Nothing. [/quote]
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#39 2023/05/12 19:03:47 |
RAVENSOUL |
Yet another can we have a cap rise...................
The stat system is fecked, only characters that would gain from a cap rise, even a 5 level cap rise would be the all round balanced characters. Your high str or high int characters will get screwed. The stat system needs looking at before anymore levels are added. And before anyone thinks it, I’m not against cap rises. Cap rises should benefit every character not help some and screw others. Sort the stat system and I’ll +1 any cap rise thread/post all the time.
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[quote="RAVENSOUL"]Yet another can we have a cap rise...................
The stat system is fecked, only characters that would gain from a cap rise, even a 5 level cap rise would be the all round balanced characters. Your high str or high int characters will get screwed.
The stat system needs looking at before anymore levels are added.
And before anyone thinks it, I’m not against cap rises. Cap rises should benefit every character not help some and screw others. Sort the stat system and I’ll +1 any cap rise thread/post all the time.[/quote]
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#40 2023/05/12 20:03:56 |
TYRESE |
Finally someone with some sense. Ty Raven. Look at stat gains and then look at cap raise in line.
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#41 2023/05/12 20:11:34 |
3D |
Cap raise without 'fixing' stat gains is just as dumb a suggestion as it was the previous half dozen times it came up.
Not sure there is a simple solution to the huge slow down though, beyond just adding a whole lot of levels and accepting the slow down between ~230-260. You either screw focused chars over or have everyone just stop at 25X. Nice to see the same people failing to understand what the problem is, though.
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[quote="3D"]Cap raise without 'fixing' stat gains is just as dumb a suggestion as it was the previous half dozen times it came up.
Not sure there is a simple solution to the huge slow down though, beyond just adding a whole lot of levels and accepting the slow down between ~230-260. You either screw focused chars over or have everyone just stop at 25X.
Nice to see the same people failing to understand what the problem is, though.
[/quote]
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#42 2023/05/12 20:24:18 |
LUP2SCUS |
you guys should chill ..
Finito said above he's gona look into stat gains, give it careful consideration, before rushing into any cap rises |
#43 2023/05/12 20:45:29 |
MIKELOWREY |
I don’t need to be a coding expert to understand the game has come far lol, also I’m struggling to see the relevance of this statement to the conversation.
The fact of the matter is the last cap raise that was actually remotely sensical was the 110 one, even that had it’s problems but what prevented a lot of issues was the fact the community tested it and GM’s listened to some of the feedback before implementing it. Cap raises since then have just caused absolute hell with balance issues and every char is basically a clone now it seems. Short term fixes for long term problem’s, yea sounds great..
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[quote="MIKELOWREY"]I don’t need to be a coding expert to understand the game has come far lol, also I’m struggling to see the relevance of this statement to the conversation.
The fact of the matter is the last cap raise that was actually remotely sensical was the 110 one, even that had it’s problems but what prevented a lot of issues was the fact the community tested it and GM’s listened to some of the feedback before implementing it.
Cap raises since then have just caused absolute hell with balance issues and every char is basically a clone now it seems.
Short term fixes for long term problem’s, yea sounds great..[/quote]
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#44 2023/05/12 21:04:13 |
LUP2SCUS |
everyone isnt a clone atm.. still quite a range of builds.. but with the current rate increases .. like almost 10% per .1 for ppl almost hard capped in 1 stat .. they would become clones if that 10% for .1 continues .. ppl would use the xtra levels for topping up whatever they were low in..
that's what Fin's looking into
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[quote="LUP2SCUS"]everyone isnt a clone atm.. still quite a range of builds.. but with the current rate increases .. like almost 10% per .1 for ppl almost hard capped in 1 stat .. they would become clones if that 10% for .1 continues .. ppl would use the xtra levels for topping up whatever they were low in..
that's what Fin's looking into[/quote]
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#45 2023/05/12 21:38:41 |
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