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ToV Scaling

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So there's an issue with ToV when there are not enough players it's just too difficult to get far. The number of bosses and mobs spawned should be reduced when there are a low number of players; there are lots of players that are unable to attend ToV due to playing at off-peak times and unable to get any valour. I believe there's a scaling thing already? But it doesn't seem to be very effective and needs further adjustments.

What does the current scaling actually do?

Also, a balancing issue, end game mages don't seem to do any damage (1-2 dmg?) to Gedusa / Karkinos. Yesterday all melee players died at Gedusa, all that was left was two HSoma mages (one of them 250+ int) and it's HP bar didn't move in 10 minutes of hitting it with spells.
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[quote="VALERIOUS"]So there's an issue with ToV when there are not enough players it's just too difficult to get far. The number of bosses and mobs spawned should be reduced when there are a low number of players; there are lots of players that are unable to attend ToV due to playing at off-peak times and unable to get any valour. I believe there's a scaling thing already? But it doesn't seem to be very effective and needs further adjustments. What does the current scaling actually do? Also, a balancing issue, end game mages don't seem to do any damage (1-2 dmg?) to Gedusa / Karkinos. Yesterday all melee players died at Gedusa, all that was left was two HSoma mages (one of them 250+ int) and it's HP bar didn't move in 10 minutes of hitting it with spells.[/quote]
Dsoma has had this problem since tov was implemented. Maybe now that hsoma are starting to complain something will be done about it.
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[quote="LIGHTWOOD"]Dsoma has had this problem since tov was implemented. Maybe now that hsoma are starting to complain something will be done about it.[/quote]

 

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