So I’ve come back for a little play, I’ve noticed that ToV is quite hit and miss for hsoma.

Some feedback is required to see the differences.

Basically I think that hsoma tov runs needs looking at. The waves reached are nowhere near as high as Dsoma. But I don’t know if Dsoma has millions of players turning up or if it’s just they manage much better due to higher stats and better bagweight for pots.

Some of the mobs for humans are extremely difficult to kill, those purple kobs are way way way too dexy, with 205dex and full accu (12 7 7 7 4 from hero access) I still miss more than I hit.

It’s not just kobs, generally the Dsoma mobs are too hard hitting or too high stats to do real damage too.

Scaling has been mentioned so many times, there are pro’s and cons to this idea. A lot of people bring chars to hide in the corners which makes scaling useless as the game thinks 20 players are active but maybe only 8 are actually killing mobs. That being said, some runs there genuinely is only 6 players who are all killing and they just get over run.

Obviously I’m out of the loop, I broke all my valour weaps and I don’t hit as hard as the other players anymore so it could just be that my old polearm and horned bow just don’t cut the mustard. Or I could be right and a little tweak is what we’re all hoping for.
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[quote="MANCHU"]So I’ve come back for a little play, I’ve noticed that ToV is quite hit and miss for hsoma. Some feedback is required to see the differences. Basically I think that hsoma tov runs needs looking at. The waves reached are nowhere near as high as Dsoma. But I don’t know if Dsoma has millions of players turning up or if it’s just they manage much better due to higher stats and better bagweight for pots. Some of the mobs for humans are extremely difficult to kill, those purple kobs are way way way too dexy, with 205dex and full accu (12 7 7 7 4 from hero access) I still miss more than I hit. It’s not just kobs, generally the Dsoma mobs are too hard hitting or too high stats to do real damage too. Scaling has been mentioned so many times, there are pro’s and cons to this idea. A lot of people bring chars to hide in the corners which makes scaling useless as the game thinks 20 players are active but maybe only 8 are actually killing mobs. That being said, some runs there genuinely is only 6 players who are all killing and they just get over run. Obviously I’m out of the loop, I broke all my valour weaps and I don’t hit as hard as the other players anymore so it could just be that my old polearm and horned bow just don’t cut the mustard. Or I could be right and a little tweak is what we’re all hoping for.[/quote]