Author | Content | Date |
---|---|---|
TIOKZ |
"FINITO"If the same race wins wotw for a second time or more then that race gets -2.5% on each win that applys at the next wotw and the opposing race will gain +2.5%. This is extremely awesome, but i would think maybe changing it to +-5% each war would make things move on a bit more quickly, since humans +2.5% wont actually ever get put in because humans will always be capped on 100%
PM
Reply
Quote
[quote="TIOKZ"][quote="FINITO"]If the same race wins wotw for a second time or more then that race gets -2.5% on each win that applys at the next wotw and the opposing race will gain +2.5%.
The lowest % is 60% and the highest is 100%.[/quote]
This is extremely awesome, but i would think maybe changing it to +-5% each war would make things move on a bit more quickly, since humans +2.5% wont actually ever get put in because humans will always be capped on 100%[/quote]
|
#16 2013/10/15 19:14:02 |
NEOXIAN |
wont go any quicker though chap because we're at 62.5% and humans couldn't be bothered to show next war we're on minimum %, can't get any lower.
|
#17 2013/10/15 19:51:16 |
GREATERIX |
"NEOXIAN"humans couldn't be bothered to show next war we're on minimum %, can't get any lower. Not a case of not being bothered, there's no real need to turn up. I highly doubt devils will lose again for a month or two as there just isn't anything in it for humans - at all.
PM
Reply
Quote
[quote="GREATERIX"][quote="NEOXIAN"]humans couldn't be bothered to show next war we're on minimum %, can't get any lower.[/quote]
Not a case of not being bothered, there's no real need to turn up.
I highly doubt devils will lose again for a month or two as there just isn't anything in it for humans - at all.[/quote]
|
#18 2013/10/15 22:16:17 |
GHOSTLORD |
"GREATERIX""NEOXIAN"humans couldn't be bothered to show next war we're on minimum %, can't get any lower. Except: Bone Golems. End game weapons & armors (which you can barely get otherwise) Spells (once per char but still valid) As for things I'd like to see in conti (for both races): A kolvar (anit melee version) or kelvar (anit mage version). A spawn for the last or second last int mobs with slighly higher drops and friendlier vs players (ie sight range) A stats boost for HSOMA mobs (or even putting hsoma on 110% on conti) - dsoma is fine stat wise, drops Things I'd like to see in the long term future: Weekly castle raids mobs vs guards + players A quest chain in the conti map with a daily quest as finish (maybe at that lighthouse?) That's about it from the top of my head. Humans DO need conti, you guys just chose not to go for it now or even ignore it completely.
PM
Reply
Quote
[quote="GHOSTLORD"][quote="GREATERIX"][quote="NEOXIAN"]humans couldn't be bothered to show next war we're on minimum %, can't get any lower.[/quote]
Not a case of not being bothered, there's no real need to turn up.
I highly doubt devils will lose again for a month or two as there just isn't anything in it for humans - at all.[/quote]
Except:
Bone Golems.
End game weapons & armors (which you can barely get otherwise)
Spells (once per char but still valid)
As for things I'd like to see in conti (for both races):
A kolvar (anit melee version) or kelvar (anit mage version).
A spawn for the last or second last int mobs with slighly higher drops and friendlier vs players (ie sight range)
A stats boost for HSOMA mobs (or even putting hsoma on 110% on conti) - dsoma is fine stat wise, drops
Things I'd like to see in the long term future:
Weekly castle raids mobs vs guards + players
A quest chain in the conti map with a daily quest as finish (maybe at that lighthouse?)
That's about it from the top of my head. Humans DO need conti, you guys just chose not to go for it now or even ignore it completely.[/quote]
|
#19 2013/10/16 09:48:01 |
FLASH |
Maybe this change should have been posted on the general forums? This is the first I've heard about this and the change was implemented 12 days ago? I'm pretty sure the general consensus among humans is that devils are about 90%....
|
#20 2013/10/21 13:22:02 |
Please sign in with one of your characters to reply