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The way WoTW works

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First of all this is not a whine post regarding how devils are overpowered or humans dont turn up to wotw in numbers or whatever, if you want to talk about that, not in this thread please.

The way the current system works i believe is as follows:

Devils won war this week on 70%, so next wotw they will be on 65%
Assume humans win next war

The next war after that both races will both be set to 100% (This is where the problem lies)
I am proposing the next war after the challenging race is victorious, the race who lost control of conti, gains 5% rather than being set to 100% for both races again.

So in our scenario the week after humans win wotw, Devils will increase to 70%.
Rather than being put to 100%, and it taking 6 weeks of 5% reductions for it to be reasonable again.

With this model, wotw will always be relatively balanced, as either side will only gain +-5% each week, and there will be no large gaps of 5/6 weeks of nobody turning up because both sides are on 100%, or one side is on too high a percentage for the other side to have a chance.

Discuss...
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[quote="AKAINU"]First of all this is not a whine post regarding how devils are overpowered or humans dont turn up to wotw in numbers or whatever, if you want to talk about that, not in this thread please. The way the current system works i believe is as follows: Devils won war this week on 70%, so next wotw they will be on 65% Assume humans win next war The next war after that both races will both be set to 100% (This is where the problem lies) I am proposing the next war after the challenging race is victorious, the race who lost control of conti, gains 5% rather than being set to 100% for both races again. So in our scenario the week after humans win wotw, Devils will increase to 70%. Rather than being put to 100%, and it taking 6 weeks of 5% reductions for it to be reasonable again. With this model, wotw will always be relatively balanced, as either side will only gain +-5% each week, and there will be no large gaps of 5/6 weeks of nobody turning up because both sides are on 100%, or one side is on too high a percentage for the other side to have a chance. Discuss...[/quote]
This sounds like quite a nice idea.
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[quote="JARAGOONDOO"]This sounds like quite a nice idea.[/quote]
I like this!
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[quote="NILLER"]I like this![/quote]
I like the idea.
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[quote="TRON"]I like the idea.[/quote]
Its not a bad idea, ide just like to point out the % is now a loss of 10% for a victory, so devils will be on 60% next week :)
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[quote="GRAVIJA"]Its not a bad idea, ide just like to point out the % is now a loss of 10% for a victory, so devils will be on 60% next week :)[/quote]
I like the basics of your idea. The only thing I'd like instead of a simple 1-week increase upon loss is maybe double that, giving each side a chance to defend successfully.

A huge part of the war is about defending it for a week, and no, not to screw over the humans, but with % so finely tuned the way you had it, it would be just about impossible to defend conti for a week even.

I love the idea though as I find going back to 100% is going to be pretty boring lol, But say we lost at 60%.
Next week, we'd be maybe at 80 instead of just 70 again, giving us a chance to defend for a week.

Once humans get DB, you'll see that this extra 10% could help you guys defend for a week as well!
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[quote="NEXUSJR"]I like the basics of your idea. The only thing I'd like instead of a simple 1-week increase upon loss is maybe double that, giving each side a chance to defend successfully. A huge part of the war is about defending it for a week, and no, not to screw over the humans, but with % so finely tuned the way you had it, it would be just about impossible to defend conti for a week even. I love the idea though as I find going back to 100% is going to be pretty boring lol, But say we lost at 60%. Next week, we'd be maybe at 80 instead of just 70 again, giving us a chance to defend for a week. Once humans get DB, you'll see that this extra 10% could help you guys defend for a week as well![/quote]
"NEXUSJR"I like the basics of your idea. The only thing I'd like instead of a simple 1-week increase upon loss is maybe double that, giving each side a chance to defend successfully.

A huge part of the war is about defending it for a week, and no, not to screw over the humans, but with % so finely tuned the way you had it, it would be just about impossible to defend conti for a week even.

I love the idea though as I find going back to 100% is going to be pretty boring lol, But say we lost at 60%.
Next week, we'd be maybe at 80 instead of just 70 again, giving us a chance to defend for a week.

Once humans get DB, you'll see that this extra 10% could help you guys defend for a week as well!


The reason I think the OP's idea is better is because it'll allow WotW to fine tune and balance itself (better long term). Your suggestion would be good assuming every time a race won WotW they would be stronger next time (in this case, they'll have DB to strengthen them), but that will not be the case in the long run (most humans will have DB soon enough).
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[quote="JARAGOONDOO"][quote="NEXUSJR"]I like the basics of your idea. The only thing I'd like instead of a simple 1-week increase upon loss is maybe double that, giving each side a chance to defend successfully. A huge part of the war is about defending it for a week, and no, not to screw over the humans, but with % so finely tuned the way you had it, it would be just about impossible to defend conti for a week even. I love the idea though as I find going back to 100% is going to be pretty boring lol, But say we lost at 60%. Next week, we'd be maybe at 80 instead of just 70 again, giving us a chance to defend for a week. Once humans get DB, you'll see that this extra 10% could help you guys defend for a week as well![/quote] The reason I think the OP's idea is better is because it'll allow WotW to fine tune and balance itself (better long term). Your suggestion would be good assuming every time a race won WotW they would be stronger next time (in this case, they'll have DB to strengthen them), but that will not be the case in the long run (most humans will have DB soon enough).[/quote]
Great Idea and i also agree with the comments above. A 5%/10% increase to fine tune would be better than a big jump.
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[quote="RAZOR"]Great Idea and i also agree with the comments above. A 5%/10% increase to fine tune would be better than a big jump.[/quote]
Great idea.
Currently it is SUPPOSED to be 100-90-80-70. I think its been 100-95-90-80-85, but thats just what it felt like...

Presuming the last war was 85%...

I think 70% is the right % for current wow. but the balance would sort itself out. i also agree that the % should not change for the 1st defence...

E.G:
1st war- 65% devils 100% humans
Humans win

2cnd war - 65% devils 100% humans
Humans win

3rd war- 70% devils 100% humans
Humans win

4th war 75% devils 100% humans...

etc....

Would like to see this in asap!










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[quote="SLAYER"]Great idea. Currently it is SUPPOSED to be 100-90-80-70. I think its been 100-95-90-80-85, but thats just what it felt like... Presuming the last war was 85%... I think 70% is the right % for current wow. but the balance would sort itself out. i also agree that the % should not change for the 1st defence... E.G: 1st war- 65% devils 100% humans Humans win 2cnd war - 65% devils 100% humans Humans win 3rd war- 70% devils 100% humans Humans win 4th war 75% devils 100% humans... etc.... Would like to see this in asap! [/quote]
Interesting concept I'll talk to finito about this when he's available.
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[quote="ISYLVER"]Interesting concept I'll talk to finito about this when he's available. [/quote]
This is now implemented on the server. First defence does not change the %.

If the same race wins wotw for a second time or more then that race gets -2.5% on each win that applys at the next wotw and the opposing race will gain +2.5%.

The lowest % is 60% and the highest is 100%.
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[quote="FINITO"]This is now implemented on the server. First defence does not change the %. If the same race wins wotw for a second time or more then that race gets -2.5% on each win that applys at the next wotw and the opposing race will gain +2.5%. The lowest % is 60% and the highest is 100%.[/quote]
That's a brilliant change in theory.

But, this means any devil below level 60 will be doing virtually min dmg to humans in gold etc, but still die in a hit or two against their spells.

On the other hand, a level 40-something human can still damage a 60+ devil using int.

There will be no point turning up to wotw until 60+ period, melee devils have no alternative to do dmg with.

A level 50-odd devil (like myself) has around 105-115 attack on that %, I might as well be a level 30human without int attending a war against level 50? 60? humans with lots of str AND int.
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[quote="PATHOLOGIST"]That's a brilliant change in theory. But, this means any devil below level 60 will be doing virtually min dmg to humans in gold etc, but still die in a hit or two against their spells. On the other hand, a level 40-something human can still damage a 60+ devil using int. There will be no point turning up to wotw until 60+ period, melee devils have no alternative to do dmg with. A level 50-odd devil (like myself) has around 105-115 attack on that %, I might as well be a level 30human without int attending a war against level 50? 60? humans with lots of str AND int.[/quote]
"PATHOLOGIST"That's a brilliant change in theory.

But, this means any devil below level 60 will be doing virtually min dmg to humans in gold etc, but still die in a hit or two against their spells.

On the other hand, a level 40-something human can still damage a 60+ devil using int.

There will be no point turning up to wotw until 60+ period, melee devils have no alternative to do dmg with.

A level 50-odd devil (like myself) has around 105-115 attack on that %, I might as well be a level 30human without int attending a war against level 50? 60? humans with lots of str AND int.


common sense says if you're melee aim for the mages, and if you're int aim for armor wearers.

Most of what you have said is also flip for humans - a level 30/40 devil mage can easily damage a level 60 melee oriented char with int.

Fact of the matter is the vast majority of humans are 30-50 - with attack not much higher than 80~90 to 100~120, with probably 5% or less above 50 at all.

Let's not also forget your armor has much higher defence - almost double in some instances if manual figures are still semi-accurate (banded Vs hardening)

swings and roundabouts.
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[quote="GREATERIX"][quote="PATHOLOGIST"]That's a brilliant change in theory. But, this means any devil below level 60 will be doing virtually min dmg to humans in gold etc, but still die in a hit or two against their spells. On the other hand, a level 40-something human can still damage a 60+ devil using int. There will be no point turning up to wotw until 60+ period, melee devils have no alternative to do dmg with. A level 50-odd devil (like myself) has around 105-115 attack on that %, I might as well be a level 30human without int attending a war against level 50? 60? humans with lots of str AND int.[/quote] common sense says if you're melee aim for the mages, and if you're int aim for armor wearers. Most of what you have said is also flip for humans - a level 30/40 devil mage can easily damage a level 60 melee oriented char with int. Fact of the matter is the vast majority of humans are 30-50 - with attack not much higher than 80~90 to 100~120, with probably 5% or less above 50 at all. Let's not also forget your armor has much higher defence - almost double in some instances if manual figures are still semi-accurate (banded Vs hardening) swings and roundabouts.[/quote]
"GREATERIX"

common sense says if you're melee aim for the mages, and if you're int aim for armor wearers.

Most of what you have said is also flip for humans - a level 30/40 devil mage can easily damage a level 60 melee oriented char with int.


Can't find all the squishy ones as they don't seem to show up to the war. Only the top tier mages show, and we don't stand a chance with them at 60%

Also, as melee, it's near impossible to get close as you'll

A)Run away/hit n run, not worth the pot usage to run after a human.
B)Run to safe zone

I totally get what you're saying, it's just, with the numbers, that's really hard to do.

Also, as an axer, getting that close to cast stone only to see that you all are still allowed to run a few steps(AKA safe zone) after the aura goes off is a bit cheap.
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[quote="NEXUSJR"][quote="GREATERIX"] common sense says if you're melee aim for the mages, and if you're int aim for armor wearers. Most of what you have said is also flip for humans - a level 30/40 devil mage can easily damage a level 60 melee oriented char with int. [/quote] Can't find all the squishy ones as they don't seem to show up to the war. Only the top tier mages show, and we don't stand a chance with them at 60% Also, as melee, it's near impossible to get close as you'll A)Run away/hit n run, not worth the pot usage to run after a human. B)Run to safe zone I totally get what you're saying, it's just, with the numbers, that's really hard to do. Also, as an axer, getting that close to cast stone only to see that you all are still allowed to run a few steps(AKA safe zone) after the aura goes off is a bit cheap.[/quote]
Yeah but once we win enough times the % will sort itself out to where sides are fairly even.
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[quote="RAZOR"]Yeah but once we win enough times the % will sort itself out to where sides are fairly even.[/quote]

 

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