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part melee part int lv

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I thought just str and I just lvled then gained 8hp. im 22con so should get 7 but I gained 1.2str so I gained 8. but it cant be if isylver sed its not workin like but why +8
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[quote="ROCKS"]I thought just str and I just lvled then gained 8hp. im 22con so should get 7 but I gained 1.2str so I gained 8. but it cant be if isylver sed its not workin like but why +8[/quote]
To recalculate from an earlier int level when you only got 6 maybe, not sure.
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[quote="SATAN2"]To recalculate from an earlier int level when you only got 6 maybe, not sure.[/quote]
"SATAN2"If the bonus no longer exists then everyone will have the same (as others with same amount of con). There aren't any other variables in hp are there?


Str, dex, int, wis, level and con are all included in the HP calculations. You'd need to have the EXACT same stats to have the same HP.
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[quote="ISYLVER"][quote="SATAN2"]If the bonus no longer exists then everyone will have the same (as others with same amount of con). There aren't any other variables in hp are there?[/quote] Str, dex, int, wis, level and con are all included in the HP calculations. You'd need to have the EXACT same stats to have the same HP.[/quote]
I just don't get it, so if I gain .6str thislvl and get +7hp then next lvl gain 1.6str I will get +9hp?
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[quote="ROCKS"]I just don't get it, so if I gain .6str thislvl and get +7hp then next lvl gain 1.6str I will get +9hp?[/quote]
"ROCKS"I just don't get it, so if I gain .6str thislvl and get +7hp then next lvl gain 1.6str I will get +9hp?


It's not as simple as that. They reworked the way HP is gained, you can mix levels now without getting shafted. All you should focus on is whether you want to cap INT, STR or be balanced between the two.

The chars with capped Str will have more HP, however I have no idea by how much. There are loads of capped/nearly capped humans now so I'm assuming they've talked about it amongst themselves.
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[quote="NOTMAT"][quote="ROCKS"]I just don't get it, so if I gain .6str thislvl and get +7hp then next lvl gain 1.6str I will get +9hp?[/quote] It's not as simple as that. They reworked the way HP is gained, you can mix levels now without getting shafted. All you should focus on is whether you want to cap INT, STR or be balanced between the two. The chars with capped Str will have more HP, however I have no idea by how much. There are loads of capped/nearly capped humans now so I'm assuming they've talked about it amongst themselves.[/quote]
"ROCKS"I just don't get it, so if I gain .6str thislvl and get +7hp then next lvl gain 1.6str I will get +9hp?


Forget all you know about esoma HP gains.

Now, at the end of each lvl a calculation takes places to determine your new HP (and mp works in the same manner).

This formula takes into account (in order of size) lvl, con, str, dex, int wis.

This means someone with lvl 100, 150 str, 125 int, etc, etc will have xxx HP. Regardless of how he or she has lvled. Individuality will be kept (on hsoma especially) as there'll be very little people with exactly the same stats.

I hope this clears things up.
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[quote="GHOSTLORD"][quote="ROCKS"]I just don't get it, so if I gain .6str thislvl and get +7hp then next lvl gain 1.6str I will get +9hp?[/quote] Forget all you know about esoma HP gains. Now, at the end of each lvl a calculation takes places to determine your new HP (and mp works in the same manner). This formula takes into account (in order of size) lvl, con, str, dex, int wis. This means someone with lvl 100, 150 str, 125 int, etc, etc will have xxx HP. Regardless of how he or she has lvled. Individuality will be kept (on hsoma especially) as there'll be very little people with exactly the same stats. I hope this clears things up.[/quote]
"GHOSTLORD"
"ROCKS"I just don't get it, so if I gain .6str thislvl and get +7hp then next lvl gain 1.6str I will get +9hp?


Forget all you know about esoma HP gains.

Now, at the end of each lvl a calculation takes places to determine your new HP (and mp works in the same manner).

This formula takes into account (in order of size) lvl, con, str, dex, int wis.

This means someone with lvl 100, 150 str, 125 int, etc, etc will have xxx HP. Regardless of how he or she has lvled. Individuality will be kept (on hsoma especially) as there'll be very little people with exactly the same stats.

I hope this clears things up.


Understood, thanks Ghost!
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[quote="SATAN2"][quote="GHOSTLORD"][quote="ROCKS"]I just don't get it, so if I gain .6str thislvl and get +7hp then next lvl gain 1.6str I will get +9hp?[/quote] Forget all you know about esoma HP gains. Now, at the end of each lvl a calculation takes places to determine your new HP (and mp works in the same manner). This formula takes into account (in order of size) lvl, con, str, dex, int wis. This means someone with lvl 100, 150 str, 125 int, etc, etc will have xxx HP. Regardless of how he or she has lvled. Individuality will be kept (on hsoma especially) as there'll be very little people with exactly the same stats. I hope this clears things up.[/quote] Understood, thanks Ghost![/quote]
yh thx ghost basically I can do what I want and can not cock up hp gains sounds good :)
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[quote="ROCKS"]yh thx ghost basically I can do what I want and can not cock up hp gains sounds good :)[/quote]

 

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