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Few Ideas

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Author Content Date
- Disable Conti guards at WOTW. Minimum moral characters are unable to attend the end of the WOTW event because the guards still attack them. Would it be possible to disable them for the hour?

- Devil moral human's revive point at WOTW. Currently humans who are devil moral revive at leo circle after they die at WOTW. Would if be possible for their revive location to be gypsy town. Currently they have to warp twice and waste barr in order to get back to the event.

- Devil moral warp location after after the Sacred Stone event. Currently when players are automatically warped out of the throne room at the end of the Sacred Stone event they are sent to TYT, even if they are devil moral and I suspect angel moral devils are warped to pandi. This needs changing so the minimum moral players are warped to a safer place.

- GM's /hidden. Would it be possible to make GM's and advisors able to be walked through when they are hidden? Seen a lot of people complain at events and GVWs because they keep running into invisible people.
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[quote="GUMP"]- Disable Conti guards at WOTW. Minimum moral characters are unable to attend the end of the WOTW event because the guards still attack them. Would it be possible to disable them for the hour? - Devil moral human's revive point at WOTW. Currently humans who are devil moral revive at leo circle after they die at WOTW. Would if be possible for their revive location to be gypsy town. Currently they have to warp twice and waste barr in order to get back to the event. - Devil moral warp location after after the Sacred Stone event. Currently when players are automatically warped out of the throne room at the end of the Sacred Stone event they are sent to TYT, even if they are devil moral and I suspect angel moral devils are warped to pandi. This needs changing so the minimum moral players are warped to a safer place. - GM's /hidden. Would it be possible to make GM's and advisors able to be walked through when they are hidden? Seen a lot of people complain at events and GVWs because they keep running into invisible people.[/quote]
Cure - Increase the mana cost and/or the cast time of cure. In my opinion it's a very OP spell, being able to cure up to five things in one almost instant cast, it makes it almost pointless PVPing with a white mage if you're a black mage. Weaken takes twice as long, maybe longer to cast than cure.
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[quote="GUMP"]Cure - Increase the mana cost and/or the cast time of cure. In my opinion it's a very OP spell, being able to cure up to five things in one almost instant cast, it makes it almost pointless PVPing with a white mage if you're a black mage. Weaken takes twice as long, maybe longer to cast than cure. [/quote]
Some nice ideas. Hopefully we'll see some more things done for lower morale people in the future, especially since dsoma has the bare minumum (a wh).
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[quote="GHOSTLORD"]Some nice ideas. Hopefully we'll see some more things done for lower morale people in the future, especially since dsoma has the bare minumum (a wh).[/quote]
agree
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[quote="REHTUL"]agree[/quote]
Cure not working at GVW would be fun :p
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[quote="ACE"]Cure not working at GVW would be fun :p[/quote]
"GUMP"Cure - Increase the mana cost and/or the cast time of cure. In my opinion it's a very OP spell, being able to cure up to five things in one almost instant cast, it makes it almost pointless PVPing with a white mage if you're a black mage. Weaken takes twice as long, maybe longer to cast than cure.


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[quote="SLAYER"][quote="GUMP"]Cure - Increase the mana cost and/or the cast time of cure. In my opinion it's a very OP spell, being able to cure up to five things in one almost instant cast, it makes it almost pointless PVPing with a white mage if you're a black mage. Weaken takes twice as long, maybe longer to cast than cure. [/quote] [/quote]

 

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