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D) ideas for drop changes.

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gargoyle shaman have male diab top on drop file on armory but they actually dont drop it, they only drop female.
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[quote="PARABOL"]gargoyle shaman have male diab top on drop file on armory but they actually dont drop it, they only drop female.[/quote]
"PARABOL"gargoyle shaman have male diab top on drop file on armory but they actually dont drop it, they only drop female.


Different spawn in the dungeon drops them. Along with female pants
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[quote="PATHOLOGIST"][quote="PARABOL"]gargoyle shaman have male diab top on drop file on armory but they actually dont drop it, they only drop female.[/quote] Different spawn in the dungeon drops them. Along with female pants[/quote]
So drops not getting changed then? ;-)
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[quote="KEKKET"]So drops not getting changed then? ;-)[/quote]
Would be nice!!!

Or even up wbm money to same as hogs/apai

It is wbm where you need loadssss of money
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[quote="EVIL_JR"]Would be nice!!! Or even up wbm money to same as hogs/apai It is wbm where you need loadssss of money[/quote]
Only need load of money due to magic attack they do. Remove the spell will stop people having to punch.
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[quote="COMP"]Only need load of money due to magic attack they do. Remove the spell will stop people having to punch.[/quote]
"COMP"Only need load of money due to magic attack they do. Remove the spell will stop people having to punch.


leave them as they are, they just need more choice of drops
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[quote="JAHEIRA"][quote="COMP"]Only need load of money due to magic attack they do. Remove the spell will stop people having to punch.[/quote] leave them as they are, they just need more choice of drops[/quote]
One thing I have never understood with drops is why swords drop so much. They honestly do drop more than any other wep on Dsoma. If every other wep could be bumped up to the same drop rates that would be a big improvement.
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[quote="STRIKE"]One thing I have never understood with drops is why swords drop so much. They honestly do drop more than any other wep on Dsoma. If every other wep could be bumped up to the same drop rates that would be a big improvement.[/quote]
Evolved beast are the biggest problem at this , but anything from eb just don't drop lol...
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[quote="BASIL"]Evolved beast are the biggest problem at this , but anything from eb just don't drop lol... [/quote]
"BASIL"Just looking at what I've hunted and thinking how it could be a more enjoyable journey for new players.


A couple of mobs drops I think that could do with tweeking, I know KL have just had there drops made higher not really had time to test them yet maybe kill 100, maybe all hunted mobs from fire worm to ebs could drop be increased a bit?



Altered beast -
Remove the hardening armour and replace with dread.

Tarkilhi paladin-
Remove the hardening armour replace with dread/supreme
And maybe a full range of class weapons for that level mob, Around 90skill.

Evolved beast -
Add supreme armour to come inline what we are hunting. Level out the drop rate on all weapons. Swords seem to drop 4 to 1 on any other weapon.

Kharil lizard-
They drop a low skill sword that seems out of place with the rest of weapons.

War beast miner-
I've not yet to hunt these but looking at drops, close helm and supreme boots shouldn't be there.

Shironim-
Close helms and even devil helms seem a bit out of place.

If anybody else has any other ideas I thought we could start this topic and maybe bits will get picked up on.

Thanks. :)




Demented warthog-
Up the droprate of weapon drops slightly
Lower hp
Up damage
Up defence
Maybe add a helm of invu?
Maybe add something different then egg because axers dont use eggs?
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[quote="KEKKET"][quote="BASIL"]Just looking at what I've hunted and thinking how it could be a more enjoyable journey for new players. A couple of mobs drops I think that could do with tweeking, I know KL have just had there drops made higher not really had time to test them yet maybe kill 100, maybe all hunted mobs from fire worm to ebs could drop be increased a bit? Altered beast - Remove the hardening armour and replace with dread. Tarkilhi paladin- Remove the hardening armour replace with dread/supreme And maybe a full range of class weapons for that level mob, Around 90skill. Evolved beast - Add supreme armour to come inline what we are hunting. Level out the drop rate on all weapons. Swords seem to drop 4 to 1 on any other weapon. Kharil lizard- They drop a low skill sword that seems out of place with the rest of weapons. War beast miner- I've not yet to hunt these but looking at drops, close helm and supreme boots shouldn't be there. Shironim- Close helms and even devil helms seem a bit out of place. If anybody else has any other ideas I thought we could start this topic and maybe bits will get picked up on. Thanks. :) [/quote] Demented warthog- Up the droprate of weapon drops slightly Lower hp Up damage Up defence Maybe add a helm of invu? Maybe add something different then egg because axers dont use eggs? [/quote]
"STRIKE"One thing I have never understood with drops is why swords drop so much. They honestly do drop more than any other wep on Dsoma. If every other wep could be bumped up to the same drop rates that would be a big improvement.


They drop a lot from Evolved Beast because one of the swords is in the drop table twice so almost 4x the rate of the other weapons.
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[quote="FINITO"][quote="STRIKE"]One thing I have never understood with drops is why swords drop so much. They honestly do drop more than any other wep on Dsoma. If every other wep could be bumped up to the same drop rates that would be a big improvement.[/quote] They drop a lot from Evolved Beast because one of the swords is in the drop table twice so almost 4x the rate of the other weapons.[/quote]
sometimes at fallen trolls i can go 900+ pots without getting a single drop that isnt bar (and that is few and far between) i make an average loss of 30-40k per hunt on them.
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[quote="KHASAV"]sometimes at fallen trolls i can go 900+ pots without getting a single drop that isnt bar (and that is few and far between) i make an average loss of 30-40k per hunt on them.[/quote]
Finito can we get some of these ideas implemented into the game? These very small db edits will make huge changes in game.

Thanks
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[quote="BASIL"]Finito can we get some of these ideas implemented into the game? These very small db edits will make huge changes in game. Thanks[/quote]
"BASIL"Finito can we get some of these ideas implemented into the game? These very small db edits will make huge changes in game.

Thanks


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[quote="EVIL_JR"][quote="BASIL"]Finito can we get some of these ideas implemented into the game? These very small db edits will make huge changes in game. Thanks[/quote] [/quote]
I was thinking about adding Dread to and changing weapon drops for Mutated Grasshoppers. Any thoughts?
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[quote="FINITO"]I was thinking about adding Dread to and changing weapon drops for Mutated Grasshoppers. Any thoughts?[/quote]
Dread quiet easy to get by mages but i understand to add it coz its around there u need it. I think its the higher mobs needs looking into as they take long to kill and drop not many weapons coz of it.
Can elite guards have % removed 2? As t18 boss aint getting killed much, its a waste of % :(

Edit
Gorshak / tiresias / dionea (both worlds)
Maybe break down the upgrades in small pieces and add them to the normal mobs?
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[quote="KEKKET"]Dread quiet easy to get by mages but i understand to add it coz its around there u need it. I think its the higher mobs needs looking into as they take long to kill and drop not many weapons coz of it. Can elite guards have % removed 2? As t18 boss aint getting killed much, its a waste of % :( Edit Gorshak / tiresias / dionea (both worlds) Maybe break down the upgrades in small pieces and add them to the normal mobs? [/quote]

 

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