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D) ideas for drop changes.

Author Content Date
Few boss mobs could do with there HP buffed
Raro
King kobold
Blood akah
Grath the Werewolf
Androctonus Australis (name maybe shorter to stop ppl from being able to lure it and have to themselves)
and probly buffing the hp of all boss's that drop souls, as every one ingame needs multiple souls and there dieing by chars camped at the boss

I agree that elite guards need there % removed or maybe 4 acces that once equipped stops all EXP/STATS (2rings 1neckie 1 earring)

Upgrades seem to be top levels only, there the ones that get last hit on boss mobs due to them dealing more dmg, split them down into different items so lower levels can collect as hunting and then get a crafter to prepare them (brings in something for devils that's got the value of humans frogs and more stuff to trade rather than just weap for weaps)

Small gems, don't understand why there not droppable on normal mobs, need quite a few to upgrade to large so think these are a good item to add to normal hunting mobs

Lava stones only drop from 1 boss and lizards , possibly add to a few more mobs, there usful to add to low dura acess

Soul Acess should req less souls and need the smaller one so that you can get the first then swop + few more souls to the next tire (ppl seem to have loads of souls or none)


trying to find new recipys has become almost impossible due to the amount of mats req, possibly add something ingame with recipys or more riddle events with recipys as rewards

Weapon crafting seems a little pointless, there all droped from mobs, unlike access where there only craftable, maybe add something for high weap skill (copying from wow here, sharpening stones that add attk for 1 hours or a set dura) could add in a few of these at higher skill
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[quote="JAHEIRA"]Few boss mobs could do with there HP buffed Raro King kobold Blood akah Grath the Werewolf Androctonus Australis (name maybe shorter to stop ppl from being able to lure it and have to themselves) and probly buffing the hp of all boss's that drop souls, as every one ingame needs multiple souls and there dieing by chars camped at the boss I agree that elite guards need there % removed or maybe 4 acces that once equipped stops all EXP/STATS (2rings 1neckie 1 earring) Upgrades seem to be top levels only, there the ones that get last hit on boss mobs due to them dealing more dmg, split them down into different items so lower levels can collect as hunting and then get a crafter to prepare them (brings in something for devils that's got the value of humans frogs and more stuff to trade rather than just weap for weaps) Small gems, don't understand why there not droppable on normal mobs, need quite a few to upgrade to large so think these are a good item to add to normal hunting mobs Lava stones only drop from 1 boss and lizards , possibly add to a few more mobs, there usful to add to low dura acess Soul Acess should req less souls and need the smaller one so that you can get the first then swop + few more souls to the next tire (ppl seem to have loads of souls or none) trying to find new recipys has become almost impossible due to the amount of mats req, possibly add something ingame with recipys or more riddle events with recipys as rewards Weapon crafting seems a little pointless, there all droped from mobs, unlike access where there only craftable, maybe add something for high weap skill (copying from wow here, sharpening stones that add attk for 1 hours or a set dura) could add in a few of these at higher skill [/quote]
For wep crafting could add 93/121 skill weps with reasonable mats, or say for bow.. 10wbm metal 5 fractured bones and a grim spirit dropped by a wbm, but hints would be needed! Theres less than 5 crafters and at present 10wbm metal can take 20hours+ to get!

Soul bosses just need drops upped so they drop a soul 9/10kills! And spawn more frequent
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[quote="EVIL_JR"]For wep crafting could add 93/121 skill weps with reasonable mats, or say for bow.. 10wbm metal 5 fractured bones and a grim spirit dropped by a wbm, but hints would be needed! Theres less than 5 crafters and at present 10wbm metal can take 20hours+ to get! Soul bosses just need drops upped so they drop a soul 9/10kills! And spawn more frequent [/quote]
Apai... please... these are suicide inducing.
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[quote="S0RCERER"]Apai... please... these are suicide inducing.[/quote]
Think the lower level items are sorted now with all these changed,

As with Jaheira and Kekket said;
Small gems for newer upgs to drop from mobs, broken down prepare items like snow stones, decayed tooth etc and added to various mobs, same with RDT/TOW/DT to give people something to farm along with lower levels the chance to get something to trade for. Increased material drop rates wouldn't go amiss to allow for more experimenting.

Having Elite guards drop Invuln in conti would be great. Having to rely on a 4 hour daily spawn is a bit pants. Though if they were added to conti drop rate would need a lowering a bit,

Be nice to have soul rings tradable with the previous one. So a +3 Str ring with 1 Grath Akah Scorp and 2 Kob gets a +4. Maybe have each of the +4 rings +2 extra of all Souls for a Devil friend? Can the Con/Wis be removed from the rings now as they don't work for defense and just prevent upgrading.

Don't forget about Lifeless Fallen Troll and Berserk Demented Warthog too if names get changed to be shorter or trace character limit increased ;p

Also Kharil Lizards drop Infernal Scimitar (99Skill) instead of Sword of Darkness (132 Skill) Kolvar/Kelvar also drop Staff of Nightfall (77Skill) instead of Staff of Shadows (99Skill)

Mindaids on Fallen trolls instead Staff of Demonship would be awesome, since Wbm/Hog/Apai drop swifthand/hog chain etc.
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[quote="LAZARUS"]Think the lower level items are sorted now with all these changed, As with Jaheira and Kekket said; Small gems for newer upgs to drop from mobs, broken down prepare items like snow stones, decayed tooth etc and added to various mobs, same with RDT/TOW/DT to give people something to farm along with lower levels the chance to get something to trade for. Increased material drop rates wouldn't go amiss to allow for more experimenting. Having Elite guards drop Invuln in conti would be great. Having to rely on a 4 hour daily spawn is a bit pants. Though if they were added to conti drop rate would need a lowering a bit, Be nice to have soul rings tradable with the previous one. So a +3 Str ring with 1 Grath Akah Scorp and 2 Kob gets a +4. Maybe have each of the +4 rings +2 extra of all Souls for a Devil friend? Can the Con/Wis be removed from the rings now as they don't work for defense and just prevent upgrading. Don't forget about Lifeless Fallen Troll and Berserk Demented Warthog too if names get changed to be shorter or trace character limit increased ;p Also Kharil Lizards drop Infernal Scimitar (99Skill) instead of Sword of Darkness (132 Skill) Kolvar/Kelvar also drop Staff of Nightfall (77Skill) instead of Staff of Shadows (99Skill) Mindaids on Fallen trolls instead Staff of Demonship would be awesome, since Wbm/Hog/Apai drop swifthand/hog chain etc. [/quote]
Remove or make a use for Soul shields +5wis
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[quote="PATHOLOGIST"]Remove or make a use for Soul shields +5wis[/quote]
"PATHOLOGIST"Remove or make a use for Soul shields +5wis


Agreed , tho changing them to int ones would be nice as I collected a few of these for the mdef

Also agree the con and wis need removing, or upgrades adding onto multiple stats so we can add dex onto the str rings for a str/dex ring

Would finaly mean Mages can upgrade there robes and humans can upgrade m tags
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[quote="JAHEIRA"][quote="PATHOLOGIST"]Remove or make a use for Soul shields +5wis[/quote] Agreed , tho changing them to int ones would be nice as I collected a few of these for the mdef Also agree the con and wis need removing, or upgrades adding onto multiple stats so we can add dex onto the str rings for a str/dex ring Would finaly mean Mages can upgrade there robes and humans can upgrade m tags[/quote]
I don't want to change names to fit trace at this point.

The rest is under advisement but we'd like to take our time to do it right.
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[quote="GHOSTLORD"]I don't want to change names to fit trace at this point. The rest is under advisement but we'd like to take our time to do it right.[/quote]
.
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[quote="TYPHIN"].[/quote]
Can we update Hwan ant eaters and Tark Warriors with dread and appropriate level weops?

Remove the spiked
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[quote="PENETRATION"]Can we update Hwan ant eaters and Tark Warriors with dread and appropriate level weops? Remove the spiked[/quote]
drop changes i agree with

shorter boss names i don't agree with

and for crafting it should be up to at least 70skill

at this rate the games gunna be to easy lol
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[quote="BRAINSTORM"]drop changes i agree with shorter boss names i don't agree with and for crafting it should be up to at least 70skill at this rate the games gunna be to easy lol[/quote]
You can pretty much say the same for most hsoma melee mobs.

Drop files across the board need to be looked at and fine tuned for the levels that would be hunting them.
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[quote="STYLE"]You can pretty much say the same for most hsoma melee mobs. Drop files across the board need to be looked at and fine tuned for the levels that would be hunting them.[/quote]
bump
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[quote="KEKKET"]bump[/quote]
bump
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[quote="EVIL_JR"]bump[/quote]
any chance u could add Dt's/gems like rubies/and in ultra rare drop a +3 stat ring to wbms?
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[quote="MANTICORE"]any chance u could add Dt's/gems like rubies/and in ultra rare drop a +3 stat ring to wbms?[/quote]
bump
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[quote="KEKKET"]bump[/quote]

 

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