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'hardened' version of mobs

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Have each mob have a 'hardened' versoin... What i mean is, with say the stige spawn, every now and again have a 'hardened stige' spawn, better stats, hp etc (think the blue and yellow mobs from Diablo3) Have the loot table a little better for these, maybe even items only 'hardened' mobs drop..

Dunno if this would work, just gives players something extra to fight about when out levelling :D
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[quote="TRIMLI"] Have each mob have a 'hardened' versoin... What i mean is, with say the stige spawn, every now and again have a 'hardened stige' spawn, better stats, hp etc (think the blue and yellow mobs from Diablo3) Have the loot table a little better for these, maybe even items only 'hardened' mobs drop.. Dunno if this would work, just gives players something extra to fight about when out levelling :D[/quote]
Seen this done on a pserver before and it works well. Having a hardened mob spawn every hour or so with increased drop rates is good fun. Plus might solve/ease some of the item issues we have currently.

I'd prob say something like 10% stronger than a standard mob. Not for all mobs either just the mobs that are hunted most often I.e - scythe, fw, hopper, ab and gf for devils.
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[quote="HEL"]Seen this done on a pserver before and it works well. Having a hardened mob spawn every hour or so with increased drop rates is good fun. Plus might solve/ease some of the item issues we have currently. I'd prob say something like 10% stronger than a standard mob. Not for all mobs either just the mobs that are hunted most often I.e - scythe, fw, hopper, ab and gf for devils. [/quote]
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[quote="HEL"].[/quote]
Greatly increased HP would be enough, making it harder than mobs in the area kinda makes it for people who have outleveled the area. Possibly more def, but I'd say HP is enough really.

Use the same HP modifier as the drop table modifier, so a mob with x10 hp would have x10 chance to drop each item in it's loot table.

If it's possibly to script it instead of adding each mob to the mob list (which I assume has limited space), you could add each tier too. Hardened might have x2 hp, rare x4, epic x8, intense x16.

I would have them fairly common as technically only buffing hp/drop would make it no better than simply finding more mobs. It would reduce the stress on common farming spots as the total effective mob hp of the area would increase, without increasing the number of mobs. Each player does dps, the player at an area do x dps together, total mobs in an area have hp and a respawn timer, giving y hp/sec, if x is higher than y the area is under stress and means players have lower dps (ie they spend time looking for mobs). Logically there are 5 things that the devs can do to fix it, lower dps, lower number of players in area, increase mob hp (ie this idea), increase mob numbers, or decrease respawn timer.
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[quote="AST"]Greatly increased HP would be enough, making it harder than mobs in the area kinda makes it for people who have outleveled the area. Possibly more def, but I'd say HP is enough really. Use the same HP modifier as the drop table modifier, so a mob with x10 hp would have x10 chance to drop each item in it's loot table. If it's possibly to script it instead of adding each mob to the mob list (which I assume has limited space), you could add each tier too. Hardened might have x2 hp, rare x4, epic x8, intense x16. I would have them fairly common as technically only buffing hp/drop would make it no better than simply finding more mobs. It would reduce the stress on common farming spots as the total effective mob hp of the area would increase, without increasing the number of mobs. Each player does dps, the player at an area do x dps together, total mobs in an area have hp and a respawn timer, giving y hp/sec, if x is higher than y the area is under stress and means players have lower dps (ie they spend time looking for mobs). Logically there are 5 things that the devs can do to fix it, lower dps, lower number of players in area, increase mob hp (ie this idea), increase mob numbers, or decrease respawn timer.[/quote]

 

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