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Mele versions of CT for access and Proc access

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Anyway back to the topic, can we have melee proc upgrades made?

Also how much melee attack does keen eye add to access?
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[quote="HURRICANE"]Anyway back to the topic, can we have melee proc upgrades made? Also how much melee attack does keen eye add to access?[/quote]
At this point we're not looking into creating new upgrades. However procs for melee (whatever they may hold in store for us) is one of the possibilities.
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[quote="GHOSTLORD"]At this point we're not looking into creating new upgrades. However procs for melee (whatever they may hold in store for us) is one of the possibilities.[/quote]
Keen eye adds a 2 attack.
DP adds 2 magic defence.

It would be nice if devil pills/caplets did 0~1 attack on access as they do on weapon/armour as currently they add nothing at all.

And Skat I just explained why he uses what he uses, even wrote down the % chance of double procs (based on 3%).
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[quote="S0RCERER"]Keen eye adds a 2 attack. DP adds 2 magic defence. It would be nice if devil pills/caplets did 0~1 attack on access as they do on weapon/armour as currently they add nothing at all. And Skat I just explained why he uses what he uses, even wrote down the % chance of double procs (based on 3%).[/quote]
I geared this way due to item constraints. Not for extra procs.

I would prefer everything infernal arrow for the range.
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[quote="STYLE"]I geared this way due to item constraints. Not for extra procs. I would prefer everything infernal arrow for the range.[/quote]
"S0RCERER"Keen eye adds a 2 attack.
DP adds 2 magic defence.

It would be nice if devil pills/caplets did 0~1 attack on access as they do on weapon/armour as currently they add nothing at all.

And Skat I just explained why he uses what he uses, even wrote down the % chance of double procs (based on 3%).


tried 2 ke's on a 2-1 hero ring

Hero Ring[Hardened] Hero Ring+2
Weight : 3
Durability : 477

Attack + 4


also tried a ke on a standard rof for testing purposes

Ring of FighterRing of Fighter+1
Weight : 3
Durability : 400

Attack + 3


seems they only add 1-0 and +1 attack, leaving it not worth it for the amount of items involved to make a Ke

much better using rdt's but ive only seen them drop from a couple of bosses so there are not many ingame afaik
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[quote="TOLIC"][quote="S0RCERER"]Keen eye adds a 2 attack. DP adds 2 magic defence. It would be nice if devil pills/caplets did 0~1 attack on access as they do on weapon/armour as currently they add nothing at all. And Skat I just explained why he uses what he uses, even wrote down the % chance of double procs (based on 3%).[/quote] tried 2 ke's on a 2-1 hero ring [item post=53767 index=0] also tried a ke on a standard rof for testing purposes [item post=53767 index=1] seems they only add 1-0 and +1 attack, leaving it not worth it for the amount of items involved to make a Ke much better using rdt's but ive only seen them drop from a couple of bosses so there are not many ingame afaik[/quote]
Hmm strange.
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[quote="S0RCERER"]Hmm strange.[/quote]
Can keen eyes be altered to give atleast 2 attack per upgrade?
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[quote="HURRICANE"]Can keen eyes be altered to give atleast 2 attack per upgrade?[/quote]
As previously said, proc on melee cannot be introduced. Spell recoil cannot be reduced through items whereas you obtain an a+ speed bow.

There are numerous upgrades to increase damage output on melee which a lot is ignored.
If melee needs an added upgrade it shouldn't be proc it should be something different.
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[quote="CYROX"]As previously said, proc on melee cannot be introduced. Spell recoil cannot be reduced through items whereas you obtain an a+ speed bow. There are numerous upgrades to increase damage output on melee which a lot is ignored. If melee needs an added upgrade it shouldn't be proc it should be something different. [/quote]
the way i see it is there is no major difference in dex between most players so most caped str chars are relying too much on accuracy and dex gear.

take me for example, i cannot replace accuracy/dex gear with attack gear or proc gear or magic defense gear if im wanting to interupt a mage casting during pvp

i made the choice to sacrifice more dex and gained more int for that extra magic defense which turned out to be an utter waste of time (tested against an average 166 int mage and with weaken i cant survive 4 hits in full md gear)

so the only people who are going to benefit from any attack gear or melee proc gear are these pure dex chars who need none or very little accuracy or dex gear.

melee does require some sort of improvement whether it be better upgrades proc stuff or whatever.

or something similar to how the attack on gorshak weapons varied, the weapons what were hardly used had increased attack to make more people want to use these weapons.

basically need more reasons for people to "want" to be str based char.

70% mages 30% melee is probably the humans population

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[quote="TOLIC"]the way i see it is there is no major difference in dex between most players so most caped str chars are relying too much on accuracy and dex gear. take me for example, i cannot replace accuracy/dex gear with attack gear or proc gear or magic defense gear if im wanting to interupt a mage casting during pvp i made the choice to sacrifice more dex and gained more int for that extra magic defense which turned out to be an utter waste of time (tested against an average 166 int mage and with weaken i cant survive 4 hits in full md gear) so the only people who are going to benefit from any attack gear or melee proc gear are these pure dex chars who need none or very little accuracy or dex gear. melee does require some sort of improvement whether it be better upgrades proc stuff or whatever. or something similar to how the attack on gorshak weapons varied, the weapons what were hardly used had increased attack to make more people want to use these weapons. basically need more reasons for people to "want" to be str based char. 70% mages 30% melee is probably the humans population [/quote]
double post

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[quote="TOLIC"]double post [/quote]
"TOLIC"
take me for example, i cannot replace accuracy/dex gear with attack gear or proc gear or magic defense gear if im wanting to interupt a mage casting during pvp


I disagree, you don't need accuracy and dex access to hit 95% of mages, especially now they will be wearing proc armour. I can't think of any mages (166int+) with high dex other than Braindata. I don't find I struggle to hit any mages and you have more dex, better accuracy armour and better dex access. The one time I did (vs Garp as he was wearing full evasion) he barely hurt as he didn't have his MA gear on.
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[quote="CEO_008"][quote="TOLIC"] take me for example, i cannot replace accuracy/dex gear with attack gear or proc gear or magic defense gear if im wanting to interupt a mage casting during pvp[/quote] I disagree, you don't need accuracy and dex access to hit 95% of mages, especially now they will be wearing proc armour. I can't think of any mages (166int+) with high dex other than Braindata. I don't find I struggle to hit any mages and you have more dex, better accuracy armour and better dex access. The one time I did (vs Garp as he was wearing full evasion) he barely hurt as he didn't have his MA gear on.[/quote]
"CEO_008"
"TOLIC"
take me for example, i cannot replace accuracy/dex gear with attack gear or proc gear or magic defense gear if im wanting to interupt a mage casting during pvp


I disagree, you don't need accuracy and dex access to hit 95% of mages, especially now they will be wearing proc armour. I can't think of any mages (166int+) with high dex other than Braindata. I don't find I struggle to hit any mages and you have more dex, better accuracy armour and better dex access. The one time I did (vs Garp as he was wearing full evasion) he barely hurt as he didn't have his MA gear on.


I was going to comment on this as there is so many flaws in your previous post Tolic.

You dont need accuracy with 105+ dex against mages with an A speed bow, let alone an A+ speed knuckle. With capped strength against a 166 int mage, you will rape them even in evasion gear and if they're in MA gear, you will rape them even more. Even IF they can get a cast off it won't be with weaken as it A. takes too long to cast 1v1 and B. You can serum it instantly. Anyone who has paid more attention to dex instead int with capped str will rape "mages" with 166 int. 120 str/118 dex/166 int or 171 str/160 ish int with 95 dex, either way you will rape them with 105+ dex even in evasion.
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[quote="WESLEY"][quote="CEO_008"][quote="TOLIC"] take me for example, i cannot replace accuracy/dex gear with attack gear or proc gear or magic defense gear if im wanting to interupt a mage casting during pvp[/quote] I disagree, you don't need accuracy and dex access to hit 95% of mages, especially now they will be wearing proc armour. I can't think of any mages (166int+) with high dex other than Braindata. I don't find I struggle to hit any mages and you have more dex, better accuracy armour and better dex access. The one time I did (vs Garp as he was wearing full evasion) he barely hurt as he didn't have his MA gear on.[/quote] I was going to comment on this as there is so many flaws in your previous post Tolic. You dont need accuracy with 105+ dex against mages with an A speed bow, let alone an A+ speed knuckle. With capped strength against a 166 int mage, you will rape them even in evasion gear and if they're in MA gear, you will rape them even more. Even IF they can get a cast off it won't be with weaken as it A. takes too long to cast 1v1 and B. You can serum it instantly. Anyone who has paid more attention to dex instead int with capped str will rape "mages" with 166 int. 120 str/118 dex/166 int or 171 str/160 ish int with 95 dex, either way you will rape them with 105+ dex even in evasion.[/quote]
One thing I will say, is it looks like KE's only add 1 attack, they should be adding 2 attack per KE.

Melee also have Orc tribe and war beast stud, both better than int alternatives.
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[quote="STYLE"]One thing I will say, is it looks like KE's only add 1 attack, they should be adding 2 attack per KE. Melee also have Orc tribe and war beast stud, both better than int alternatives. [/quote]
Hero RingHero Ring+1
Weight : 3
Durability : 1000

Attack + 3


From speaking to a lot of people and everyone saying the same....that keen eyes add 2 attack I decided to try. As u can see it only adds 1 attack which is a complete farce considering mats involved. I've pmd ghost anyway to see if it's a bug or not
Seeing as the only way a melee char can get any more attack is via pods or rdt now it does seem a bit rediculous compared to mage drops
Tow / ct / pods / all drop from various mobs and bosses , even pods drop from 2-3
Melee pod drops from dio alone
Rdt drops from a couple bosses but are so rare it's not viable solution to gather enough for str accessories
Maybe even introduce BLg to drop rdt or something small like that?
If keen eyes get changed to 2 attack then it's no problem but for the materials u waste for 1 attack is rediculous
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[quote="CEO_008"][item post=54062 index=0] From speaking to a lot of people and everyone saying the same....that keen eyes add 2 attack I decided to try. As u can see it only adds 1 attack which is a complete farce considering mats involved. I've pmd ghost anyway to see if it's a bug or not Seeing as the only way a melee char can get any more attack is via pods or rdt now it does seem a bit rediculous compared to mage drops Tow / ct / pods / all drop from various mobs and bosses , even pods drop from 2-3 Melee pod drops from dio alone Rdt drops from a couple bosses but are so rare it's not viable solution to gather enough for str accessories Maybe even introduce BLg to drop rdt or something small like that? If keen eyes get changed to 2 attack then it's no problem but for the materials u waste for 1 attack is rediculous [/quote]
Bump

Is it possible to get a reply from fin whether keen eyes adding
1 attack is a bug or not?
It's so hard to get any more melee attack would be nice for them to add 2
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[quote="CEO_008"]Bump Is it possible to get a reply from fin whether keen eyes adding 1 attack is a bug or not? It's so hard to get any more melee attack would be nice for them to add 2 [/quote]

 

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