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Devil accessories

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With str and int now the main stats could we remove the pointless com/wis from the crafting rings? Upgrading a rdt or tow will loose both stats and will give just a 1+... Or change them to have 2+str 2def or something similar.
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[quote="BASIL"]With str and int now the main stats could we remove the pointless com/wis from the crafting rings? Upgrading a rdt or tow will loose both stats and will give just a 1+... Or change them to have 2+str 2def or something similar. [/quote]
"BASIL"With str and int now the main stats could we remove the pointless com/wis from the crafting rings? Upgrading a rdt or tow will loose both stats and will give just a 1+... Or change them to have 2+str 2def or something similar.


annoys me how the dex one is upgradeable but the str/con and int/wis ones cant be upgrades without replaceing the stats
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[quote="JAHEIRA"][quote="BASIL"]With str and int now the main stats could we remove the pointless com/wis from the crafting rings? Upgrading a rdt or tow will loose both stats and will give just a 1+... Or change them to have 2+str 2def or something similar. [/quote] annoys me how the dex one is upgradeable but the str/con and int/wis ones cant be upgrades without replaceing the stats[/quote]
that's a limitation of the upgrade system. they cant change that
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[quote="TYPHIN"]that's a limitation of the upgrade system. they cant change that [/quote]
"TYPHIN"that's a limitation of the upgrade system. they cant change that


No but they can take the con and wis off the rings
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[quote="JAHEIRA"][quote="TYPHIN"]that's a limitation of the upgrade system. they cant change that [/quote] No but they can take the con and wis off the rings[/quote]
true, but it doesn't stop you putting a tow or rdt on them does it? it just retains the +str/int and removes the con/wis?
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[quote="TYPHIN"]true, but it doesn't stop you putting a tow or rdt on them does it? it just retains the +str/int and removes the con/wis?[/quote]
not to my knowledge, it removes the complete stats and adds the one +1stat from rdf /tow
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[quote="JAHEIRA"]not to my knowledge, it removes the complete stats and adds the one +1stat from rdf /tow [/quote]
"JAHEIRA"not to my knowledge, it removes the complete stats and adds the one +1stat from rdf /tow


If that is correct then should def be addressed. whats the point otherwise when hsoma can add to wind band and necro charms
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[quote="TYPHIN"][quote="JAHEIRA"]not to my knowledge, it removes the complete stats and adds the one +1stat from rdf /tow [/quote] If that is correct then should def be addressed. whats the point otherwise when hsoma can add to wind band and necro charms[/quote]
If a accessory has more then 1 stat when upgrading it will loose all and start fresh.

Could reintroduce devil friends :p
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[quote="BASIL"]If a accessory has more then 1 stat when upgrading it will loose all and start fresh. Could reintroduce devil friends :p[/quote]
"BASIL"If a accessory has more then 1 stat when upgrading it will loose all and start fresh.

Could reintroduce devil friends :p


+1 but devil friends would need a stat req imo say 150str? or something and only bosses drop
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[quote="BRAINSTORM"][quote="BASIL"]If a accessory has more then 1 stat when upgrading it will loose all and start fresh. Could reintroduce devil friends :p[/quote] +1 but devil friends would need a stat req imo say 150str? or something and only bosses drop [/quote]
Devil fiends are already ingame

Rudalf drops at Xmas event
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[quote="JAHEIRA"]Devil fiends are already ingame Rudalf drops at Xmas event[/quote]

 

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