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S0RCERER |
"CYROX"- devil mages have been given weaken We had weaken on Esoma... And an even stronger spell than Explosion-X. Also Devil Friends (+10int +10str +10dex) don't exist on this server so that's quite a blow. |
#106 2013/10/24 08:55:47 |
RAZOR |
No yet they don't but they're always hinting at new content so they might re-introduce
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#107 2013/10/24 09:18:22 |
RAZOR |
"NAIKOFIG""RAZOR" Yes I trust the two guys who went and hunted and gave me the gear, i don't imagine they magically had 3 sets of demonic for males + female on their person when I met them in conti. Why you are still arguing with me over this is stupid, Ghostlord even confirmed that the drop rate or spiked and hardened is still very high on those mobs. Nowhere did I say that spiked beast had an asburd drop rate, read carefully before making personal attacks. "Carnage" My friend sold some epic supreme boots to someone the other day for a shed load bar and items to start his devil off. They reckon they were the best on the server so far, this was a week and a half ago.
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[quote="RAZOR"][quote="NAIKOFIG"][quote="RAZOR"]
Sorry Naiko, its true. When I started my devil a chap was kind enough to get me a set of spiked and hardened which dropped every other mob he was saying. I have intense spiked pads, I'm level 21 and they have 15-23 def. Thats 5-5 more than bone on the 33 str item.
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so all you have to say that its "true" is some1 telling you ? lemme guess you believe in the bible too?. go hunt spiked see how much it drops then come back to me.[/quote]
Yes I trust the two guys who went and hunted and gave me the gear, i don't imagine they magically had 3 sets of demonic for males + female on their person when I met them in conti.
Why you are still arguing with me over this is stupid, Ghostlord even confirmed that the drop rate or spiked and hardened is still very high on those mobs. Nowhere did I say that spiked beast had an asburd drop rate, read carefully before making personal attacks.
[quote="Carnage"]
You ever seen any good tagged supreme because I haven't, probably why most people actually skip supreme. Hard to tell if this suggestion is a complete troll or even related to wotw or not but I guess it must be since this a wotw thread.
Who uses invul at wotw? no one smart, infact hardly any dev uses melee armour at wotw invul or otherwise because 99% of the incoming damage is INT.
Deleting an entire armour set that we actually need to hunt mobs with just to please a bunch for one hour a week sorry but no mate. I'm always open to suggestions but gets kinda silly when people start making suggestions based on a one hour a week war without taking into consideration the other six non war days.
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My friend sold some epic supreme boots to someone the other day for a shed load bar and items to start his devil off. They reckon they were the best on the server so far, this was a week and a half ago.[/quote]
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#108 2013/10/24 09:21:43 |
SHATTERSTAR |
Until we can find a balance could we not just have have Wotw each week with tweaks to % where neccesary and see how that pans out for a while, until we hit that 'sweet spot'. Until that point just rotate the map each time regardless of who wins.
This would not be forever maybe a month or two. Obviously, the main point being humans woul probably not turn up to Wotw to test the changes knowing the fact that they would get the map. One solution would be that in order to sort this out xx about of each humans and devils need to attend the war and attempt to win with the adjusted changes. If humans fail to turn up to attempt to win when it is their turn for the map devils get to keep it and vice versa. Basically a turn up in numbers help sort it out and get rewarded scenario. Instead of turn up, lose, not get rewarded and bitch for a week. I can appreciate this will not go down well at all with the devils but at the moment a rotation scenario is fair in my eyes. At the end of the day in an ideal world/% that people agree can agree works on this server, the map would be rotated with a 2 weeks owned 1 week not owned situation not 4/5-1 owned/not owned as it is currently.
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[quote="SHATTERSTAR"]Until we can find a balance could we not just have have Wotw each week with tweaks to % where neccesary and see how that pans out for a while, until we hit that 'sweet spot'. Until that point just rotate the map each time regardless of who wins.
This would not be forever maybe a month or two. Obviously, the main point being humans woul probably not turn up to Wotw to test the changes knowing the fact that they would get the map. One solution would be that in order to sort this out xx about of each humans and devils need to attend the war and attempt to win with the adjusted changes. If humans fail to turn up to attempt to win when it is their turn for the map devils get to keep it and vice versa.
Basically a turn up in numbers help sort it out and get rewarded scenario. Instead of turn up, lose, not get rewarded and bitch for a week.
I can appreciate this will not go down well at all with the devils but at the moment a rotation scenario is fair in my eyes. At the end of the day in an ideal world/% that people agree can agree works on this server, the map would be rotated with a 2 weeks owned 1 week not owned situation not 4/5-1 owned/not owned as it is currently.
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#109 2013/10/24 09:37:12 |
CYROX |
You had weakness at very late game in esoma and it was incredibly hard to get. Handed to you on a plate from a couple of weeks in on this server. Doesn't change anything as to my overall point of humans being at a massive disadvantage.
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#110 2013/10/24 09:47:11 |
S0RCERER |
"CYROX"You had weakness at very late game in esoma and it was incredibly hard to get. Handed to you on a plate from a couple of weeks in on this server. Doesn't change anything as to my overall point of humans being at a massive disadvantage. "Handed to you on a plate" Do you even know what was required to learn weaken on Esoma? Do you even know how many mages had it on Esoma? S0rceress(me), Evil_Decho, Darkelites, Ibex... That's about it. (Maybe Zorlac and Soniac, but they quit before its implementation) Was it because it was difficult? Hell no! It was because there were v.few mages on Esoma. Did it have a higher requirement than here? No, it was 91int on Esoma, it is 93int here. Did you require to collect 100 unknown stones on Esoma? Yes. Is it the same here? Yes. Did you require to kill Shironim on Esoma? Yes. Is it the same here? Yes. Don't throw out "facts" when you don't know the reality of the situation. To add, all mages had Mind Aid and Devil Friend(s) meaning you could take on Shironim much earlier (+15magic attack). This thread's already gone way way off topic, so I don't mind rectifying your misinformation.
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[quote="S0RCERER"][quote="CYROX"]You had weakness at very late game in esoma and it was incredibly hard to get. Handed to you on a plate from a couple of weeks in on this server. Doesn't change anything as to my overall point of humans being at a massive disadvantage. [/quote]
"Handed to you on a plate"
Do you even know what was required to learn weaken on Esoma?
Do you even know how many mages had it on Esoma?
S0rceress(me), Evil_Decho, Darkelites, Ibex... That's about it.
(Maybe Zorlac and Soniac, but they quit before its implementation)
Was it because it was difficult? Hell no! It was because there were v.few mages on Esoma.
Did it have a higher requirement than here? No, it was 91int on Esoma, it is 93int here.
Did you require to collect 100 unknown stones on Esoma? Yes.
Is it the same here? Yes.
Did you require to kill Shironim on Esoma? Yes.
Is it the same here? Yes.
Don't throw out "facts" when you don't know the reality of the situation.
To add, all mages had Mind Aid and Devil Friend(s) meaning you could take on Shironim much earlier (+15magic attack).
This thread's already gone way way off topic, so I don't mind rectifying your misinformation.[/quote]
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#111 2013/10/24 10:52:09 |
CYROX |
Why not stay on topic then. If you pick out 1 sentence from 10 paragraphs to base your argument, then ofc we will run off topic. Exactly the reason why I won't get involved in this thread anymore.
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#112 2013/10/24 11:28:56 |
S0RCERER |
"CYROX"Why not stay on topic then. If you pick out 1 sentence from 10 paragraphs to base your argument, then ofc we will run off topic. Exactly the reason why I won't get involved in this thread anymore. I pick out a false statement. Don't make them in future then. The thread's already been derailed.
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[quote="S0RCERER"][quote="CYROX"]Why not stay on topic then. If you pick out 1 sentence from 10 paragraphs to base your argument, then ofc we will run off topic. Exactly the reason why I won't get involved in this thread anymore. [/quote]
I pick out a false statement.
Don't make them in future then.
The thread's already been derailed.[/quote]
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#113 2013/10/24 11:41:10 |
CYROX |
It's not false. Something you jump on to derail the post and the thread again. Keep it constructive like I said. Will take your silence against all the other points as a sign of acceptance. Predict you come back with further irrelevant posts to keep it further off topic. So why not try and respond to something in a constructive manner. Bar that I will let you have the last dig and word as you seem so intent on doing.
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[quote="CYROX"]It's not false. Something you jump on to derail the post and the thread again. Keep it constructive like I said. Will take your silence against all the other points as a sign of acceptance. Predict you come back with further irrelevant posts to keep it further off topic. So why not try and respond to something in a constructive manner. Bar that I will let you have the last dig and word as you seem so intent on doing. [/quote]
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#114 2013/10/24 11:55:27 |
RAZOR |
So, in my opinion, the solution is to remove the 60% cap, when humans win we will know the % which is doable. Following this humans are likely to get stronger on conti mobs and be reaching end game items, then the percentage is likely to shift upto something more like 70/80%.
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[quote="RAZOR"]So, in my opinion, the solution is to remove the 60% cap, when humans win we will know the % which is doable. Following this humans are likely to get stronger on conti mobs and be reaching end game items, then the percentage is likely to shift upto something more like 70/80%.[/quote]
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#115 2013/10/24 12:04:30 |
NAIKOFIG |
i wonder who razors friend is so i can befriend him too he seems to fiend nothing but intense and epic shit. and it wont be fixed with % yeah lower us below 60 % and 95 % of dsoma will do 1 dmg how is that fair ? all this whining comes from low lvl humans who want to kill monster and taste which isnt gonna happen.
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[quote="NAIKOFIG"]i wonder who razors friend is so i can befriend him too he seems to fiend nothing but intense and epic shit. and it wont be fixed with % yeah lower us below 60 % and 95 % of dsoma will do 1 dmg how is that fair ? all this whining comes from low lvl humans who want to kill monster and taste which isnt gonna happen.
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#116 2013/10/24 12:14:57 |
SCOIN |
So in your opinion its fair now?
As I said before, you only need to look at the player feed after the war to see the amount of devil kills compared to human kills to see at the % of the last war the devils were over powered. |
#117 2013/10/24 12:17:32 |
NAIKOFIG |
% chages wont fix this and if you lower it even further might aswell delete dsoma. there are more ppl then monster or tasteless playing dsoma and their chars shouldnt be worthless just so you can reach a % where you can kill monster or tasteless. and atm its unfair towards most devils tbh.
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[quote="NAIKOFIG"]% chages wont fix this and if you lower it even further might aswell delete dsoma. there are more ppl then monster or tasteless playing dsoma and their chars shouldnt be worthless just so you can reach a % where you can kill monster or tasteless. and atm its unfair towards most devils tbh.[/quote]
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#118 2013/10/24 12:23:18 |
RAZOR |
"NAIKOFIG"i wonder who razors friend is so i can befriend him too he seems to fiend nothing but intense and epic shit. and it wont be fixed with % yeah lower us below 60 % and 95 % of dsoma will do 1 dmg how is that fair ? all this whining comes from low lvl humans who want to kill monster and taste which isnt gonna happen. As i said before, please read what I posted carefully before making a character assasination at me and calling me a liar. My friend who found the Epic Supreme was at dread scythe in conti, under level 20. How could he kill Gargoyle Fighters? The two Dsoma characters who befriended me and obtained my spiked/hardened are Alucard and Mammon, they were really friendly. Please do look in awe that one user has managed to obtain intense spiked pads and a set of spiked/hardened as it is so hard to believe, my dsoma character is called Jon "NAIKOFIG"% chages wont fix this and if you lower it even further might aswell delete dsoma. there are more ppl then monster or tasteless playing dsoma and their chars shouldnt be worthless just so you can reach a % where you can kill monster or tasteless. and atm its unfair towards most devils tbh. What is your solution then? It doesn't matter if % is too low for you to do damage, as long as we can win a couple of times the % will go back up.
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[quote="RAZOR"][quote="NAIKOFIG"]i wonder who razors friend is so i can befriend him too he seems to fiend nothing but intense and epic shit. and it wont be fixed with % yeah lower us below 60 % and 95 % of dsoma will do 1 dmg how is that fair ? all this whining comes from low lvl humans who want to kill monster and taste which isnt gonna happen.
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As i said before, please read what I posted carefully before making a character assasination at me and calling me a liar. My friend who found the Epic Supreme was at dread scythe in conti, under level 20. How could he kill Gargoyle Fighters? The two Dsoma characters who befriended me and obtained my spiked/hardened are Alucard and Mammon, they were really friendly.
Please do look in awe that one user has managed to obtain intense spiked pads and a set of spiked/hardened as it is so hard to believe, my dsoma character is called Jon
[quote="NAIKOFIG"]% chages wont fix this and if you lower it even further might aswell delete dsoma. there are more ppl then monster or tasteless playing dsoma and their chars shouldnt be worthless just so you can reach a % where you can kill monster or tasteless. and atm its unfair towards most devils tbh.
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What is your solution then? It doesn't matter if % is too low for you to do damage, as long as we can win a couple of times the % will go back up.
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#119 2013/10/24 12:36:57 |
CARNAGE |
In all of this it's actually the mid level devs I feel sorry for because the % is going to be so low they're going to be hitting for like 10 damage a hit to the point it's not even worth it.
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#120 2013/10/24 13:40:49 |
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