Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

21/10/13 Wotw

Author Content Date
"RAZOR"
Sorry Naiko, its true. When I started my devil a chap was kind enough to get me a set of spiked and hardened which dropped every other mob he was saying. I have intense spiked pads, I'm level 21 and they have 15-23 def. Thats 5-5 more than bone on the 33 str item.


DSoma hands down armors from higher lvls to noob when the higher don't need it anymore. Obviously they will chuck the noob untagged stuff and pass on the tagged stuff. It dropping 'every other mob' is very interesting, I'd like to know which mob was that because all I've ever had was people asking me to update the drops on Rotting Corpses because people had NO drops in FIVE lvls from one mob. I could go on and on how humans can craft weapons and devils can only find them. As said before the percentage of tagged items dropping is the same for both races and it wouldn't suprise me if the newly made drop rates are about the same as well. The fact that you got 2 intense items itself means quite a bit of luck (or bad luck since you want hsoma items). Details like this will never be truely balanced between the worlds.

"SLAYER"42 str gear drops for fun. Everything tagged higher than dread is very rare though. Humans have better useful drops. Not to mention the 13 bosses they had spawned to our 1 last night. .


I'm just happy sylver takes the time to not forget about DSoma! As for the amount of bosses, there's just more HSoma people.
PM Reply Quote
[quote="GHOSTLORD"][quote="RAZOR"] Sorry Naiko, its true. When I started my devil a chap was kind enough to get me a set of spiked and hardened which dropped every other mob he was saying. I have intense spiked pads, I'm level 21 and they have 15-23 def. Thats 5-5 more than bone on the 33 str item. [/quote] DSoma hands down armors from higher lvls to noob when the higher don't need it anymore. Obviously they will chuck the noob untagged stuff and pass on the tagged stuff. It dropping 'every other mob' is very interesting, I'd like to know which mob was that because all I've ever had was people asking me to update the drops on Rotting Corpses because people had NO drops in FIVE lvls from one mob. I could go on and on how humans can craft weapons and devils can only find them. As said before the percentage of tagged items dropping is the same for both races and it wouldn't suprise me if the newly made drop rates are about the same as well. The fact that you got 2 intense items itself means quite a bit of luck (or bad luck since you want hsoma items). Details like this will never be truely balanced between the worlds. [quote="SLAYER"]42 str gear drops for fun. Everything tagged higher than dread is very rare though. Humans have better useful drops. Not to mention the 13 bosses they had spawned to our 1 last night. .[/quote] I'm just happy sylver takes the time to not forget about DSoma! As for the amount of bosses, there's just more HSoma people.[/quote]
Hi Ghostlord,

The mob was Gargoyle Fighters, if you go to this area the amount of trash loots on the floor is ridiculous, any untagged stuff is discarded yeah but it took 10 mins for a full set of hardened or better demonic and less for a full tagged set of spiked (from dungeon), yes the intense was lucky.

I hunted corpse for a level and a half and had no weapon or armor drop.

You can see on some of the screenshots the amount of mage drops lying on the floor too.

To add i'm not moaning about the drop rates, I'm surprised they even got brought up in the conversation, I was just boasting about my 33 str pads that are more defence than rare bone.
PM Reply Quote
[quote="RAZOR"]Hi Ghostlord, The mob was Gargoyle Fighters, if you go to this area the amount of trash loots on the floor is ridiculous, any untagged stuff is discarded yeah but it took 10 mins for a full set of hardened or better demonic and less for a full tagged set of spiked (from dungeon), yes the intense was lucky. I hunted corpse for a level and a half and had no weapon or armor drop. You can see on some of the screenshots the amount of mage drops lying on the floor too. To add i'm not moaning about the drop rates, I'm surprised they even got brought up in the conversation, I was just boasting about my 33 str pads that are more defence than rare bone.[/quote]
"RAZOR"Hi Ghostlord,

The mob was Gargoyle Fighters, if you go to this area the amount of trash loots on the floor is ridiculous, any untagged stuff is discarded yeah but it took 10 mins for a full set of hardened or better demonic and less for a full tagged set of spiked (from dungeon), yes the intense was lucky.

I hunted corpse for a level and a half and had no weapon or armor drop.

You can see on some of the screenshots the amount of mage drops lying on the floor too.

To add i'm not moaning about the drop rates, I'm surprised they even got brought up in the conversation, I was just boasting about my 33 str pads that are more defence than rare bone.


Bah, I thought this was fixed as one of the 'barr nerfs' before server launched. I remember very well easily hunting there and coming out with an inventory full after half an hour or so.

Thanks for clearing it up!
PM Reply Quote
[quote="GHOSTLORD"][quote="RAZOR"]Hi Ghostlord, The mob was Gargoyle Fighters, if you go to this area the amount of trash loots on the floor is ridiculous, any untagged stuff is discarded yeah but it took 10 mins for a full set of hardened or better demonic and less for a full tagged set of spiked (from dungeon), yes the intense was lucky. I hunted corpse for a level and a half and had no weapon or armor drop. You can see on some of the screenshots the amount of mage drops lying on the floor too. To add i'm not moaning about the drop rates, I'm surprised they even got brought up in the conversation, I was just boasting about my 33 str pads that are more defence than rare bone.[/quote] Bah, I thought this was fixed as one of the 'barr nerfs' before server launched. I remember very well easily hunting there and coming out with an inventory full after half an hour or so. Thanks for clearing it up![/quote]
"GHOSTLORD"
"RAZOR"Hi Ghostlord,

The mob was Gargoyle Fighters, if you go to this area the amount of trash loots on the floor is ridiculous, any untagged stuff is discarded yeah but it took 10 mins for a full set of hardened or better demonic and less for a full tagged set of spiked (from dungeon), yes the intense was lucky.

I hunted corpse for a level and a half and had no weapon or armor drop.

You can see on some of the screenshots the amount of mage drops lying on the floor too.

To add i'm not moaning about the drop rates, I'm surprised they even got brought up in the conversation, I was just boasting about my 33 str pads that are more defence than rare bone.


Bah, I thought this was fixed as one of the 'barr nerfs' before server launched. I remember very well easily hunting there and coming out with an inventory full after half an hour or so.

Thanks for clearing it up!


Nope 33 str is common, devils need better access to the higher end armours, humans as far as I'm aware can craft up to bone but how many supreme sets are in game or vand? This is not to mention anything higher it really should be addressed.
PM Reply Quote
[quote="ISHARIE"][quote="GHOSTLORD"][quote="RAZOR"]Hi Ghostlord, The mob was Gargoyle Fighters, if you go to this area the amount of trash loots on the floor is ridiculous, any untagged stuff is discarded yeah but it took 10 mins for a full set of hardened or better demonic and less for a full tagged set of spiked (from dungeon), yes the intense was lucky. I hunted corpse for a level and a half and had no weapon or armor drop. You can see on some of the screenshots the amount of mage drops lying on the floor too. To add i'm not moaning about the drop rates, I'm surprised they even got brought up in the conversation, I was just boasting about my 33 str pads that are more defence than rare bone.[/quote] Bah, I thought this was fixed as one of the 'barr nerfs' before server launched. I remember very well easily hunting there and coming out with an inventory full after half an hour or so. Thanks for clearing it up![/quote] Nope 33 str is common, devils need better access to the higher end armours, humans as far as I'm aware can craft up to bone but how many supreme sets are in game or vand? This is not to mention anything higher it really should be addressed. [/quote]
Devils should have invulnerability armor deleted, humans canot obtain ivory

Tagged supreme already has riduculous defense on it already...

Discuss...
PM Reply Quote
[quote="FUJITORA"]Devils should have invulnerability armor deleted, humans canot obtain ivory Tagged supreme already has riduculous defense on it already... Discuss...[/quote]
This thread's really gone off the rails, but as we're talking about drops, lets get something clear here...

The drops had from hunting Gargoyle Fighters (or other Dungeon monsters alike) are there solely for vendoring.

Enslaved Beasts (spiked) need to be level 40 to hunt.
Gargoyle Fighters (hardening and demonic) need to be level 60 to hunt.
Elite Gargoyle Fighters (dread/demonship) will hunt them from level 30 to 50
Gargoyle Shaman (demonship/diabolist/shadows) will hunt from level 50 to about level 80

The items that drop serve only as a means to make barr, as the items are not useful for the people hunting them.

If the armour drop rate were to change, they'd have to massively increase the barr drops.

Lest not forget that even with the drop chance(s) for items on Dsoma, there are infinitely wealthier people on Hsoma. Where do they get their barr from if not for having mobs that have equally generous drops?

Back to the Intense weapon 'facts'.
Not a single person in my guild has had even 1 Intense weapon drop.
Most of my members are 50+ some 60+ and even a few 70+.

When we first heard of someone having an intense item drop over at Altered Beasts, we all thought it was a joke, until the recipient showed us in trade.
We genuinely believed they didn't exist on Dsoma due to the abysmal drop rate.

As a side note, regarding bosses and boss loot, you can check the Kill Feed for Shironim alone, we've killed the bird bastard 30+ times and have had ONE epic weapon, he, at times can drop up to 6 items.

He apparently has a higher chance to drop better tagged items, reality doesn't reflect this.

To address Fujitora, I concur - though it remains a sad fact that Invul (104str) is infinitely easier to obtain than Supreme (84str). I think the solution at present would be to implement Ivory.
PM Reply Quote
[quote="S0RCERER"]This thread's really gone off the rails, but as we're talking about drops, lets get something clear here... The drops had from hunting Gargoyle Fighters (or other Dungeon monsters alike) are there solely for vendoring. Enslaved Beasts (spiked) need to be level 40 to hunt. Gargoyle Fighters (hardening and demonic) need to be level 60 to hunt. Elite Gargoyle Fighters (dread/demonship) will hunt them from level 30 to 50 Gargoyle Shaman (demonship/diabolist/shadows) will hunt from level 50 to about level 80 The items that drop serve only as a means to make barr, as the items are not useful for the people hunting them. If the armour drop rate were to change, they'd have to massively increase the barr drops. Lest not forget that even with the drop chance(s) for items on Dsoma, there are infinitely wealthier people on Hsoma. Where do they get their barr from if not for having mobs that have equally generous drops? Back to the Intense weapon 'facts'. Not a single person in my guild has had even 1 Intense weapon drop. Most of my members are 50+ some 60+ and even a few 70+. When we first heard of someone having an intense item drop over at Altered Beasts, we all thought it was a joke, until the recipient showed us in trade. We genuinely believed they didn't exist on Dsoma due to the abysmal drop rate. As a side note, regarding bosses and boss loot, you can check the Kill Feed for Shironim alone, we've killed the bird bastard 30+ times and have had ONE epic weapon, he, at times can drop up to 6 items. He apparently has a higher chance to drop better tagged items, reality doesn't reflect this. To address Fujitora, I concur - though it remains a sad fact that Invul (104str) is infinitely easier to obtain than Supreme (84str). I think the solution at present would be to implement Ivory.[/quote]

Back to the Intense weapon 'facts'.
Not a single person in my guild has had even 1 Intense weapon drop.
Most of my members are 50+ some 60+ and even a few 70+.


Up to the likes of moon sword in theory you could craft intense weapons if you really set your mind to it.


As a side note, regarding bosses and boss loot, you can check the Kill Feed for Shironim alone, we've killed the bird bastard 30+ times and have had ONE epic weapon, he, at times can drop up to 6 items.


Seen the T18 bosses drop nothing at times, don't recall that happening on Hsoma...ever.

Drops need to be addressed on Dsoma for sure.
PM Reply Quote
[quote="ISHARIE"] [quote=] Back to the Intense weapon 'facts'. Not a single person in my guild has had even 1 Intense weapon drop. Most of my members are 50+ some 60+ and even a few 70+.[/quote] Up to the likes of moon sword in theory you could craft intense weapons if you really set your mind to it. [quote=] As a side note, regarding bosses and boss loot, you can check the Kill Feed for Shironim alone, we've killed the bird bastard 30+ times and have had ONE epic weapon, he, at times can drop up to 6 items.[/quote] Seen the T18 bosses drop nothing at times, don't recall that happening on Hsoma...ever. Drops need to be addressed on Dsoma for sure.[/quote]
"FUJITORA"Devils should have invulnerability armor deleted, humans canot obtain ivory

Tagged supreme already has riduculous defense on it already...

Discuss...

You ever seen any good tagged supreme because I haven't, probably why most people actually skip supreme. Hard to tell if this suggestion is a complete troll or even related to wotw or not but I guess it must be since this a wotw thread.

Who uses invul at wotw? no one smart, infact hardly any dev uses melee armour at wotw invul or otherwise because 99% of the incoming damage is INT.

Deleting an entire armour set that we actually need to hunt mobs with just to please a bunch for one hour a week sorry but no mate. I'm always open to suggestions but gets kinda silly when people start making suggestions based on a one hour a week war without taking into consideration the other six non war days.
PM Reply Quote
[quote="CARNAGE"][quote="FUJITORA"]Devils should have invulnerability armor deleted, humans canot obtain ivory Tagged supreme already has riduculous defense on it already... Discuss...[/quote] You ever seen any good tagged supreme because I haven't, probably why most people actually skip supreme. Hard to tell if this suggestion is a complete troll or even related to wotw or not but I guess it must be since this a wotw thread. Who uses invul at wotw? no one smart, infact hardly any dev uses melee armour at wotw invul or otherwise because 99% of the incoming damage is INT. Deleting an entire armour set that we actually need to hunt mobs with just to please a bunch for one hour a week sorry but no mate. I'm always open to suggestions but gets kinda silly when people start making suggestions based on a one hour a week war without taking into consideration the other six non war days.[/quote]
"RAZOR"


Sorry Naiko, its true. When I started my devil a chap was kind enough to get me a set of spiked and hardened which dropped every other mob he was saying. I have intense spiked pads, I'm level 21 and they have 15-23 def. Thats 5-5 more than bone on the 33 str item.


so all you have to say that its "true" is some1 telling you ? lemme guess you believe in the bible too?. go hunt spiked see how much it drops then come back to me.
PM Reply Quote
[quote="NAIKOFIG"][quote="RAZOR"] Sorry Naiko, its true. When I started my devil a chap was kind enough to get me a set of spiked and hardened which dropped every other mob he was saying. I have intense spiked pads, I'm level 21 and they have 15-23 def. Thats 5-5 more than bone on the 33 str item. [/quote] so all you have to say that its "true" is some1 telling you ? lemme guess you believe in the bible too?. go hunt spiked see how much it drops then come back to me.[/quote]
3 supreme tops and diablo top i had drop and am level 24. I didn't say tagged have a bigger drop chance then hsoma, what i ment is drops are easier for devils then they are for humans which results in greater chance of a tagged item.
If a level 17-24mob is dropping supreme then something is wrong, the only place a human can get bone is conti and by that time you are far past your str needed for that armor, is it 95str to kill LB's? i can't remember, but having devils get there gear well before there level is kinder stupid.

Point am trying to make is devils have it far too easy on here.
PM Reply Quote
[quote="TRIBAL"]3 supreme tops and diablo top i had drop and am level 24. I didn't say tagged have a bigger drop chance then hsoma, what i ment is drops are easier for devils then they are for humans which results in greater chance of a tagged item. If a level 17-24mob is dropping supreme then something is wrong, the only place a human can get bone is conti and by that time you are far past your str needed for that armor, is it 95str to kill LB's? i can't remember, but having devils get there gear well before there level is kinder stupid. Point am trying to make is devils have it far too easy on here.[/quote]
Right thanks for the information on the NPC items. Apologies for dragging this off topic, though we already have our answer.

Also, the grass is always greener on the other side.
PM Reply Quote
[quote="GHOSTLORD"]Right thanks for the information on the NPC items. Apologies for dragging this off topic, though we already have our answer. Also, the grass is always greener on the other side.[/quote]
Just to add, because it looks like there is a little confusion here...

Enslaved Beast in dungeon drops spiked all of the time, spiked is 33str req, but the monster requires about 60str wearing Dread, 51str req. to hunt.
Its trash loot for barr.

Gargoyle Fighters in dungeon drop demonic and hardening, 42str req. Gargoyle Fighter requires about 90str in supreme(84str) or good tagged dread to hunt.
Its trash loot for barr.

The comparisons you make between the defence on our armour compared to yours is irrelevant.
If our gear had the same defence as yours, we would not be able to hunt anything appropriate for our level since our monsters have a lot more attack(and defence) than yours.


Supreme, Diabolist etc dropping from Dread Scythes only happens on conti map.

THIS is one of our incentives to own the map.

Unfortunately, nothing past fireworms on conti drops supreme, so you won't find much of the gear floating about.

According to the Armory, many monsters drop it, along with all sorts of useful loot, but as you may or may not be aware, there have been many-a-thread discussing if what the Armory says is actually true.

For example, Ive hunted Giant Lizardmen on Hwan for 6 levels and found nothing but special gems.
I dare you to challenge that with ANY hsoma monster.


Please do not post unless you actually know what you are talking about.
PM Reply Quote
[quote="PATHOLOGIST"]Just to add, because it looks like there is a little confusion here... Enslaved Beast in dungeon drops spiked all of the time, spiked is 33str req, but the monster requires about 60str wearing Dread, 51str req. to hunt. Its trash loot for barr. Gargoyle Fighters in dungeon drop demonic and hardening, 42str req. Gargoyle Fighter requires about 90str in supreme(84str) or good tagged dread to hunt. Its trash loot for barr. The comparisons you make between the defence on our armour compared to yours is irrelevant. If our gear had the same defence as yours, we would not be able to hunt anything appropriate for our level since our monsters have a lot more attack(and defence) than yours. Supreme, Diabolist etc dropping from Dread Scythes only happens on conti map. THIS is one of our incentives to own the map. Unfortunately, nothing past fireworms on conti drops supreme, so you won't find much of the gear floating about. According to the Armory, many monsters drop it, along with all sorts of useful loot, but as you may or may not be aware, there have been many-a-thread discussing if what the Armory says is actually true. For example, Ive hunted [url=http://myth-of-soma.com/Armory/Monster.asp?id=1059]Giant Lizardmen[/url] on Hwan for 6 levels and found nothing but special gems. I dare you to challenge that with ANY hsoma monster. Please do not post unless you actually know what you are talking about.[/quote]
"PATHOLOGIST"Just to add, because it looks like there is a little confusion here...


For example, Ive hunted Giant Lizardmen on Hwan [url=]http://myth-of-soma.com/Armory/Monster.asp?id=1059[/url] for 6 levels and found nothing but special gems.
I dare you to challenge that with ANY hsoma monster.




One week more or less at desert scorps nothing.
PM Reply Quote
[quote="ISHARIE"][quote="PATHOLOGIST"]Just to add, because it looks like there is a little confusion here... For example, Ive hunted Giant Lizardmen on Hwan [url=]http://myth-of-soma.com/Armory/Monster.asp?id=1059[/url] for 6 levels and found nothing but special gems. I dare you to challenge that with ANY hsoma monster. [/quote] One week more or less at desert scorps nothing. [/quote]
Devs and humans are in my opinion perfectly balanced...theres just 1 little problem...

Devs were designed from the start to be stronger than humans, they can lvl faster have better stats bonus's etc..

But humans had vastly more numbers and a huge head start in lvling to make up the diference, thats where it was balanced.

Starting humans and devs at the same time on a server with far far far less people than the original is only going to mean humans will forever be at a major disadvantage.

The games not unbalanced....just its timing...
PM Reply Quote
[quote="MYSTIC_ROSE"]Devs and humans are in my opinion perfectly balanced...theres just 1 little problem... Devs were designed from the start to be stronger than humans, they can lvl faster have better stats bonus's etc.. But humans had vastly more numbers and a huge head start in lvling to make up the diference, thats where it was balanced. Starting humans and devs at the same time on a server with far far far less people than the original is only going to mean humans will forever be at a major disadvantage. The games not unbalanced....just its timing...[/quote]
Good post Mystic. So what should be done? Imo humans need a buff, no point in nerfing devils.
So let's recap what has happened?;
- hero is now a lot harder to get at 82str
- our biggest advantage against devils being evasion has been nerfed massively through Eva boots and dodge auras
- devil mages have been given weaken
- devils started at same time putting (biggest issue here imo) this has directly led to the first 2 months of Conti pretty much being solely for devils increasing the gap

I'm just pointing out the facts that it's clear humans are at an absolutely massive disadvantage compared to esoma. Any devil denying this or saying humans come into their own late game is just on an ego trip and wanting to continue to 2hit humans for as long as possible.

It is only going to get worse. People thinking humans will even out later, we this isn't going to happen until the average lvl is at cap. Why? Because it is not going to be long until devils will be getting 5th auras. By the time we figure out a balance, we will be going back to being 2 hit even if we are in our top tier melee armour.

Solutions? I'm struggling to be honest. As I said, I don't want to see nerfs, will only result in upsetting people.
- maybe humans need faster xp than devils? Once people are capping at 100 we can then concentrate on balancing 100 to 120 and so on for levelling speeds etc.
- maybe various new tiers of armours and weapons are required for humans, but this would be harder work than point 1.

My solution would be as follows;
Make lower level upgrades a lot more accessible. Introduce them as craftable items and into lots of drop tables. Before ppl scream out, I'm not talking evasion, accuracy etc.
I am talking about +1 str dex tablets etc easily obtainable. These are almost redundant atm as we are flying through armours and saving for Eva etc.
why not give us the opportunity to add 10str to our pvp gold set or 10int to our sorc set? This wouldn't unbalance things but it gives humans an extra incentive for something to do if slightly more casual.

I would go as far to say if this doesn't make much of an impact, make tablets +2 in stats at a later date. I don't think this would imbalance things as at higher lvls evasion and accuracy will still be the preferred upgrade.

Sure there are plenty other ideas. I'm getting sick of the arguments on this forum as I very rarely see anyone offering up potential solutions. Make it constructive.
PM Reply Quote
[quote="CYROX"]Good post Mystic. So what should be done? Imo humans need a buff, no point in nerfing devils. So let's recap what has happened?; - hero is now a lot harder to get at 82str - our biggest advantage against devils being evasion has been nerfed massively through Eva boots and dodge auras - devil mages have been given weaken - devils started at same time putting (biggest issue here imo) this has directly led to the first 2 months of Conti pretty much being solely for devils increasing the gap I'm just pointing out the facts that it's clear humans are at an absolutely massive disadvantage compared to esoma. Any devil denying this or saying humans come into their own late game is just on an ego trip and wanting to continue to 2hit humans for as long as possible. It is only going to get worse. People thinking humans will even out later, we this isn't going to happen until the average lvl is at cap. Why? Because it is not going to be long until devils will be getting 5th auras. By the time we figure out a balance, we will be going back to being 2 hit even if we are in our top tier melee armour. Solutions? I'm struggling to be honest. As I said, I don't want to see nerfs, will only result in upsetting people. - maybe humans need faster xp than devils? Once people are capping at 100 we can then concentrate on balancing 100 to 120 and so on for levelling speeds etc. - maybe various new tiers of armours and weapons are required for humans, but this would be harder work than point 1. My solution would be as follows; Make lower level upgrades a lot more accessible. Introduce them as craftable items and into lots of drop tables. Before ppl scream out, I'm not talking evasion, accuracy etc. I am talking about +1 str dex tablets etc easily obtainable. These are almost redundant atm as we are flying through armours and saving for Eva etc. why not give us the opportunity to add 10str to our pvp gold set or 10int to our sorc set? This wouldn't unbalance things but it gives humans an extra incentive for something to do if slightly more casual. I would go as far to say if this doesn't make much of an impact, make tablets +2 in stats at a later date. I don't think this would imbalance things as at higher lvls evasion and accuracy will still be the preferred upgrade. Sure there are plenty other ideas. I'm getting sick of the arguments on this forum as I very rarely see anyone offering up potential solutions. Make it constructive. [/quote]

 

Please sign in with one of your characters to reply