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Farming Mobs - Titus Scale

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Author Content Date
Dan/Finito

Firstly the new mobs however they will work, look really good.

My suggestion, would be to have differing affects on the armour to what hero armour currently is however. And also the stat type that is chosen.

Suggestions and tweaks as follows.

Swapping evasion onto helm and accuracy onto pads.
Swapping all the stats entirely across the set. (Currently it's very much like hero armour)
Increasing the star effects. Maybe 7% for example.

My other suggestion, similar to Dsoma soul rings. Could they perhaps be 5% Eva and acc and not 5~5% so we could look to upgrade them properly? Much how pumpkin necklace and Hero ring have now been changed.

Just some ideas,

Thanks!
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[quote="OPENTHEDOOR"]Dan/Finito Firstly the new mobs however they will work, look really good. My suggestion, would be to have differing affects on the armour to what hero armour currently is however. And also the stat type that is chosen. Suggestions and tweaks as follows. Swapping evasion onto helm and accuracy onto pads. Swapping all the stats entirely across the set. (Currently it's very much like hero armour) Increasing the star effects. Maybe 7% for example. My other suggestion, similar to Dsoma soul rings. Could they perhaps be 5% Eva and acc and not 5~5% so we could look to upgrade them properly? Much how pumpkin necklace and Hero ring have now been changed. Just some ideas, Thanks![/quote]
Dont think they should be 7%

To make a 7% eva or accuracy piece is ridiculously difficult and very few people have them ingame.

5% is more than enough for something that will be dropped "free" obtainable from a boss.
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[quote="HYPNOS"]Dont think they should be 7% To make a 7% eva or accuracy piece is ridiculously difficult and very few people have them ingame. 5% is more than enough for something that will be dropped "free" obtainable from a boss.[/quote]
It is a top tier hsoma armour. And a lot of work has gone into the armour and the patch it comes with.

So I feel the armour should reflect that, and be individual and have differing statistics rather than Hero armour mark II.
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[quote="OPENTHEDOOR"]It is a top tier hsoma armour. And a lot of work has gone into the armour and the patch it comes with. So I feel the armour should reflect that, and be individual and have differing statistics rather than Hero armour mark II.[/quote]
"OPENTHEDOOR"Dan/Finito

Firstly the new mobs however they will work, look really good.

My suggestion, would be to have differing affects on the armour to what hero armour currently is however. And also the stat type that is chosen.

Suggestions and tweaks as follows.

Swapping evasion onto helm and accuracy onto pads.
Swapping all the stats entirely across the set. (Currently it's very much like hero armour)
Increasing the star effects. Maybe 7% for example.

My other suggestion, similar to Dsoma soul rings. Could they perhaps be 5% Eva and acc and not 5~5% so we could look to upgrade them properly? Much how pumpkin necklace and Hero ring have now been changed.

Just some ideas,

Thanks!


i dont agree that the eva/acc should be upgradable, people will have 10%eva piece which is op, same with acc. I think the pads r good how they are with melee attack. Only thing i think should be changed is the eva boots, as it makes hero pointless.
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[quote="HURRICANE"][quote="OPENTHEDOOR"]Dan/Finito Firstly the new mobs however they will work, look really good. My suggestion, would be to have differing affects on the armour to what hero armour currently is however. And also the stat type that is chosen. Suggestions and tweaks as follows. Swapping evasion onto helm and accuracy onto pads. Swapping all the stats entirely across the set. (Currently it's very much like hero armour) Increasing the star effects. Maybe 7% for example. My other suggestion, similar to Dsoma soul rings. Could they perhaps be 5% Eva and acc and not 5~5% so we could look to upgrade them properly? Much how pumpkin necklace and Hero ring have now been changed. Just some ideas, Thanks![/quote] i dont agree that the eva/acc should be upgradable, people will have 10%eva piece which is op, same with acc. I think the pads r good how they are with melee attack. Only thing i think should be changed is the eva boots, as it makes hero pointless.[/quote]
a new armor makes the last armor pointless anyhows, theres only the issue of availability.

add eva onto pads and ul just get ppl equipping hero boots with titus pads
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[quote="JAHEIRA"]a new armor makes the last armor pointless anyhows, theres only the issue of availability. add eva onto pads and ul just get ppl equipping hero boots with titus pads[/quote]
"HURRICANE"
"OPENTHEDOOR"Dan/Finito

Firstly the new mobs however they will work, look really good.

My suggestion, would be to have differing affects on the armour to what hero armour currently is however. And also the stat type that is chosen.

Suggestions and tweaks as follows.

Swapping evasion onto helm and accuracy onto pads.
Swapping all the stats entirely across the set. (Currently it's very much like hero armour)
Increasing the star effects. Maybe 7% for example.

My other suggestion, similar to Dsoma soul rings. Could they perhaps be 5% Eva and acc and not 5~5% so we could look to upgrade them properly? Much how pumpkin necklace and Hero ring have now been changed.

Just some ideas,

Thanks!


i dont agree that the eva/acc should be upgradable, people will have 10%eva piece which is op, same with acc. I think the pads r good how they are with melee attack. Only thing i think should be changed is the eva boots, as it makes hero pointless.


I disagree somewhat.

But having thought about it, I think the best change on these would be making them a straight 5% eva or acc. Meaning they could be upgraded.
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[quote="OPENTHEDOOR"][quote="HURRICANE"][quote="OPENTHEDOOR"]Dan/Finito Firstly the new mobs however they will work, look really good. My suggestion, would be to have differing affects on the armour to what hero armour currently is however. And also the stat type that is chosen. Suggestions and tweaks as follows. Swapping evasion onto helm and accuracy onto pads. Swapping all the stats entirely across the set. (Currently it's very much like hero armour) Increasing the star effects. Maybe 7% for example. My other suggestion, similar to Dsoma soul rings. Could they perhaps be 5% Eva and acc and not 5~5% so we could look to upgrade them properly? Much how pumpkin necklace and Hero ring have now been changed. Just some ideas, Thanks![/quote] i dont agree that the eva/acc should be upgradable, people will have 10%eva piece which is op, same with acc. I think the pads r good how they are with melee attack. Only thing i think should be changed is the eva boots, as it makes hero pointless.[/quote] I disagree somewhat. But having thought about it, I think the best change on these would be making them a straight 5% eva or acc. Meaning they could be upgraded. [/quote]
I do agree with Open here, this armour is quite rightly supposed to be a clear upgrade over the current gear and without something noticeably better I can't see anyone using it over some people's current upgraded gear despite the higher defence.

The META on this server is not as crazy unbalanced as others in the past, but the combination of accu+low recoil weapons is still king, adding some extra evasion isn't going to ruin the game.
(Although it will suck bigtime for my axer)
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[quote="S0RCERER"]I do agree with Open here, this armour is quite rightly supposed to be a clear upgrade over the current gear and without something noticeably better I can't see anyone using it over some people's current upgraded gear despite the higher defence. The META on this server is not as crazy unbalanced as others in the past, but the combination of accu+low recoil weapons is still king, adding some extra evasion isn't going to ruin the game. (Although it will suck bigtime for my axer)[/quote]

 

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