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New enchanting system?

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So I've just seen the thread with legendary staff and to me items seem very boring, there's just two damage stats and nothing else, item looks like a common item.


Now to fix this, i'd like to propose a change to the enchanting system, it seems that currently you enchant an item and pray it doesn't break, this system is known to make people rage quit or in the very least be very unhappy because of losing items.


Now this is why I want to propose a new enchanting system, i'll be quick:

-gear can be salvaged for enchanting materials (this is a way for you devs to control gear prices and also to make every drop count)
-items no longer enchant with +1 +2 +3 etc and can no longer break when enchanting
-when enchanted, items now choose a few of pre defined affixes with random numbers
-higher rarity items have more possible enchants

Example:

Legendary staff, enchants:
* 23% more damage
* 7% less damage received
* 57+ mana
* 4% more health regen


And then if you enchant the staff again it may be like:

Legendary staff, enchants:
* 14% less damage received
* 13% bonus mana
* 6% more mana regen
* 520+ health



The pros of the system are that it gives players a never ending reason to continue improving their gear, by some players a bad enchant isn't seen as a punishment because it's easy to just enchant it again and the salvage system means you can make legendary items a bit more common if you want.


The cons are probably the difficulty of seeing which piece of gear is better, and some people don't like randomness i think. A way to solve the difficulty seeing if gear has good affixes or not, is to include a max % value as well, so: "24% more damage (30% max)" for example.


Your opinions?
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[quote="FROSTY"]So I've just seen the thread with legendary staff and to me items seem very boring, there's just two damage stats and nothing else, item looks like a common item. Now to fix this, i'd like to propose a change to the enchanting system, it seems that currently you enchant an item and pray it doesn't break, this system is known to make people rage quit or in the very least be very unhappy because of losing items. Now this is why I want to propose a new enchanting system, i'll be quick: -gear can be salvaged for enchanting materials (this is a way for you devs to control gear prices and also to make every drop count) -items no longer enchant with +1 +2 +3 etc and can no longer break when enchanting -when enchanted, items now choose a few of pre defined affixes with random numbers -higher rarity items have more possible enchants Example: Legendary staff, enchants: * 23% more damage * 7% less damage received * 57+ mana * 4% more health regen And then if you enchant the staff again it may be like: Legendary staff, enchants: * 14% less damage received * 13% bonus mana * 6% more mana regen * 520+ health The pros of the system are that it gives players a never ending reason to continue improving their gear, by some players a bad enchant isn't seen as a punishment because it's easy to just enchant it again and the salvage system means you can make legendary items a bit more common if you want. The cons are probably the difficulty of seeing which piece of gear is better, and some people don't like randomness i think. A way to solve the difficulty seeing if gear has good affixes or not, is to include a max % value as well, so: "24% more damage (30% max)" for example. Your opinions?[/quote]
Some serious code, maybe have legendary with a Sattack where a axe will drop with 5% acc bow will 4th on a 5% chance, sword 5ths 5%ect
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[quote="BASIL"]Some serious code, maybe have legendary with a Sattack where a axe will drop with 5% acc bow will 4th on a 5% chance, sword 5ths 5%ect[/quote]
Alot of work, and I don't see a major issue with it breaking your item.

Just don't upgrade your best item unless u have another.

Would prefer to add to the current system by letting you add 2 or more upgrades to a item, so you can upgrade the speed and attack on your weaps, still limiting to the amount of each type u add

My main anoyance with upgrades is that u need crafting skill for some of them, and I hate crafting
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[quote="JAHEIRA"]Alot of work, and I don't see a major issue with it breaking your item. Just don't upgrade your best item unless u have another. Would prefer to add to the current system by letting you add 2 or more upgrades to a item, so you can upgrade the speed and attack on your weaps, still limiting to the amount of each type u add My main anoyance with upgrades is that u need crafting skill for some of them, and I hate crafting[/quote]
Just add a tag upgrade or part upgrade
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[quote="EVIL_JR"]Just add a tag upgrade or part upgrade[/quote]

 

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